Protocol Buffers - Google's data interchange format (grpc依赖) https://developers.google.com/protocol-buffers/
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/*
* upb - a minimalist implementation of protocol buffers.
*
* Copyright (c) 2014 Google Inc. See LICENSE for details.
* Author: Josh Haberman <jhaberman@gmail.com>
*
* A upb::Environment provides a means for injecting malloc and an
* error-reporting callback into encoders/decoders. This allows them to be
* independent of nearly all assumptions about their actual environment.
*
* It is also a container for allocating the encoders/decoders themselves that
* insulates clients from knowing their actual size. This provides ABI
* compatibility even if the size of the objects change. And this allows the
* structure definitions to be in the .c files instead of the .h files, making
* the .h files smaller and more readable.
*/
#include "upb/upb.h"
#ifndef UPB_ENV_H_
#define UPB_ENV_H_
#ifdef __cplusplus
namespace upb {
class Environment;
class SeededAllocator;
}
#endif
UPB_DECLARE_TYPE(upb::Environment, upb_env);
UPB_DECLARE_TYPE(upb::SeededAllocator, upb_seededalloc);
typedef void *upb_alloc_func(void *ud, void *ptr, size_t oldsize, size_t size);
typedef void upb_cleanup_func(void *ud);
typedef bool upb_error_func(void *ud, const upb_status *status);
// An environment is *not* thread-safe.
UPB_DEFINE_CLASS0(upb::Environment,
public:
Environment();
~Environment();
// Set a custom memory allocation function for the environment. May ONLY
// be called before any calls to Malloc()/Realloc()/AddCleanup() below.
// If this is not called, the system realloc() function will be used.
// The given user pointer "ud" will be passed to the allocation function.
//
// The allocation function will not receive corresponding "free" calls. it
// must ensure that the memory is valid for the lifetime of the Environment,
// but it may be reclaimed any time thereafter. The likely usage is that
// "ud" points to a stateful allocator, and that the allocator frees all
// memory, arena-style, when it is destroyed. In this case the allocator must
// outlive the Environment. Another possibility is that the allocation
// function returns GC-able memory that is guaranteed to be GC-rooted for the
// life of the Environment.
void SetAllocationFunction(upb_alloc_func* alloc, void* ud);
template<class T>
void SetAllocator(T* allocator) {
SetAllocationFunction(allocator->GetAllocationFunction(), allocator);
}
// Set a custom error reporting function.
void SetErrorFunction(upb_error_func* func, void* ud);
// Set the error reporting function to simply copy the status to the given
// status and abort.
void ReportErrorsTo(Status* status);
// Returns true if all allocations and AddCleanup() calls have succeeded,
// and no errors were reported with ReportError() (except ones that recovered
// successfully).
bool ok() const;
//////////////////////////////////////////////////////////////////////////////
// Functions for use by encoders/decoders.
// Reports an error to this environment's callback, returning true if
// the caller should try to recover.
bool ReportError(const Status* status);
// Allocate memory. Uses the environment's allocation function.
//
// There is no need to free(). All memory will be freed automatically, but is
// guaranteed to outlive the Environment.
void* Malloc(size_t size);
// Reallocate memory. Preserves "oldsize" bytes from the existing buffer
// Requires: oldsize <= existing_size.
//
// TODO(haberman): should we also enforce that oldsize <= size?
void* Realloc(void* ptr, size_t oldsize, size_t size);
// Add a cleanup function to run when the environment is destroyed.
// Returns false on out-of-memory.
//
// The first call to AddCleanup() after SetAllocationFunction() is guaranteed
// to return true -- this makes it possible to robustly set a cleanup handler
// for a custom allocation function.
bool AddCleanup(upb_cleanup_func* func, void* ud);
// Total number of bytes that have been allocated. It is undefined what
// Realloc() does to this counter.
size_t BytesAllocated() const;
private:
UPB_DISALLOW_COPY_AND_ASSIGN(Environment);
,
UPB_DEFINE_STRUCT0(upb_env,
bool ok_;
size_t bytes_allocated;
// Alloc function.
upb_alloc_func *alloc;
void *alloc_ud;
// Error-reporting function.
upb_error_func *err;
void *err_ud;
// Userdata for default alloc func.
void *default_alloc_ud;
// Cleanup entries. Pointer to a cleanup_ent, defined in env.c
void *cleanup_head;
// For future expansion, since the size of this struct is exposed to users.
void *future1;
void *future2;
));
UPB_BEGIN_EXTERN_C
void upb_env_init(upb_env *e);
void upb_env_uninit(upb_env *e);
void upb_env_setallocfunc(upb_env *e, upb_alloc_func *func, void *ud);
void upb_env_seterrorfunc(upb_env *e, upb_error_func *func, void *ud);
void upb_env_reporterrorsto(upb_env *e, upb_status *status);
bool upb_env_ok(const upb_env *e);
bool upb_env_reporterror(upb_env *e, const upb_status *status);
void *upb_env_malloc(upb_env *e, size_t size);
void *upb_env_realloc(upb_env *e, void *ptr, size_t oldsize, size_t size);
bool upb_env_addcleanup(upb_env *e, upb_cleanup_func *func, void *ud);
size_t upb_env_bytesallocated(const upb_env *e);
UPB_END_EXTERN_C
// An allocator that allocates from an initial memory region (likely the stack)
// before falling back to another allocator.
UPB_DEFINE_CLASS0(upb::SeededAllocator,
public:
SeededAllocator(void *mem, size_t len);
~SeededAllocator();
// Set a custom fallback memory allocation function for the allocator, to use
// once the initial region runs out.
//
// May ONLY be called before GetAllocationFunction(). If this is not
// called, the system realloc() will be the fallback allocator.
void SetFallbackAllocator(upb_alloc_func *alloc, void *ud);
// Gets the allocation function for this allocator.
upb_alloc_func* GetAllocationFunction();
private:
UPB_DISALLOW_COPY_AND_ASSIGN(SeededAllocator);
,
UPB_DEFINE_STRUCT0(upb_seededalloc,
// Fallback alloc function.
upb_alloc_func *alloc;
upb_cleanup_func *alloc_cleanup;
void *alloc_ud;
bool need_cleanup;
bool returned_allocfunc;
// Userdata for default alloc func.
void *default_alloc_ud;
// Pointers for the initial memory region.
char *mem_base;
char *mem_ptr;
char *mem_limit;
// For future expansion, since the size of this struct is exposed to users.
void *future1;
void *future2;
));
UPB_BEGIN_EXTERN_C
void upb_seededalloc_init(upb_seededalloc *a, void *mem, size_t len);
void upb_seededalloc_uninit(upb_seededalloc *a);
void upb_seededalloc_setfallbackalloc(upb_seededalloc *a, upb_alloc_func *func,
void *ud);
upb_alloc_func *upb_seededalloc_getallocfunc(upb_seededalloc *a);
UPB_END_EXTERN_C
#ifdef __cplusplus
namespace upb {
inline Environment::Environment() {
upb_env_init(this);
}
inline Environment::~Environment() {
upb_env_uninit(this);
}
inline void Environment::SetAllocationFunction(upb_alloc_func *alloc,
void *ud) {
upb_env_setallocfunc(this, alloc, ud);
}
inline void Environment::SetErrorFunction(upb_error_func *func, void *ud) {
upb_env_seterrorfunc(this, func, ud);
}
inline void Environment::ReportErrorsTo(Status* status) {
upb_env_reporterrorsto(this, status);
}
inline bool Environment::ok() const {
return upb_env_ok(this);
}
inline bool Environment::ReportError(const Status* status) {
return upb_env_reporterror(this, status);
}
inline void *Environment::Malloc(size_t size) {
return upb_env_malloc(this, size);
}
inline void *Environment::Realloc(void *ptr, size_t oldsize, size_t size) {
return upb_env_realloc(this, ptr, oldsize, size);
}
inline bool Environment::AddCleanup(upb_cleanup_func *func, void *ud) {
return upb_env_addcleanup(this, func, ud);
}
inline size_t Environment::BytesAllocated() const {
return upb_env_bytesallocated(this);
}
inline SeededAllocator::SeededAllocator(void *mem, size_t len) {
upb_seededalloc_init(this, mem, len);
}
inline SeededAllocator::~SeededAllocator() {
upb_seededalloc_uninit(this);
}
inline void SeededAllocator::SetFallbackAllocator(upb_alloc_func *alloc,
void *ud) {
upb_seededalloc_setfallbackalloc(this, alloc, ud);
}
inline upb_alloc_func *SeededAllocator::GetAllocationFunction() {
return upb_seededalloc_getallocfunc(this);
}
} // namespace upb
#endif // __cplusplus
#endif // UPB_ENV_H_