using System; using System.Collections.Generic; using System.IO; namespace Google.ProtocolBuffers { /// /// Non-generic interface. /// TODO(jonskeet): Do we want or need this? /// public interface IMessage { void WriteTo(CodedOutputStream output); int SerializedSize { get; } } /// /// Interface implemented by all Protocol Buffers messages. /// public interface IMessage where T : IMessage { /// /// Returns the message's type's descriptor. This differs from the /// Descriptor property of each generated message class in that this /// method is an abstract method of IMessage whereas Descriptor is /// a static property of a specific class. They return the same thing. /// Descriptors.Descriptor DescriptorForType { get; } /// /// Returns an instance of this message type with all fields set to /// their default values. This may or may not be a singleton. This differs /// from the DefaultInstance property of each generated message class in that this /// method is an abstract method of IMessage whereas DefaultInstance is /// a static property of a specific class. They return the same thing. /// IMessage DefaultInstanceForType { get; } /// /// Returns a collection of all the fields in this message which are set /// and their corresponding values. A singular ("required" or "optional") /// field is set iff HasField() returns true for that field. A "repeated" /// field is set iff GetRepeatedFieldSize() is greater than zero. The /// values are exactly what would be returned by calling /// GetField(Descriptors.FieldDescriptor) for each field. The map /// is guaranteed to be a sorted map, so iterating over it will return fields /// in order by field number. /// IDictionary AllFields { get; } /// /// Returns true if the given field is set. This is exactly equivalent /// to calling the generated "Has" property corresponding to the field. /// /// the field is a repeated field, /// or it's not a field of this type bool HasField(Descriptors.FieldDescriptor field); /// /// Obtains the value of the given field, or the default value if /// it isn't set. For value type fields including enums, the boxed /// value is returned. For embedded message fields, the sub-message /// is returned. For repeated fields, an IList<T> is returned. /// object this[Descriptors.FieldDescriptor field] { get; } /// /// Returns the number of elements of a repeated field. This is /// exactly equivalent to calling the generated "Count" property /// corresponding to the field. /// /// the field is not a repeated field, /// or it's not a field of this type int GetRepeatedFieldCount(Descriptors.FieldDescriptor field); /// /// Gets an element of a repeated field. For value type fields /// including enums, the boxed value is returned. For embedded /// message fields, the sub-message is returned. /// /// the field is not a repeated field, /// or it's not a field of this type /// the index is out of /// range for the repeated field's value object this[Descriptors.FieldDescriptor field, int index] { get; } /// /// Returns the unknown fields for this message. /// UnknownFieldSet UnknownFields { get; } /// /// Returns true iff all required fields in the message and all embedded /// messages are set. /// bool Initialized { get; } /// /// Serializes the message and writes it to the given output stream. /// This does not flush or close the stream. /// /// void WriteTo(CodedOutputStream output); /// /// Returns the number of bytes required to encode this message. /// The result is only computed on the first call and memoized after that. /// int SerializedSize { get; } #region Comparison and hashing /// /// Compares the specified object with this message for equality. /// Returns true iff the given object is a message of the same type /// (as defined by DescriptorForType) and has identical values /// for all its fields. /// bool Equals(object other); /// /// Returns the hash code value for this message. /// TODO(jonskeet): Specify the hash algorithm, but better than the Java one! /// /// int GetHashCode(); #endregion #region Convenience methods /// /// Converts the message to a string in protocol buffer text format. /// This is just a trivial wrapper around TextFormat.PrintToString. /// string ToString(); /// /// Serializes the message to a ByteString. This is a trivial wrapper /// around WriteTo(CodedOutputStream). /// ByteString ToByteString(); /// /// Serializes the message to a byte array. This is a trivial wrapper /// around WriteTo(CodedOutputStream). /// byte[] ToByteArray(); /// /// Serializes the message and writes it to the given stream. /// This is just a wrapper around WriteTo(CodedOutputStream). This /// does not flush or close the stream. /// /// void WriteTo(Stream output); #endregion #region Builders /// /// Constructs a new builder for a message of the same type as this message. /// IBuilder NewBuilderForType(); #endregion } }