Protocol Buffers - Google's data interchange format (grpc依赖)
https://developers.google.com/protocol-buffers/
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607 lines
24 KiB
607 lines
24 KiB
#region Copyright notice and license |
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// Protocol Buffers - Google's data interchange format |
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// Copyright 2008 Google Inc. All rights reserved. |
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// https://developers.google.com/protocol-buffers/ |
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// |
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// Redistribution and use in source and binary forms, with or without |
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// modification, are permitted provided that the following conditions are |
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// met: |
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// |
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// * Redistributions of source code must retain the above copyright |
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// notice, this list of conditions and the following disclaimer. |
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// * Redistributions in binary form must reproduce the above |
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// copyright notice, this list of conditions and the following disclaimer |
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// in the documentation and/or other materials provided with the |
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// distribution. |
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// * Neither the name of Google Inc. nor the names of its |
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// contributors may be used to endorse or promote products derived from |
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// this software without specific prior written permission. |
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// |
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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#endregion |
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using Google.Protobuf.Collections; |
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using System; |
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using System.IO; |
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using System.Security; |
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using System.Text; |
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namespace Google.Protobuf |
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{ |
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/// <summary> |
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/// Encodes and writes protocol message fields. |
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/// </summary> |
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/// <remarks> |
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/// <para> |
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/// This class is generally used by generated code to write appropriate |
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/// primitives to the stream. It effectively encapsulates the lowest |
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/// levels of protocol buffer format. Unlike some other implementations, |
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/// this does not include combined "write tag and value" methods. Generated |
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/// code knows the exact byte representations of the tags they're going to write, |
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/// so there's no need to re-encode them each time. Manually-written code calling |
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/// this class should just call one of the <c>WriteTag</c> overloads before each value. |
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/// </para> |
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/// <para> |
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/// Repeated fields and map fields are not handled by this class; use <c>RepeatedField<T></c> |
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/// and <c>MapField<TKey, TValue></c> to serialize such fields. |
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/// </para> |
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/// </remarks> |
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[SecuritySafeCritical] |
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public sealed partial class CodedOutputStream : IDisposable |
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{ |
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/// <summary> |
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/// The buffer size used by CreateInstance(Stream). |
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/// </summary> |
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public static readonly int DefaultBufferSize = 4096; |
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private readonly bool leaveOpen; |
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private readonly byte[] buffer; |
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private WriterInternalState state; |
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private readonly Stream output; |
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#region Construction |
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/// <summary> |
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/// Creates a new CodedOutputStream that writes directly to the given |
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/// byte array. If more bytes are written than fit in the array, |
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/// OutOfSpaceException will be thrown. |
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/// </summary> |
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public CodedOutputStream(byte[] flatArray) : this(flatArray, 0, flatArray.Length) |
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{ |
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} |
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/// <summary> |
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/// Creates a new CodedOutputStream that writes directly to the given |
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/// byte array slice. If more bytes are written than fit in the array, |
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/// OutOfSpaceException will be thrown. |
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/// </summary> |
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private CodedOutputStream(byte[] buffer, int offset, int length) |
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{ |
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this.output = null; |
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this.buffer = ProtoPreconditions.CheckNotNull(buffer, nameof(buffer)); |
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this.state.position = offset; |
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this.state.limit = offset + length; |
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WriteBufferHelper.Initialize(this, out this.state.writeBufferHelper); |
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leaveOpen = true; // Simple way of avoiding trying to dispose of a null reference |
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} |
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private CodedOutputStream(Stream output, byte[] buffer, bool leaveOpen) |
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{ |
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this.output = ProtoPreconditions.CheckNotNull(output, nameof(output)); |
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this.buffer = buffer; |
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this.state.position = 0; |
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this.state.limit = buffer.Length; |
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WriteBufferHelper.Initialize(this, out this.state.writeBufferHelper); |
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this.leaveOpen = leaveOpen; |
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} |
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/// <summary> |
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/// Creates a new <see cref="CodedOutputStream" /> which write to the given stream, and disposes of that |
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/// stream when the returned <c>CodedOutputStream</c> is disposed. |
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/// </summary> |
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/// <param name="output">The stream to write to. It will be disposed when the returned <c>CodedOutputStream is disposed.</c></param> |
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public CodedOutputStream(Stream output) : this(output, DefaultBufferSize, false) |
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{ |
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} |
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/// <summary> |
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/// Creates a new CodedOutputStream which write to the given stream and uses |
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/// the specified buffer size. |
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/// </summary> |
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/// <param name="output">The stream to write to. It will be disposed when the returned <c>CodedOutputStream is disposed.</c></param> |
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/// <param name="bufferSize">The size of buffer to use internally.</param> |
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public CodedOutputStream(Stream output, int bufferSize) : this(output, new byte[bufferSize], false) |
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{ |
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} |
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/// <summary> |
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/// Creates a new CodedOutputStream which write to the given stream. |
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/// </summary> |
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/// <param name="output">The stream to write to.</param> |
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/// <param name="leaveOpen">If <c>true</c>, <paramref name="output"/> is left open when the returned <c>CodedOutputStream</c> is disposed; |
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/// if <c>false</c>, the provided stream is disposed as well.</param> |
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public CodedOutputStream(Stream output, bool leaveOpen) : this(output, DefaultBufferSize, leaveOpen) |
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{ |
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} |
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/// <summary> |
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/// Creates a new CodedOutputStream which write to the given stream and uses |
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/// the specified buffer size. |
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/// </summary> |
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/// <param name="output">The stream to write to.</param> |
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/// <param name="bufferSize">The size of buffer to use internally.</param> |
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/// <param name="leaveOpen">If <c>true</c>, <paramref name="output"/> is left open when the returned <c>CodedOutputStream</c> is disposed; |
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/// if <c>false</c>, the provided stream is disposed as well.</param> |
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public CodedOutputStream(Stream output, int bufferSize, bool leaveOpen) : this(output, new byte[bufferSize], leaveOpen) |
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{ |
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} |
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#endregion |
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/// <summary> |
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/// Returns the current position in the stream, or the position in the output buffer |
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/// </summary> |
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public long Position |
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{ |
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get |
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{ |
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if (output != null) |
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{ |
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return output.Position + state.position; |
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} |
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return state.position; |
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} |
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} |
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#region Writing of values (not including tags) |
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/// <summary> |
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/// Writes a double field value, without a tag, to the stream. |
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/// </summary> |
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/// <param name="value">The value to write</param> |
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public void WriteDouble(double value) |
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{ |
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var span = new Span<byte>(buffer); |
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WritingPrimitives.WriteDouble(ref span, ref state, value); |
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} |
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/// <summary> |
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/// Writes a float field value, without a tag, to the stream. |
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/// </summary> |
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/// <param name="value">The value to write</param> |
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public void WriteFloat(float value) |
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{ |
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var span = new Span<byte>(buffer); |
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WritingPrimitives.WriteFloat(ref span, ref state, value); |
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} |
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/// <summary> |
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/// Writes a uint64 field value, without a tag, to the stream. |
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/// </summary> |
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/// <param name="value">The value to write</param> |
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public void WriteUInt64(ulong value) |
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{ |
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var span = new Span<byte>(buffer); |
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WritingPrimitives.WriteUInt64(ref span, ref state, value); |
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} |
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/// <summary> |
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/// Writes an int64 field value, without a tag, to the stream. |
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/// </summary> |
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/// <param name="value">The value to write</param> |
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public void WriteInt64(long value) |
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{ |
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var span = new Span<byte>(buffer); |
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WritingPrimitives.WriteInt64(ref span, ref state, value); |
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} |
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/// <summary> |
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/// Writes an int32 field value, without a tag, to the stream. |
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/// </summary> |
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/// <param name="value">The value to write</param> |
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public void WriteInt32(int value) |
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{ |
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var span = new Span<byte>(buffer); |
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WritingPrimitives.WriteInt32(ref span, ref state, value); |
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} |
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/// <summary> |
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/// Writes a fixed64 field value, without a tag, to the stream. |
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/// </summary> |
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/// <param name="value">The value to write</param> |
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public void WriteFixed64(ulong value) |
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{ |
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var span = new Span<byte>(buffer); |
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WritingPrimitives.WriteFixed64(ref span, ref state, value); |
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} |
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/// <summary> |
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/// Writes a fixed32 field value, without a tag, to the stream. |
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/// </summary> |
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/// <param name="value">The value to write</param> |
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public void WriteFixed32(uint value) |
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{ |
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var span = new Span<byte>(buffer); |
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WritingPrimitives.WriteFixed32(ref span, ref state, value); |
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} |
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/// <summary> |
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/// Writes a bool field value, without a tag, to the stream. |
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/// </summary> |
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/// <param name="value">The value to write</param> |
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public void WriteBool(bool value) |
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{ |
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var span = new Span<byte>(buffer); |
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WritingPrimitives.WriteBool(ref span, ref state, value); |
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} |
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/// <summary> |
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/// Writes a string field value, without a tag, to the stream. |
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/// The data is length-prefixed. |
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/// </summary> |
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/// <param name="value">The value to write</param> |
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public void WriteString(string value) |
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{ |
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var span = new Span<byte>(buffer); |
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WritingPrimitives.WriteString(ref span, ref state, value); |
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} |
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/// <summary> |
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/// Writes a message, without a tag, to the stream. |
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/// The data is length-prefixed. |
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/// </summary> |
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/// <param name="value">The value to write</param> |
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public void WriteMessage(IMessage value) |
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{ |
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// TODO(jtattermusch): if the message doesn't implement IBufferMessage (and thus does not provide the InternalWriteTo method), |
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// what we're doing here works fine, but could be more efficient. |
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// For now, this inefficiency is fine, considering this is only a backward-compatibility scenario (and regenerating the code fixes it). |
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var span = new Span<byte>(buffer); |
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WriteContext.Initialize(ref span, ref state, out WriteContext ctx); |
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try |
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{ |
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WritingPrimitivesMessages.WriteMessage(ref ctx, value); |
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} |
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finally |
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{ |
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ctx.CopyStateTo(this); |
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} |
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} |
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/// <summary> |
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/// Writes a message, without a tag, to the stream. |
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/// Only the message data is written, without a length-delimiter. |
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/// </summary> |
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/// <param name="value">The value to write</param> |
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public void WriteRawMessage(IMessage value) |
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{ |
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// TODO(jtattermusch): if the message doesn't implement IBufferMessage (and thus does not provide the InternalWriteTo method), |
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// what we're doing here works fine, but could be more efficient. |
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// For now, this inefficiency is fine, considering this is only a backward-compatibility scenario (and regenerating the code fixes it). |
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var span = new Span<byte>(buffer); |
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WriteContext.Initialize(ref span, ref state, out WriteContext ctx); |
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try |
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{ |
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WritingPrimitivesMessages.WriteRawMessage(ref ctx, value); |
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} |
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finally |
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{ |
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ctx.CopyStateTo(this); |
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} |
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} |
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/// <summary> |
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/// Writes a group, without a tag, to the stream. |
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/// </summary> |
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/// <param name="value">The value to write</param> |
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public void WriteGroup(IMessage value) |
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{ |
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var span = new Span<byte>(buffer); |
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WriteContext.Initialize(ref span, ref state, out WriteContext ctx); |
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try |
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{ |
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WritingPrimitivesMessages.WriteGroup(ref ctx, value); |
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} |
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finally |
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{ |
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ctx.CopyStateTo(this); |
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} |
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} |
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/// <summary> |
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/// Write a byte string, without a tag, to the stream. |
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/// The data is length-prefixed. |
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/// </summary> |
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/// <param name="value">The value to write</param> |
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public void WriteBytes(ByteString value) |
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{ |
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var span = new Span<byte>(buffer); |
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WritingPrimitives.WriteBytes(ref span, ref state, value); |
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} |
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/// <summary> |
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/// Writes a uint32 value, without a tag, to the stream. |
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/// </summary> |
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/// <param name="value">The value to write</param> |
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public void WriteUInt32(uint value) |
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{ |
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var span = new Span<byte>(buffer); |
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WritingPrimitives.WriteUInt32(ref span, ref state, value); |
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} |
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/// <summary> |
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/// Writes an enum value, without a tag, to the stream. |
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/// </summary> |
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/// <param name="value">The value to write</param> |
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public void WriteEnum(int value) |
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{ |
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var span = new Span<byte>(buffer); |
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WritingPrimitives.WriteEnum(ref span, ref state, value); |
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} |
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/// <summary> |
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/// Writes an sfixed32 value, without a tag, to the stream. |
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/// </summary> |
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/// <param name="value">The value to write.</param> |
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public void WriteSFixed32(int value) |
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{ |
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var span = new Span<byte>(buffer); |
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WritingPrimitives.WriteSFixed32(ref span, ref state, value); |
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} |
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/// <summary> |
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/// Writes an sfixed64 value, without a tag, to the stream. |
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/// </summary> |
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/// <param name="value">The value to write</param> |
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public void WriteSFixed64(long value) |
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{ |
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var span = new Span<byte>(buffer); |
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WritingPrimitives.WriteSFixed64(ref span, ref state, value); |
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} |
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/// <summary> |
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/// Writes an sint32 value, without a tag, to the stream. |
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/// </summary> |
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/// <param name="value">The value to write</param> |
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public void WriteSInt32(int value) |
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{ |
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var span = new Span<byte>(buffer); |
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WritingPrimitives.WriteSInt32(ref span, ref state, value); |
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} |
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/// <summary> |
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/// Writes an sint64 value, without a tag, to the stream. |
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/// </summary> |
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/// <param name="value">The value to write</param> |
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public void WriteSInt64(long value) |
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{ |
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var span = new Span<byte>(buffer); |
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WritingPrimitives.WriteSInt64(ref span, ref state, value); |
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} |
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/// <summary> |
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/// Writes a length (in bytes) for length-delimited data. |
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/// </summary> |
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/// <remarks> |
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/// This method simply writes a rawint, but exists for clarity in calling code. |
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/// </remarks> |
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/// <param name="length">Length value, in bytes.</param> |
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public void WriteLength(int length) |
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{ |
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var span = new Span<byte>(buffer); |
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WritingPrimitives.WriteLength(ref span, ref state, length); |
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} |
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#endregion |
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#region Raw tag writing |
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/// <summary> |
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/// Encodes and writes a tag. |
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/// </summary> |
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/// <param name="fieldNumber">The number of the field to write the tag for</param> |
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/// <param name="type">The wire format type of the tag to write</param> |
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public void WriteTag(int fieldNumber, WireFormat.WireType type) |
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{ |
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var span = new Span<byte>(buffer); |
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WritingPrimitives.WriteTag(ref span, ref state, fieldNumber, type); |
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} |
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/// <summary> |
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/// Writes an already-encoded tag. |
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/// </summary> |
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/// <param name="tag">The encoded tag</param> |
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public void WriteTag(uint tag) |
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{ |
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var span = new Span<byte>(buffer); |
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WritingPrimitives.WriteTag(ref span, ref state, tag); |
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} |
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/// <summary> |
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/// Writes the given single-byte tag directly to the stream. |
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/// </summary> |
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/// <param name="b1">The encoded tag</param> |
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public void WriteRawTag(byte b1) |
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{ |
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var span = new Span<byte>(buffer); |
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WritingPrimitives.WriteRawTag(ref span, ref state, b1); |
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} |
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/// <summary> |
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/// Writes the given two-byte tag directly to the stream. |
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/// </summary> |
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/// <param name="b1">The first byte of the encoded tag</param> |
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/// <param name="b2">The second byte of the encoded tag</param> |
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public void WriteRawTag(byte b1, byte b2) |
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{ |
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var span = new Span<byte>(buffer); |
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WritingPrimitives.WriteRawTag(ref span, ref state, b1, b2); |
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} |
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/// <summary> |
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/// Writes the given three-byte tag directly to the stream. |
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/// </summary> |
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/// <param name="b1">The first byte of the encoded tag</param> |
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/// <param name="b2">The second byte of the encoded tag</param> |
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/// <param name="b3">The third byte of the encoded tag</param> |
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public void WriteRawTag(byte b1, byte b2, byte b3) |
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{ |
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var span = new Span<byte>(buffer); |
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WritingPrimitives.WriteRawTag(ref span, ref state, b1, b2, b3); |
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} |
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/// <summary> |
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/// Writes the given four-byte tag directly to the stream. |
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/// </summary> |
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/// <param name="b1">The first byte of the encoded tag</param> |
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/// <param name="b2">The second byte of the encoded tag</param> |
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/// <param name="b3">The third byte of the encoded tag</param> |
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/// <param name="b4">The fourth byte of the encoded tag</param> |
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public void WriteRawTag(byte b1, byte b2, byte b3, byte b4) |
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{ |
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var span = new Span<byte>(buffer); |
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WritingPrimitives.WriteRawTag(ref span, ref state, b1, b2, b3, b4); |
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} |
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/// <summary> |
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/// Writes the given five-byte tag directly to the stream. |
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/// </summary> |
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/// <param name="b1">The first byte of the encoded tag</param> |
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/// <param name="b2">The second byte of the encoded tag</param> |
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/// <param name="b3">The third byte of the encoded tag</param> |
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/// <param name="b4">The fourth byte of the encoded tag</param> |
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/// <param name="b5">The fifth byte of the encoded tag</param> |
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public void WriteRawTag(byte b1, byte b2, byte b3, byte b4, byte b5) |
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{ |
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var span = new Span<byte>(buffer); |
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WritingPrimitives.WriteRawTag(ref span, ref state, b1, b2, b3, b4, b5); |
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} |
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#endregion |
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#region Underlying writing primitives |
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/// <summary> |
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/// Writes a 32 bit value as a varint. The fast route is taken when |
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/// there's enough buffer space left to whizz through without checking |
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/// for each byte; otherwise, we resort to calling WriteRawByte each time. |
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/// </summary> |
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internal void WriteRawVarint32(uint value) |
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{ |
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var span = new Span<byte>(buffer); |
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WritingPrimitives.WriteRawVarint32(ref span, ref state, value); |
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} |
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internal void WriteRawVarint64(ulong value) |
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{ |
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var span = new Span<byte>(buffer); |
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WritingPrimitives.WriteRawVarint64(ref span, ref state, value); |
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} |
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internal void WriteRawLittleEndian32(uint value) |
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{ |
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var span = new Span<byte>(buffer); |
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WritingPrimitives.WriteRawLittleEndian32(ref span, ref state, value); |
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} |
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internal void WriteRawLittleEndian64(ulong value) |
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{ |
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var span = new Span<byte>(buffer); |
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WritingPrimitives.WriteRawLittleEndian64(ref span, ref state, value); |
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} |
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/// <summary> |
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/// Writes out an array of bytes. |
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/// </summary> |
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internal void WriteRawBytes(byte[] value) |
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{ |
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WriteRawBytes(value, 0, value.Length); |
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} |
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/// <summary> |
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/// Writes out part of an array of bytes. |
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/// </summary> |
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internal void WriteRawBytes(byte[] value, int offset, int length) |
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{ |
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var span = new Span<byte>(buffer); |
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WritingPrimitives.WriteRawBytes(ref span, ref state, value, offset, length); |
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} |
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#endregion |
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/// <summary> |
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/// Indicates that a CodedOutputStream wrapping a flat byte array |
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/// ran out of space. |
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/// </summary> |
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public sealed class OutOfSpaceException : IOException |
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{ |
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internal OutOfSpaceException() |
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: base("CodedOutputStream was writing to a flat byte array and ran out of space.") |
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{ |
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} |
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} |
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/// <summary> |
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/// Flushes any buffered data and optionally closes the underlying stream, if any. |
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/// </summary> |
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/// <remarks> |
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/// <para> |
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/// By default, any underlying stream is closed by this method. To configure this behaviour, |
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/// use a constructor overload with a <c>leaveOpen</c> parameter. If this instance does not |
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/// have an underlying stream, this method does nothing. |
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/// </para> |
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/// <para> |
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/// For the sake of efficiency, calling this method does not prevent future write calls - but |
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/// if a later write ends up writing to a stream which has been disposed, that is likely to |
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/// fail. It is recommend that you not call any other methods after this. |
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/// </para> |
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/// </remarks> |
|
public void Dispose() |
|
{ |
|
Flush(); |
|
if (!leaveOpen) |
|
{ |
|
output.Dispose(); |
|
} |
|
} |
|
|
|
/// <summary> |
|
/// Flushes any buffered data to the underlying stream (if there is one). |
|
/// </summary> |
|
public void Flush() |
|
{ |
|
var span = new Span<byte>(buffer); |
|
WriteBufferHelper.Flush(ref span, ref state); |
|
} |
|
|
|
/// <summary> |
|
/// Verifies that SpaceLeft returns zero. It's common to create a byte array |
|
/// that is exactly big enough to hold a message, then write to it with |
|
/// a CodedOutputStream. Calling CheckNoSpaceLeft after writing verifies that |
|
/// the message was actually as big as expected, which can help finding bugs. |
|
/// </summary> |
|
public void CheckNoSpaceLeft() |
|
{ |
|
WriteBufferHelper.CheckNoSpaceLeft(ref state); |
|
} |
|
|
|
/// <summary> |
|
/// If writing to a flat array, returns the space left in the array. Otherwise, |
|
/// throws an InvalidOperationException. |
|
/// </summary> |
|
public int SpaceLeft => WriteBufferHelper.GetSpaceLeft(ref state); |
|
|
|
internal byte[] InternalBuffer => buffer; |
|
|
|
internal Stream InternalOutputStream => output; |
|
|
|
internal ref WriterInternalState InternalState => ref state; |
|
} |
|
}
|
|
|