There are have been a few issues around people using case sensitive file systems
what Xcode/clang does when looking at the paths. In attempts to solve one set of
warnings, new warnings/errors happened in different setup. So, to hopefully put
these problem away for got, move the WKTs to be at the same level as the other
headers.
- Revert "Override CocoaPods module to lowercase (#6464)"
This reverts commit 479ba8226b.
- Move WKTs to the objectivec directory and make the old headers shim back to
the new locations.
- Update objectivec/generate_well_known_types.sh to check them one at a time
and to deal with the new locations for them.
Fixes#6803
This should reduce binary size slightly, small performance improvement, and improve linkage by forcing references to all used classes.
Note that this maintains backwards compatibility for sources generated by older protoc for the time being. If you want the benefits
you will need to recompile your protos with the newer protoc.
In some cases proto files that want/need to use the objc_class_prefix option have
types that already have the prefix on a subset of their names. In this case we don't
want to duplicate the prefix.
Added tests for this (and prefixes in general).
The builds were failing under Xcode 10 because of the new build system.
Even when reverted to the old build system, the build was failing
on the analyzer and swift bridging header, so it seems the general
logic for searching for things was changed in a way the setting does
not always cover.
- Disable HeaderMaps.
- Set user header search paths instead of system search paths.
- Turn off always search user paths (now recommended).
Tested in Xcode 10.1 and 9.4.1; both are able to build/pass with this.
No changes were needed, but since the Xcode projects pick up the updated
setting, the tests require a newer Xcode that supports Swift 4.
This is being done because Xcode 10 starting warning about Swift 3 support
going away in the future, so we might as well do the updates since most
folks shouldn't be on those really old Xcode versions any more.
The tests can run as what Apple calls a Logic Test (under xctest), which means
it doesn't have to load an full UI App under the simulator, which speeds things
up a fair amount.
To ensure all headers aren't dependent on other things being imported
before/after them, make a source that just imports each header and add
it to the unittesting target, that way we ensure it can be included on
its own with ordering issues.
Also do this testing with a few generated headers that aren't part of
the library to help ensure the different generated imports needed are
complete.
- Fix up -copyWithZone: to not leave the two registries sharing
some of the storage by using -addExtensions:.
- Improve -addExtensions: to clone the sub dict when there is
nothing to merge into.
- A ExtensionRegistry unittests.
- Update project schemes to not have extra things in perf scheme.
- If setting/clearing a repeated field/map that was objects, check the class
before checking the autocreator.
- Just to be paranoid, don’t mutate within copy/mutableCopy for the autocreated
classes to ensure there is less chance of issues if someone does something
really crazy threading wise.
- Some more tests for the internal AutocreatedArray/AutocreatedDictionary
classes to ensure things are working as expected.
- Add Xcode 8.2 to the full_mac_build.sh supported list.
- Let Xcode 8 update settings on the projects/schemes.
- Migrate Swift tests to Swift 3 syntax.
- Update the build/test script:
- Require Xcode 8 (because of the Swift 3 requirement for tests)
- Update the devices to what Xcode 8 has (8.x simulator seem to fail even
though they can be downloaded in Xcode 8)
- Update the travis images to ones with Xcode 8.
At generation time, walk the file's dependencies to see what really contains
extensions so we can generate more minimal code that only links together the
roots that provided extensions. Gets a bunch of otherwise noop code out of
the call flow when the roots are +initialized.
As bazel folks are looking at getting auto generation of module maps going and
the importing of sources files causes issues there. We were only do it to
hack around some of the apple linker behaviors around objc classes and
categories, but even that isn't complete and CocoaPods was already doing -ObjC,
and developers not using pods could have still needed it to ensure everything
was linked anyways; so drop the hack of importing sources.
- Correct some cases sources were compiled into the static lib and the tests.
- Enable Xcodes code coverage support on the unittests. We aren't complete on
coverage, but having the data always there should make it easier to chip away
at this going forward.
- Drop method in tests that isn't used, wire up a validator in another test.
Working on https://github.com/google/protobuf/issues/1599, specifically:
- Turn on more warnings that the Xcode UI calls out with individual controls.
- Manually add:
-Wundef
-Wswitch-enum
- Manually add and then diable in the unittests because of XCTest's headers:
-Wreserved-id-macro
-Wdocumentation-unknown-command
- Manually add -Wdirect-ivar-access, but disable it for the unittests and in
the library code (via #pragmas to suppress it). This is done so proto users
can enable the warning.
NOTE: This is a binary breaking change as structure sizes have changed size
and/or order.
- Drop capturing field options, no other options were captured and other mobile
targeted languages don't try to capture this sort information (saved 8
bytes for every field defined (in static data and again in field descriptor
instance size data).
- No longer generate/compile in the messages/enums in descriptor.proto. If
developers need it, they should generate it and compile it in. Reduced the
overhead of the core library.
- Compute the number of has_bits actually needs to avoid over reserving.
- Let the boolean single fields store via a has_bit to avoid storage, makes
the common cases of the instance size smaller.
- Reorder some flags and down size the enums to contain the bits needed.
- Reorder the items in the structures to manually ensure they are are packed
better (especially when generating 64bit code - 8 bytes for every field,
16 bytes for every extension, instance sizes 8 bytes also).
- Split off the structure initialization so when the default is zero, the
generated static storage doesn't need to reserve the space. This is batched
at the message level, so all the fields for the message have to have zero
defaults to get the saves. By definition all proto3 syntax files fall into
this case but it also saves space for the proto2 that use the standard
defaults. (saves 8 bytes of static data for every field that had a zero
default)
- Don't track the enums defined by a message. Nothing in the runtime needs it
and it was just generation and runtime overhead. (saves 8 bytes per enum)
- Ensure EnumDescriptors are started up threadsafe in all cases.
- Split some of the Descriptor initialization into multiple methods so the
generated code isn't padded with lots of zero/nil args.
- Change how oneof info is feed to the runtime enabling us to generate less
static data (8 bytes saved per oneof for 64bit).
- Change how enum value informat is capture to pack the data and only decode
it if it ends up being needed. Avoids padding issues causing bloat of 64bit,
and removes the needs for extra pointers in addition to the data (just the
data and one pointer now).
- Convert most of the core library headers over to HeaderDoc format.
- Switch the generated comments over to HeaderDoc.
- Create GPBCodedOutputStream_PackagePrivate and move some things into there
that should be more internal.
Apple engineers have pointed out that OSSpinLocks are vulnerable to live locking
on iOS in cases of priority inversion:
. http://mjtsai.com/blog/2015/12/16/osspinlock-is-unsafe/
. https://lists.swift.org/pipermail/swift-dev/Week-of-Mon-20151214/000372.html
- Use a dispatch_semaphore_t within the extension registry.
- Use a dispatch_semaphore_t for protecting autocreation within messages.
- Drop the custom/internal GPBString class since we don't have really good
numbers to judge the locking replacements and it isn't required. We can
always bring it back with real data in the future.
- Let Xcode update the projects, schemes, and info.plists.
- Add workaround for shallow analyzer issues in current Xcode versions (deep analyze gets things correct).
- Tweak the Swift based tests to avoid warnings from Xcode 7's XCTest using optionals for autoenclosure results.
- No longer tag the ObjC iOS travis test as flaky, xctool seems to manage the simulator pretty well.
NS_ENUM changes defintion in Objective C++ based on the C++ spec being
compiled with, special case the one situation where it wouldn't support doing a
forward decl for the enum.
- Add more to the ObjC dir readme.
- Merge the ExtensionField and ExtensionDescriptor to reduce overhead.
- Fix an initialization race.
- Clean up the Xcode schemes.
- Remove the class/enum filter.
- Remove some forced inline that were bloating things without proof of performance wins.
- Rename some internal types to avoid conflicts with the well know types protos.
- Drop the use of ApplyFunctions to the compiler/optimizer can do what it wants.
- Better document some possible future improvements.
- Add missing support for parsing repeated primitive fields in packed or unpacked forms.
- Improve -hash.
- Add *Count for repeated and map<> fields to avoid auto create when checking for them being set.
- Shouldn't need SRCROOT in the project since Xcode should be setting the working directory to where the project lives.
- Remove the packed/unpacked repeated enum field in the tests and update the code to handle the defaults.
- Move up the ignore to cover .DS_Store files in src also.
add starstar
- Style fixups in the code.
- map<> serialization fixes and more tests.
- Autocreation of map<> fields (to match repeated fields).
- @@protoc_insertion_point(global_scope|imports).
- Fixup proto2 syntax extension support.
- Move all startup code to +initialize so it happen on class usage and not app startup.
- Have generated headers use forward declarations and move imports into generated code, reduces what is need at compile time to speed up compiled and avoid pointless rippling of rebuilds.