package ( " glfw " )
set_homepage ( " https://www.glfw.org/ " )
set_description ( " GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. " )
set_license ( " zlib " )
add_urls ( " https://github.com/glfw/glfw/archive/$(version).tar.gz " ,
" https://github.com/glfw/glfw.git " )
add_versions ( " 3.3.2 " , " 98768e12e615fbe9f3386f5bbfeb91b5a3b45a8c4c77159cef06b1f6ff749537 " )
add_versions ( " 3.3.4 " , " cc8ac1d024a0de5fd6f68c4133af77e1918261396319c24fd697775a6bc93b63 " )
add_versions ( " 3.3.5 " , " 32fdb8705784adfe3082f97e0d41e7c515963e977b5a14c467a887cf0da827b5 " )
add_versions ( " 3.3.6 " , " ed07b90e334dcd39903e6288d90fa1ae0cf2d2119fec516cf743a0a404527c02 " )
add_versions ( " 3.3.7 " , " fd21a5f65bcc0fc3c76e0f8865776e852de09ef6fbc3620e09ce96d2b2807e04 " )
add_versions ( " 3.3.8 " , " f30f42e05f11e5fc62483e513b0488d5bceeab7d9c5da0ffe2252ad81816c713 " )
add_configs ( " glfw_include " , { description = " Choose submodules enabled in glfw " , default = " none " , type = " string " , values = { " none " , " vulkan " , " glu " , " glext " , " es2 " , " es3 " } } )
if is_plat ( " linux " ) then
add_extsources ( " apt::libglfw3-dev " , " pacman::glfw-x11 " )
end
add_deps ( " cmake " )
add_deps ( " opengl " , { optional = true } )
if is_plat ( " macosx " ) then
add_frameworks ( " Cocoa " , " IOKit " )
elseif is_plat ( " windows " ) then
add_syslinks ( " user32 " , " shell32 " , " gdi32 " )
elseif is_plat ( " mingw " ) then
add_syslinks ( " gdi32 " )
elseif is_plat ( " linux " ) then
-- TODO: add wayland support
add_deps ( " libx11 " , " libxrandr " , " libxrender " , " libxinerama " , " libxfixes " , " libxcursor " , " libxi " , " libxext " )
add_syslinks ( " dl " , " pthread " )
add_defines ( " _GLFW_X11 " )
end
on_load ( function ( package )
package : add ( " defines " , " GLFW_INCLUDE_ " .. package : config ( " glfw_include " ) : upper ( ) )
end )
on_install ( " macosx " , " windows " , " linux " , " mingw " , function ( package )
local configs = { " -DGLFW_BUILD_DOCS=OFF " , " -DGLFW_BUILD_TESTS=OFF " , " -DGLFW_BUILD_EXAMPLES=OFF " }
table.insert ( configs , " -DCMAKE_BUILD_TYPE= " .. ( package : debug ( ) and " Debug " or " Release " ) )
table.insert ( configs , " -DBUILD_SHARED_LIBS= " .. ( package : config ( " shared " ) and " ON " or " OFF " ) )
if package : is_plat ( " windows " ) then
table.insert ( configs , " -DUSE_MSVC_RUNTIME_LIBRARY_DLL= " .. ( package : config ( " vs_runtime " ) : startswith ( " MT " ) and " OFF " or " ON " ) )
end
if package : is_plat ( " linux " ) then
import ( " package.tools.cmake " ) . install ( package , configs , { packagedeps = { " libxrender " , " libxfixes " , " libxext " , " libx11 " } } )
else
import ( " package.tools.cmake " ) . install ( package , configs )
end
end )
on_test ( function ( package )
assert ( package : check_csnippets ( { test = [ [
void test ( ) {
glfwInit ( ) ;
glfwTerminate ( ) ;
}
] ] } , { configs = { languages = " c11 " } , includes = " GLFW/glfw3.h " } ) )
end )