The owned and mut interop traits have the corresponding to/from behaviors on cpp but are defined as empty on upb, while the view interop is implemented for both.
PiperOrigin-RevId: 657617187
This doesn't _actually_ make the C++ Kernel path ever fail yet, but now that the API is a Result<SerializedData, SerializeError> it can be fixed as an implementation detail.
PiperOrigin-RevId: 638329136
The intent of this directory would be for a layer of Rust bindings that directly map to upb semantics; Rust Protobuf runtime would be layer on top of that Rust, instead of directly on the upb C api.
PiperOrigin-RevId: 624282429
The non-string field setters can bypass the vtables already, the string setters still go through the vtable path here because its more important to let them take an `impl SettableValue` to be able to set either a &str or a &ProtoStr already.
PiperOrigin-RevId: 609705233
To satisfy the layering check, we need to depend on :gtest for the headers, in
addition to :gtest_main which provides the main() function.
There are a bunch of formatting changes as a side effect of this, but they
should be harmless.
PiperOrigin-RevId: 594318263
This change moves almost everything in the `upb/` directory up one level, so
that for example `upb/upb/generated_code_support.h` becomes just
`upb/generated_code_support.h`. The only exceptions I made to this were that I
left `upb/cmake` and `upb/BUILD` where they are, mostly because that avoids
conflict with other files and the current locations seem reasonable for now.
The `python/` directory is a little bit of a challenge because we had to merge
the existing directory there with `upb/python/`. I made `upb/python/BUILD` into
the BUILD file for the merged directory, and it effectively loads the contents
of the other BUILD file via `python/build_targets.bzl`, but I plan to clean
this up soon.
PiperOrigin-RevId: 568651768
This makes a few changes:
- It changes generated messages to reference message innards as a type in `__runtime` instead of branching on what fields should be there. That results in much less bifurcation in gencode and lets runtime-agnostic code reference raw message innards.
- It adds a generic mechanism for creating vtable-based mutators. These vtables point to thunks generated for interacting with C++ or upb fields. Right now, the design results in 2-word (msg+vtable) mutators for C++ and 3-word mutators (msg+arena+vtable) for UPB. See upb.rs for an explanation of the design options. I chose the `RawMessage+&Arena` design for mutator data as opposed to a `&MessageInner` design because it did not result in extra-indirection layout changes for message mutators. We could revisit this in the future with performance data, since this results in all field mutators being 3 words large instead of the register-friendly 2 words.
- And lastly, as a nearby change that touches on many of the same topics, it adds some extra SAFETY comments for Send/Sync in message gencode.
PiperOrigin-RevId: 559483437
These are more type safe, and more clearly distinguish between a
raw message and serialized data.
This also defines a macro to create new opaque pointer types, and
switches `RawArena` to using it.
PiperOrigin-RevId: 552957136
Before this CL all messages were generated in the top-level crate module. With
this change we generate messages under the module specified by the package
declaration in the .proto file.
Dots are interpreted as submodule separator in consistency with how C++
namespaces are handled.
Note that name of the proto_library target still remains to be used as the crate name. This CL only adds crate submodules dependeing on the specified package.
PiperOrigin-RevId: 524235162
In this CL I'd like to call existing C++ Protobuf API from the V0 Rust API. Since parts of the C++ API are defined inline and using (obviously) C++ name mangling, we need to create a "thunks.cc" file that:
1) Generates code for C++ API function we use from Rust
2) Exposes these functions without any name mangling (meaning using `extern "C"`)
In this CL we add Bazel logic to generate "thunks" file, compile it, and propagate its object to linking. We also add logic to protoc to generate this "thunks" file.
The protoc logic is rather rudimentary still. I hope to focus on protoc code quality in my followup work on V0 Rust API using C++ kernel.
PiperOrigin-RevId: 523479839