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package("gamenetworkingsockets")
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set_homepage("https://github.com/ValveSoftware/GameNetworkingSockets")
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set_description("Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption. ")
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set_license("BSD-3-Clause")
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set_urls("https://github.com/ValveSoftware/GameNetworkingSockets/archive/$(version).tar.gz",
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"https://github.com/ValveSoftware/GameNetworkingSockets.git")
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add_versions("v1.3.0", "f473789ae8a8415dd1f5473793775e68a919d27eba18b9ba7d0a14f254afddf9")
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add_versions("v1.2.0", "768a7cec2491e34c824204c4858351af2866618ceb13a024336dc1df8076bef3")
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if is_plat("windows") then
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add_syslinks("ws2_32")
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add_defines("_WINDOWS", "WIN32")
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else
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add_defines("POSIX", "LINUX")
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add_syslinks("pthread")
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end
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on_load("windows", "linux", function(package)
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if not package:config("shared") then
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package:add("defines", "STEAMNETWORKINGSOCKETS_STATIC_LINK")
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if is_plat("windows") then
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package:add("deps", "libsodium", "protobuf-cpp")
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else
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package:add("deps", "openssl", "protobuf-cpp")
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end
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end
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end)
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on_install("windows", "linux", function (package)
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-- We need copy source codes to the working directory with short path on windows
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--
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-- Because the target name and source file path of this project are too long,
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-- it's absolute path exceeds the windows path length limit.
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--
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local oldir
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if is_host("windows") then
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local sourcedir = os.tmpdir() .. ".dir"
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os.tryrm(sourcedir)
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os.cp(os.curdir(), sourcedir)
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oldir = os.cd(sourcedir)
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end
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local configs = {}
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if package:config("shared") then
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configs.kind = "shared"
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end
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os.cp(path.join(package:scriptdir(), "port", "xmake.lua"), "xmake.lua")
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import("package.tools.xmake").install(package, configs)
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if oldir then
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os.cd(oldir)
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end
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end)
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on_test(function (package)
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assert(package:has_cxxfuncs("GameNetworkingSockets_Kill()", {includes = "steam/steamnetworkingsockets.h"}))
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end)
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