This change moves almost everything in the `upb/` directory up one level, so
that for example `upb/upb/generated_code_support.h` becomes just
`upb/generated_code_support.h`. The only exceptions I made to this were that I
left `upb/cmake` and `upb/BUILD` where they are, mostly because that avoids
conflict with other files and the current locations seem reasonable for now.
The `python/` directory is a little bit of a challenge because we had to merge
the existing directory there with `upb/python/`. I made `upb/python/BUILD` into
the BUILD file for the merged directory, and it effectively loads the contents
of the other BUILD file via `python/build_targets.bzl`, but I plan to clean
this up soon.
PiperOrigin-RevId: 568651768
A couple weeks ago we moved upb into the protobuf Git repo, and this change
continues the merger of the two repos by making them into a single Bazel repo.
This was mostly a matter of deleting upb's WORKSPACE file and fixing up a bunch
of references to reflect the new structure.
Most of the changes are pretty mechanical, but one thing that needed more
invasive changes was the Python script for generating CMakeLists.txt,
make_cmakelists.py. The WORKSPACE file it relied on no longer exists with this
change, so I updated it to hardcode the information it needed from that file.
PiperOrigin-RevId: 564810016
This is a step forward for the full migration of Automatic Exec Groups (AEGs). This change will be effective once AEGs are enabled.
In this CL I've added a toolchain_type to `toolchain` attribute of ctx.actions.{run, run_shell} since the Execution platform is selected on a toolchain type level, not on a rule level like before AEGs.
PiperOrigin-RevId: 561043901
In this CL I'd like to call existing C++ Protobuf API from the V0 Rust API. Since parts of the C++ API are defined inline and using (obviously) C++ name mangling, we need to create a "thunks.cc" file that:
1) Generates code for C++ API function we use from Rust
2) Exposes these functions without any name mangling (meaning using `extern "C"`)
In this CL we add Bazel logic to generate "thunks" file, compile it, and propagate its object to linking. We also add logic to protoc to generate this "thunks" file.
The protoc logic is rather rudimentary still. I hope to focus on protoc code quality in my followup work on V0 Rust API using C++ kernel.
PiperOrigin-RevId: 523479839
In this CL we're adding the barebones infrastructure to generate Rust proto messages using UPB as a backend. The API is what we call a V0, not yet production-quality, not yet rigorously designed, just something to enable parallel work.
The interesting part of switching backend between UPB and C++ will come in a followup.
PiperOrigin-RevId: 517089760
The internal design is consistent with other <lang>_proto_library rules. rust_proto_library attaches rust_proto_library_aspect on its `deps` attribute. The aspect traverses the dependency, and when it visits proto_library (detected by ProtoInfo provider) it registers 2 actions:
1) to run protoc with Rust backend to emit gencode
2) to compile the gencode using Rustc
Action (2) gets the Rust proto runtime as an input as well.
Coming in a followup is support and test coverage for proto_library.deps.
PiperOrigin-RevId: 514521285