#ifndef UPB_HPP_ #define UPB_HPP_ #include #include "upb/upb.h" namespace upb { class Status { public: Status() { upb_status_clear(&status_); } upb_status* ptr() { return &status_; } // Returns true if there is no error. bool ok() const { return upb_ok(&status_); } // Guaranteed to be NULL-terminated. const char *error_message() const { return upb_status_errmsg(&status_); } // The error message will be truncated if it is longer than // UPB_STATUS_MAX_MESSAGE-4. void SetErrorMessage(const char *msg) { upb_status_seterrmsg(&status_, msg); } void SetFormattedErrorMessage(const char *fmt, ...) { va_list args; va_start(args, fmt); upb_status_vseterrf(&status_, fmt, args); va_end(args); } // Resets the status to a successful state with no message. void Clear() { upb_status_clear(&status_); } private: upb_status status_; }; class Arena { public: // A simple arena with no initial memory block and the default allocator. Arena() : ptr_(upb_arena_new(), upb_arena_free) {} Arena(char *initial_block, size_t size) : ptr_(upb_arena_init(initial_block, size, &upb_alloc_global), upb_arena_free) {} upb_arena* ptr() { return ptr_.get(); } // Allows this arena to be used as a generic allocator. // // The arena does not need free() calls so when using Arena as an allocator // it is safe to skip them. However they are no-ops so there is no harm in // calling free() either. upb_alloc *allocator() { return upb_arena_alloc(ptr_.get()); } // Add a cleanup function to run when the arena is destroyed. // Returns false on out-of-memory. template bool Own(T *obj) { return upb_arena_addcleanup(ptr_.get(), obj, [](void* obj) { delete static_cast(obj); }); } void Fuse(Arena& other) { upb_arena_fuse(ptr(), other.ptr()); } private: std::unique_ptr ptr_; }; // InlinedArena seeds the arenas with a predefined amount of memory. No // heap memory will be allocated until the initial block is exceeded. template class InlinedArena : public Arena { public: InlinedArena() : Arena(initial_block_, N) {} private: InlinedArena(const InlinedArena*) = delete; InlinedArena& operator=(const InlinedArena*) = delete; char initial_block_[N]; }; } // namespace upb #endif // UPB_HPP_