package ( " glfw " )
set_homepage ( " https://www.glfw.org/ " )
set_description ( " GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. " )
add_urls ( " https://github.com/glfw/glfw/archive/$(version).tar.gz " ,
" https://github.com/glfw/glfw.git " )
add_versions ( " 3.3.2 " , " 98768e12e615fbe9f3386f5bbfeb91b5a3b45a8c4c77159cef06b1f6ff749537 " )
add_configs ( " glfw_include " , { description = " Choose submodules enabled in glfw " , default = " none " , type = " string " , values = { " none " , " vulkan " , " glu " , " glext " , " es2 " , " es3 " } } )
add_deps ( " cmake " )
if is_plat ( " macosx " ) then
add_frameworks ( " Cocoa " , " IOKit " )
elseif is_plat ( " windows " ) then
add_syslinks ( " user32 " , " shell32 " , " gdi32 " )
elseif is_plat ( " mingw " ) then
add_syslinks ( " gdi32 " )
elseif is_plat ( " linux " ) then
-- TODO: add wayland support
add_deps ( " libx11 " , " libxrandr " , " libxrender " , " libxinerama " , " libxcursor " , " libxi " , " libxext " )
add_syslinks ( " dl " , " pthread " )
add_defines ( " _GLFW_X11 " )
end
on_load ( function ( package )
package : add ( " defines " , " GLFW_INCLUDE_ " .. package : config ( " glfw_include " ) : upper ( ) )
end )
on_install ( " macosx " , " windows " , " linux " , " mingw " , function ( package )
local configs = { " -DGLFW_BUILD_DOCS=OFF " , " -DGLFW_BUILD_TESTS=OFF " , " -DGLFW_BUILD_EXAMPLES=OFF " }
table.insert ( configs , " -DBUILD_SHARED_LIBS= " .. ( package : config ( " shared " ) and " ON " or " OFF " ) )
if package : is_plat ( " windows " ) then
table.insert ( configs , " -DUSE_MSVC_RUNTIME_LIBRARY_DLL= " .. ( package : config ( " vs_runtime " ) : startswith ( " MT " ) and " OFF " or " ON " ) )
elseif package : is_plat ( " linux " ) then
-- patch missing libxrender/includes
local cflags = { }
local fetchinfo = package : dep ( " libxrender " ) : fetch ( )
if fetchinfo then
for _ , includedir in ipairs ( fetchinfo.includedirs ) do
table.insert ( cflags , " -I " .. includedir )
end
end
if # cflags > 0 then
table.insert ( configs , " -DCMAKE_C_FLAGS= " .. table.concat ( cflags , " " ) )
end
end
import ( " package.tools.cmake " ) . install ( package , configs )
end )
on_test ( function ( package )
assert ( package : check_csnippets ( { test = [ [
void test ( ) {
glfwInit ( ) ;
glfwTerminate ( ) ;
}
] ] } , { configs = { languages = " c11 " } , includes = " GLFW/glfw3.h " } ) )
end )