Protocol Buffers - Google's data interchange format (grpc依赖)
https://developers.google.com/protocol-buffers/
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
415 lines
16 KiB
415 lines
16 KiB
This directory contains *CMake* files that can be used to build protobuf. |
|
|
|
You need to have [CMake](http://www.cmake.org), |
|
[Git](http://git-scm.com), and [Abseil](https://github.com/abseil/abseil-cpp) |
|
installed on your computer before proceeding. We currently support CMake 3.5 |
|
and newer on both [Windows](#windows-builds) and [Linux](#linux-builds). |
|
|
|
Most of the instructions will be given using CMake's command-line interface, but |
|
the same actions can be performed using appropriate GUI tools. |
|
|
|
# CMake Flags |
|
|
|
## C++ Version |
|
|
|
By default, CMake will use whatever C++ version is the system default. Since |
|
protobuf requires C++14 or newer, sometimes you will need to explicitly override |
|
this. For example, the following: |
|
|
|
``` |
|
cmake . -DCMAKE_CXX_STANDARD=14 |
|
cmake --build . |
|
``` |
|
|
|
will build protobuf using C++14 (see [CXX_STANDARD](https://cmake.org/cmake/help/latest/prop_tgt/CXX_STANDARD.html#prop_tgt:CXX_STANDARD){.external} for all available options). |
|
|
|
# Windows Builds |
|
|
|
On Windows, you can build the project from *Command Prompt* and using an |
|
*Visual Studio* IDE. You will also need to have |
|
[Visual Studio](https://www.visualstudio.com) installed on your computer before |
|
proceeding. |
|
|
|
## Environment Setup |
|
|
|
Open the appropriate *Command Prompt* from the *Start* menu. |
|
|
|
For example *x86 Native Tools Command Prompt for VS 2019*: |
|
|
|
C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional> |
|
|
|
Change to your working directory: |
|
|
|
C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional>cd C:\Path\to |
|
C:\Path\to> |
|
|
|
Where *C:\Path\to* is path to your real working directory. |
|
|
|
Create a folder where protobuf headers/libraries/binaries will be installed after built: |
|
|
|
C:\Path\to>mkdir install |
|
|
|
If *cmake* command is not available from *Command Prompt*, add it to system *PATH* variable: |
|
|
|
C:\Path\to>set PATH=%PATH%;C:\Program Files (x86)\CMake\bin |
|
|
|
If *git* command is not available from *Command Prompt*, add it to system *PATH* variable: |
|
|
|
C:\Path\to>set PATH=%PATH%;C:\Program Files\Git\cmd |
|
|
|
Optionally, you will want to download [ninja](https://ninja-build.org/) and add it to your *PATH* variable. |
|
|
|
C:\Path\to>set PATH=%PATH%;C:\tools\ninja |
|
|
|
Good. Now you are ready to continue. |
|
|
|
## Getting Sources |
|
|
|
You can get the latest stable source packages from the release page: |
|
|
|
https://github.com/protocolbuffers/protobuf/releases/latest |
|
|
|
Or you can use git to clone from protobuf git repository. |
|
|
|
C:\Path\to> mkdir src & cd src |
|
C:\Path\to\src> git clone -b [release_tag] https://github.com/protocolbuffers/protobuf.git |
|
|
|
Where *[release_tag]* is a git tag like *v3.0.0-beta-1* or a branch name like *main* |
|
if you want to get the latest code. |
|
|
|
Go to the project folder: |
|
|
|
C:\Path\to\src> cd protobuf |
|
C:\Path\to\src\protobuf> |
|
|
|
Good. Now you are ready for *CMake* configuration. |
|
|
|
## CMake Configuration |
|
|
|
*CMake* supports a lot of different |
|
[generators](http://www.cmake.org/cmake/help/latest/manual/cmake-generators.7.html) |
|
for various native build systems. |
|
|
|
Of most interest to Windows programmers are the following: |
|
|
|
* [Visual Studio](http://www.cmake.org/cmake/help/latest/manual/cmake-generators.7.html#visual-studio-generators) |
|
This generates a Visual Studio solution for the project. |
|
|
|
* [Ninja](https://cmake.org/cmake/help/latest/manual/cmake-generators.7.html#ninja-generator) |
|
This uses the external tool [Ninja](https://ninja-build.org/) to build. It is the fastest solution available. |
|
|
|
Note that as of Visual Studio 2015, Visual Studio includes |
|
[support for opening directly CMake-based projects](https://docs.microsoft.com/en-us/cpp/build/cmake-projects-in-visual-studio). |
|
|
|
It is considered good practice not to build CMake projects in the source tree but in a separate folder. |
|
|
|
Create a temporary *build* folder and change your working directory to it: |
|
|
|
mkdir C:\Path\to\build\protobuf |
|
cd C:\Path\to\build\protobuf |
|
C:\Path\to\build\protobuf> |
|
|
|
During configuration you will also be specifying where CMake should expect to |
|
find your Abseil installation. To do so, set `-DCMAKE_PREFIX_PATH` to the path |
|
where you installed Abseil. |
|
|
|
For example: |
|
|
|
```console |
|
C:\Path\to\build\protobuf> cmake -S. -Bcmake-out \ |
|
-DCMAKE_INSTALL_PREFIX=/tmp/protobuf \ |
|
-DCMAKE_CXX_STANDARD=14 \ |
|
-DCMAKE_PREFIX_PATH=/tmp/absl # Path to where I installed Abseil |
|
``` |
|
|
|
If the installation of a dependency can't be found, CMake will default to |
|
downloading and building a copy from GitHub. To prevent this and make it an |
|
error condition, you can optionally set |
|
`-Dprotobuf_LOCAL_DEPENDENCIES_ONLY=ON`. |
|
|
|
The *Makefile* and *Ninja* generators can build the project in only one configuration, so you need to build |
|
a separate folder for each configuration. |
|
|
|
To use *Debug* configuration using *Ninja*: |
|
|
|
C:\Path\to\build\protobuf>mkdir debug & cd debug |
|
C:\Path\to\build\protobuf\debug>cmake -G "Ninja" ^ |
|
-DCMAKE_BUILD_TYPE=Debug ^ |
|
-DCMAKE_INSTALL_PREFIX=C:\Path\to\install ^ |
|
C:\Path\to\src\protobuf |
|
|
|
It will generate *Ninja* build scripts in current directory. |
|
|
|
The *Visual Studio* generator is multi-configuration: it will generate a single *.sln* file that can be used for both *Debug* and *Release*: |
|
|
|
C:\Path\to\build\protobuf>mkdir solution & cd solution |
|
C:\Path\to\build\protobuf\solution>cmake -G "Visual Studio 16 2019" ^ |
|
-DCMAKE_INSTALL_PREFIX=C:\Path\to\install ^ |
|
C:\Path\to\src\protobuf |
|
|
|
It will generate *Visual Studio* solution file *protobuf.sln* in current directory. |
|
|
|
### Unit Tests |
|
|
|
Unit tests are being built along with the rest of protobuf. The unit tests require Google Mock (now a part of Google Test). |
|
|
|
By default, a local copy of [Google Test](https://github.com/google/googletest) |
|
will be downloaded during CMake configuration. |
|
|
|
Alternately, you may want to use protobuf in a larger set-up, you may want to use that standard CMake approach where |
|
you build and install a shared copy of Google Test. |
|
|
|
After you've built and installed your Google Test copy, the standard CMake |
|
`find_package(GTest)` will use it. |
|
|
|
[find_package](https://cmake.org/cmake/help/latest/command/find_package.html) will search in a default location, |
|
which on Windows is *C:\Program Files*. This is most likely not what you want. You will want instead to search for |
|
Google Test in your project's root directory (i.e. the same directory you've passed to `CMAKE_INSTALL_PREFIX` when |
|
building Google Test). For this, you need to set the `CMAKE_PREFIX_PATH` CMake variable. (There are other ways in CMake, |
|
see the [manual](https://cmake.org/cmake/help/latest/command/find_package.html) for details.) |
|
|
|
For example: |
|
|
|
C:\Path\to\build\protobuf>mkdir solution & cd solution |
|
C:\Path\to\build\protobuf\solution>cmake -G "Visual Studio 16 2019" ^ |
|
-DCMAKE_INSTALL_PREFIX=C:\Path\to\install ^ |
|
-DCMAKE_PREFIX_PATH=C:\Path\to\my_big_project ^ |
|
-Dprotobuf_USE_EXTERNAL_GTEST=ON ^ |
|
C:\Path\to\src\protobuf |
|
|
|
In most cases, `CMAKE_PREFIX_PATH` and `CMAKE_INSTALL_PREFIX` will point to the same directory. |
|
|
|
To disable testing completely, you need to add the following argument to you *cmake* command line: `-Dprotobuf_BUILD_TESTS=OFF`. |
|
|
|
For example: |
|
|
|
C:\Path\to\build\protobuf\solution>cmake -G "Visual Studio 16 2019" ^ |
|
-DCMAKE_INSTALL_PREFIX=C:\Path\to\install ^ |
|
-Dprotobuf_BUILD_TESTS=OFF ^ |
|
C:\Path\to\src\protobuf |
|
|
|
## Compiling |
|
|
|
The standard way to compile a *CMake* project is `cmake --build <directory>`. |
|
|
|
|
|
Note that if your generator supports multiple configurations, you will probably want to specify which one to build: |
|
|
|
cmake --build C:\Path\to\build\protobuf\solution --config Release |
|
|
|
You can also run directly the build tool you've configured: |
|
|
|
C:\Path\to\build\protobuf\debug>ninja |
|
|
|
And wait for the compilation to finish. |
|
|
|
If you prefer to use the IDE: |
|
|
|
* Open the generated protobuf.sln file in Microsoft Visual Studio. |
|
* Choose "Debug" or "Release" configuration as desired. |
|
* From the Build menu, choose "Build Solution". |
|
|
|
And wait for the compilation to finish. |
|
|
|
## Testing |
|
|
|
To run unit-tests, first you must compile protobuf as described above. |
|
Then run: |
|
|
|
C:\Path\to\protobuf\cmake\build\release>ctest --progress --output-on-failure |
|
|
|
You can also build the `check` target (not idiomatic CMake usage, though): |
|
|
|
C:\Path\to\protobuf\cmake\build\release>cmake --build . --target check |
|
|
|
or |
|
|
|
C:\Path\to\build\protobuf\release>ninja check |
|
|
|
You can also build project *check* from Visual Studio solution. |
|
Yes, it may sound strange, but it works. |
|
|
|
You should see output similar to: |
|
|
|
Running main() from gmock_main.cc |
|
[==========] Running 1546 tests from 165 test cases. |
|
|
|
... |
|
|
|
[==========] 1546 tests from 165 test cases ran. (2529 ms total) |
|
[ PASSED ] 1546 tests. |
|
|
|
To run specific tests, you need to pass some command line arguments to the test program itself: |
|
|
|
C:\Path\to\build\protobuf\release>tests.exe --gtest_filter=AnyTest* |
|
Running main() from gmock_main.cc |
|
Note: Google Test filter = AnyTest* |
|
[==========] Running 3 tests from 1 test case. |
|
[----------] Global test environment set-up. |
|
[----------] 3 tests from AnyTest |
|
[ RUN ] AnyTest.TestPackAndUnpack |
|
[ OK ] AnyTest.TestPackAndUnpack (0 ms) |
|
[ RUN ] AnyTest.TestPackAndUnpackAny |
|
[ OK ] AnyTest.TestPackAndUnpackAny (0 ms) |
|
[ RUN ] AnyTest.TestIs |
|
[ OK ] AnyTest.TestIs (0 ms) |
|
[----------] 3 tests from AnyTest (1 ms total) |
|
|
|
[----------] Global test environment tear-down |
|
[==========] 3 tests from 1 test case ran. (2 ms total) |
|
[ PASSED ] 3 tests. |
|
|
|
Note that the tests must be run from the source folder. |
|
|
|
If all tests are passed, safely continue. |
|
|
|
## Installing |
|
|
|
To install protobuf to the *install* folder you've specified in the configuration step, you need to build the `install` target: |
|
|
|
cmake --build C:\Path\to\build\protobuf\solution --config Release --target install |
|
|
|
Or if you prefer: |
|
|
|
C:\Path\to\build\protobuf\debug>ninja install |
|
|
|
You can also build project *INSTALL* from Visual Studio solution. |
|
It sounds not so strange and it works. |
|
|
|
This will create the following folders under the *install* location: |
|
* bin - that contains protobuf *protoc.exe* compiler; |
|
* include - that contains C++ headers and protobuf *.proto files; |
|
* lib - that contains linking libraries and *CMake* configuration files for *protobuf* package. |
|
|
|
Now you can if needed: |
|
* Copy the contents of the include directory to wherever you want to put headers. |
|
* Copy protoc.exe wherever you put build tools (probably somewhere in your PATH). |
|
* Copy linking libraries libprotobuf[d].lib, libprotobuf-lite[d].lib, and libprotoc[d].lib wherever you put libraries. |
|
|
|
To avoid conflicts between the MSVC debug and release runtime libraries, when |
|
compiling a debug build of your application, you may need to link against a |
|
debug build of libprotobufd.lib with "d" postfix. Similarly, release builds should link against |
|
release libprotobuf.lib library. |
|
|
|
## DLLs vs. static linking |
|
|
|
Static linking is now the default for the Protocol Buffer libraries. Due to |
|
issues with Win32's use of a separate heap for each DLL, as well as binary |
|
compatibility issues between different versions of MSVC's STL library, it is |
|
recommended that you use static linkage only. However, it is possible to |
|
build libprotobuf and libprotoc as DLLs if you really want. To do this, |
|
do the following: |
|
|
|
* Add an additional flag `-Dprotobuf_BUILD_SHARED_LIBS=ON` when invoking cmake |
|
* Follow the same steps as described in the above section. |
|
* When compiling your project, make sure to `#define PROTOBUF_USE_DLLS`. |
|
|
|
When distributing your software to end users, we strongly recommend that you |
|
do NOT install libprotobuf.dll or libprotoc.dll to any shared location. |
|
Instead, keep these libraries next to your binaries, in your application's |
|
own install directory. C++ makes it very difficult to maintain binary |
|
compatibility between releases, so it is likely that future versions of these |
|
libraries will *not* be usable as drop-in replacements. |
|
|
|
If your project is itself a DLL intended for use by third-party software, we |
|
recommend that you do NOT expose protocol buffer objects in your library's |
|
public interface, and that you statically link protocol buffers into your |
|
library. |
|
|
|
## ZLib support |
|
|
|
If you want to include GzipInputStream and GzipOutputStream |
|
(google/protobuf/io/gzip_stream.h) in libprotobuf, you will need to do a few |
|
additional steps. |
|
|
|
Obtain a copy of the zlib library. The pre-compiled DLL at zlib.net works. |
|
You need prepare it: |
|
|
|
* Make sure zlib's two headers are in your `C:\Path\to\install\include` path |
|
* Make sure zlib's linking libraries (*.lib file) is in your |
|
`C:\Path\to\install\lib` library path. |
|
|
|
You can also compile it from source by yourself. |
|
|
|
Getting sources: |
|
|
|
C:\Path\to\src>git clone -b v1.2.8 https://github.com/madler/zlib.git |
|
C:\Path\to\src>cd zlib |
|
|
|
Compiling and Installing: |
|
|
|
C:\Path\to\src\zlib>mkdir C:\Path\to\build\zlib & cd C:\Path\to\build\zlib |
|
C:\Path\to\build\zlib>mkdir release & cd release |
|
C:\Path\to\build\zlib\release>cmake -G "Ninja" -DCMAKE_BUILD_TYPE=Release ^ |
|
-DCMAKE_INSTALL_PREFIX=C:\Path\to\install C:\Path\to\src\zlib |
|
C:\Path\to\src\zlib\build\release>cmake --build . --target install |
|
|
|
You can make *debug* version or use *Visual Studio* generator also as before for the |
|
protobuf project. |
|
|
|
Now add *bin* folder from *install* to system *PATH*: |
|
|
|
C:\Path\to>set PATH=%PATH%;C:\Path\to\install\bin |
|
|
|
You need reconfigure protobuf with flag `-Dprotobuf_WITH_ZLIB=ON` when invoking cmake. |
|
|
|
Note that if you have compiled ZLIB yourself, as stated above, |
|
further disable the option `-Dprotobuf_MSVC_STATIC_RUNTIME=OFF`. |
|
|
|
If it reports NOTFOUND for zlib_include or zlib_lib, you might haven't put |
|
the headers or the .lib file in the right directory. |
|
|
|
If you already have ZLIB library and headers at some other location on your system then alternatively you can define following configuration flags to locate them: |
|
|
|
-DZLIB_INCLUDE_DIR=<path to dir containing zlib headers> |
|
-DZLIB_LIB=<path to dir containing zlib> |
|
|
|
Build and testing protobuf as usual. |
|
|
|
## Notes on Compiler Warnings |
|
|
|
The following warnings have been disabled while building the protobuf libraries |
|
and compiler. You may have to disable some of them in your own project as |
|
well, or live with them. |
|
|
|
* C4244 - Conversion from 'type1' to 'type2', possible loss of data. |
|
* C4251 - 'identifier' : class 'type' needs to have dll-interface to be used by |
|
clients of class 'type2' |
|
* C4267 - Conversion from 'size_t' to 'type', possible loss of data. |
|
* C4305 - 'identifier' : truncation from 'type1' to 'type2' |
|
* C4355 - 'this' : used in base member initializer list |
|
* C4800 - 'type' : forcing value to bool 'true' or 'false' (performance warning) |
|
* C4996 - 'function': was declared deprecated |
|
|
|
C4251 is of particular note, if you are compiling the Protocol Buffer library |
|
as a DLL (see previous section). The protocol buffer library uses templates in |
|
its public interfaces. MSVC does not provide any reasonable way to export |
|
template classes from a DLL. However, in practice, it appears that exporting |
|
templates is not necessary anyway. Since the complete definition of any |
|
template is available in the header files, anyone importing the DLL will just |
|
end up compiling instances of the templates into their own binary. The |
|
Protocol Buffer implementation does not rely on static template members being |
|
unique, so there should be no problem with this, but MSVC prints warning |
|
nevertheless. So, we disable it. Unfortunately, this warning will also be |
|
produced when compiling code which merely uses protocol buffers, meaning you |
|
may have to disable it in your code too. |
|
|
|
# Linux Builds |
|
|
|
Building with CMake works very similarly on Linux. Instead of Visual Studio, |
|
you will need to have gcc or clang installed to handle the C++ builds. CMake |
|
will generate Makefiles by default, but can also be configured to use Ninja. To |
|
build Protobuf, you will need to run (from the source directory): |
|
|
|
cmake . |
|
cmake --build . --parallel 10 |
|
|
|
Protobuf can be tested and installed with CMake: |
|
|
|
ctest --verbose |
|
sudo cmake --install . |
|
|
|
or directly with the generated Makefiles: |
|
|
|
make VERBOSE=1 test |
|
sudo make install
|
|
|