// Protocol Buffers - Google's data interchange format // Copyright 2023 Google LLC. All rights reserved. // // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file or at // https://developers.google.com/open-source/licenses/bsd #include "upb/mem/arena.h" #include #include #include "upb/mem/alloc.h" #include "upb/mem/internal/arena.h" #include "upb/port/atomic.h" // Must be last. #include "upb/port/def.inc" typedef struct upb_MemBlock { // Atomic only for the benefit of SpaceAllocated(). UPB_ATOMIC(struct upb_MemBlock*) next; uint32_t size; // Data follows. } upb_MemBlock; typedef struct upb_ArenaInternal { // upb_alloc* together with a low bit which signals if there is an initial // block. uintptr_t block_alloc; // When multiple arenas are fused together, each arena points to a parent // arena (root points to itself). The root tracks how many live arenas // reference it. // The low bit is tagged: // 0: pointer to parent // 1: count, left shifted by one UPB_ATOMIC(uintptr_t) parent_or_count; // All nodes that are fused together are in a singly-linked list. // == NULL at end of list. UPB_ATOMIC(struct upb_ArenaInternal*) next; // The last element of the linked list. This is present only as an // optimization, so that we do not have to iterate over all members for every // fuse. Only significant for an arena root. In other cases it is ignored. // == self when no other list members. UPB_ATOMIC(struct upb_ArenaInternal*) tail; // Linked list of blocks to free/cleanup. Atomic only for the benefit of // upb_Arena_SpaceAllocated(). UPB_ATOMIC(upb_MemBlock*) blocks; } upb_ArenaInternal; // All public + private state for an arena. typedef struct { upb_Arena head; upb_ArenaInternal body; } upb_ArenaState; typedef struct { upb_ArenaInternal* root; uintptr_t tagged_count; } upb_ArenaRoot; static const size_t kUpb_MemblockReserve = UPB_ALIGN_UP(sizeof(upb_MemBlock), UPB_MALLOC_ALIGN); // Extracts the (upb_ArenaInternal*) from a (upb_Arena*) static upb_ArenaInternal* upb_Arena_Internal(const upb_Arena* a) { return &((upb_ArenaState*)a)->body; } static bool _upb_Arena_IsTaggedRefcount(uintptr_t parent_or_count) { return (parent_or_count & 1) == 1; } static bool _upb_Arena_IsTaggedPointer(uintptr_t parent_or_count) { return (parent_or_count & 1) == 0; } static uintptr_t _upb_Arena_RefCountFromTagged(uintptr_t parent_or_count) { UPB_ASSERT(_upb_Arena_IsTaggedRefcount(parent_or_count)); return parent_or_count >> 1; } static uintptr_t _upb_Arena_TaggedFromRefcount(uintptr_t refcount) { uintptr_t parent_or_count = (refcount << 1) | 1; UPB_ASSERT(_upb_Arena_IsTaggedRefcount(parent_or_count)); return parent_or_count; } static upb_ArenaInternal* _upb_Arena_PointerFromTagged( uintptr_t parent_or_count) { UPB_ASSERT(_upb_Arena_IsTaggedPointer(parent_or_count)); return (upb_ArenaInternal*)parent_or_count; } static uintptr_t _upb_Arena_TaggedFromPointer(upb_ArenaInternal* ai) { uintptr_t parent_or_count = (uintptr_t)ai; UPB_ASSERT(_upb_Arena_IsTaggedPointer(parent_or_count)); return parent_or_count; } static upb_alloc* _upb_ArenaInternal_BlockAlloc(upb_ArenaInternal* ai) { return (upb_alloc*)(ai->block_alloc & ~0x1); } static uintptr_t _upb_Arena_MakeBlockAlloc(upb_alloc* alloc, bool has_initial) { uintptr_t alloc_uint = (uintptr_t)alloc; UPB_ASSERT((alloc_uint & 1) == 0); return alloc_uint | (has_initial ? 1 : 0); } static bool _upb_ArenaInternal_HasInitialBlock(upb_ArenaInternal* ai) { return ai->block_alloc & 0x1; } static upb_ArenaRoot _upb_Arena_FindRoot(upb_Arena* a) { upb_ArenaInternal* ai = upb_Arena_Internal(a); uintptr_t poc = upb_Atomic_Load(&ai->parent_or_count, memory_order_acquire); while (_upb_Arena_IsTaggedPointer(poc)) { upb_ArenaInternal* next = _upb_Arena_PointerFromTagged(poc); UPB_ASSERT(ai != next); uintptr_t next_poc = upb_Atomic_Load(&next->parent_or_count, memory_order_acquire); if (_upb_Arena_IsTaggedPointer(next_poc)) { // To keep complexity down, we lazily collapse levels of the tree. This // keeps it flat in the final case, but doesn't cost much incrementally. // // Path splitting keeps time complexity down, see: // https://en.wikipedia.org/wiki/Disjoint-set_data_structure // // We can safely use a relaxed atomic here because all threads doing this // will converge on the same value and we don't need memory orderings to // be visible. // // This is true because: // - If no fuses occur, this will eventually become the root. // - If fuses are actively occurring, the root may change, but the // invariant is that `parent_or_count` merely points to *a* parent. // // In other words, it is moving towards "the" root, and that root may move // further away over time, but the path towards that root will continue to // be valid and the creation of the path carries all the memory orderings // required. UPB_ASSERT(ai != _upb_Arena_PointerFromTagged(next_poc)); upb_Atomic_Store(&ai->parent_or_count, next_poc, memory_order_relaxed); } ai = next; poc = next_poc; } return (upb_ArenaRoot){.root = ai, .tagged_count = poc}; } size_t upb_Arena_SpaceAllocated(upb_Arena* arena) { upb_ArenaInternal* ai = _upb_Arena_FindRoot(arena).root; size_t memsize = 0; while (ai != NULL) { upb_MemBlock* block = upb_Atomic_Load(&ai->blocks, memory_order_relaxed); while (block != NULL) { memsize += sizeof(upb_MemBlock) + block->size; block = upb_Atomic_Load(&block->next, memory_order_relaxed); } ai = upb_Atomic_Load(&ai->next, memory_order_relaxed); } return memsize; } uint32_t upb_Arena_DebugRefCount(upb_Arena* a) { upb_ArenaInternal* ai = upb_Arena_Internal(a); // These loads could probably be relaxed, but given that this is debug-only, // it's not worth introducing a new variant for it. uintptr_t poc = upb_Atomic_Load(&ai->parent_or_count, memory_order_acquire); while (_upb_Arena_IsTaggedPointer(poc)) { ai = _upb_Arena_PointerFromTagged(poc); poc = upb_Atomic_Load(&ai->parent_or_count, memory_order_acquire); } return _upb_Arena_RefCountFromTagged(poc); } static void _upb_Arena_AddBlock(upb_Arena* a, void* ptr, size_t size) { upb_ArenaInternal* ai = upb_Arena_Internal(a); upb_MemBlock* block = ptr; // Insert into linked list. block->size = (uint32_t)size; upb_Atomic_Init(&block->next, ai->blocks); upb_Atomic_Store(&ai->blocks, block, memory_order_release); a->UPB_PRIVATE(ptr) = UPB_PTR_AT(block, kUpb_MemblockReserve, char); a->UPB_PRIVATE(end) = UPB_PTR_AT(block, size, char); UPB_POISON_MEMORY_REGION(a->UPB_PRIVATE(ptr), a->UPB_PRIVATE(end) - a->UPB_PRIVATE(ptr)); } static bool _upb_Arena_AllocBlock(upb_Arena* a, size_t size) { upb_ArenaInternal* ai = upb_Arena_Internal(a); if (!ai->block_alloc) return false; upb_MemBlock* last_block = upb_Atomic_Load(&ai->blocks, memory_order_acquire); size_t last_size = last_block != NULL ? last_block->size : 128; size_t block_size = UPB_MAX(size, last_size * 2) + kUpb_MemblockReserve; upb_MemBlock* block = upb_malloc(_upb_ArenaInternal_BlockAlloc(ai), block_size); if (!block) return false; _upb_Arena_AddBlock(a, block, block_size); UPB_ASSERT(UPB_PRIVATE(_upb_ArenaHas)(a) >= size); return true; } void* UPB_PRIVATE(_upb_Arena_SlowMalloc)(upb_Arena* a, size_t size) { if (!_upb_Arena_AllocBlock(a, size)) return NULL; // OOM return upb_Arena_Malloc(a, size - UPB_ASAN_GUARD_SIZE); } static upb_Arena* _upb_Arena_InitSlow(upb_alloc* alloc) { const size_t first_block_overhead = sizeof(upb_ArenaState) + kUpb_MemblockReserve; upb_ArenaState* a; // We need to malloc the initial block. char* mem; size_t n = first_block_overhead + 256; if (!alloc || !(mem = upb_malloc(alloc, n))) { return NULL; } a = UPB_PTR_AT(mem, n - sizeof(upb_ArenaState), upb_ArenaState); n -= sizeof(upb_ArenaState); a->body.block_alloc = _upb_Arena_MakeBlockAlloc(alloc, 0); upb_Atomic_Init(&a->body.parent_or_count, _upb_Arena_TaggedFromRefcount(1)); upb_Atomic_Init(&a->body.next, NULL); upb_Atomic_Init(&a->body.tail, &a->body); upb_Atomic_Init(&a->body.blocks, NULL); _upb_Arena_AddBlock(&a->head, mem, n); return &a->head; } upb_Arena* upb_Arena_Init(void* mem, size_t n, upb_alloc* alloc) { UPB_ASSERT(sizeof(void*) * UPB_ARENA_SIZE_HACK >= sizeof(upb_ArenaState)); upb_ArenaState* a; if (n) { /* Align initial pointer up so that we return properly-aligned pointers. */ void* aligned = (void*)UPB_ALIGN_UP((uintptr_t)mem, UPB_MALLOC_ALIGN); size_t delta = (uintptr_t)aligned - (uintptr_t)mem; n = delta <= n ? n - delta : 0; mem = aligned; } /* Round block size down to alignof(*a) since we will allocate the arena * itself at the end. */ n = UPB_ALIGN_DOWN(n, UPB_ALIGN_OF(upb_ArenaState)); if (UPB_UNLIKELY(n < sizeof(upb_ArenaState))) { return _upb_Arena_InitSlow(alloc); } a = UPB_PTR_AT(mem, n - sizeof(upb_ArenaState), upb_ArenaState); upb_Atomic_Init(&a->body.parent_or_count, _upb_Arena_TaggedFromRefcount(1)); upb_Atomic_Init(&a->body.next, NULL); upb_Atomic_Init(&a->body.tail, &a->body); upb_Atomic_Init(&a->body.blocks, NULL); a->body.block_alloc = _upb_Arena_MakeBlockAlloc(alloc, 1); a->head.UPB_PRIVATE(ptr) = mem; a->head.UPB_PRIVATE(end) = UPB_PTR_AT(mem, n - sizeof(upb_ArenaState), char); return &a->head; } static void _upb_Arena_DoFree(upb_ArenaInternal* ai) { UPB_ASSERT(_upb_Arena_RefCountFromTagged(ai->parent_or_count) == 1); while (ai != NULL) { // Load first since arena itself is likely from one of its blocks. upb_ArenaInternal* next_arena = (upb_ArenaInternal*)upb_Atomic_Load(&ai->next, memory_order_acquire); upb_alloc* block_alloc = _upb_ArenaInternal_BlockAlloc(ai); upb_MemBlock* block = upb_Atomic_Load(&ai->blocks, memory_order_acquire); while (block != NULL) { // Load first since we are deleting block. upb_MemBlock* next_block = upb_Atomic_Load(&block->next, memory_order_acquire); upb_free(block_alloc, block); block = next_block; } ai = next_arena; } } void upb_Arena_Free(upb_Arena* a) { upb_ArenaInternal* ai = upb_Arena_Internal(a); uintptr_t poc = upb_Atomic_Load(&ai->parent_or_count, memory_order_acquire); retry: while (_upb_Arena_IsTaggedPointer(poc)) { ai = _upb_Arena_PointerFromTagged(poc); poc = upb_Atomic_Load(&ai->parent_or_count, memory_order_acquire); } // compare_exchange or fetch_sub are RMW operations, which are more // expensive then direct loads. As an optimization, we only do RMW ops // when we need to update things for other threads to see. if (poc == _upb_Arena_TaggedFromRefcount(1)) { _upb_Arena_DoFree(ai); return; } if (upb_Atomic_CompareExchangeWeak( &ai->parent_or_count, &poc, _upb_Arena_TaggedFromRefcount(_upb_Arena_RefCountFromTagged(poc) - 1), memory_order_release, memory_order_acquire)) { // We were >1 and we decremented it successfully, so we are done. return; } // We failed our update, so someone has done something, retry the whole // process, but the failed exchange reloaded `poc` for us. goto retry; } static void _upb_Arena_DoFuseArenaLists(upb_ArenaInternal* const parent, upb_ArenaInternal* child) { upb_ArenaInternal* parent_tail = upb_Atomic_Load(&parent->tail, memory_order_relaxed); do { // Our tail might be stale, but it will always converge to the true tail. upb_ArenaInternal* parent_tail_next = upb_Atomic_Load(&parent_tail->next, memory_order_relaxed); while (parent_tail_next != NULL) { parent_tail = parent_tail_next; parent_tail_next = upb_Atomic_Load(&parent_tail->next, memory_order_relaxed); } upb_ArenaInternal* displaced = upb_Atomic_Exchange(&parent_tail->next, child, memory_order_relaxed); parent_tail = upb_Atomic_Load(&child->tail, memory_order_relaxed); // If we displaced something that got installed racily, we can simply // reinstall it on our new tail. child = displaced; } while (child != NULL); upb_Atomic_Store(&parent->tail, parent_tail, memory_order_relaxed); } static upb_ArenaInternal* _upb_Arena_DoFuse(upb_Arena* a1, upb_Arena* a2, uintptr_t* ref_delta) { // `parent_or_count` has two disctint modes // - parent pointer mode // - refcount mode // // In parent pointer mode, it may change what pointer it refers to in the // tree, but it will always approach a root. Any operation that walks the // tree to the root may collapse levels of the tree concurrently. upb_ArenaRoot r1 = _upb_Arena_FindRoot(a1); upb_ArenaRoot r2 = _upb_Arena_FindRoot(a2); if (r1.root == r2.root) return r1.root; // Already fused. // Avoid cycles by always fusing into the root with the lower address. if ((uintptr_t)r1.root > (uintptr_t)r2.root) { upb_ArenaRoot tmp = r1; r1 = r2; r2 = tmp; } // The moment we install `r1` as the parent for `r2` all racing frees may // immediately begin decrementing `r1`'s refcount (including pending // increments to that refcount and their frees!). We need to add `r2`'s refs // now, so that `r1` can withstand any unrefs that come from r2. // // Note that while it is possible for `r2`'s refcount to increase // asynchronously, we will not actually do the reparenting operation below // unless `r2`'s refcount is unchanged from when we read it. // // Note that we may have done this previously, either to this node or a // different node, during a previous and failed DoFuse() attempt. But we will // not lose track of these refs because we always add them to our overall // delta. uintptr_t r2_untagged_count = r2.tagged_count & ~1; uintptr_t with_r2_refs = r1.tagged_count + r2_untagged_count; if (!upb_Atomic_CompareExchangeStrong( &r1.root->parent_or_count, &r1.tagged_count, with_r2_refs, memory_order_release, memory_order_acquire)) { return NULL; } // Perform the actual fuse by removing the refs from `r2` and swapping in the // parent pointer. if (!upb_Atomic_CompareExchangeStrong( &r2.root->parent_or_count, &r2.tagged_count, _upb_Arena_TaggedFromPointer(r1.root), memory_order_release, memory_order_acquire)) { // We'll need to remove the excess refs we added to r1 previously. *ref_delta += r2_untagged_count; return NULL; } // Now that the fuse has been performed (and can no longer fail) we need to // append `r2` to `r1`'s linked list. _upb_Arena_DoFuseArenaLists(r1.root, r2.root); return r1.root; } static bool _upb_Arena_FixupRefs(upb_ArenaInternal* new_root, uintptr_t ref_delta) { if (ref_delta == 0) return true; // No fixup required. uintptr_t poc = upb_Atomic_Load(&new_root->parent_or_count, memory_order_relaxed); if (_upb_Arena_IsTaggedPointer(poc)) return false; uintptr_t with_refs = poc - ref_delta; UPB_ASSERT(!_upb_Arena_IsTaggedPointer(with_refs)); return upb_Atomic_CompareExchangeStrong(&new_root->parent_or_count, &poc, with_refs, memory_order_relaxed, memory_order_relaxed); } bool upb_Arena_Fuse(upb_Arena* a1, upb_Arena* a2) { if (a1 == a2) return true; // trivial fuse upb_ArenaInternal* ai1 = upb_Arena_Internal(a1); upb_ArenaInternal* ai2 = upb_Arena_Internal(a2); // Do not fuse initial blocks since we cannot lifetime extend them. // Any other fuse scenario is allowed. if (_upb_ArenaInternal_HasInitialBlock(ai1) || _upb_ArenaInternal_HasInitialBlock(ai2)) { return false; } // The number of refs we ultimately need to transfer to the new root. uintptr_t ref_delta = 0; while (true) { upb_ArenaInternal* new_root = _upb_Arena_DoFuse(a1, a2, &ref_delta); if (new_root != NULL && _upb_Arena_FixupRefs(new_root, ref_delta)) { return true; } } } bool upb_Arena_IncRefFor(upb_Arena* a, const void* owner) { upb_ArenaInternal* ai = upb_Arena_Internal(a); if (_upb_ArenaInternal_HasInitialBlock(ai)) return false; upb_ArenaRoot r; retry: r = _upb_Arena_FindRoot(a); if (upb_Atomic_CompareExchangeWeak( &r.root->parent_or_count, &r.tagged_count, _upb_Arena_TaggedFromRefcount( _upb_Arena_RefCountFromTagged(r.tagged_count) + 1), memory_order_release, memory_order_acquire)) { // We incremented it successfully, so we are done. return true; } // We failed update due to parent switching on the arena. goto retry; } void upb_Arena_DecRefFor(upb_Arena* a, const void* owner) { upb_Arena_Free(a); } void UPB_PRIVATE(_upb_Arena_SwapIn)(upb_Arena* des, const upb_Arena* src) { upb_ArenaInternal* desi = upb_Arena_Internal(des); upb_ArenaInternal* srci = upb_Arena_Internal(src); *des = *src; desi->block_alloc = srci->block_alloc; upb_MemBlock* blocks = upb_Atomic_Load(&srci->blocks, memory_order_relaxed); upb_Atomic_Init(&desi->blocks, blocks); } void UPB_PRIVATE(_upb_Arena_SwapOut)(upb_Arena* des, const upb_Arena* src) { upb_ArenaInternal* desi = upb_Arena_Internal(des); upb_ArenaInternal* srci = upb_Arena_Internal(src); *des = *src; upb_MemBlock* blocks = upb_Atomic_Load(&srci->blocks, memory_order_relaxed); upb_Atomic_Store(&desi->blocks, blocks, memory_order_relaxed); }