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package("johnnyengine")
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set_homepage("https://github.com/PucklaJ/JohnnyEngine")
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set_description("A 2D/3D Engine using OpenGL and SDL for input and the window")
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add_urls("https://github.com/PucklaJ/JohnnyEngine/archive/refs/tags/$(version).zip",
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"https://github.com/PucklaJ/JohnnyEngine.git")
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add_versions("1.0.1", "53c11b827bea6fe30f9bca27adbd712eec85a0853c0402407930bae78ad54a8f")
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add_patches("1.0.1", path.join(os.scriptdir(), "patches", "1.0.1", "win32_shared_fix.patch"), "fbe22cb5a9f0485982c7755936d14de6da3ce80a42394d48946b14b922847611")
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add_deps("glew", "libsdl", "libsdl_ttf", "libsdl_mixer", "libsdl_gfx", "box2d", "assimp", "stb", "tmxparser")
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on_install("windows", "linux", "macosx", function (package)
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import("package.tools.xmake").install(package, {kind = (package:config("shared") and "shared" or "static")})
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end)
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on_test(function (package)
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assert(package:check_cxxsnippets({test = [[
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using namespace Johnny;
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class Game : public MainClass {
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public:
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Game() {}
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~Game() {}
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bool init() override { return true; }
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bool update() override { return true; }
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bool render() override { return true; }
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void quit() override {}
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};
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void test(int argc, char** argv) {
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Vector2<double> v2(1.0, 2.0);
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auto m4(Matrix4<float>::identity());
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Rectangle<int> r(1, 2, 3, 4);
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Game().run();
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}
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]]}, {configs = {languages = "cxx11"}, includes = "Johnny.h"}))
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end)
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