Protocol Buffers - Google's data interchange format (grpc依赖) https://developers.google.com/protocol-buffers/
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/*
* upb - a minimalist implementation of protocol buffers.
*
* Copyright (c) 2009 Google Inc. See LICENSE for details.
* Author: Josh Haberman <jhaberman@gmail.com>
*
* This file contains shared definitions that are widely used across upb.
*
* This is a mixed C/C++ interface that offers a full API to both languages.
* See the top-level README for more information.
*/
#ifndef UPB_H_
#define UPB_H_
#include <assert.h>
#include <stdarg.h>
#include <stdbool.h>
#include <stddef.h>
// inline if possible, emit standalone code if required.
#ifdef __cplusplus
#define UPB_INLINE inline
#else
#define UPB_INLINE static inline
#endif
#if __STDC_VERSION__ >= 199901L
#define UPB_C99
#endif
#if ((defined(__cplusplus) && __cplusplus >= 201103L) || \
defined(__GXX_EXPERIMENTAL_CXX0X__)) && !defined(UPB_NO_CXX11)
#define UPB_CXX11
#endif
#ifdef UPB_CXX11
#define UPB_DISALLOW_COPY_AND_ASSIGN(class_name) \
class_name(const class_name&) = delete; \
void operator=(const class_name&) = delete;
#define UPB_DISALLOW_POD_OPS(class_name, full_class_name) \
class_name() = delete; \
~class_name() = delete; \
/* Friend Pointer<T> so it can access base class. */ \
friend class Pointer<full_class_name>; \
friend class Pointer<const full_class_name>; \
UPB_DISALLOW_COPY_AND_ASSIGN(class_name)
#else
#define UPB_DISALLOW_COPY_AND_ASSIGN(class_name) \
class_name(const class_name&); \
void operator=(const class_name&);
#define UPB_DISALLOW_POD_OPS(class_name, full_class_name) \
class_name(); \
~class_name(); \
/* Friend Pointer<T> so it can access base class. */ \
friend class Pointer<full_class_name>; \
friend class Pointer<const full_class_name>; \
UPB_DISALLOW_COPY_AND_ASSIGN(class_name)
#endif
#ifdef __cplusplus
#define UPB_PRIVATE_FOR_CPP private:
#else
#define UPB_PRIVATE_FOR_CPP
#endif
#ifdef __GNUC__
#define UPB_NORETURN __attribute__((__noreturn__))
#else
#define UPB_NORETURN
#endif
#define UPB_MAX(x, y) ((x) > (y) ? (x) : (y))
#define UPB_MIN(x, y) ((x) < (y) ? (x) : (y))
#define UPB_UNUSED(var) (void)var
// For asserting something about a variable when the variable is not used for
// anything else. This prevents "unused variable" warnings when compiling in
// debug mode.
#define UPB_ASSERT_VAR(var, predicate) UPB_UNUSED(var); assert(predicate)
/* Casts **********************************************************************/
// Upcasts for C. For downcasts see the definitions of the subtypes.
#define UPB_UPCAST(obj) (&(obj)->base)
#define UPB_UPCAST2(obj) UPB_UPCAST(UPB_UPCAST(obj))
#ifdef __cplusplus
// Downcasts for C++. We can't use C++ inheritance directly and maintain
// compatibility with C. So our inheritance is undeclared in C++.
// Specializations of these casting functions are defined for appropriate type
// pairs, and perform the necessary checks.
//
// Example:
// upb::Def* def = <...>;
// upb::MessageDef* = upb::dyn_cast<upb::MessageDef*>(def);
namespace upb {
// Casts to a direct subclass. The caller must know that cast is correct; an
// incorrect cast will throw an assertion failure in debug mode.
template<class To, class From> To down_cast(From* f);
// Casts to a direct subclass. If the class does not actually match the given
// subtype, returns NULL.
template<class To, class From> To dyn_cast(From* f);
// Pointer<T> is a simple wrapper around a T*. It is only constructed for
// upcast() below, and its sole purpose is to be implicitly convertable to T* or
// pointers to base classes, just as a pointer would be in regular C++ if the
// inheritance were directly expressed as C++ inheritance.
template <class T> class Pointer;
// Casts to any base class, or the type itself (ie. can be a no-op).
template <class T> inline Pointer<T> upcast(T *f) { return Pointer<T>(f); }
}
#endif
/* upb::reffed_ptr ************************************************************/
#ifdef __cplusplus
#include <algorithm> // For std::swap().
namespace upb {
// Provides RAII semantics for upb refcounted objects. Each reffed_ptr owns a
// ref on whatever object it points to (if any).
template <class T> class reffed_ptr {
public:
reffed_ptr() : ptr_(NULL) {}
// If ref_donor is NULL, takes a new ref, otherwise adopts from ref_donor.
template <class U>
reffed_ptr(U* val, const void* ref_donor = NULL)
: ptr_(upb::upcast(val)) {
if (ref_donor) {
assert(ptr_);
ptr_->DonateRef(ref_donor, this);
} else if (ptr_) {
ptr_->Ref(this);
}
}
template <class U>
reffed_ptr(const reffed_ptr<U>& other)
: ptr_(upb::upcast(other.get())) {
if (ptr_) ptr_->Ref(this);
}
~reffed_ptr() { if (ptr_) ptr_->Unref(this); }
template <class U>
reffed_ptr& operator=(const reffed_ptr<U>& other) {
reset(other.get());
return *this;
}
reffed_ptr& operator=(const reffed_ptr& other) {
reset(other.get());
return *this;
}
// TODO(haberman): add C++11 move construction/assignment for greater
// efficiency.
void swap(reffed_ptr& other) {
if (ptr_ == other.ptr_) {
return;
}
if (ptr_) ptr_->DonateRef(this, &other);
if (other.ptr_) other.ptr_->DonateRef(&other, this);
std::swap(ptr_, other.ptr_);
}
T& operator*() const {
assert(ptr_);
return *ptr_;
}
T* operator->() const {
assert(ptr_);
return ptr_;
}
T* get() const { return ptr_; }
// If ref_donor is NULL, takes a new ref, otherwise adopts from ref_donor.
template <class U>
void reset(U* ptr = NULL, const void* ref_donor = NULL) {
reffed_ptr(ptr, ref_donor).swap(*this);
}
template <class U>
reffed_ptr<U> down_cast() {
return reffed_ptr<U>(upb::down_cast<U*>(get()));
}
template <class U>
reffed_ptr<U> dyn_cast() {
return reffed_ptr<U>(upb::dyn_cast<U*>(get()));
}
// Plain release() is unsafe; if we were the only owner, it would leak the
// object. Instead we provide this:
T* ReleaseTo(const void* new_owner) {
T* ret = NULL;
ptr_->DonateRef(this, new_owner);
std::swap(ret, ptr_);
return ret;
}
private:
T* ptr_;
};
} // namespace upb
#endif // __cplusplus
/* upb::Status ****************************************************************/
#ifdef __cplusplus
namespace upb { class Status; }
typedef upb::Status upb_status;
#else
struct upb_status;
typedef struct upb_status upb_status;
#endif
// The maximum length of an error message before it will get truncated.
#define UPB_STATUS_MAX_MESSAGE 128
// An error callback function is used to report errors from some component.
// The function can return "true" to indicate that the component should try
// to recover and proceed, but this is not always possible.
typedef bool upb_errcb_t(void *closure, const upb_status* status);
typedef struct {
const char *name;
// Should the error message in the status object according to this code.
void (*set_message)(upb_status* status, int code);
} upb_errorspace;
#ifdef __cplusplus
typedef upb_errorspace ErrorSpace;
// Object representing a success or failure status.
// It owns no resources and allocates no memory, so it should work
// even in OOM situations.
class upb::Status {
public:
Status();
// Returns true if there is no error.
bool ok() const;
// Optional error space and code, useful if the caller wants to
// programmatically check the specific kind of error.
ErrorSpace* error_space();
int code() const;
const char *error_message() const;
// The error message will be truncated if it is longer than
// UPB_STATUS_MAX_MESSAGE-4.
void SetErrorMessage(const char* msg);
void SetFormattedErrorMessage(const char* fmt, ...);
// If there is no error message already, this will use the ErrorSpace to
// populate the error message for this code. The caller can still call
// SetErrorMessage() to give a more specific message.
void SetErrorCode(ErrorSpace* space, int code);
// Resets the status to a successful state with no message.
void Clear();
void CopyFrom(const Status& other);
private:
UPB_DISALLOW_COPY_AND_ASSIGN(Status);
#else
struct upb_status {
#endif
bool ok_;
// Specific status code defined by some error space (optional).
int code_;
upb_errorspace *error_space_;
// Error message; NULL-terminated.
char msg[UPB_STATUS_MAX_MESSAGE];
};
#define UPB_STATUS_INIT {true, 0, NULL, {0}}
#ifdef __cplusplus
extern "C" {
#endif
// The returned string is invalidated by any other call into the status.
const char *upb_status_errmsg(const upb_status *status);
bool upb_ok(const upb_status *status);
upb_errorspace *upb_status_errspace(const upb_status *status);
int upb_status_errcode(const upb_status *status);
// Any of the functions that write to a status object allow status to be NULL,
// to support use cases where the function's caller does not care about the
// status message.
void upb_status_clear(upb_status *status);
void upb_status_seterrmsg(upb_status *status, const char *msg);
void upb_status_seterrf(upb_status *status, const char *fmt, ...);
void upb_status_vseterrf(upb_status *status, const char *fmt, va_list args);
void upb_status_seterrcode(upb_status *status, upb_errorspace *space, int code);
void upb_status_copy(upb_status *to, const upb_status *from);
#ifdef __cplusplus
} // extern "C"
namespace upb {
// C++ Wrappers
inline Status::Status() { Clear(); }
inline bool Status::ok() const { return upb_ok(this); }
inline const char* Status::error_message() const {
return upb_status_errmsg(this);
}
inline void Status::SetErrorMessage(const char* msg) {
upb_status_seterrmsg(this, msg);
}
inline void Status::SetFormattedErrorMessage(const char* fmt, ...) {
va_list args;
va_start(args, fmt);
upb_status_vseterrf(this, fmt, args);
va_end(args);
}
inline void Status::SetErrorCode(ErrorSpace* space, int code) {
upb_status_seterrcode(this, space, code);
}
inline void Status::Clear() { upb_status_clear(this); }
inline void Status::CopyFrom(const Status& other) {
upb_status_copy(this, &other);
}
} // namespace upb
#endif
#endif /* UPB_H_ */