* [textformat]: added missing newline when a message opens.
* Added tostring() support to Lua that prints to text format.
Also fixed a gnarly bug that this exposed.
* Removed reflection and other extraneous things from the core library.
* Added missing files and ran buildifier.
* New CMakeLists.txt.
* Made table its own cc_library() for internal usage.
- Foo_parsenew() -> Foo_parse().
- parse function takes plain (const char*, size_t) instead of
upb_strview. The latter is mainly useful for strings inside
message objects.
upb_msg was trying to be general enough that it could either live in
an arena or be allocated with malloc()/free(). This was too much
complexity for too little benefit. We should commit to just saying
that upb_msg is arena-only.
I also ripped out the code to glue upb_msg to the existing
handlers-based encoder/decoder. upb_msg has its own, small, simple
encoder/decoder. I'm trying to whittle down upb_msg to a small
and simple core.
I updated the Lua extension for these changes. Lua needs some more
work to properly create arenas per message. For now I just created
a single global arena.
Also includes an implementation of the conformance tests
to display what the API usage will be like.
There is still a lot to do, and things that are broken (oneofs,
repeated fields, etc), but it's a good start.
This involves:
- remove upb_msglayout -> upb_msgfactory dependency.
- remove upb_msglayout -> upb_msgdef dependency (in progress).
- make upb_msglayout use a representation that can be
statically initialized by generated code.
The goal here is that upb_msglayout becomes a kind of "descriptor
lite": it contains enough data to parser and serialize protobufs
and manipulate a upb_msg in memory, while being far smaller and
simpler than a full descriptor. It also does not include field
names, which can be a benefit for applications that do not want
to leak field names.
Generated code can then create a upb_msglayout, and do most things
without ever needing to construct full descriptors/defs if they
don't want to.