Xcode raises warning that says "'BYTE_SIZE' macro redefined".
The original 'BYTE_SIZE' macro definition is here, for example:
'/Applications/Xcode/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/usr/include/mach/vm_param.h'
This introduces a new C# option, base_namespace.
If the option is not specified, the behaviour is as before: no directories are generated.
If the option *is* specified, all C# namespaces must be relative to the base namespace, and the directories are generated relative to that namespace.
Example:
- Any.proto declares csharp_namespace = "Google.Protobuf.WellKnownTypes"
- We build with --csharp_out=Google.Protobuf --csharp_opt=base_namespace=Google.Protobuf
- The Any.cs file is generated in Google.Protobuf/WellKnownTypes (where it currently lives)
We need a change to descriptor.proto before this will all work (it wasn't in the right C# namespace) but that needs the other descriptors to be regenerated too. See next commit...
Fixes the ScalarMapContainer/MessageMapContainer implementations on
Python 3.4, by dynamically allocating their PyTypeObjects using
PyType_FromSpecWithBases, instead of statically allocating them. This is
necessary because Python 3.4+ disallows statically allocating a class
with a dynamically allocated parent.
Signed-off-by: Dan O'Reilly <oreilldf@gmail.com>
When the user passed in a block which was smaller than the Block
structure, this code would blow past the end of the memory and
crash. Check for that condition.
These are banned by the Google style guide, and Chromium has a hard
no-new-static-initializers policy preventing updating to a new version of
libprotobuf unless this is resolved. This is the first such change, I'll need
to make at least one more in the future.
Luckily, the protobuf source tree already has an alternative to static
initializers in once.h; use that machinery instead.
I defined everything in the .cc file in a blob to replace the old implementation
rather than matching the .h layout precisely; let me know if a different
ordering is preferred. I also eliminated the macro that used to be used here as
spelling everything out only takes one additional line, and the macro didn't
actually handle all details of using a particular member variable, just the
declaration, so it felt a bit error-prone.
It's not enough to check for C++11 language support, as it's possible for
projects to enable C++11 language and library features independently (e.g.
Chromium currently does this). Instead, explicitly check the library version to
see if it is recent enough to include unordered_{map|set}.
This came up because Chromium downstream modifies the lite library in a way that
requires this function, but I'm upstreaming it because based on the comments in
repeated_field.h, this ought to allow resolution of an existing hack.
I don't know enough about the protobuf code to feel confident trying to resolve
this hack myself, so I've merely updated the TODO comments.
When trying to compile the protobuf code as a DLL, and then compile other DLLs
with generated .pb.cc/h files that reference
InternalMetadataWithArena::InternalMetadataWithArena(Arena*), MSVC gives an
"unresolved external symbol" error. This seems to be due to the function being
simultaneously exported and inline. Moving it out-of-line fixes things.
There are other functions exported and inline as well but de-inlining them
doesn't seem to be necessary to get the build working, and I'd rather de-inline
as few functions as possible.
port.h #includes various headers in order to define byteswap functions, but it
currently does so from inside the google::protobuf namespace. This can cause
bizarre symbol conflicts and other build errors as these headers' contents are
then included inside this namespace.
Instead, #include the relevant headers above the namespace declarations.