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98 lines
3.4 KiB
98 lines
3.4 KiB
2 years ago
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package("godotcpp4")
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set_homepage("https://godotengine.org/")
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set_description("C++ bindings for the Godot 4 script API")
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set_urls("https://github.com/godotengine/godot-cpp.git")
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add_versions("4.0", "9d1c396c54fc3bdfcc7da4f3abcb52b14f6cce8f")
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add_deps("scons")
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add_includedirs("gen/include", "include")
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on_load(function(package)
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assert(not package:is_arch(
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"mips",
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"mip64",
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"mips64",
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"mipsel",
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"mips64el",
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"s390x",
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"sh4"),
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"architecture " .. package:arch() .. " is not supported")
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if package:is_plat("windows") then
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package:add("defines", "TYPED_METHOD_BIND", "NOMINMAX")
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end
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if package:is_debug() then
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package:add("defines", "DEBUG_ENABLED", "DEBUG_METHODS_ENABLED")
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end
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end)
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on_install("linux", "windows|x64", "windows|x86", "macosx", "iphoneos", "android", function(package)
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if package:is_plat("windows") then
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io.replace("tools/targets.py", "/MD", "/" .. package:config("vs_runtime"), {plain = true})
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end
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local platform = package:plat()
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if package:is_plat("mingw") then
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platform = "windows"
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elseif package:is_plat("macosx") then
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platform = "macos"
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elseif package:is_plat("iphoneos") then
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platform = "ios"
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end
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local arch = package:arch()
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if package:is_arch("x86", "i386") then
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arch = "x86_32"
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elseif package:is_arch("arm64-v8a") then
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arch = "arm64"
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elseif package:is_arch("arm", "armeabi", "armeabi-v7a", "armv7s", "armv7k") then
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arch = "arm32"
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end
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local configs = {
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"target=" .. (package:is_debug() and "template_debug" or "template_release"),
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"platform=" .. platform,
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"arch=" .. arch,
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"debug_symbols=" .. (package:is_debug() and "yes" or "no")
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}
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import("package.tools.scons").build(package, configs)
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os.cp("bin/*." .. (package:is_plat("windows") and "lib" or "a"), package:installdir("lib"))
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os.cp("include/godot_cpp", package:installdir("include"))
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os.cp("gen/include/godot_cpp", path.join(package:installdir("gen"), "include", "godot_cpp"))
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os.cp("gdextension/gdextension_interface.h", package:installdir("include"))
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end)
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on_test(function (package)
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assert(package:check_cxxsnippets({test = [[
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#include <godot_cpp/classes/global_constants.hpp>
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#include <godot_cpp/classes/ref_counted.hpp>
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#include <godot_cpp/core/binder_common.hpp>
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using namespace godot;
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class ExampleRef : public RefCounted {
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GDCLASS(ExampleRef, RefCounted);
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protected:
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static void _bind_methods() {
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ClassDB::bind_method(D_METHOD("get_id"), &ExampleRef::get_id);
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}
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public:
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int get_id() { return 5; }
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};
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extern "C" {
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GDExtensionBool GDE_EXPORT
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example_library_init(const GDExtensionInterface *p_interface,
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GDExtensionClassLibraryPtr p_library,
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GDExtensionInitialization *r_initialization) {
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ClassDB::register_class<ExampleRef>();
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return true;
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}
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}
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]]}, {configs = {languages = "cxx17"}}))
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end)
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