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package("godotcpp")
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set_homepage("https://godotengine.org/")
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set_description("C++ bindings for the Godot script API")
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set_urls("https://github.com/godotengine/godot-cpp.git")
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add_versions("3.2", "77d41fa179e40560f1e264ed483638bf51713779")
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add_versions("3.3", "dfee6f0ca41863eacdd47bd3c1c4afa46cc97fa4")
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add_versions("3.4.0", "4efceefe138b2494e3c691e1dead1c60efb621b1")
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add_versions("3.4.3", "ced274fbe62c07dd9bb6791a77392f4bdc625152")
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add_versions("3.4.4", "f4f6fac4c784da8c973ade0dbc64a9d8400ee247")
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add_deps("scons")
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add_includedirs("include", "include/core", "include/gen")
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on_install("linux", "windows", "macosx", "mingw", "cygwin", "iphoneos", "android", "msys", function (package)
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local configs = {"generate_bindings=yes"}
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table.insert(configs, "bits=" .. ((package:is_arch("x64") or package:is_arch("x86_64")) and "64" or "32"))
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if package:is_plat("windows") then
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io.replace("SConstruct", "/MD", "/" .. package:config("vs_runtime"), {plain = true})
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end
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-- this fixes an error on ios and osx (https://godotengine.org/qa/65616/problems-compiling-gdnative-c-example-on-osx)
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if package:is_plat("macosx", "iphoneos") then
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io.replace("SConstruct", "-std=c++14", "-std=c++17", {plain = true})
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end
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-- fix to use correct ranlib, @see https://github.com/godotengine/godot-cpp/issues/510
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if package:is_plat("android") then
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io.replace("SConstruct",
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[[env['AR'] = toolchain + "/bin/" + arch_info['tool_path'] + "-ar"]],
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[[env['AR'] = toolchain + "/bin/" + arch_info['tool_path'] + "-ar"
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env['RANLIB'] = toolchain + "/bin/" + arch_info['tool_path'] + "-ranlib"]], {plain = true})
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end
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import("package.tools.scons").build(package, configs)
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os.cp("bin/*." .. (package:is_plat("windows") and "lib" or "a"), package:installdir("lib"))
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os.cp("include/core/*.hpp", package:installdir("include/core"))
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os.cp("include/gen/*.hpp", package:installdir("include/gen"))
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os.cp("godot-headers/android", package:installdir("include"))
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os.cp("godot-headers/arvr", package:installdir("include"))
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os.cp("godot-headers/gdnative", package:installdir("include"))
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os.cp("godot-headers/nativescript", package:installdir("include"))
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os.cp("godot-headers/net", package:installdir("include"))
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os.cp("godot-headers/pluginscript", package:installdir("include"))
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os.cp("godot-headers/videodecoder", package:installdir("include"))
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os.cp("godot-headers/*.h", package:installdir("include"))
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end)
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on_test(function (package)
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assert(package:check_cxxsnippets({test = [[
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#include <Godot.hpp>
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#include <Reference.hpp>
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using namespace godot;
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class SimpleClass : public Reference {
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GODOT_CLASS(SimpleClass, Reference);
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public:
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SimpleClass() { }
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void _init() { }
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Variant method(Variant arg) {
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Variant ret; ret = arg; return ret;
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}
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static void _register_methods() {
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register_method("method", &SimpleClass::method);
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}
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};
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extern "C" void GDN_EXPORT godot_gdnative_init(godot_gdnative_init_options *o) { godot::Godot::gdnative_init(o); }
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extern "C" void GDN_EXPORT godot_gdnative_terminate(godot_gdnative_terminate_options *o) { godot::Godot::gdnative_terminate(o); }
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extern "C" void GDN_EXPORT godot_nativescript_init(void *handle) {
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godot::Godot::nativescript_init(handle);
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godot::register_class<SimpleClass>();
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}
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]]}, {configs = {languages = "cxx17"}}))
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end)
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