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package("raylib")
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set_homepage("http://www.raylib.com")
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set_description("A simple and easy-to-use library to enjoy videogames programming.")
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if is_plat("macosx") then
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add_urls("https://github.com/raysan5/raylib/releases/download/$(version)/raylib-$(version)-macOS.tar.gz")
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add_versions("2.5.0", "e9ebdf70ad4912dc9f3c7965dc702d5c61f2841aeae521e8dd3b0a96a9d82d58")
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else
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add_urls("https://github.com/raysan5/raylib/archive/$(version).tar.gz",
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"https://github.com/raysan5/raylib.git")
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add_versions("2.5.0", "fa947329975bdc9ea284019f0edc30ca929535dc78dcf8c19676900d67a845ac")
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end
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if not is_plat("macosx") then
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add_deps("cmake >=3.11")
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end
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if is_plat("macosx") then
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add_frameworks("OpenGL", "CoreVideo", "CoreGraphics", "AppKit", "IOKit", "CoreFoundation", "Foundation")
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end
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on_install("macosx", function (package)
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os.cp("include/raylib.h", package:installdir("include"))
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os.cp("lib/libraylib.a", package:installdir("lib"))
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end)
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on_install("linux", "windows", function (package)
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import("package.tools.cmake").install(package, {"-DBUILD_EXAMPLES=OFF", "-DBUILD_GAMES=OFF"})
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end)
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on_test(function (package)
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assert(package:check_cxxsnippets({test = [[
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void test() {
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InitWindow(100, 100, "hello world!");
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Camera camera = { 0 };
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UpdateCamera(&camera);
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}
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]]}, {includes = {"raylib.h"}}))
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end)
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