Protocol Buffers - Google's data interchange format (grpc依赖) https://developers.google.com/protocol-buffers/
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#include "google/protobuf/map.h"
#include <algorithm>
Rust: cut down on the amount of generated C++ code needed for maps With the C++ kernel for Rust, we currently need to generate quite a few C++ thunks for operations on map fields. For each message we generate, we generate these thunks for all possible map types that could have that message as a value. These operations are for things such as insertion, removal, clearing, iterating, etc. The reason we do this is that templated types don't play well with FFI, so we effectively need separate FFI endpoints for every possible combination of key and value types used (or even potentially used) as a map field. This CL fixes the problem by replacing the generated thunks with functions in the runtime that can operate on `proto2::MessageLite*` without needing to care about the specific message type. The way it works is that we implement the operations using either `UntypedMapBase` (the base class of all map types, which knows nothing about the key and value types) or `KeyMapBase`, which knows the key type but not the value type. I roughly followed the example of the table-driven parser, which has a similar problem of needing to operate generically on maps without having access to the concrete types. I removed 54 thunks per message (that's 6 key types times 9 operations per key), but had to add two new thunks per message: - The `size_info` thunk looks up the `MapNodeSizeInfoT`, which is stored in a small constant table. The important thing here is an offset indicating where to look for the value in each map entry. This offset can be different for every pair of key and value types, but we can safely assume that the result does not depend on the signedness of the key. As a result we only need to store four entries per message: one each for i32, i64, bool, and string. - The `placement_new` thunk move-constructs a message in place. We need this to be able to efficiently implement map insertion. There are two big things that this CL does not address yet but which I plan to follow up on: - Enums still generate many map-related C++ thunks that could be replaced with a common implementation. This should actually be much easier to handle than messages, because every enum has the same representation as an i32. - We still generate six `ProxiedInMapValue` implementations for every message, but it should be possible to replace these with a blanket implementation that works for all message types. PiperOrigin-RevId: 657681421
4 months ago
#include <cstddef>
#include <cstdint>
#include <string>
Rust: cut down on the amount of generated C++ code needed for maps With the C++ kernel for Rust, we currently need to generate quite a few C++ thunks for operations on map fields. For each message we generate, we generate these thunks for all possible map types that could have that message as a value. These operations are for things such as insertion, removal, clearing, iterating, etc. The reason we do this is that templated types don't play well with FFI, so we effectively need separate FFI endpoints for every possible combination of key and value types used (or even potentially used) as a map field. This CL fixes the problem by replacing the generated thunks with functions in the runtime that can operate on `proto2::MessageLite*` without needing to care about the specific message type. The way it works is that we implement the operations using either `UntypedMapBase` (the base class of all map types, which knows nothing about the key and value types) or `KeyMapBase`, which knows the key type but not the value type. I roughly followed the example of the table-driven parser, which has a similar problem of needing to operate generically on maps without having access to the concrete types. I removed 54 thunks per message (that's 6 key types times 9 operations per key), but had to add two new thunks per message: - The `size_info` thunk looks up the `MapNodeSizeInfoT`, which is stored in a small constant table. The important thing here is an offset indicating where to look for the value in each map entry. This offset can be different for every pair of key and value types, but we can safely assume that the result does not depend on the signedness of the key. As a result we only need to store four entries per message: one each for i32, i64, bool, and string. - The `placement_new` thunk move-constructs a message in place. We need this to be able to efficiently implement map insertion. There are two big things that this CL does not address yet but which I plan to follow up on: - Enums still generate many map-related C++ thunks that could be replaced with a common implementation. This should actually be much easier to handle than messages, because every enum has the same representation as an i32. - We still generate six `ProxiedInMapValue` implementations for every message, but it should be possible to replace these with a blanket implementation that works for all message types. PiperOrigin-RevId: 657681421
4 months ago
#include <type_traits>
#include <utility>
#include "absl/log/absl_log.h"
#include "google/protobuf/message.h"
Rust: cut down on the amount of generated C++ code needed for maps With the C++ kernel for Rust, we currently need to generate quite a few C++ thunks for operations on map fields. For each message we generate, we generate these thunks for all possible map types that could have that message as a value. These operations are for things such as insertion, removal, clearing, iterating, etc. The reason we do this is that templated types don't play well with FFI, so we effectively need separate FFI endpoints for every possible combination of key and value types used (or even potentially used) as a map field. This CL fixes the problem by replacing the generated thunks with functions in the runtime that can operate on `proto2::MessageLite*` without needing to care about the specific message type. The way it works is that we implement the operations using either `UntypedMapBase` (the base class of all map types, which knows nothing about the key and value types) or `KeyMapBase`, which knows the key type but not the value type. I roughly followed the example of the table-driven parser, which has a similar problem of needing to operate generically on maps without having access to the concrete types. I removed 54 thunks per message (that's 6 key types times 9 operations per key), but had to add two new thunks per message: - The `size_info` thunk looks up the `MapNodeSizeInfoT`, which is stored in a small constant table. The important thing here is an offset indicating where to look for the value in each map entry. This offset can be different for every pair of key and value types, but we can safely assume that the result does not depend on the signedness of the key. As a result we only need to store four entries per message: one each for i32, i64, bool, and string. - The `placement_new` thunk move-constructs a message in place. We need this to be able to efficiently implement map insertion. There are two big things that this CL does not address yet but which I plan to follow up on: - Enums still generate many map-related C++ thunks that could be replaced with a common implementation. This should actually be much easier to handle than messages, because every enum has the same representation as an i32. - We still generate six `ProxiedInMapValue` implementations for every message, but it should be possible to replace these with a blanket implementation that works for all message types. PiperOrigin-RevId: 657681421
4 months ago
#include "google/protobuf/message_lite.h"
#include "rust/cpp_kernel/strings.h"
Rust: cut down on the amount of generated C++ code needed for maps With the C++ kernel for Rust, we currently need to generate quite a few C++ thunks for operations on map fields. For each message we generate, we generate these thunks for all possible map types that could have that message as a value. These operations are for things such as insertion, removal, clearing, iterating, etc. The reason we do this is that templated types don't play well with FFI, so we effectively need separate FFI endpoints for every possible combination of key and value types used (or even potentially used) as a map field. This CL fixes the problem by replacing the generated thunks with functions in the runtime that can operate on `proto2::MessageLite*` without needing to care about the specific message type. The way it works is that we implement the operations using either `UntypedMapBase` (the base class of all map types, which knows nothing about the key and value types) or `KeyMapBase`, which knows the key type but not the value type. I roughly followed the example of the table-driven parser, which has a similar problem of needing to operate generically on maps without having access to the concrete types. I removed 54 thunks per message (that's 6 key types times 9 operations per key), but had to add two new thunks per message: - The `size_info` thunk looks up the `MapNodeSizeInfoT`, which is stored in a small constant table. The important thing here is an offset indicating where to look for the value in each map entry. This offset can be different for every pair of key and value types, but we can safely assume that the result does not depend on the signedness of the key. As a result we only need to store four entries per message: one each for i32, i64, bool, and string. - The `placement_new` thunk move-constructs a message in place. We need this to be able to efficiently implement map insertion. There are two big things that this CL does not address yet but which I plan to follow up on: - Enums still generate many map-related C++ thunks that could be replaced with a common implementation. This should actually be much easier to handle than messages, because every enum has the same representation as an i32. - We still generate six `ProxiedInMapValue` implementations for every message, but it should be possible to replace these with a blanket implementation that works for all message types. PiperOrigin-RevId: 657681421
4 months ago
namespace google {
namespace protobuf {
namespace rust {
namespace {
// LINT.IfChange(map_ffi)
enum class MapValueTag : uint8_t {
kBool,
kU32,
kU64,
kString,
kMessage,
};
struct MapValue {
MapValueTag tag;
union {
bool b;
uint32_t u32;
uint64_t u64;
std::string* s;
google::protobuf::MessageLite* message;
};
};
// LINT.ThenChange(//depot/google3/third_party/protobuf/rust/cpp.rs:map_ffi)
Rust: cut down on the amount of generated C++ code needed for maps With the C++ kernel for Rust, we currently need to generate quite a few C++ thunks for operations on map fields. For each message we generate, we generate these thunks for all possible map types that could have that message as a value. These operations are for things such as insertion, removal, clearing, iterating, etc. The reason we do this is that templated types don't play well with FFI, so we effectively need separate FFI endpoints for every possible combination of key and value types used (or even potentially used) as a map field. This CL fixes the problem by replacing the generated thunks with functions in the runtime that can operate on `proto2::MessageLite*` without needing to care about the specific message type. The way it works is that we implement the operations using either `UntypedMapBase` (the base class of all map types, which knows nothing about the key and value types) or `KeyMapBase`, which knows the key type but not the value type. I roughly followed the example of the table-driven parser, which has a similar problem of needing to operate generically on maps without having access to the concrete types. I removed 54 thunks per message (that's 6 key types times 9 operations per key), but had to add two new thunks per message: - The `size_info` thunk looks up the `MapNodeSizeInfoT`, which is stored in a small constant table. The important thing here is an offset indicating where to look for the value in each map entry. This offset can be different for every pair of key and value types, but we can safely assume that the result does not depend on the signedness of the key. As a result we only need to store four entries per message: one each for i32, i64, bool, and string. - The `placement_new` thunk move-constructs a message in place. We need this to be able to efficiently implement map insertion. There are two big things that this CL does not address yet but which I plan to follow up on: - Enums still generate many map-related C++ thunks that could be replaced with a common implementation. This should actually be much easier to handle than messages, because every enum has the same representation as an i32. - We still generate six `ProxiedInMapValue` implementations for every message, but it should be possible to replace these with a blanket implementation that works for all message types. PiperOrigin-RevId: 657681421
4 months ago
template <typename T>
struct FromViewType {
using type = T;
};
template <>
struct FromViewType<PtrAndLen> {
using type = std::string;
};
template <typename Key>
using KeyMap = internal::KeyMapBase<
internal::KeyForBase<typename FromViewType<Key>::type>>;
void GetSizeAndAlignment(MapValue value, uint16_t* size, uint8_t* alignment) {
switch (value.tag) {
case MapValueTag::kBool:
*size = sizeof(bool);
*alignment = alignof(bool);
break;
case MapValueTag::kU32:
*size = sizeof(uint32_t);
*alignment = alignof(uint32_t);
break;
case MapValueTag::kU64:
*size = sizeof(uint64_t);
*alignment = alignof(uint64_t);
break;
case MapValueTag::kString:
*size = sizeof(std::string);
*alignment = alignof(std::string);
break;
case MapValueTag::kMessage:
internal::RustMapHelper::GetSizeAndAlignment(value.message, size,
alignment);
break;
default:
ABSL_DLOG(FATAL) << "Unexpected value of MapValue";
}
}
internal::MapNodeSizeInfoT GetSizeInfo(size_t key_size, MapValue value) {
// Each map node consists of a NodeBase followed by a std::pair<Key, Value>.
// We need to compute the offset of the value and the total size of the node.
size_t node_and_key_size = sizeof(internal::NodeBase) + key_size;
uint16_t value_size;
uint8_t value_alignment;
GetSizeAndAlignment(value, &value_size, &value_alignment);
// Round node_and_key_size up to the nearest multiple of value_alignment.
uint16_t offset =
(((node_and_key_size - 1) / value_alignment) + 1) * value_alignment;
size_t overall_alignment = std::max(alignof(internal::NodeBase),
static_cast<size_t>(value_alignment));
// Round up size to nearest multiple of overall_alignment.
size_t overall_size =
(((offset + value_size - 1) / overall_alignment) + 1) * overall_alignment;
return internal::RustMapHelper::MakeSizeInfo(overall_size, offset);
}
Rust: cut down on the amount of generated C++ code needed for maps With the C++ kernel for Rust, we currently need to generate quite a few C++ thunks for operations on map fields. For each message we generate, we generate these thunks for all possible map types that could have that message as a value. These operations are for things such as insertion, removal, clearing, iterating, etc. The reason we do this is that templated types don't play well with FFI, so we effectively need separate FFI endpoints for every possible combination of key and value types used (or even potentially used) as a map field. This CL fixes the problem by replacing the generated thunks with functions in the runtime that can operate on `proto2::MessageLite*` without needing to care about the specific message type. The way it works is that we implement the operations using either `UntypedMapBase` (the base class of all map types, which knows nothing about the key and value types) or `KeyMapBase`, which knows the key type but not the value type. I roughly followed the example of the table-driven parser, which has a similar problem of needing to operate generically on maps without having access to the concrete types. I removed 54 thunks per message (that's 6 key types times 9 operations per key), but had to add two new thunks per message: - The `size_info` thunk looks up the `MapNodeSizeInfoT`, which is stored in a small constant table. The important thing here is an offset indicating where to look for the value in each map entry. This offset can be different for every pair of key and value types, but we can safely assume that the result does not depend on the signedness of the key. As a result we only need to store four entries per message: one each for i32, i64, bool, and string. - The `placement_new` thunk move-constructs a message in place. We need this to be able to efficiently implement map insertion. There are two big things that this CL does not address yet but which I plan to follow up on: - Enums still generate many map-related C++ thunks that could be replaced with a common implementation. This should actually be much easier to handle than messages, because every enum has the same representation as an i32. - We still generate six `ProxiedInMapValue` implementations for every message, but it should be possible to replace these with a blanket implementation that works for all message types. PiperOrigin-RevId: 657681421
4 months ago
template <typename Key>
void DestroyMapNode(internal::UntypedMapBase* m, internal::NodeBase* node,
internal::MapNodeSizeInfoT size_info,
bool destroy_message) {
Rust: cut down on the amount of generated C++ code needed for maps With the C++ kernel for Rust, we currently need to generate quite a few C++ thunks for operations on map fields. For each message we generate, we generate these thunks for all possible map types that could have that message as a value. These operations are for things such as insertion, removal, clearing, iterating, etc. The reason we do this is that templated types don't play well with FFI, so we effectively need separate FFI endpoints for every possible combination of key and value types used (or even potentially used) as a map field. This CL fixes the problem by replacing the generated thunks with functions in the runtime that can operate on `proto2::MessageLite*` without needing to care about the specific message type. The way it works is that we implement the operations using either `UntypedMapBase` (the base class of all map types, which knows nothing about the key and value types) or `KeyMapBase`, which knows the key type but not the value type. I roughly followed the example of the table-driven parser, which has a similar problem of needing to operate generically on maps without having access to the concrete types. I removed 54 thunks per message (that's 6 key types times 9 operations per key), but had to add two new thunks per message: - The `size_info` thunk looks up the `MapNodeSizeInfoT`, which is stored in a small constant table. The important thing here is an offset indicating where to look for the value in each map entry. This offset can be different for every pair of key and value types, but we can safely assume that the result does not depend on the signedness of the key. As a result we only need to store four entries per message: one each for i32, i64, bool, and string. - The `placement_new` thunk move-constructs a message in place. We need this to be able to efficiently implement map insertion. There are two big things that this CL does not address yet but which I plan to follow up on: - Enums still generate many map-related C++ thunks that could be replaced with a common implementation. This should actually be much easier to handle than messages, because every enum has the same representation as an i32. - We still generate six `ProxiedInMapValue` implementations for every message, but it should be possible to replace these with a blanket implementation that works for all message types. PiperOrigin-RevId: 657681421
4 months ago
if constexpr (std::is_same<Key, PtrAndLen>::value) {
static_cast<std::string*>(node->GetVoidKey())->~basic_string();
}
if (destroy_message) {
internal::RustMapHelper::DestroyMessage(
static_cast<MessageLite*>(node->GetVoidValue(size_info)));
}
Rust: cut down on the amount of generated C++ code needed for maps With the C++ kernel for Rust, we currently need to generate quite a few C++ thunks for operations on map fields. For each message we generate, we generate these thunks for all possible map types that could have that message as a value. These operations are for things such as insertion, removal, clearing, iterating, etc. The reason we do this is that templated types don't play well with FFI, so we effectively need separate FFI endpoints for every possible combination of key and value types used (or even potentially used) as a map field. This CL fixes the problem by replacing the generated thunks with functions in the runtime that can operate on `proto2::MessageLite*` without needing to care about the specific message type. The way it works is that we implement the operations using either `UntypedMapBase` (the base class of all map types, which knows nothing about the key and value types) or `KeyMapBase`, which knows the key type but not the value type. I roughly followed the example of the table-driven parser, which has a similar problem of needing to operate generically on maps without having access to the concrete types. I removed 54 thunks per message (that's 6 key types times 9 operations per key), but had to add two new thunks per message: - The `size_info` thunk looks up the `MapNodeSizeInfoT`, which is stored in a small constant table. The important thing here is an offset indicating where to look for the value in each map entry. This offset can be different for every pair of key and value types, but we can safely assume that the result does not depend on the signedness of the key. As a result we only need to store four entries per message: one each for i32, i64, bool, and string. - The `placement_new` thunk move-constructs a message in place. We need this to be able to efficiently implement map insertion. There are two big things that this CL does not address yet but which I plan to follow up on: - Enums still generate many map-related C++ thunks that could be replaced with a common implementation. This should actually be much easier to handle than messages, because every enum has the same representation as an i32. - We still generate six `ProxiedInMapValue` implementations for every message, but it should be possible to replace these with a blanket implementation that works for all message types. PiperOrigin-RevId: 657681421
4 months ago
internal::RustMapHelper::DeallocNode(m, node, size_info);
}
void InitializeMessageValue(void* raw_ptr, MessageLite* msg) {
MessageLite* new_msg = internal::RustMapHelper::PlacementNew(msg, raw_ptr);
auto* full_msg = DynamicCastMessage<Message>(new_msg);
// If we are working with a full (non-lite) proto, we reflectively swap the
// value into place. Otherwise, we have to perform a copy.
if (full_msg != nullptr) {
full_msg->GetReflection()->Swap(full_msg, DynamicCastMessage<Message>(msg));
} else {
new_msg->CheckTypeAndMergeFrom(*msg);
}
delete msg;
}
Rust: cut down on the amount of generated C++ code needed for maps With the C++ kernel for Rust, we currently need to generate quite a few C++ thunks for operations on map fields. For each message we generate, we generate these thunks for all possible map types that could have that message as a value. These operations are for things such as insertion, removal, clearing, iterating, etc. The reason we do this is that templated types don't play well with FFI, so we effectively need separate FFI endpoints for every possible combination of key and value types used (or even potentially used) as a map field. This CL fixes the problem by replacing the generated thunks with functions in the runtime that can operate on `proto2::MessageLite*` without needing to care about the specific message type. The way it works is that we implement the operations using either `UntypedMapBase` (the base class of all map types, which knows nothing about the key and value types) or `KeyMapBase`, which knows the key type but not the value type. I roughly followed the example of the table-driven parser, which has a similar problem of needing to operate generically on maps without having access to the concrete types. I removed 54 thunks per message (that's 6 key types times 9 operations per key), but had to add two new thunks per message: - The `size_info` thunk looks up the `MapNodeSizeInfoT`, which is stored in a small constant table. The important thing here is an offset indicating where to look for the value in each map entry. This offset can be different for every pair of key and value types, but we can safely assume that the result does not depend on the signedness of the key. As a result we only need to store four entries per message: one each for i32, i64, bool, and string. - The `placement_new` thunk move-constructs a message in place. We need this to be able to efficiently implement map insertion. There are two big things that this CL does not address yet but which I plan to follow up on: - Enums still generate many map-related C++ thunks that could be replaced with a common implementation. This should actually be much easier to handle than messages, because every enum has the same representation as an i32. - We still generate six `ProxiedInMapValue` implementations for every message, but it should be possible to replace these with a blanket implementation that works for all message types. PiperOrigin-RevId: 657681421
4 months ago
template <typename Key>
bool Insert(internal::UntypedMapBase* m, Key key, MapValue value) {
internal::MapNodeSizeInfoT size_info =
GetSizeInfo(sizeof(typename FromViewType<Key>::type), value);
Rust: cut down on the amount of generated C++ code needed for maps With the C++ kernel for Rust, we currently need to generate quite a few C++ thunks for operations on map fields. For each message we generate, we generate these thunks for all possible map types that could have that message as a value. These operations are for things such as insertion, removal, clearing, iterating, etc. The reason we do this is that templated types don't play well with FFI, so we effectively need separate FFI endpoints for every possible combination of key and value types used (or even potentially used) as a map field. This CL fixes the problem by replacing the generated thunks with functions in the runtime that can operate on `proto2::MessageLite*` without needing to care about the specific message type. The way it works is that we implement the operations using either `UntypedMapBase` (the base class of all map types, which knows nothing about the key and value types) or `KeyMapBase`, which knows the key type but not the value type. I roughly followed the example of the table-driven parser, which has a similar problem of needing to operate generically on maps without having access to the concrete types. I removed 54 thunks per message (that's 6 key types times 9 operations per key), but had to add two new thunks per message: - The `size_info` thunk looks up the `MapNodeSizeInfoT`, which is stored in a small constant table. The important thing here is an offset indicating where to look for the value in each map entry. This offset can be different for every pair of key and value types, but we can safely assume that the result does not depend on the signedness of the key. As a result we only need to store four entries per message: one each for i32, i64, bool, and string. - The `placement_new` thunk move-constructs a message in place. We need this to be able to efficiently implement map insertion. There are two big things that this CL does not address yet but which I plan to follow up on: - Enums still generate many map-related C++ thunks that could be replaced with a common implementation. This should actually be much easier to handle than messages, because every enum has the same representation as an i32. - We still generate six `ProxiedInMapValue` implementations for every message, but it should be possible to replace these with a blanket implementation that works for all message types. PiperOrigin-RevId: 657681421
4 months ago
internal::NodeBase* node = internal::RustMapHelper::AllocNode(m, size_info);
if constexpr (std::is_same<Key, PtrAndLen>::value) {
new (node->GetVoidKey()) std::string(key.ptr, key.len);
} else {
*static_cast<Key*>(node->GetVoidKey()) = key;
}
void* value_ptr = node->GetVoidValue(size_info);
switch (value.tag) {
case MapValueTag::kBool:
*static_cast<bool*>(value_ptr) = value.b;
break;
case MapValueTag::kU32:
*static_cast<uint32_t*>(value_ptr) = value.u32;
break;
case MapValueTag::kU64:
*static_cast<uint64_t*>(value_ptr) = value.u64;
break;
case MapValueTag::kString:
new (value_ptr) std::string(std::move(*value.s));
delete value.s;
break;
case MapValueTag::kMessage:
InitializeMessageValue(value_ptr, value.message);
break;
default:
ABSL_DLOG(FATAL) << "Unexpected value of MapValue";
}
Rust: cut down on the amount of generated C++ code needed for maps With the C++ kernel for Rust, we currently need to generate quite a few C++ thunks for operations on map fields. For each message we generate, we generate these thunks for all possible map types that could have that message as a value. These operations are for things such as insertion, removal, clearing, iterating, etc. The reason we do this is that templated types don't play well with FFI, so we effectively need separate FFI endpoints for every possible combination of key and value types used (or even potentially used) as a map field. This CL fixes the problem by replacing the generated thunks with functions in the runtime that can operate on `proto2::MessageLite*` without needing to care about the specific message type. The way it works is that we implement the operations using either `UntypedMapBase` (the base class of all map types, which knows nothing about the key and value types) or `KeyMapBase`, which knows the key type but not the value type. I roughly followed the example of the table-driven parser, which has a similar problem of needing to operate generically on maps without having access to the concrete types. I removed 54 thunks per message (that's 6 key types times 9 operations per key), but had to add two new thunks per message: - The `size_info` thunk looks up the `MapNodeSizeInfoT`, which is stored in a small constant table. The important thing here is an offset indicating where to look for the value in each map entry. This offset can be different for every pair of key and value types, but we can safely assume that the result does not depend on the signedness of the key. As a result we only need to store four entries per message: one each for i32, i64, bool, and string. - The `placement_new` thunk move-constructs a message in place. We need this to be able to efficiently implement map insertion. There are two big things that this CL does not address yet but which I plan to follow up on: - Enums still generate many map-related C++ thunks that could be replaced with a common implementation. This should actually be much easier to handle than messages, because every enum has the same representation as an i32. - We still generate six `ProxiedInMapValue` implementations for every message, but it should be possible to replace these with a blanket implementation that works for all message types. PiperOrigin-RevId: 657681421
4 months ago
node = internal::RustMapHelper::InsertOrReplaceNode(
static_cast<KeyMap<Key>*>(m), node);
if (node == nullptr) {
return true;
}
DestroyMapNode<Key>(m, node, size_info, value.tag == MapValueTag::kMessage);
Rust: cut down on the amount of generated C++ code needed for maps With the C++ kernel for Rust, we currently need to generate quite a few C++ thunks for operations on map fields. For each message we generate, we generate these thunks for all possible map types that could have that message as a value. These operations are for things such as insertion, removal, clearing, iterating, etc. The reason we do this is that templated types don't play well with FFI, so we effectively need separate FFI endpoints for every possible combination of key and value types used (or even potentially used) as a map field. This CL fixes the problem by replacing the generated thunks with functions in the runtime that can operate on `proto2::MessageLite*` without needing to care about the specific message type. The way it works is that we implement the operations using either `UntypedMapBase` (the base class of all map types, which knows nothing about the key and value types) or `KeyMapBase`, which knows the key type but not the value type. I roughly followed the example of the table-driven parser, which has a similar problem of needing to operate generically on maps without having access to the concrete types. I removed 54 thunks per message (that's 6 key types times 9 operations per key), but had to add two new thunks per message: - The `size_info` thunk looks up the `MapNodeSizeInfoT`, which is stored in a small constant table. The important thing here is an offset indicating where to look for the value in each map entry. This offset can be different for every pair of key and value types, but we can safely assume that the result does not depend on the signedness of the key. As a result we only need to store four entries per message: one each for i32, i64, bool, and string. - The `placement_new` thunk move-constructs a message in place. We need this to be able to efficiently implement map insertion. There are two big things that this CL does not address yet but which I plan to follow up on: - Enums still generate many map-related C++ thunks that could be replaced with a common implementation. This should actually be much easier to handle than messages, because every enum has the same representation as an i32. - We still generate six `ProxiedInMapValue` implementations for every message, but it should be possible to replace these with a blanket implementation that works for all message types. PiperOrigin-RevId: 657681421
4 months ago
return false;
}
template <typename Map, typename Key,
typename = typename std::enable_if<
!std::is_same<Key, google::protobuf::rust::PtrAndLen>::value>::type>
internal::RustMapHelper::NodeAndBucket FindHelper(Map* m, Key key) {
return internal::RustMapHelper::FindHelper(
m, static_cast<internal::KeyForBase<Key>>(key));
}
template <typename Map>
internal::RustMapHelper::NodeAndBucket FindHelper(Map* m,
google::protobuf::rust::PtrAndLen key) {
return internal::RustMapHelper::FindHelper(
m, absl::string_view(key.ptr, key.len));
}
void PopulateMapValue(MapValueTag tag, void* data, MapValue& output) {
output.tag = tag;
switch (tag) {
case MapValueTag::kBool:
output.b = *static_cast<const bool*>(data);
break;
case MapValueTag::kU32:
output.u32 = *static_cast<const uint32_t*>(data);
break;
case MapValueTag::kU64:
output.u64 = *static_cast<const uint64_t*>(data);
break;
case MapValueTag::kString:
output.s = static_cast<std::string*>(data);
break;
case MapValueTag::kMessage:
output.message = static_cast<MessageLite*>(data);
break;
default:
ABSL_DLOG(FATAL) << "Unexpected MapValueTag";
}
}
Rust: cut down on the amount of generated C++ code needed for maps With the C++ kernel for Rust, we currently need to generate quite a few C++ thunks for operations on map fields. For each message we generate, we generate these thunks for all possible map types that could have that message as a value. These operations are for things such as insertion, removal, clearing, iterating, etc. The reason we do this is that templated types don't play well with FFI, so we effectively need separate FFI endpoints for every possible combination of key and value types used (or even potentially used) as a map field. This CL fixes the problem by replacing the generated thunks with functions in the runtime that can operate on `proto2::MessageLite*` without needing to care about the specific message type. The way it works is that we implement the operations using either `UntypedMapBase` (the base class of all map types, which knows nothing about the key and value types) or `KeyMapBase`, which knows the key type but not the value type. I roughly followed the example of the table-driven parser, which has a similar problem of needing to operate generically on maps without having access to the concrete types. I removed 54 thunks per message (that's 6 key types times 9 operations per key), but had to add two new thunks per message: - The `size_info` thunk looks up the `MapNodeSizeInfoT`, which is stored in a small constant table. The important thing here is an offset indicating where to look for the value in each map entry. This offset can be different for every pair of key and value types, but we can safely assume that the result does not depend on the signedness of the key. As a result we only need to store four entries per message: one each for i32, i64, bool, and string. - The `placement_new` thunk move-constructs a message in place. We need this to be able to efficiently implement map insertion. There are two big things that this CL does not address yet but which I plan to follow up on: - Enums still generate many map-related C++ thunks that could be replaced with a common implementation. This should actually be much easier to handle than messages, because every enum has the same representation as an i32. - We still generate six `ProxiedInMapValue` implementations for every message, but it should be possible to replace these with a blanket implementation that works for all message types. PiperOrigin-RevId: 657681421
4 months ago
template <typename Key>
bool Get(internal::UntypedMapBase* m, MapValue prototype, Key key,
MapValue* value) {
internal::MapNodeSizeInfoT size_info =
GetSizeInfo(sizeof(typename FromViewType<Key>::type), prototype);
Rust: cut down on the amount of generated C++ code needed for maps With the C++ kernel for Rust, we currently need to generate quite a few C++ thunks for operations on map fields. For each message we generate, we generate these thunks for all possible map types that could have that message as a value. These operations are for things such as insertion, removal, clearing, iterating, etc. The reason we do this is that templated types don't play well with FFI, so we effectively need separate FFI endpoints for every possible combination of key and value types used (or even potentially used) as a map field. This CL fixes the problem by replacing the generated thunks with functions in the runtime that can operate on `proto2::MessageLite*` without needing to care about the specific message type. The way it works is that we implement the operations using either `UntypedMapBase` (the base class of all map types, which knows nothing about the key and value types) or `KeyMapBase`, which knows the key type but not the value type. I roughly followed the example of the table-driven parser, which has a similar problem of needing to operate generically on maps without having access to the concrete types. I removed 54 thunks per message (that's 6 key types times 9 operations per key), but had to add two new thunks per message: - The `size_info` thunk looks up the `MapNodeSizeInfoT`, which is stored in a small constant table. The important thing here is an offset indicating where to look for the value in each map entry. This offset can be different for every pair of key and value types, but we can safely assume that the result does not depend on the signedness of the key. As a result we only need to store four entries per message: one each for i32, i64, bool, and string. - The `placement_new` thunk move-constructs a message in place. We need this to be able to efficiently implement map insertion. There are two big things that this CL does not address yet but which I plan to follow up on: - Enums still generate many map-related C++ thunks that could be replaced with a common implementation. This should actually be much easier to handle than messages, because every enum has the same representation as an i32. - We still generate six `ProxiedInMapValue` implementations for every message, but it should be possible to replace these with a blanket implementation that works for all message types. PiperOrigin-RevId: 657681421
4 months ago
auto* map_base = static_cast<KeyMap<Key>*>(m);
internal::RustMapHelper::NodeAndBucket result = FindHelper(map_base, key);
if (result.node == nullptr) {
return false;
}
PopulateMapValue(prototype.tag, result.node->GetVoidValue(size_info), *value);
Rust: cut down on the amount of generated C++ code needed for maps With the C++ kernel for Rust, we currently need to generate quite a few C++ thunks for operations on map fields. For each message we generate, we generate these thunks for all possible map types that could have that message as a value. These operations are for things such as insertion, removal, clearing, iterating, etc. The reason we do this is that templated types don't play well with FFI, so we effectively need separate FFI endpoints for every possible combination of key and value types used (or even potentially used) as a map field. This CL fixes the problem by replacing the generated thunks with functions in the runtime that can operate on `proto2::MessageLite*` without needing to care about the specific message type. The way it works is that we implement the operations using either `UntypedMapBase` (the base class of all map types, which knows nothing about the key and value types) or `KeyMapBase`, which knows the key type but not the value type. I roughly followed the example of the table-driven parser, which has a similar problem of needing to operate generically on maps without having access to the concrete types. I removed 54 thunks per message (that's 6 key types times 9 operations per key), but had to add two new thunks per message: - The `size_info` thunk looks up the `MapNodeSizeInfoT`, which is stored in a small constant table. The important thing here is an offset indicating where to look for the value in each map entry. This offset can be different for every pair of key and value types, but we can safely assume that the result does not depend on the signedness of the key. As a result we only need to store four entries per message: one each for i32, i64, bool, and string. - The `placement_new` thunk move-constructs a message in place. We need this to be able to efficiently implement map insertion. There are two big things that this CL does not address yet but which I plan to follow up on: - Enums still generate many map-related C++ thunks that could be replaced with a common implementation. This should actually be much easier to handle than messages, because every enum has the same representation as an i32. - We still generate six `ProxiedInMapValue` implementations for every message, but it should be possible to replace these with a blanket implementation that works for all message types. PiperOrigin-RevId: 657681421
4 months ago
return true;
}
template <typename Key>
bool Remove(internal::UntypedMapBase* m, MapValue prototype, Key key) {
internal::MapNodeSizeInfoT size_info =
GetSizeInfo(sizeof(typename FromViewType<Key>::type), prototype);
Rust: cut down on the amount of generated C++ code needed for maps With the C++ kernel for Rust, we currently need to generate quite a few C++ thunks for operations on map fields. For each message we generate, we generate these thunks for all possible map types that could have that message as a value. These operations are for things such as insertion, removal, clearing, iterating, etc. The reason we do this is that templated types don't play well with FFI, so we effectively need separate FFI endpoints for every possible combination of key and value types used (or even potentially used) as a map field. This CL fixes the problem by replacing the generated thunks with functions in the runtime that can operate on `proto2::MessageLite*` without needing to care about the specific message type. The way it works is that we implement the operations using either `UntypedMapBase` (the base class of all map types, which knows nothing about the key and value types) or `KeyMapBase`, which knows the key type but not the value type. I roughly followed the example of the table-driven parser, which has a similar problem of needing to operate generically on maps without having access to the concrete types. I removed 54 thunks per message (that's 6 key types times 9 operations per key), but had to add two new thunks per message: - The `size_info` thunk looks up the `MapNodeSizeInfoT`, which is stored in a small constant table. The important thing here is an offset indicating where to look for the value in each map entry. This offset can be different for every pair of key and value types, but we can safely assume that the result does not depend on the signedness of the key. As a result we only need to store four entries per message: one each for i32, i64, bool, and string. - The `placement_new` thunk move-constructs a message in place. We need this to be able to efficiently implement map insertion. There are two big things that this CL does not address yet but which I plan to follow up on: - Enums still generate many map-related C++ thunks that could be replaced with a common implementation. This should actually be much easier to handle than messages, because every enum has the same representation as an i32. - We still generate six `ProxiedInMapValue` implementations for every message, but it should be possible to replace these with a blanket implementation that works for all message types. PiperOrigin-RevId: 657681421
4 months ago
auto* map_base = static_cast<KeyMap<Key>*>(m);
internal::RustMapHelper::NodeAndBucket result = FindHelper(map_base, key);
if (result.node == nullptr) {
return false;
}
internal::RustMapHelper::EraseNoDestroy(map_base, result.bucket, result.node);
DestroyMapNode<Key>(m, result.node, size_info,
prototype.tag == MapValueTag::kMessage);
Rust: cut down on the amount of generated C++ code needed for maps With the C++ kernel for Rust, we currently need to generate quite a few C++ thunks for operations on map fields. For each message we generate, we generate these thunks for all possible map types that could have that message as a value. These operations are for things such as insertion, removal, clearing, iterating, etc. The reason we do this is that templated types don't play well with FFI, so we effectively need separate FFI endpoints for every possible combination of key and value types used (or even potentially used) as a map field. This CL fixes the problem by replacing the generated thunks with functions in the runtime that can operate on `proto2::MessageLite*` without needing to care about the specific message type. The way it works is that we implement the operations using either `UntypedMapBase` (the base class of all map types, which knows nothing about the key and value types) or `KeyMapBase`, which knows the key type but not the value type. I roughly followed the example of the table-driven parser, which has a similar problem of needing to operate generically on maps without having access to the concrete types. I removed 54 thunks per message (that's 6 key types times 9 operations per key), but had to add two new thunks per message: - The `size_info` thunk looks up the `MapNodeSizeInfoT`, which is stored in a small constant table. The important thing here is an offset indicating where to look for the value in each map entry. This offset can be different for every pair of key and value types, but we can safely assume that the result does not depend on the signedness of the key. As a result we only need to store four entries per message: one each for i32, i64, bool, and string. - The `placement_new` thunk move-constructs a message in place. We need this to be able to efficiently implement map insertion. There are two big things that this CL does not address yet but which I plan to follow up on: - Enums still generate many map-related C++ thunks that could be replaced with a common implementation. This should actually be much easier to handle than messages, because every enum has the same representation as an i32. - We still generate six `ProxiedInMapValue` implementations for every message, but it should be possible to replace these with a blanket implementation that works for all message types. PiperOrigin-RevId: 657681421
4 months ago
return true;
}
template <typename Key>
void IterGet(const internal::UntypedMapIterator* iter, MapValue prototype,
Key* key, MapValue* value) {
internal::MapNodeSizeInfoT size_info =
GetSizeInfo(sizeof(typename FromViewType<Key>::type), prototype);
Rust: cut down on the amount of generated C++ code needed for maps With the C++ kernel for Rust, we currently need to generate quite a few C++ thunks for operations on map fields. For each message we generate, we generate these thunks for all possible map types that could have that message as a value. These operations are for things such as insertion, removal, clearing, iterating, etc. The reason we do this is that templated types don't play well with FFI, so we effectively need separate FFI endpoints for every possible combination of key and value types used (or even potentially used) as a map field. This CL fixes the problem by replacing the generated thunks with functions in the runtime that can operate on `proto2::MessageLite*` without needing to care about the specific message type. The way it works is that we implement the operations using either `UntypedMapBase` (the base class of all map types, which knows nothing about the key and value types) or `KeyMapBase`, which knows the key type but not the value type. I roughly followed the example of the table-driven parser, which has a similar problem of needing to operate generically on maps without having access to the concrete types. I removed 54 thunks per message (that's 6 key types times 9 operations per key), but had to add two new thunks per message: - The `size_info` thunk looks up the `MapNodeSizeInfoT`, which is stored in a small constant table. The important thing here is an offset indicating where to look for the value in each map entry. This offset can be different for every pair of key and value types, but we can safely assume that the result does not depend on the signedness of the key. As a result we only need to store four entries per message: one each for i32, i64, bool, and string. - The `placement_new` thunk move-constructs a message in place. We need this to be able to efficiently implement map insertion. There are two big things that this CL does not address yet but which I plan to follow up on: - Enums still generate many map-related C++ thunks that could be replaced with a common implementation. This should actually be much easier to handle than messages, because every enum has the same representation as an i32. - We still generate six `ProxiedInMapValue` implementations for every message, but it should be possible to replace these with a blanket implementation that works for all message types. PiperOrigin-RevId: 657681421
4 months ago
internal::NodeBase* node = iter->node_;
if constexpr (std::is_same<Key, PtrAndLen>::value) {
const std::string* s = static_cast<const std::string*>(node->GetVoidKey());
*key = PtrAndLen{s->data(), s->size()};
Rust: cut down on the amount of generated C++ code needed for maps With the C++ kernel for Rust, we currently need to generate quite a few C++ thunks for operations on map fields. For each message we generate, we generate these thunks for all possible map types that could have that message as a value. These operations are for things such as insertion, removal, clearing, iterating, etc. The reason we do this is that templated types don't play well with FFI, so we effectively need separate FFI endpoints for every possible combination of key and value types used (or even potentially used) as a map field. This CL fixes the problem by replacing the generated thunks with functions in the runtime that can operate on `proto2::MessageLite*` without needing to care about the specific message type. The way it works is that we implement the operations using either `UntypedMapBase` (the base class of all map types, which knows nothing about the key and value types) or `KeyMapBase`, which knows the key type but not the value type. I roughly followed the example of the table-driven parser, which has a similar problem of needing to operate generically on maps without having access to the concrete types. I removed 54 thunks per message (that's 6 key types times 9 operations per key), but had to add two new thunks per message: - The `size_info` thunk looks up the `MapNodeSizeInfoT`, which is stored in a small constant table. The important thing here is an offset indicating where to look for the value in each map entry. This offset can be different for every pair of key and value types, but we can safely assume that the result does not depend on the signedness of the key. As a result we only need to store four entries per message: one each for i32, i64, bool, and string. - The `placement_new` thunk move-constructs a message in place. We need this to be able to efficiently implement map insertion. There are two big things that this CL does not address yet but which I plan to follow up on: - Enums still generate many map-related C++ thunks that could be replaced with a common implementation. This should actually be much easier to handle than messages, because every enum has the same representation as an i32. - We still generate six `ProxiedInMapValue` implementations for every message, but it should be possible to replace these with a blanket implementation that works for all message types. PiperOrigin-RevId: 657681421
4 months ago
} else {
*key = *static_cast<const Key*>(node->GetVoidKey());
}
PopulateMapValue(prototype.tag, node->GetVoidValue(size_info), *value);
Rust: cut down on the amount of generated C++ code needed for maps With the C++ kernel for Rust, we currently need to generate quite a few C++ thunks for operations on map fields. For each message we generate, we generate these thunks for all possible map types that could have that message as a value. These operations are for things such as insertion, removal, clearing, iterating, etc. The reason we do this is that templated types don't play well with FFI, so we effectively need separate FFI endpoints for every possible combination of key and value types used (or even potentially used) as a map field. This CL fixes the problem by replacing the generated thunks with functions in the runtime that can operate on `proto2::MessageLite*` without needing to care about the specific message type. The way it works is that we implement the operations using either `UntypedMapBase` (the base class of all map types, which knows nothing about the key and value types) or `KeyMapBase`, which knows the key type but not the value type. I roughly followed the example of the table-driven parser, which has a similar problem of needing to operate generically on maps without having access to the concrete types. I removed 54 thunks per message (that's 6 key types times 9 operations per key), but had to add two new thunks per message: - The `size_info` thunk looks up the `MapNodeSizeInfoT`, which is stored in a small constant table. The important thing here is an offset indicating where to look for the value in each map entry. This offset can be different for every pair of key and value types, but we can safely assume that the result does not depend on the signedness of the key. As a result we only need to store four entries per message: one each for i32, i64, bool, and string. - The `placement_new` thunk move-constructs a message in place. We need this to be able to efficiently implement map insertion. There are two big things that this CL does not address yet but which I plan to follow up on: - Enums still generate many map-related C++ thunks that could be replaced with a common implementation. This should actually be much easier to handle than messages, because every enum has the same representation as an i32. - We still generate six `ProxiedInMapValue` implementations for every message, but it should be possible to replace these with a blanket implementation that works for all message types. PiperOrigin-RevId: 657681421
4 months ago
}
// Returns the size of the key in the map entry, given the key used for FFI.
// The map entry key and FFI key are always the same, except in the case of
// string and bytes.
template <typename Key>
size_t KeySize() {
if constexpr (std::is_same<Key, google::protobuf::rust::PtrAndLen>::value) {
return sizeof(std::string);
} else {
return sizeof(Key);
}
}
template <typename Key>
void ClearMap(internal::UntypedMapBase* m, bool reset_table,
MapValue prototype) {
internal::MapNodeSizeInfoT size_info = GetSizeInfo(KeySize<Key>(), prototype);
Rust: cut down on the amount of generated C++ code needed for maps With the C++ kernel for Rust, we currently need to generate quite a few C++ thunks for operations on map fields. For each message we generate, we generate these thunks for all possible map types that could have that message as a value. These operations are for things such as insertion, removal, clearing, iterating, etc. The reason we do this is that templated types don't play well with FFI, so we effectively need separate FFI endpoints for every possible combination of key and value types used (or even potentially used) as a map field. This CL fixes the problem by replacing the generated thunks with functions in the runtime that can operate on `proto2::MessageLite*` without needing to care about the specific message type. The way it works is that we implement the operations using either `UntypedMapBase` (the base class of all map types, which knows nothing about the key and value types) or `KeyMapBase`, which knows the key type but not the value type. I roughly followed the example of the table-driven parser, which has a similar problem of needing to operate generically on maps without having access to the concrete types. I removed 54 thunks per message (that's 6 key types times 9 operations per key), but had to add two new thunks per message: - The `size_info` thunk looks up the `MapNodeSizeInfoT`, which is stored in a small constant table. The important thing here is an offset indicating where to look for the value in each map entry. This offset can be different for every pair of key and value types, but we can safely assume that the result does not depend on the signedness of the key. As a result we only need to store four entries per message: one each for i32, i64, bool, and string. - The `placement_new` thunk move-constructs a message in place. We need this to be able to efficiently implement map insertion. There are two big things that this CL does not address yet but which I plan to follow up on: - Enums still generate many map-related C++ thunks that could be replaced with a common implementation. This should actually be much easier to handle than messages, because every enum has the same representation as an i32. - We still generate six `ProxiedInMapValue` implementations for every message, but it should be possible to replace these with a blanket implementation that works for all message types. PiperOrigin-RevId: 657681421
4 months ago
if (internal::RustMapHelper::IsGlobalEmptyTable(m)) return;
uint8_t bits = 0;
if constexpr (std::is_same<Key, google::protobuf::rust::PtrAndLen>::value) {
Rust: cut down on the amount of generated C++ code needed for maps With the C++ kernel for Rust, we currently need to generate quite a few C++ thunks for operations on map fields. For each message we generate, we generate these thunks for all possible map types that could have that message as a value. These operations are for things such as insertion, removal, clearing, iterating, etc. The reason we do this is that templated types don't play well with FFI, so we effectively need separate FFI endpoints for every possible combination of key and value types used (or even potentially used) as a map field. This CL fixes the problem by replacing the generated thunks with functions in the runtime that can operate on `proto2::MessageLite*` without needing to care about the specific message type. The way it works is that we implement the operations using either `UntypedMapBase` (the base class of all map types, which knows nothing about the key and value types) or `KeyMapBase`, which knows the key type but not the value type. I roughly followed the example of the table-driven parser, which has a similar problem of needing to operate generically on maps without having access to the concrete types. I removed 54 thunks per message (that's 6 key types times 9 operations per key), but had to add two new thunks per message: - The `size_info` thunk looks up the `MapNodeSizeInfoT`, which is stored in a small constant table. The important thing here is an offset indicating where to look for the value in each map entry. This offset can be different for every pair of key and value types, but we can safely assume that the result does not depend on the signedness of the key. As a result we only need to store four entries per message: one each for i32, i64, bool, and string. - The `placement_new` thunk move-constructs a message in place. We need this to be able to efficiently implement map insertion. There are two big things that this CL does not address yet but which I plan to follow up on: - Enums still generate many map-related C++ thunks that could be replaced with a common implementation. This should actually be much easier to handle than messages, because every enum has the same representation as an i32. - We still generate six `ProxiedInMapValue` implementations for every message, but it should be possible to replace these with a blanket implementation that works for all message types. PiperOrigin-RevId: 657681421
4 months ago
bits |= internal::RustMapHelper::kKeyIsString;
}
if (prototype.tag == MapValueTag::kString) {
bits |= internal::RustMapHelper::kValueIsString;
} else if (prototype.tag == MapValueTag::kMessage) {
bits |= internal::RustMapHelper::kValueIsProto;
}
Rust: cut down on the amount of generated C++ code needed for maps With the C++ kernel for Rust, we currently need to generate quite a few C++ thunks for operations on map fields. For each message we generate, we generate these thunks for all possible map types that could have that message as a value. These operations are for things such as insertion, removal, clearing, iterating, etc. The reason we do this is that templated types don't play well with FFI, so we effectively need separate FFI endpoints for every possible combination of key and value types used (or even potentially used) as a map field. This CL fixes the problem by replacing the generated thunks with functions in the runtime that can operate on `proto2::MessageLite*` without needing to care about the specific message type. The way it works is that we implement the operations using either `UntypedMapBase` (the base class of all map types, which knows nothing about the key and value types) or `KeyMapBase`, which knows the key type but not the value type. I roughly followed the example of the table-driven parser, which has a similar problem of needing to operate generically on maps without having access to the concrete types. I removed 54 thunks per message (that's 6 key types times 9 operations per key), but had to add two new thunks per message: - The `size_info` thunk looks up the `MapNodeSizeInfoT`, which is stored in a small constant table. The important thing here is an offset indicating where to look for the value in each map entry. This offset can be different for every pair of key and value types, but we can safely assume that the result does not depend on the signedness of the key. As a result we only need to store four entries per message: one each for i32, i64, bool, and string. - The `placement_new` thunk move-constructs a message in place. We need this to be able to efficiently implement map insertion. There are two big things that this CL does not address yet but which I plan to follow up on: - Enums still generate many map-related C++ thunks that could be replaced with a common implementation. This should actually be much easier to handle than messages, because every enum has the same representation as an i32. - We still generate six `ProxiedInMapValue` implementations for every message, but it should be possible to replace these with a blanket implementation that works for all message types. PiperOrigin-RevId: 657681421
4 months ago
internal::RustMapHelper::ClearTable(
m, internal::RustMapHelper::ClearInput{size_info, bits, reset_table,
/* destroy_node = */ nullptr});
}
} // namespace
} // namespace rust
} // namespace protobuf
} // namespace google
extern "C" {
void proto2_rust_thunk_UntypedMapIterator_increment(
google::protobuf::internal::UntypedMapIterator* iter) {
iter->PlusPlus();
}
Rust: cut down on the amount of generated C++ code needed for maps With the C++ kernel for Rust, we currently need to generate quite a few C++ thunks for operations on map fields. For each message we generate, we generate these thunks for all possible map types that could have that message as a value. These operations are for things such as insertion, removal, clearing, iterating, etc. The reason we do this is that templated types don't play well with FFI, so we effectively need separate FFI endpoints for every possible combination of key and value types used (or even potentially used) as a map field. This CL fixes the problem by replacing the generated thunks with functions in the runtime that can operate on `proto2::MessageLite*` without needing to care about the specific message type. The way it works is that we implement the operations using either `UntypedMapBase` (the base class of all map types, which knows nothing about the key and value types) or `KeyMapBase`, which knows the key type but not the value type. I roughly followed the example of the table-driven parser, which has a similar problem of needing to operate generically on maps without having access to the concrete types. I removed 54 thunks per message (that's 6 key types times 9 operations per key), but had to add two new thunks per message: - The `size_info` thunk looks up the `MapNodeSizeInfoT`, which is stored in a small constant table. The important thing here is an offset indicating where to look for the value in each map entry. This offset can be different for every pair of key and value types, but we can safely assume that the result does not depend on the signedness of the key. As a result we only need to store four entries per message: one each for i32, i64, bool, and string. - The `placement_new` thunk move-constructs a message in place. We need this to be able to efficiently implement map insertion. There are two big things that this CL does not address yet but which I plan to follow up on: - Enums still generate many map-related C++ thunks that could be replaced with a common implementation. This should actually be much easier to handle than messages, because every enum has the same representation as an i32. - We still generate six `ProxiedInMapValue` implementations for every message, but it should be possible to replace these with a blanket implementation that works for all message types. PiperOrigin-RevId: 657681421
4 months ago
google::protobuf::internal::UntypedMapBase* proto2_rust_map_new() {
return new google::protobuf::internal::UntypedMapBase(/* arena = */ nullptr);
}
size_t proto2_rust_map_size(google::protobuf::internal::UntypedMapBase* m) {
return m->size();
}
google::protobuf::internal::UntypedMapIterator proto2_rust_map_iter(
google::protobuf::internal::UntypedMapBase* m) {
return m->begin();
}
#define DEFINE_KEY_SPECIFIC_MAP_OPERATIONS(cpp_type, suffix) \
void proto2_rust_map_free_##suffix(google::protobuf::internal::UntypedMapBase* m, \
google::protobuf::rust::MapValue prototype) { \
google::protobuf::rust::ClearMap<cpp_type>(m, /* reset_table = */ false, prototype); \
delete m; \
} \
void proto2_rust_map_clear_##suffix(google::protobuf::internal::UntypedMapBase* m, \
google::protobuf::rust::MapValue prototype) { \
google::protobuf::rust::ClearMap<cpp_type>(m, /* reset_table = */ true, prototype); \
} \
bool proto2_rust_map_insert_##suffix(google::protobuf::internal::UntypedMapBase* m, \
cpp_type key, \
google::protobuf::rust::MapValue value) { \
return google::protobuf::rust::Insert(m, key, value); \
} \
\
bool proto2_rust_map_get_##suffix( \
google::protobuf::internal::UntypedMapBase* m, google::protobuf::rust::MapValue prototype, \
cpp_type key, google::protobuf::rust::MapValue* value) { \
return google::protobuf::rust::Get(m, prototype, key, value); \
} \
\
bool proto2_rust_map_remove_##suffix(google::protobuf::internal::UntypedMapBase* m, \
google::protobuf::rust::MapValue prototype, \
cpp_type key) { \
return google::protobuf::rust::Remove(m, prototype, key); \
} \
\
void proto2_rust_map_iter_get_##suffix( \
const google::protobuf::internal::UntypedMapIterator* iter, \
google::protobuf::rust::MapValue prototype, cpp_type* key, \
google::protobuf::rust::MapValue* value) { \
return google::protobuf::rust::IterGet(iter, prototype, key, value); \
Rust: cut down on the amount of generated C++ code needed for maps With the C++ kernel for Rust, we currently need to generate quite a few C++ thunks for operations on map fields. For each message we generate, we generate these thunks for all possible map types that could have that message as a value. These operations are for things such as insertion, removal, clearing, iterating, etc. The reason we do this is that templated types don't play well with FFI, so we effectively need separate FFI endpoints for every possible combination of key and value types used (or even potentially used) as a map field. This CL fixes the problem by replacing the generated thunks with functions in the runtime that can operate on `proto2::MessageLite*` without needing to care about the specific message type. The way it works is that we implement the operations using either `UntypedMapBase` (the base class of all map types, which knows nothing about the key and value types) or `KeyMapBase`, which knows the key type but not the value type. I roughly followed the example of the table-driven parser, which has a similar problem of needing to operate generically on maps without having access to the concrete types. I removed 54 thunks per message (that's 6 key types times 9 operations per key), but had to add two new thunks per message: - The `size_info` thunk looks up the `MapNodeSizeInfoT`, which is stored in a small constant table. The important thing here is an offset indicating where to look for the value in each map entry. This offset can be different for every pair of key and value types, but we can safely assume that the result does not depend on the signedness of the key. As a result we only need to store four entries per message: one each for i32, i64, bool, and string. - The `placement_new` thunk move-constructs a message in place. We need this to be able to efficiently implement map insertion. There are two big things that this CL does not address yet but which I plan to follow up on: - Enums still generate many map-related C++ thunks that could be replaced with a common implementation. This should actually be much easier to handle than messages, because every enum has the same representation as an i32. - We still generate six `ProxiedInMapValue` implementations for every message, but it should be possible to replace these with a blanket implementation that works for all message types. PiperOrigin-RevId: 657681421
4 months ago
}
DEFINE_KEY_SPECIFIC_MAP_OPERATIONS(int32_t, i32)
DEFINE_KEY_SPECIFIC_MAP_OPERATIONS(uint32_t, u32)
DEFINE_KEY_SPECIFIC_MAP_OPERATIONS(int64_t, i64)
DEFINE_KEY_SPECIFIC_MAP_OPERATIONS(uint64_t, u64)
DEFINE_KEY_SPECIFIC_MAP_OPERATIONS(bool, bool)
DEFINE_KEY_SPECIFIC_MAP_OPERATIONS(google::protobuf::rust::PtrAndLen, ProtoString)
} // extern "C"