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package("shaderwriter")
set_homepage("https://github.com/DragonJoker/ShaderWriter")
set_description("Library used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.")
set_urls("https://github.com/DragonJoker/ShaderWriter.git")
add_versions("1.0", "c378a373e66735882903ffefc8e467dc07b46d27")
add_deps("cmake")
add_links("sdwShaderWriter", "sdwCompilerHlsl", "sdwCompilerGlsl", "sdwCompilerSpirV", "sdwShaderAST")
on_install("windows", "macosx", "linux", function (package)
local configs =
{
"-DSDW_BUILD_TESTS=OFF",
"-DSDW_BUILD_EXPORTERS=ON",
"-DSDW_BUILD_STATIC_SDW=".. (package:config("shared") and "OFF" or "ON"),
"-DSDW_BUILD_EXPORTER_GLSL_STATIC=".. (package:config("shared") and "OFF" or "ON"),
"-DSDW_BUILD_EXPORTER_HLSL_STATIC=".. (package:config("shared") and "OFF" or "ON"),
"-DSDW_BUILD_EXPORTER_SPIRV_STATIC=".. (package:config("shared") and "OFF" or "ON"),
"-DSDW_GENERATE_SOURCE=OFF",
"-DPROJECTS_USE_PRECOMPILED_HEADERS=OFF",
"-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release")
}
import("package.tools.cmake").install(package, configs)
if not package:is_plat("windows") then
-- fix sdwCompilerHlsl.a to libsdwCompilerHlsl.a
local libdir = package:installdir("lib")
for _, libfile in ipairs(os.files(path.join(libdir, "*.a"))) do
os.mv(libfile, path.join(libdir, "lib" .. path.filename(libfile)))
end
for _, libfile in ipairs(os.files(path.join(libdir, "*.so"))) do
os.mv(libfile, path.join(libdir, "lib" .. path.filename(libfile)))
end
for _, libfile in ipairs(os.files(path.join(libdir, "*.dylib"))) do
os.mv(libfile, path.join(libdir, "lib" .. path.filename(libfile)))
end
end
end)
on_test(function (package)
assert(package:check_cxxsnippets({test = [[
#include <CompilerGlsl/compileGlsl.hpp>
#include <CompilerSpirV/compileSpirV.hpp>
#include <ShaderWriter/Intrinsics/Intrinsics.hpp>
#include <ShaderWriter/Source.hpp>
static void test()
{
sdw::ComputeWriter writer;
}
]]}, {configs = {languages = "c++17"}}))
end)