With this fix, Unity using IL2CPP should work with one of two
approaches:
- Call `FileDescriptor.ForceReflectionInitialization<T>` for every
enum present in generated code (including oneof case enums)
- Ensure that IL2CPP uses the same code for int and any int-based
enums
The former approach is likely to be simpler, unless IL2CPP changes
its default behavior. We *could* potentially generate the code
automatically, but that makes me slightly uncomfortable in terms of
generating code that's only relevant in one specific scenario. It
would be reasonably easy to write a tool (separate from protoc) to
generate the code required for any specific set of assemblies, so
that Unity users can include it in their application. We can always
decide to change to generate it automatically later.
For google/or-tools, on windows, we need to use `import "google/protobuf/wrappers.proto";` since we want "optional" int64 and in version3 POD get default value...
-> so we use "google.protobuf.Int64Value" since 0 is a valid value and different from "not set" for our use case.
The tests can run as what Apple calls a Logic Test (under xctest), which means
it doesn't have to load an full UI App under the simulator, which speeds things
up a fair amount.
The current 15.6.x versions of Visual Studio 2017 contain a bug that
prevent them from compiling the following construct under certain
conditions:
std::unique_ptr<std::unique_ptr<Foo> []> foos;
This will fail to compile if Foo is an abstract class. To work-around
the problem the whole construct was change into:
std::vector<std::unique_ptr<Foo>> foos;
This not only fixes the compiler error but is also more readable than
previous version.
The compiler and util subpackages are created by the build_py class in
setup.py. This has caused an issue in the protobuf package in
conda-forge (https://github.com/conda-forge/protobuf-feedstock/issues/40),
which is fixed by this commit.
The SampleEnumMethod method was previously only called via
reflection, so the Unity linker thought it could be removed. Ditto
the parameterless constructor in ReflectionHelper.
This PR should avoid that issue, reducing the work needed by
customers to use Google.Protobuf from Unity.
To ensure all headers aren't dependent on other things being imported
before/after them, make a source that just imports each header and add
it to the unittesting target, that way we ensure it can be included on
its own with ordering issues.
Also do this testing with a few generated headers that aren't part of
the library to help ensure the different generated imports needed are
complete.
ENTRYPOINT is used even when other commands are specified on the "docker
run" command line. This allows running one-off commands in the docker
image (especially combined with volume binding with the host) with the
correct environment variables.