Protocol Buffers - Google's data interchange format (grpc依赖)
https://developers.google.com/protocol-buffers/
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419 lines
16 KiB
This directory contains *CMake* files that can be used to build protobuf. |
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You need to have [CMake](http://www.cmake.org), |
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[Git](http://git-scm.com), and [Abseil](https://github.com/abseil/abseil-cpp) |
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installed on your computer before proceeding. We currently support CMake 3.5 |
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and newer on both [Windows](#windows-builds) and [Linux](#linux-builds). |
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Most of the instructions will be given using CMake's command-line interface, but |
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the same actions can be performed using appropriate GUI tools. |
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# CMake Flags |
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## C++ Version |
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By default, CMake will use whatever C++ version is the system default. Since |
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protobuf requires C++14 or newer, sometimes you will need to explicitly override |
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this. For example, the following: |
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``` |
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cmake . -DCMAKE_CXX_STANDARD=14 |
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cmake --build . |
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``` |
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will build protobuf using C++14 (see [CXX_STANDARD](https://cmake.org/cmake/help/latest/prop_tgt/CXX_STANDARD.html#prop_tgt:CXX_STANDARD){.external} for all available options). |
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# Windows Builds |
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On Windows, you can build the project from *Command Prompt* and using an |
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*Visual Studio* IDE. You will also need to have |
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[Visual Studio](https://www.visualstudio.com) installed on your computer before |
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proceeding. |
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## Environment Setup |
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Open the appropriate *Command Prompt* from the *Start* menu. |
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For example *x86 Native Tools Command Prompt for VS 2019*: |
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C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional> |
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Change to your working directory: |
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C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional>cd C:\Path\to |
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C:\Path\to> |
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Where *C:\Path\to* is path to your real working directory. |
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Create a folder where protobuf headers/libraries/binaries will be installed after built: |
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C:\Path\to>mkdir install |
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If *cmake* command is not available from *Command Prompt*, add it to system *PATH* variable: |
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C:\Path\to>set PATH=%PATH%;C:\Program Files (x86)\CMake\bin |
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If *git* command is not available from *Command Prompt*, add it to system *PATH* variable: |
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C:\Path\to>set PATH=%PATH%;C:\Program Files\Git\cmd |
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Optionally, you will want to download [ninja](https://ninja-build.org/) and add it to your *PATH* variable. |
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C:\Path\to>set PATH=%PATH%;C:\tools\ninja |
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Good. Now you are ready to continue. |
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## Getting Sources |
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You can get the latest stable source packages from the release page: |
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https://github.com/protocolbuffers/protobuf/releases/latest |
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Or you can use git to clone from protobuf git repository. |
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C:\Path\to> mkdir src & cd src |
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C:\Path\to\src> git clone -b [release_tag] https://github.com/protocolbuffers/protobuf.git |
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Where *[release_tag]* is a git tag like *v3.0.0-beta-1* or a branch name like *main* |
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if you want to get the latest code. |
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Go to the project folder: |
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C:\Path\to\src> cd protobuf |
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C:\Path\to\src\protobuf> |
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Remember to update any submodules if you are using git clone (you can skip this |
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step if you are using a release .tar.gz or .zip package): |
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```console |
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C:\Path\to\src\protobuf> git submodule update --init --recursive |
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``` |
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Good. Now you are ready for *CMake* configuration. |
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## CMake Configuration |
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*CMake* supports a lot of different |
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[generators](http://www.cmake.org/cmake/help/latest/manual/cmake-generators.7.html) |
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for various native build systems. |
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Of most interest to Windows programmers are the following: |
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* [Visual Studio](http://www.cmake.org/cmake/help/latest/manual/cmake-generators.7.html#visual-studio-generators) |
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This generates a Visual Studio solution for the project. |
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* [Ninja](https://cmake.org/cmake/help/latest/manual/cmake-generators.7.html#ninja-generator) |
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This uses the external tool [Ninja](https://ninja-build.org/) to build. It is the fastest solution available. |
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Note that as of Visual Studio 2015, Visual Studio includes |
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[support for opening directly CMake-based projects](https://docs.microsoft.com/en-us/cpp/build/cmake-projects-in-visual-studio). |
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It is considered good practice not to build CMake projects in the source tree but in a separate folder. |
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Create a temporary *build* folder and change your working directory to it: |
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mkdir C:\Path\to\build\protobuf |
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cd C:\Path\to\build\protobuf |
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C:\Path\to\build\protobuf> |
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During configuration you will also be specifying where CMake should expect to |
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find your Abseil installation. To do so, first set `-Dprotobuf_ABSL_PROVIDER=package` |
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and then set `-DCMAKE_PREFIX_PATH` to the path where you installed Abseil. |
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For example: |
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```console |
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C:\Path\to\build\protobuf> cmake -S. -Bcmake-out \ |
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-DCMAKE_INSTALL_PREFIX=/tmp/protobuf \ |
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-DCMAKE_CXX_STANDARD=14 \ |
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-Dprotobuf_ABSL_PROVIDER=package \ |
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-DCMAKE_PREFIX_PATH=/tmp/absl # Path to where I installed Abseil |
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``` |
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The *Makefile* and *Ninja* generators can build the project in only one configuration, so you need to build |
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a separate folder for each configuration. |
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To use *Debug* configuration using *Ninja*: |
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C:\Path\to\build\protobuf>mkdir debug & cd debug |
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C:\Path\to\build\protobuf\debug>cmake -G "Ninja" ^ |
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-DCMAKE_BUILD_TYPE=Debug ^ |
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-DCMAKE_INSTALL_PREFIX=C:\Path\to\install ^ |
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C:\Path\to\src\protobuf |
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It will generate *Ninja* build scripts in current directory. |
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The *Visual Studio* generator is multi-configuration: it will generate a single *.sln* file that can be used for both *Debug* and *Release*: |
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C:\Path\to\build\protobuf>mkdir solution & cd solution |
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C:\Path\to\build\protobuf\solution>cmake -G "Visual Studio 16 2019" ^ |
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-DCMAKE_INSTALL_PREFIX=C:\Path\to\install ^ |
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C:\Path\to\src\protobuf |
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It will generate *Visual Studio* solution file *protobuf.sln* in current directory. |
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### Unit Tests |
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Unit tests are being built along with the rest of protobuf. The unit tests require Google Mock (now a part of Google Test). |
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A copy of [Google Test](https://github.com/google/googletest) is included as a Git submodule in the `third-party/googletest` folder. |
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(You do need to initialize the Git submodules as explained above.) |
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Alternately, you may want to use protobuf in a larger set-up, you may want to use that standard CMake approach where |
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you build and install a shared copy of Google Test. |
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After you've built and installed your Google Test copy, you need add the following definition to your *cmake* command line |
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during the configuration step: `-Dprotobuf_USE_EXTERNAL_GTEST=ON`. |
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This will cause the standard CMake `find_package(GTest REQUIRED)` to be used. |
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[find_package](https://cmake.org/cmake/help/latest/command/find_package.html) will search in a default location, |
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which on Windows is *C:\Program Files*. This is most likely not what you want. You will want instead to search for |
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Google Test in your project's root directory (i.e. the same directory you've passed to `CMAKE_INSTALL_PREFIX` when |
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building Google Test). For this, you need to set the `CMAKE_PREFIX_PATH` CMake variable. (There are other ways in CMake, |
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see the [manual](https://cmake.org/cmake/help/latest/command/find_package.html) for details.) |
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For example: |
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C:\Path\to\build\protobuf>mkdir solution & cd solution |
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C:\Path\to\build\protobuf\solution>cmake -G "Visual Studio 16 2019" ^ |
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-DCMAKE_INSTALL_PREFIX=C:\Path\to\install ^ |
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-DCMAKE_PREFIX_PATH=C:\Path\to\my_big_project ^ |
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-Dprotobuf_USE_EXTERNAL_GTEST=ON ^ |
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C:\Path\to\src\protobuf |
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In most cases, `CMAKE_PREFIX_PATH` and `CMAKE_INSTALL_PREFIX` will point to the same directory. |
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To disable testing completely, you need to add the following argument to you *cmake* command line: `-Dprotobuf_BUILD_TESTS=OFF`. |
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For example: |
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C:\Path\to\build\protobuf\solution>cmake -G "Visual Studio 16 2019" ^ |
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-DCMAKE_INSTALL_PREFIX=C:\Path\to\install ^ |
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-Dprotobuf_BUILD_TESTS=OFF ^ |
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C:\Path\to\src\protobuf |
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## Compiling |
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The standard way to compile a *CMake* project is `cmake --build <directory>`. |
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Note that if your generator supports multiple configurations, you will probably want to specify which one to build: |
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cmake --build C:\Path\to\build\protobuf\solution --config Release |
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You can also run directly the build tool you've configured: |
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C:\Path\to\build\protobuf\debug>ninja |
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And wait for the compilation to finish. |
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If you prefer to use the IDE: |
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* Open the generated protobuf.sln file in Microsoft Visual Studio. |
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* Choose "Debug" or "Release" configuration as desired. |
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* From the Build menu, choose "Build Solution". |
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And wait for the compilation to finish. |
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## Testing |
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To run unit-tests, first you must compile protobuf as described above. |
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Then run: |
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C:\Path\to\protobuf\cmake\build\release>ctest --progress --output-on-failure |
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You can also build the `check` target (not idiomatic CMake usage, though): |
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C:\Path\to\protobuf\cmake\build\release>cmake --build . --target check |
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or |
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C:\Path\to\build\protobuf\release>ninja check |
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You can also build project *check* from Visual Studio solution. |
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Yes, it may sound strange, but it works. |
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You should see output similar to: |
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Running main() from gmock_main.cc |
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[==========] Running 1546 tests from 165 test cases. |
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... |
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[==========] 1546 tests from 165 test cases ran. (2529 ms total) |
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[ PASSED ] 1546 tests. |
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To run specific tests, you need to pass some command line arguments to the test program itself: |
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C:\Path\to\build\protobuf\release>tests.exe --gtest_filter=AnyTest* |
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Running main() from gmock_main.cc |
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Note: Google Test filter = AnyTest* |
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[==========] Running 3 tests from 1 test case. |
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[----------] Global test environment set-up. |
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[----------] 3 tests from AnyTest |
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[ RUN ] AnyTest.TestPackAndUnpack |
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[ OK ] AnyTest.TestPackAndUnpack (0 ms) |
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[ RUN ] AnyTest.TestPackAndUnpackAny |
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[ OK ] AnyTest.TestPackAndUnpackAny (0 ms) |
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[ RUN ] AnyTest.TestIs |
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[ OK ] AnyTest.TestIs (0 ms) |
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[----------] 3 tests from AnyTest (1 ms total) |
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[----------] Global test environment tear-down |
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[==========] 3 tests from 1 test case ran. (2 ms total) |
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[ PASSED ] 3 tests. |
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Note that the tests must be run from the source folder. |
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If all tests are passed, safely continue. |
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## Installing |
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To install protobuf to the *install* folder you've specified in the configuration step, you need to build the `install` target: |
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cmake --build C:\Path\to\build\protobuf\solution --config Release --target install |
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Or if you prefer: |
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C:\Path\to\build\protobuf\debug>ninja install |
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You can also build project *INSTALL* from Visual Studio solution. |
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It sounds not so strange and it works. |
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This will create the following folders under the *install* location: |
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* bin - that contains protobuf *protoc.exe* compiler; |
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* include - that contains C++ headers and protobuf *.proto files; |
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* lib - that contains linking libraries and *CMake* configuration files for *protobuf* package. |
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Now you can if needed: |
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* Copy the contents of the include directory to wherever you want to put headers. |
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* Copy protoc.exe wherever you put build tools (probably somewhere in your PATH). |
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* Copy linking libraries libprotobuf[d].lib, libprotobuf-lite[d].lib, and libprotoc[d].lib wherever you put libraries. |
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To avoid conflicts between the MSVC debug and release runtime libraries, when |
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compiling a debug build of your application, you may need to link against a |
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debug build of libprotobufd.lib with "d" postfix. Similarly, release builds should link against |
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release libprotobuf.lib library. |
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## DLLs vs. static linking |
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Static linking is now the default for the Protocol Buffer libraries. Due to |
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issues with Win32's use of a separate heap for each DLL, as well as binary |
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compatibility issues between different versions of MSVC's STL library, it is |
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recommended that you use static linkage only. However, it is possible to |
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build libprotobuf and libprotoc as DLLs if you really want. To do this, |
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do the following: |
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* Add an additional flag `-Dprotobuf_BUILD_SHARED_LIBS=ON` when invoking cmake |
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* Follow the same steps as described in the above section. |
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* When compiling your project, make sure to `#define PROTOBUF_USE_DLLS`. |
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When distributing your software to end users, we strongly recommend that you |
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do NOT install libprotobuf.dll or libprotoc.dll to any shared location. |
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Instead, keep these libraries next to your binaries, in your application's |
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own install directory. C++ makes it very difficult to maintain binary |
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compatibility between releases, so it is likely that future versions of these |
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libraries will *not* be usable as drop-in replacements. |
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If your project is itself a DLL intended for use by third-party software, we |
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recommend that you do NOT expose protocol buffer objects in your library's |
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public interface, and that you statically link protocol buffers into your |
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library. |
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## ZLib support |
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If you want to include GzipInputStream and GzipOutputStream |
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(google/protobuf/io/gzip_stream.h) in libprotobuf, you will need to do a few |
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additional steps. |
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Obtain a copy of the zlib library. The pre-compiled DLL at zlib.net works. |
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You need prepare it: |
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* Make sure zlib's two headers are in your `C:\Path\to\install\include` path |
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* Make sure zlib's linking libraries (*.lib file) is in your |
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`C:\Path\to\install\lib` library path. |
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You can also compile it from source by yourself. |
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Getting sources: |
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C:\Path\to\src>git clone -b v1.2.8 https://github.com/madler/zlib.git |
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C:\Path\to\src>cd zlib |
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Compiling and Installing: |
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C:\Path\to\src\zlib>mkdir C:\Path\to\build\zlib & cd C:\Path\to\build\zlib |
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C:\Path\to\build\zlib>mkdir release & cd release |
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C:\Path\to\build\zlib\release>cmake -G "Ninja" -DCMAKE_BUILD_TYPE=Release ^ |
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-DCMAKE_INSTALL_PREFIX=C:\Path\to\install C:\Path\to\src\zlib |
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C:\Path\to\src\zlib\build\release>cmake --build . --target install |
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You can make *debug* version or use *Visual Studio* generator also as before for the |
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protobuf project. |
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Now add *bin* folder from *install* to system *PATH*: |
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C:\Path\to>set PATH=%PATH%;C:\Path\to\install\bin |
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You need reconfigure protobuf with flag `-Dprotobuf_WITH_ZLIB=ON` when invoking cmake. |
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Note that if you have compiled ZLIB yourself, as stated above, |
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further disable the option `-Dprotobuf_MSVC_STATIC_RUNTIME=OFF`. |
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If it reports NOTFOUND for zlib_include or zlib_lib, you might haven't put |
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the headers or the .lib file in the right directory. |
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If you already have ZLIB library and headers at some other location on your system then alternatively you can define following configuration flags to locate them: |
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-DZLIB_INCLUDE_DIR=<path to dir containing zlib headers> |
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-DZLIB_LIB=<path to dir containing zlib> |
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Build and testing protobuf as usual. |
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## Notes on Compiler Warnings |
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The following warnings have been disabled while building the protobuf libraries |
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and compiler. You may have to disable some of them in your own project as |
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well, or live with them. |
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* C4244 - Conversion from 'type1' to 'type2', possible loss of data. |
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* C4251 - 'identifier' : class 'type' needs to have dll-interface to be used by |
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clients of class 'type2' |
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* C4267 - Conversion from 'size_t' to 'type', possible loss of data. |
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* C4305 - 'identifier' : truncation from 'type1' to 'type2' |
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* C4355 - 'this' : used in base member initializer list |
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* C4800 - 'type' : forcing value to bool 'true' or 'false' (performance warning) |
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* C4996 - 'function': was declared deprecated |
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C4251 is of particular note, if you are compiling the Protocol Buffer library |
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as a DLL (see previous section). The protocol buffer library uses templates in |
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its public interfaces. MSVC does not provide any reasonable way to export |
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template classes from a DLL. However, in practice, it appears that exporting |
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templates is not necessary anyway. Since the complete definition of any |
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template is available in the header files, anyone importing the DLL will just |
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end up compiling instances of the templates into their own binary. The |
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Protocol Buffer implementation does not rely on static template members being |
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unique, so there should be no problem with this, but MSVC prints warning |
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nevertheless. So, we disable it. Unfortunately, this warning will also be |
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produced when compiling code which merely uses protocol buffers, meaning you |
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may have to disable it in your code too. |
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# Linux Builds |
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Building with CMake works very similarly on Linux. Instead of Visual Studio, |
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you will need to have gcc or clang installed to handle the C++ builds. CMake |
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will generate Makefiles by default, but can also be configured to use Ninja. To |
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build Protobuf, you will need to run (from the source directory): |
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cmake . |
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cmake --build . --parallel 10 |
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Protobuf can be tested and installed with CMake: |
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ctest --verbose |
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sudo cmake --install . |
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or directly with the generated Makefiles: |
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make VERBOSE=1 test |
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sudo make install
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