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44 lines
2.2 KiB
44 lines
2.2 KiB
1 year ago
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package("wavpack")
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set_homepage("https://github.com/dbry/WavPack")
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set_description("WavPack encode/decode library, command-line programs, and several plugins")
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set_license("BSD-3-Clause")
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add_urls("https://github.com/dbry/WavPack//archive/refs/tags/$(version).tar.gz",
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"https://github.com/dbry/WavPack.git")
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add_versions("4.80.0", "c72cb0bbe6490b84881d61f326611487eedb570d8d2e74f073359578b08322e2")
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add_versions("5.4.0", "abbe5ca3fc918fdd64ef216200a5c896243ea803a059a0662cd362d0fa827cd2")
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add_versions("5.5.0", "b3d11ba35d12c7d2ed143036478b6f9f4bdac993d84b5ed92615bc6b60697b8a")
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add_versions("5.6.0", "44043e8ffe415548d5723e9f4fc6bda5e1f429189491c5fb3df08b8dcf28df72")
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add_configs("legacy", {description = "Decode legacy (< 4.0) WavPack files", default = false, type = "boolean"})
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add_configs("threads", {description = "Enable support for threading in libwavpack", default = true, type = "boolean"})
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add_configs("dsd", {description = "Enable support for WavPack DSD files", default = true, type = "boolean"})
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add_deps("cmake")
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if not is_plat("windows") then
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add_deps("libiconv", "openssl", {optional = true})
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end
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if is_plat("wasm") then
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add_configs("shared", {description = "Build shared library.", default = false, type = "boolean", readonly = true})
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end
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on_install("windows", "linux", "bsd", "macosx", "mingw", "android", "wasm", function (package)
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local configs = {"-DWAVPACK_INSTALL_CMAKE_MODULE=OFF", "-DWAVPACK_INSTALL_DOCS=OFF", "-DWAVPACK_INSTALL_PKGCONFIG_MODULE=OFF"}
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table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release"))
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table.insert(configs, "-DBUILD_SHARED_LIBS=" .. (package:config("shared") and "ON" or "OFF"))
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for name, enabled in pairs(package:configs()) do
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if not package:extraconf("configs", name, "builtin") then
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table.insert(configs, "-DWAVPACK_ENABLE_" .. name:upper() .. "=" .. (enabled and "ON" or "OFF"))
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end
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end
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import("package.tools.cmake").install(package, configs)
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end)
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on_test(function (package)
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assert(package:has_cfuncs("WavpackOpenRawDecoder", {includes = "wavpack/wavpack.h"}))
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end)
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