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package("imgui-sfml")
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set_homepage("https://github.com/eliasdaler/imgui-sfml")
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set_description("Dear ImGui binding for use with SFML")
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set_license("MIT")
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add_urls("https://github.com/eliasdaler/imgui-sfml/archive/refs/tags/$(version).tar.gz",
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"https://github.com/eliasdaler/imgui-sfml.git")
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add_versions("v2.6", "b1195ca1210dd46c8049cfc8cae7f31cd34f1591da7de1c56297b277ac9c5cc0")
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add_versions("v2.5", "3775c9303f656297f2392e91ffae2021e874ee319b4139c60076d6f757ede109")
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add_deps("cmake")
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add_deps("imgui")
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add_deps("opengl", {optional = true})
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if is_plat("windows", "mingw") then
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add_syslinks("imm32")
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end
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add_links("ImGui-SFML")
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on_load(function(package)
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if package:is_plat("linux") and package:config("shared") then
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package:add("deps", "sfml", {configs = {shared = true}})
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else
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package:add("deps", "sfml")
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end
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if package:is_plat("windows", "mingw") and package:config("shared") then
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package:add("defines", "IMGUI_SFML_SHARED_LIB=1")
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end
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end)
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on_install("macosx", "linux", "windows", "mingw", function (package)
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io.writefile("xmake.lua", [[
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add_rules("mode.release", "mode.debug")
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add_requires("imgui")
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if is_plat("linux") and is_kind("shared") then
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add_requires("sfml", {configs = {shared = true}})
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else
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add_requires("sfml")
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end
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add_requires("opengl", {optional = true})
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target("ImGui-SFML")
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set_kind("$(kind)")
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add_files("imgui-SFML.cpp")
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add_headerfiles("*.h")
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add_includedirs(".")
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add_packages("imgui", "sfml", "opengl")
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set_languages("c++11")
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add_defines("IMGUI_USER_CONFIG=\"imconfig-SFML.h\"")
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if is_plat("windows", "mingw") then
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add_syslinks("imm32")
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if is_kind("shared") then
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add_defines("IMGUI_SFML_SHARED_LIB=1", "IMGUI_SFML_EXPORTS")
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end
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end
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add_rules("utils.install.pkgconfig_importfiles")
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add_rules("utils.install.cmake_importfiles")
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]])
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local configs = {}
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if package:config("shared") then
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configs.kind = "shared"
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end
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import("package.tools.xmake").install(package, configs)
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end)
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on_test(function (package)
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assert(package:check_cxxsnippets({test = [[
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#include "imgui.h"
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#include "imgui-SFML.h"
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#include <SFML/Graphics/CircleShape.hpp>
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/System/Clock.hpp>
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#include <SFML/Window/Event.hpp>
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void test() {
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sf::RenderWindow window(sf::VideoMode(640, 480), "ImGui + SFML = <3");
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window.setFramerateLimit(60);
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ImGui::SFML::Init(window);
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}
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]]}, {configs = {languages = "c++11"}}))
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end)
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