Protocol Buffers - Google's data interchange format (grpc依赖)
https://developers.google.com/protocol-buffers/
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#region Copyright notice and license |
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// Protocol Buffers - Google's data interchange format |
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// Copyright 2015 Google Inc. All rights reserved. |
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// https://developers.google.com/protocol-buffers/ |
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// |
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// Redistribution and use in source and binary forms, with or without |
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// modification, are permitted provided that the following conditions are |
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// met: |
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// |
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// * Redistributions of source code must retain the above copyright |
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// notice, this list of conditions and the following disclaimer. |
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// * Redistributions in binary form must reproduce the above |
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// copyright notice, this list of conditions and the following disclaimer |
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// in the documentation and/or other materials provided with the |
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// distribution. |
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// * Neither the name of Google Inc. nor the names of its |
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// contributors may be used to endorse or promote products derived from |
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// this software without specific prior written permission. |
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// |
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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#endregion |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using System.IO; |
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using System.Security; |
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namespace Google.Protobuf.Collections |
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{ |
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/// <summary> |
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/// The contents of a repeated field: essentially, a collection with some extra |
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/// restrictions (no null values) and capabilities (deep cloning). |
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/// </summary> |
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/// <remarks> |
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/// This implementation does not generally prohibit the use of types which are not |
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/// supported by Protocol Buffers but nor does it guarantee that all operations will work in such cases. |
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/// </remarks> |
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/// <typeparam name="T">The element type of the repeated field.</typeparam> |
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public sealed class RepeatedField<T> : IList<T>, IList, IDeepCloneable<RepeatedField<T>>, IEquatable<RepeatedField<T>>, IReadOnlyList<T> |
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{ |
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private static readonly EqualityComparer<T> EqualityComparer = ProtobufEqualityComparers.GetEqualityComparer<T>(); |
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private static readonly T[] EmptyArray = new T[0]; |
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private const int MinArraySize = 8; |
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private T[] array = EmptyArray; |
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private int count = 0; |
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/// <summary> |
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/// Creates a deep clone of this repeated field. |
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/// </summary> |
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/// <remarks> |
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/// If the field type is |
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/// a message type, each element is also cloned; otherwise, it is |
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/// assumed that the field type is primitive (including string and |
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/// bytes, both of which are immutable) and so a simple copy is |
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/// equivalent to a deep clone. |
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/// </remarks> |
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/// <returns>A deep clone of this repeated field.</returns> |
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public RepeatedField<T> Clone() |
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{ |
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RepeatedField<T> clone = new RepeatedField<T>(); |
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if (array != EmptyArray) |
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{ |
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clone.array = (T[])array.Clone(); |
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if (clone.array is IDeepCloneable<T>[] cloneableArray) |
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{ |
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for (int i = 0; i < count; i++) |
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{ |
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clone.array[i] = cloneableArray[i].Clone(); |
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} |
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} |
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} |
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clone.count = count; |
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return clone; |
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} |
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/// <summary> |
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/// Adds the entries from the given input stream, decoding them with the specified codec. |
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/// </summary> |
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/// <param name="input">The input stream to read from.</param> |
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/// <param name="codec">The codec to use in order to read each entry.</param> |
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public void AddEntriesFrom(CodedInputStream input, FieldCodec<T> codec) |
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{ |
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ParseContext.Initialize(input, out ParseContext ctx); |
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try |
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{ |
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AddEntriesFrom(ref ctx, codec); |
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} |
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finally |
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{ |
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ctx.CopyStateTo(input); |
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} |
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} |
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/// <summary> |
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/// Adds the entries from the given parse context, decoding them with the specified codec. |
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/// </summary> |
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/// <param name="ctx">The input to read from.</param> |
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/// <param name="codec">The codec to use in order to read each entry.</param> |
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[SecuritySafeCritical] |
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public void AddEntriesFrom(ref ParseContext ctx, FieldCodec<T> codec) |
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{ |
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// TODO: Inline some of the Add code, so we can avoid checking the size on every |
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// iteration. |
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uint tag = ctx.state.lastTag; |
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var reader = codec.ValueReader; |
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// Non-nullable value types can be packed or not. |
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if (FieldCodec<T>.IsPackedRepeatedField(tag)) |
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{ |
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int length = ctx.ReadLength(); |
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if (length > 0) |
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{ |
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int oldLimit = SegmentedBufferHelper.PushLimit(ref ctx.state, length); |
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|
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// If the content is fixed size then we can calculate the length |
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// of the repeated field and pre-initialize the underlying collection. |
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// |
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// Check that the supplied length doesn't exceed the underlying buffer. |
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// That prevents a malicious length from initializing a very large collection. |
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if (codec.FixedSize > 0 && length % codec.FixedSize == 0 && ParsingPrimitives.IsDataAvailable(ref ctx.state, length)) |
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{ |
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EnsureSize(count + (length / codec.FixedSize)); |
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while (!SegmentedBufferHelper.IsReachedLimit(ref ctx.state)) |
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{ |
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// Only FieldCodecs with a fixed size can reach here, and they are all known |
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// types that don't allow the user to specify a custom reader action. |
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// reader action will never return null. |
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array[count++] = reader(ref ctx); |
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} |
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} |
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else |
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{ |
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// Content is variable size so add until we reach the limit. |
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while (!SegmentedBufferHelper.IsReachedLimit(ref ctx.state)) |
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{ |
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Add(reader(ref ctx)); |
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} |
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} |
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SegmentedBufferHelper.PopLimit(ref ctx.state, oldLimit); |
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} |
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// Empty packed field. Odd, but valid - just ignore. |
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} |
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else |
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{ |
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// Not packed... (possibly not packable) |
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do |
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{ |
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Add(reader(ref ctx)); |
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} while (ParsingPrimitives.MaybeConsumeTag(ref ctx.buffer, ref ctx.state, tag)); |
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} |
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} |
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/// <summary> |
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/// Calculates the size of this collection based on the given codec. |
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/// </summary> |
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/// <param name="codec">The codec to use when encoding each field.</param> |
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/// <returns>The number of bytes that would be written to an output by one of the <c>WriteTo</c> methods, |
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/// using the same codec.</returns> |
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public int CalculateSize(FieldCodec<T> codec) |
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{ |
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if (count == 0) |
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{ |
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return 0; |
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} |
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uint tag = codec.Tag; |
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if (codec.PackedRepeatedField) |
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{ |
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int dataSize = CalculatePackedDataSize(codec); |
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return CodedOutputStream.ComputeRawVarint32Size(tag) + |
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CodedOutputStream.ComputeLengthSize(dataSize) + |
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dataSize; |
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} |
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else |
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{ |
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var sizeCalculator = codec.ValueSizeCalculator; |
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int size = count * CodedOutputStream.ComputeRawVarint32Size(tag); |
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if (codec.EndTag != 0) |
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{ |
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size += count * CodedOutputStream.ComputeRawVarint32Size(codec.EndTag); |
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} |
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for (int i = 0; i < count; i++) |
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{ |
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size += sizeCalculator(array[i]); |
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} |
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return size; |
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} |
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} |
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private int CalculatePackedDataSize(FieldCodec<T> codec) |
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{ |
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int fixedSize = codec.FixedSize; |
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if (fixedSize == 0) |
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{ |
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var calculator = codec.ValueSizeCalculator; |
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int tmp = 0; |
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for (int i = 0; i < count; i++) |
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{ |
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tmp += calculator(array[i]); |
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} |
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return tmp; |
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} |
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else |
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{ |
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return fixedSize * Count; |
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} |
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} |
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/// <summary> |
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/// Writes the contents of this collection to the given <see cref="CodedOutputStream"/>, |
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/// encoding each value using the specified codec. |
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/// </summary> |
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/// <param name="output">The output stream to write to.</param> |
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/// <param name="codec">The codec to use when encoding each value.</param> |
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public void WriteTo(CodedOutputStream output, FieldCodec<T> codec) |
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{ |
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WriteContext.Initialize(output, out WriteContext ctx); |
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try |
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{ |
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WriteTo(ref ctx, codec); |
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} |
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finally |
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{ |
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ctx.CopyStateTo(output); |
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} |
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} |
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/// <summary> |
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/// Writes the contents of this collection to the given write context, |
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/// encoding each value using the specified codec. |
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/// </summary> |
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/// <param name="ctx">The write context to write to.</param> |
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/// <param name="codec">The codec to use when encoding each value.</param> |
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[SecuritySafeCritical] |
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public void WriteTo(ref WriteContext ctx, FieldCodec<T> codec) |
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{ |
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if (count == 0) |
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{ |
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return; |
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} |
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var writer = codec.ValueWriter; |
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var tag = codec.Tag; |
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if (codec.PackedRepeatedField) |
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{ |
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// Packed primitive type |
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int size = CalculatePackedDataSize(codec); |
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ctx.WriteTag(tag); |
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ctx.WriteLength(size); |
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for (int i = 0; i < count; i++) |
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{ |
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writer(ref ctx, array[i]); |
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} |
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} |
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else |
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{ |
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// Not packed: a simple tag/value pair for each value. |
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// Can't use codec.WriteTagAndValue, as that omits default values. |
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for (int i = 0; i < count; i++) |
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{ |
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ctx.WriteTag(tag); |
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writer(ref ctx, array[i]); |
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if (codec.EndTag != 0) |
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{ |
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ctx.WriteTag(codec.EndTag); |
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} |
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} |
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} |
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} |
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/// <summary> |
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/// Gets and sets the capacity of the RepeatedField's internal array. WHen set, the internal array is reallocated to the given capacity. |
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/// <exception cref="ArgumentOutOfRangeException">The new value is less than Count -or- when Count is less than 0.</exception> |
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/// </summary> |
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public int Capacity |
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{ |
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get { return array.Length; } |
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set |
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{ |
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if (value < count) |
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{ |
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throw new ArgumentOutOfRangeException("Capacity", value, |
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$"Cannot set Capacity to a value smaller than the current item count, {count}"); |
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} |
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if (value >= 0 && value != array.Length) |
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{ |
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SetSize(value); |
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} |
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} |
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} |
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// May increase the size of the internal array, but will never shrink it. |
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private void EnsureSize(int size) |
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{ |
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if (array.Length < size) |
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{ |
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size = Math.Max(size, MinArraySize); |
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int newSize = Math.Max(array.Length * 2, size); |
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SetSize(newSize); |
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} |
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} |
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// Sets the internal array to an exact size. |
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private void SetSize(int size) |
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{ |
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if (size != array.Length) |
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{ |
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var tmp = new T[size]; |
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Array.Copy(array, 0, tmp, 0, count); |
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array = tmp; |
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} |
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} |
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/// <summary> |
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/// Adds the specified item to the collection. |
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/// </summary> |
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/// <param name="item">The item to add.</param> |
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public void Add(T item) |
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{ |
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ProtoPreconditions.CheckNotNullUnconstrained(item, nameof(item)); |
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EnsureSize(count + 1); |
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array[count++] = item; |
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} |
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/// <summary> |
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/// Removes all items from the collection. |
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/// </summary> |
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public void Clear() |
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{ |
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array = EmptyArray; |
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count = 0; |
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} |
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/// <summary> |
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/// Determines whether this collection contains the given item. |
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/// </summary> |
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/// <param name="item">The item to find.</param> |
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/// <returns><c>true</c> if this collection contains the given item; <c>false</c> otherwise.</returns> |
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public bool Contains(T item) => IndexOf(item) != -1; |
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/// <summary> |
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/// Copies this collection to the given array. |
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/// </summary> |
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/// <param name="array">The array to copy to.</param> |
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/// <param name="arrayIndex">The first index of the array to copy to.</param> |
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public void CopyTo(T[] array, int arrayIndex) |
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{ |
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Array.Copy(this.array, 0, array, arrayIndex, count); |
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} |
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/// <summary> |
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/// Removes the specified item from the collection |
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/// </summary> |
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/// <param name="item">The item to remove.</param> |
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/// <returns><c>true</c> if the item was found and removed; <c>false</c> otherwise.</returns> |
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public bool Remove(T item) |
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{ |
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int index = IndexOf(item); |
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if (index == -1) |
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{ |
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return false; |
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} |
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Array.Copy(array, index + 1, array, index, count - index - 1); |
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count--; |
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array[count] = default; |
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return true; |
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} |
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/// <summary> |
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/// Gets the number of elements contained in the collection. |
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/// </summary> |
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public int Count => count; |
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/// <summary> |
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/// Gets a value indicating whether the collection is read-only. |
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/// </summary> |
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public bool IsReadOnly => false; |
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/// <summary> |
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/// Adds all of the specified values into this collection. |
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/// </summary> |
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/// <param name="values">The values to add to this collection.</param> |
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public void AddRange(IEnumerable<T> values) |
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{ |
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ProtoPreconditions.CheckNotNull(values, nameof(values)); |
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// Optimization 1: If the collection we're adding is already a RepeatedField<T>, |
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// we know the values are valid. |
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if (values is RepeatedField<T> otherRepeatedField) |
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{ |
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EnsureSize(count + otherRepeatedField.count); |
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Array.Copy(otherRepeatedField.array, 0, array, count, otherRepeatedField.count); |
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count += otherRepeatedField.count; |
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return; |
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} |
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// Optimization 2: The collection is an ICollection, so we can expand |
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// just once and ask the collection to copy itself into the array. |
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if (values is ICollection collection) |
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{ |
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var extraCount = collection.Count; |
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// For reference types and nullable value types, we need to check that there are no nulls |
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// present. (This isn't a thread-safe approach, but we don't advertise this is thread-safe.) |
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// We expect the JITter to optimize this test to true/false, so it's effectively conditional |
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// specialization. |
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if (default(T) == null) |
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{ |
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// TODO: Measure whether iterating once to check and then letting the collection copy |
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// itself is faster or slower than iterating and adding as we go. For large |
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// collections this will not be great in terms of cache usage... but the optimized |
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// copy may be significantly faster than doing it one at a time. |
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foreach (var item in collection) |
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{ |
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if (item == null) |
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{ |
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throw new ArgumentException("Sequence contained null element", nameof(values)); |
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} |
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} |
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} |
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EnsureSize(count + extraCount); |
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collection.CopyTo(array, count); |
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count += extraCount; |
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return; |
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} |
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// We *could* check for ICollection<T> as well, but very very few collections implement |
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// ICollection<T> but not ICollection. (HashSet<T> does, for one...) |
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// Fall back to a slower path of adding items one at a time. |
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foreach (T item in values) |
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{ |
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Add(item); |
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} |
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} |
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/// <summary> |
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/// Adds all of the specified values into this collection. This method is present to |
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/// allow repeated fields to be constructed from queries within collection initializers. |
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/// Within non-collection-initializer code, consider using the equivalent <see cref="AddRange"/> |
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/// method instead for clarity. |
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/// </summary> |
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/// <param name="values">The values to add to this collection.</param> |
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public void Add(IEnumerable<T> values) |
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{ |
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AddRange(values); |
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} |
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/// <summary> |
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/// Returns an enumerator that iterates through the collection. |
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/// </summary> |
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/// <returns> |
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/// An enumerator that can be used to iterate through the collection. |
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/// </returns> |
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public IEnumerator<T> GetEnumerator() |
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{ |
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for (int i = 0; i < count; i++) |
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{ |
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yield return array[i]; |
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} |
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} |
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/// <summary> |
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/// Determines whether the specified <see cref="System.Object" />, is equal to this instance. |
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/// </summary> |
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/// <param name="obj">The <see cref="System.Object" /> to compare with this instance.</param> |
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/// <returns> |
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/// <c>true</c> if the specified <see cref="System.Object" /> is equal to this instance; otherwise, <c>false</c>. |
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/// </returns> |
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public override bool Equals(object obj) => Equals(obj as RepeatedField<T>); |
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|
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/// <summary> |
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/// Returns an enumerator that iterates through a collection. |
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/// </summary> |
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/// <returns> |
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/// An <see cref="T:System.Collections.IEnumerator" /> object that can be used to iterate through the collection. |
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/// </returns> |
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IEnumerator IEnumerable.GetEnumerator() => GetEnumerator(); |
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/// <summary> |
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/// Returns a hash code for this instance. |
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/// </summary> |
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/// <returns> |
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/// A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table. |
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/// </returns> |
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public override int GetHashCode() |
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{ |
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int hash = 0; |
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for (int i = 0; i < count; i++) |
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{ |
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hash = hash * 31 + array[i].GetHashCode(); |
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} |
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return hash; |
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} |
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/// <summary> |
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/// Compares this repeated field with another for equality. |
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/// </summary> |
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/// <param name="other">The repeated field to compare this with.</param> |
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/// <returns><c>true</c> if <paramref name="other"/> refers to an equal repeated field; <c>false</c> otherwise.</returns> |
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public bool Equals(RepeatedField<T> other) |
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{ |
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if (other is null) |
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{ |
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return false; |
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} |
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if (ReferenceEquals(other, this)) |
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{ |
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return true; |
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} |
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if (other.Count != this.Count) |
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{ |
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return false; |
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} |
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EqualityComparer<T> comparer = EqualityComparer; |
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for (int i = 0; i < count; i++) |
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{ |
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if (!comparer.Equals(array[i], other.array[i])) |
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{ |
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return false; |
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} |
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} |
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return true; |
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} |
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/// <summary> |
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/// Returns the index of the given item within the collection, or -1 if the item is not |
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/// present. |
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/// </summary> |
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/// <param name="item">The item to find in the collection.</param> |
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/// <returns>The zero-based index of the item, or -1 if it is not found.</returns> |
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public int IndexOf(T item) |
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{ |
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ProtoPreconditions.CheckNotNullUnconstrained(item, nameof(item)); |
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EqualityComparer<T> comparer = EqualityComparer; |
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for (int i = 0; i < count; i++) |
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{ |
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if (comparer.Equals(array[i], item)) |
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{ |
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return i; |
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} |
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} |
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return -1; |
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} |
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|
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/// <summary> |
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/// Inserts the given item at the specified index. |
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/// </summary> |
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/// <param name="index">The index at which to insert the item.</param> |
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/// <param name="item">The item to insert.</param> |
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public void Insert(int index, T item) |
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{ |
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ProtoPreconditions.CheckNotNullUnconstrained(item, nameof(item)); |
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if (index < 0 || index > count) |
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{ |
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throw new ArgumentOutOfRangeException(nameof(index)); |
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} |
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EnsureSize(count + 1); |
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Array.Copy(array, index, array, index + 1, count - index); |
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array[index] = item; |
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count++; |
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} |
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|
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/// <summary> |
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/// Removes the item at the given index. |
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/// </summary> |
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/// <param name="index">The zero-based index of the item to remove.</param> |
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public void RemoveAt(int index) |
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{ |
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if (index < 0 || index >= count) |
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{ |
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throw new ArgumentOutOfRangeException(nameof(index)); |
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} |
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Array.Copy(array, index + 1, array, index, count - index - 1); |
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count--; |
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array[count] = default; |
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} |
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|
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/// <summary> |
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/// Returns a string representation of this repeated field, in the same |
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/// way as it would be represented by the default JSON formatter. |
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/// </summary> |
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public override string ToString() |
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{ |
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var writer = new StringWriter(); |
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JsonFormatter.Default.WriteList(writer, this); |
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return writer.ToString(); |
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} |
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|
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/// <summary> |
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/// Gets or sets the item at the specified index. |
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/// </summary> |
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/// <value> |
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/// The element at the specified index. |
|
/// </value> |
|
/// <param name="index">The zero-based index of the element to get or set.</param> |
|
/// <returns>The item at the specified index.</returns> |
|
public T this[int index] |
|
{ |
|
get |
|
{ |
|
if (index < 0 || index >= count) |
|
{ |
|
throw new ArgumentOutOfRangeException(nameof(index)); |
|
} |
|
return array[index]; |
|
} |
|
set |
|
{ |
|
if (index < 0 || index >= count) |
|
{ |
|
throw new ArgumentOutOfRangeException(nameof(index)); |
|
} |
|
ProtoPreconditions.CheckNotNullUnconstrained(value, nameof(value)); |
|
array[index] = value; |
|
} |
|
} |
|
|
|
#region Explicit interface implementation for IList and ICollection. |
|
bool IList.IsFixedSize => false; |
|
|
|
void ICollection.CopyTo(Array array, int index) => Array.Copy(this.array, 0, array, index, count); |
|
|
|
bool ICollection.IsSynchronized => false; |
|
|
|
object ICollection.SyncRoot => this; |
|
|
|
object IList.this[int index] |
|
{ |
|
get => this[index]; |
|
set => this[index] = (T)value; |
|
} |
|
|
|
int IList.Add(object value) |
|
{ |
|
Add((T) value); |
|
return count - 1; |
|
} |
|
|
|
bool IList.Contains(object value) => (value is T t && Contains(t)); |
|
|
|
int IList.IndexOf(object value) => (value is T t) ? IndexOf(t) : -1; |
|
|
|
void IList.Insert(int index, object value) => Insert(index, (T) value); |
|
|
|
void IList.Remove(object value) |
|
{ |
|
if (value is T t) |
|
{ |
|
Remove(t); |
|
} |
|
} |
|
#endregion |
|
} |
|
}
|
|
|