* Bazelfying conformance tests
Adding infrastructure to "Bazelify" languages other than Java and C++
* Delete benchmarks for languages supported by other repositories
* Bazelfying benchmark tests
* Bazelfying python
Use upb's system python rule instead of branching tensorflow
* Bazelfying Ruby
* Bazelfying C#
* Bazelfying Objective-c
* Bazelfying Kokoro mac builds
* Bazelfying Kokoro linux builds
* Deleting all deprecated files from autotools cleanup
This boils down to Makefile.am and tests.sh and all of their remaining references
* Cleanup after PR reorganizing
- Enable 32 bit tests
- Move conformance tests back
- Use select statements to select alternate runtimes
- Add internal prefixes to proto library macros
* Updating READMEs to use bazel instead of autotools.
* Bazelfying Kokoro release builds
* First round of review fixes
* Second round of review fixes
* Third round of review fixes
* Filtering out conformance tests from Bazel on Windows (b/241484899)
* Add version metadata that was previously scraped from configure.ac
* fixing typo from previous fix
* Adding ruby version tests
* Bumping pinned upb version, and adding tests to python CI
- Add back benchmarks/datasets/BUILD.bazel to dist archive
- Change dist/build_systems.bzl to be compatible with Bazel 4.0.0.
After this, most builds can use //..., with one exception: non-Mac environments must also exclude objectivec:
`bazel build -- //... -//objectivec/...`
This avoids conflicting names in a couple of cases.
1. Within google, we want to sync files but not name them BUILD (since the structure doesn't match).
2. On case-insensitive filesystems, `build` may be used for a build directory. Naming `BUILD.bazel` avoids potentioal conflicts.
This change adds `rules_pkg`-based targets that will produce source distribution archives, similar to `make dist`.
These rules produce nearly the same outputs as `make dist`. However, there are some differences and caveats:
1. The outputs do not contain vendored googletest sources.
2. You have to run `autogen.sh` before `blaze build pkg:all`. This produces several autotools-related files directly into the source tree.
3. The output .zip files do not have a directory prefix like `protobuf-3.20.1-rc-1` (this will be addressed after [Substitute package variables in `pkg_zip#package_dir`. bazelbuild/rules_pkg#577](https://github.com/bazelbuild/rules_pkg/pull/577); the tar files do have this prefix, though.)
4. One file is missing from the archives, which is produced during the `make` build: benchmarks/gogo/cpp_no_group/cpp_benchmark.cc
5. In several places, I have explicitly excluded some files that are not in the autotools distribution outputs. I think most of those files should probably be included, but for now, I'm aiming for parity with `make dist`. These are marked with comments, so it should be easy to clean them up later.
This change adds BUILD files to //benchmarks that allow
users to consume the .proto files in that directory
to run benchmarks (e.g. for custom generators).
* Fix a typo
* Fix lots of spelling errors
* Fix a few more spelling mistakes
* s/parsable/parseable/
* Don't touch the third party files
* Cloneable is the preferred C# term
* Copyable is the preferred C++ term
* Revert "s/parsable/parseable/"
This reverts commit 534ecf7675.
* Revert unparseable->unparsable corrections
* Set execute bit on files if and only if they begin with (#!).
Git only tracks the 'x' (executable) bit on each file. Prior to this
CL, our files were a random mix of executable and non-executable.
This change imposes some order by making files executable if and only
if they have shebang (#!) lines at the beginning.
We don't have any executable binaries checked into the repo, so
we shouldn't need to worry about that case.
* Added fix_permissions.sh script to set +x iff a file begins with (#!).
* fix macos build by changing xcode version
* add comments
* fix benchmark build for mac
* fix for gem option and install npm
* add test for node and npm
* fix node
* fix for node
* another attempts to fix node
* another attempts
* clean up
* fix macos build by changing xcode version
* add comments
* fix benchmark build for mac
* fix for gem option and install npm
* add test for node and npm
* fix node
* fix for node
* another attempts to fix node
* another attempts
* clean up