Since statically tree shaken messages can never later become linked, we should not need to use any of the special code in the decoder. By using a distinct "empty" message type, we avoid triggering any of this special behavior. This avoids bugs around hazzers and other presence checks.
Also fixed a bug in the cmake staleness test that was causing test failures.
PiperOrigin-RevId: 643036818
This change moves almost everything in the `upb/` directory up one level, so
that for example `upb/upb/generated_code_support.h` becomes just
`upb/generated_code_support.h`. The only exceptions I made to this were that I
left `upb/cmake` and `upb/BUILD` where they are, mostly because that avoids
conflict with other files and the current locations seem reasonable for now.
The `python/` directory is a little bit of a challenge because we had to merge
the existing directory there with `upb/python/`. I made `upb/python/BUILD` into
the BUILD file for the merged directory, and it effectively loads the contents
of the other BUILD file via `python/build_targets.bzl`, but I plan to clean
this up soon.
PiperOrigin-RevId: 568651768
A couple weeks ago we moved upb into the protobuf Git repo, and this change
continues the merger of the two repos by making them into a single Bazel repo.
This was mostly a matter of deleting upb's WORKSPACE file and fixing up a bunch
of references to reflect the new structure.
Most of the changes are pretty mechanical, but one thing that needed more
invasive changes was the Python script for generating CMakeLists.txt,
make_cmakelists.py. The WORKSPACE file it relied on no longer exists with this
change, so I updated it to hardcode the information it needed from that file.
PiperOrigin-RevId: 564810016
This is the second attempt to fix our Git history. This should allow
"git blame" to work correctly in the upb/ directory even though our
automation unexpectedly blew away that directory.
In this CL I'd like to call existing C++ Protobuf API from the V0 Rust API. Since parts of the C++ API are defined inline and using (obviously) C++ name mangling, we need to create a "thunks.cc" file that:
1) Generates code for C++ API function we use from Rust
2) Exposes these functions without any name mangling (meaning using `extern "C"`)
In this CL we add Bazel logic to generate "thunks" file, compile it, and propagate its object to linking. We also add logic to protoc to generate this "thunks" file.
The protoc logic is rather rudimentary still. I hope to focus on protoc code quality in my followup work on V0 Rust API using C++ kernel.
PiperOrigin-RevId: 523479839
This turns out to be quite of a yak shave to be able to perfectly test both kernels without having to pass extra Blaze flags.
PiperOrigin-RevId: 521850709
In this CL we're adding the barebones infrastructure to generate Rust proto messages using UPB as a backend. The API is what we call a V0, not yet production-quality, not yet rigorously designed, just something to enable parallel work.
The interesting part of switching backend between UPB and C++ will come in a followup.
PiperOrigin-RevId: 517089760
The internal design is consistent with other <lang>_proto_library rules. rust_proto_library attaches rust_proto_library_aspect on its `deps` attribute. The aspect traverses the dependency, and when it visits proto_library (detected by ProtoInfo provider) it registers 2 actions:
1) to run protoc with Rust backend to emit gencode
2) to compile the gencode using Rustc
Action (2) gets the Rust proto runtime as an input as well.
Coming in a followup is support and test coverage for proto_library.deps.
PiperOrigin-RevId: 514521285
This pull request includes two implementation: C extension and PHP
package. Both implementations support encode/decode of singular,
repeated and map fields.
General
* License changed from Apache 2.0 to New BSD.
* It is now possible to define custom "options", which are basically
annotations which may be placed on definitions in a .proto file.
For example, you might define a field option called "foo" like so:
import "google/protobuf/descriptor.proto"
extend google.protobuf.FieldOptions {
optional string foo = 12345;
}
Then you annotate a field using the "foo" option:
message MyMessage {
optional int32 some_field = 1 [(foo) = "bar"]
}
The value of this option is then visible via the message's
Descriptor:
const FieldDescriptor* field =
MyMessage::descriptor()->FindFieldByName("some_field");
assert(field->options().GetExtension(foo) == "bar");
This feature has been implemented and tested in C++ and Java.
Other languages may or may not need to do extra work to support
custom options, depending on how they construct descriptors.
C++
* Fixed some GCC warnings that only occur when using -pedantic.
* Improved static initialization code, making ordering more
predictable among other things.
* TextFormat will no longer accept messages which contain multiple
instances of a singular field. Previously, the latter instance
would overwrite the former.
* Now works on systems that don't have hash_map.
Python
* Strings now use the "unicode" type rather than the "str" type.
String fields may still be assigned ASCII "str" values; they will
automatically be converted.
* Adding a property to an object representing a repeated field now
raises an exception. For example:
# No longer works (and never should have).
message.some_repeated_field.foo = 1