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/*
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* upb - a minimalist implementation of protocol buffers.
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*
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* Copyright (c) 2010-2012 Google Inc. See LICENSE for details.
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* Author: Josh Haberman <jhaberman@gmail.com>
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*
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* A upb_sink is an object that binds a upb_handlers object to some runtime
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* state. It is the object that can actually receive data via the upb_handlers
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* interface.
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*
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* Unlike upb_def and upb_handlers, upb_sink is never frozen, immutable, or
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* thread-safe. You can create as many of them as you want, but each one may
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* only be used in a single thread at a time.
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*
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* If we compare with class-based OOP, a you can think of a upb_def as an
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* abstract base class, a upb_handlers as a concrete derived class, and a
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* upb_sink as an object (class instance).
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*/
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#ifndef UPB_SINK_H
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#define UPB_SINK_H
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#include "upb/handlers.h"
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#ifdef __cplusplus
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namespace upb {
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class Pipeline;
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class Sink;
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template <int size> class SeededPipeline;
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}
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typedef upb::Pipeline upb_pipeline;
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typedef upb::Sink upb_sink;
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UPB_INLINE upb_sink* upb_sinkframe_sink(const upb_sinkframe* frame);
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UPB_INLINE void* upb_sinkframe_userdata(const upb_sinkframe* frame);
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UPB_INLINE void* upb_sinkframe_handlerdata(const upb_sinkframe* frame);
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#else
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struct upb_pipeline;
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struct upb_sink;
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typedef struct upb_pipeline upb_pipeline;
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typedef struct upb_sink upb_sink;
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#endif
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struct upb_frametype {
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size_t size;
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void (*init)(void* obj);
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void (*uninit)(void* obj);
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void (*reset)(void* obj);
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};
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#ifdef __cplusplus
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// A upb::Pipeline is a set of sinks that can send data to each other. The
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// pipeline object also contains an arena allocator that the sinks and their
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// associated processing state can use for fast memory allocation. This makes
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// pipelines very fast to construct and destroy, especially if the arena is
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// supplied with an initial block of memory. If this initial block of memory
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// is from the C stack and is large enough, then actual heap allocation can be
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// avoided entirely which significantly reduces overhead in some cases.
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//
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// All sinks and processing state are automatically freed when the pipeline is
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// destroyed, so Free() is not necessary or possible. Allocated objects can
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// optionally specify a Reset() callback that will be called when whenever the
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// pipeline is Reset() or destroyed. This can be used to free any outside
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// resources the object is holding.
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//
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// Pipelines (and sinks/objects allocated from them) are not thread-safe!
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class upb::Pipeline {
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public:
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// Initializes the pipeline's arena with the given initial memory that will
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// be used before allocating memory using the given allocation function.
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// The "ud" pointer will be passed as the first parameter to the realloc
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// callback, and can be used to pass user-specific state.
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Pipeline(void *initial_mem, size_t initial_size,
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void *(*realloc)(void *ud, void *ptr, size_t size), void *ud);
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~Pipeline();
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// Returns a newly-allocated Sink for the given handlers. The sink is will
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// live as long as the pipeline does. Caller retains ownership of the
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// handlers object, which must outlive the pipeline.
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//
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// TODO(haberman): add an option for the sink to take a ref, so the handlers
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// don't have to outlive? This would be simpler but imposes a minimum cost.
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// Taking an atomic ref is not *so* bad in the single-threaded case, but this
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// can degrade heavily under contention, so we need a way to avoid it in
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// cases where this overhead would be significant and the caller can easily
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// guarantee the outlive semantics.
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Sink* NewSink(const Handlers* handlers);
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// Accepts a ref donated from the given owner. Will unref the Handlers when
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// the Pipeline is destroyed.
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void DonateRef(const Handlers* h, const void* owner);
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// The current error status for the pipeline.
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const upb::Status& status() const;
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// Calls "reset" on all Sinks and resettable state objects in the arena, and
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// resets the error status. Useful for resetting processing state so new
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// input can be accepted.
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void Reset();
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// Allocates/reallocates memory of the given size, or returns NULL if no
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// memory is available. It is not necessary (or possible) to manually free
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// the memory obtained from these functions.
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void* Alloc(size_t size);
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void* Realloc(void* ptr, size_t old_size, size_t size);
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// Allocates an object with the given FrameType. Note that this object may
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// *not* be resized with Realloc().
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void* AllocObject(const FrameType* type);
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private:
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#else
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struct upb_pipeline {
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#endif
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void *(*realloc)(void *ud, void *ptr, size_t size);
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void *ud;
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void *bump_top; // Current alloc offset, either from initial or dyn region.
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void *bump_limit; // Limit of current alloc block.
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void *obj_head; // Linked list of objects with "reset" functions.
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void *region_head; // Linked list of dyn regions we got from user's realloc().
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void *last_alloc;
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upb_status status_;
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};
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#ifdef __cplusplus
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// For convenience, a template for a pipeline with an array of initial memory.
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template <int initial_size>
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class upb::SeededPipeline : public upb::Pipeline {
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public:
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SeededPipeline(void *(*realloc)(void *ud, void *ptr, size_t size), void *ud)
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: Pipeline(mem_, initial_size, realloc, ud) {
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}
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private:
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char mem_[initial_size];
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};
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class upb::SinkFrame {
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public:
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// Returns the sink that this frame belongs to.
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Sink* sink() const;
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// Returns the pipeline that this sink and frame belong to.
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Pipeline* pipeline() const;
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// The depth of this frame (counts all kind of frames (sequence, submessage,
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// and string frames).
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int depth() const;
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// The Handlers object for this frame.
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const Handlers* handlers() const;
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// Returns the user data that is bound to this sink frame (as returned
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// by the Start{SubMessage,String,Sequence} handler, or passed to
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// Sink::Reset()).
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void* userdata() const;
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// A templated version of userdata() that type-checks the templated return
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// type.
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//
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// TODO(haberman): this isn't truly robust until sequence and string frames
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// have distinct FrameTypes in the Handlers.
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template<class T>
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T* GetUserdata() const {
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#ifdef NDEBUG
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return static_cast<T*>(userdata());
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#else
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const FrameType* type = handlers()->frame_type();
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if (!type || type == GetFrameType<T>()) {
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return static_cast<T*>(userdata());
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} else {
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assert(false);
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return NULL;
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}
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#endif
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}
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// Returns the data that was bound to the currently-executing callback in the
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// Handlers object. If not currently in a handler, the results are undefined.
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void* handler_data() const;
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private:
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UPB_DISALLOW_POD_OPS(SinkFrame);
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friend class upb::Sink;
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friend upb_sink* ::upb_sinkframe_sink(const upb_sinkframe* frame);
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friend void* ::upb_sinkframe_userdata(const upb_sinkframe* frame);
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friend void* ::upb_sinkframe_handlerdata(const upb_sinkframe* frame);
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#else
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struct upb_sinkframe {
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#endif
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upb_sink *sink_;
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const upb_handlers *h;
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void *closure;
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union {
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// For the top frame (sink->top), the handler_data for the
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// currently-executing callback, otherwise undefined.
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// TODO(haberman): have a special pointer value to indicate "not in a
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// callback"; this will be a way to enforce non-reentrancy of a sink.
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void *handler_data;
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// For other frames, the END* callback that will run when the subframe is
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// popped (for example, for a "sequence" frame the frame above it will be a
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// UPB_HANDLER_ENDSEQ handler). But this is only necessary for assertion
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// checking inside upb_sink and can be omitted if the sink has only one
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// caller.
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// TODO(haberman): have a mechanism for ensuring that a sink only has one
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// caller.
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upb_selector_t selector;
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} u;
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};
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#ifdef __cplusplus
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// A upb::Sink is an object that binds a upb::Handlers object to some runtime
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// state. It is the object that can actually call a set of handlers.
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//
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// Unlike upb::Def and upb::Handlers, upb::Sink is never frozen, immutable, or
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// thread-safe. You can create as many of them as you want, but each one may
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// only be used in a single thread at a time.
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//
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// If we compare with class-based OOP, a you can think of a upb::Def as an
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// abstract base class, a upb::Handlers as a concrete derived class, and a
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// upb::Sink as an object (class instance).
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//
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// Each upb::Sink lives in exactly one pipeline.
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class upb::Sink {
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public:
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// Resets the state of the sink so that it is ready to accept new input.
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// Any state from previously received data is discarded. "Closure" will be
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// used as the top-level closure.
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void Reset(void *closure);
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// Returns the top-most and base (lowest) frame of the stack, respectively.
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const SinkFrame* top() const;
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const SinkFrame* base() const;
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// Returns the pipeline that this sink comes from.
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Pipeline* pipeline() const;
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// Functions for pushing data into the sink.
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//
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// These return false if processing should stop (either due to error or just
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// to suspend).
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//
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// These may not be called from within one of the same sink's handlers (in
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// other words, handlers are not re-entrant).
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// Should be called at the start and end of processing.
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bool StartMessage();
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void EndMessage();
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// Putting of individual values. These work for both repeated and
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// non-repeated fields, but for repeated fields you must wrap them in
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// calls to StartSequence()/EndSequence().
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bool PutInt32(Handlers::Selector s, int32_t val);
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bool PutInt64(Handlers::Selector s, int64_t val);
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bool PutUInt32(Handlers::Selector s, uint32_t val);
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bool PutUInt64(Handlers::Selector s, uint64_t val);
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bool PutFloat(Handlers::Selector s, float val);
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bool PutDouble(Handlers::Selector s, double val);
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bool PutBool(Handlers::Selector s, bool val);
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// Putting of string/bytes values. Each string can consist of zero or more
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// non-contiguous buffers of data.
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bool StartString(Handlers::Selector s, size_t size_hint);
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size_t PutStringBuffer(Handlers::Selector s, const char *buf, size_t len);
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bool EndString(Handlers::Selector s);
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// For submessage fields.
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bool StartSubMessage(Handlers::Selector s);
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bool EndSubMessage(Handlers::Selector s);
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// For repeated fields of any type, the sequence of values must be wrapped in
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// these calls.
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bool StartSequence(Handlers::Selector s);
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bool EndSequence(Handlers::Selector s);
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private:
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UPB_DISALLOW_POD_OPS(Sink);
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#else
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struct upb_sink {
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#endif
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upb_pipeline *pipeline_;
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upb_sinkframe *top_, *limit;
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upb_sinkframe stack[UPB_MAX_NESTING];
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};
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// C API.
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UPB_INLINE upb_sink *upb_sinkframe_sink(const upb_sinkframe* frame) {
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return frame->sink_;
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}
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UPB_INLINE void *upb_sinkframe_userdata(const upb_sinkframe* frame) {
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return frame->closure;
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}
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UPB_INLINE void *upb_sinkframe_handlerdata(const upb_sinkframe* frame) {
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return frame->u.handler_data;
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}
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#ifdef __cplusplus
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extern "C" {
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#endif
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void *upb_realloc(void *ud, void *ptr, size_t size);
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void upb_pipeline_init(upb_pipeline *p, void *initial_mem, size_t initial_size,
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void *(*realloc)(void *ud, void *ptr, size_t size),
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void *ud);
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void upb_pipeline_uninit(upb_pipeline *p);
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void *upb_pipeline_alloc(upb_pipeline *p, size_t size);
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void *upb_pipeline_realloc(
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upb_pipeline *p, void *ptr, size_t old_size, size_t size);
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void *upb_pipeline_allocobj(upb_pipeline *p, const upb_frametype *type);
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void upb_pipeline_reset(upb_pipeline *p);
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void upb_pipeline_donateref(
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upb_pipeline *p, const upb_handlers *h, const void *owner);
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upb_sink *upb_pipeline_newsink(upb_pipeline *p, const upb_handlers *h);
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const upb_status *upb_pipeline_status(const upb_pipeline *p);
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int upb_sinkframe_depth(const upb_sinkframe* frame);
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const upb_handlers* upb_sinkframe_handlers(const upb_sinkframe* frame);
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upb_pipeline* upb_sinkframe_pipeline(const upb_sinkframe* frame);
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void upb_sink_reset(upb_sink *s, void *closure);
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upb_pipeline *upb_sink_pipeline(const upb_sink *s);
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const upb_sinkframe *upb_sink_top(const upb_sink *s);
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const upb_sinkframe *upb_sink_base(const upb_sink *s);
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bool upb_sink_startmsg(upb_sink *s);
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void upb_sink_endmsg(upb_sink *s);
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bool upb_sink_putint32(upb_sink *s, upb_selector_t sel, int32_t val);
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bool upb_sink_putint64(upb_sink *s, upb_selector_t sel, int64_t val);
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bool upb_sink_putuint32(upb_sink *s, upb_selector_t sel, uint32_t val);
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bool upb_sink_putuint64(upb_sink *s, upb_selector_t sel, uint64_t val);
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bool upb_sink_putfloat(upb_sink *s, upb_selector_t sel, float val);
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bool upb_sink_putdouble(upb_sink *s, upb_selector_t sel, double val);
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bool upb_sink_putbool(upb_sink *s, upb_selector_t sel, bool val);
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bool upb_sink_startstr(upb_sink *s, upb_selector_t sel, size_t size_hint);
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size_t upb_sink_putstring(upb_sink *s, upb_selector_t sel, const char *buf,
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size_t len);
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bool upb_sink_endstr(upb_sink *s, upb_selector_t sel);
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bool upb_sink_startsubmsg(upb_sink *s, upb_selector_t sel);
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bool upb_sink_endsubmsg(upb_sink *s, upb_selector_t sel);
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bool upb_sink_startseq(upb_sink *s, upb_selector_t sel);
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bool upb_sink_endseq(upb_sink *s, upb_selector_t sel);
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#ifdef __cplusplus
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namespace upb {
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inline Pipeline::Pipeline(void *initial_mem, size_t initial_size,
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void *(*realloc)(void *ud, void *ptr, size_t size),
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void *ud) {
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upb_pipeline_init(this, initial_mem, initial_size, realloc, ud);
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}
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inline Pipeline::~Pipeline() {
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upb_pipeline_uninit(this);
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}
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inline void* Pipeline::Alloc(size_t size) {
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return upb_pipeline_alloc(this, size);
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}
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inline void* Pipeline::Realloc(void* ptr, size_t old_size, size_t size) {
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return upb_pipeline_realloc(this, ptr, old_size, size);
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}
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inline void* Pipeline::AllocObject(const upb::FrameType* type) {
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return upb_pipeline_allocobj(this, type);
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}
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inline void Pipeline::Reset() {
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upb_pipeline_reset(this);
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}
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inline const upb::Status& Pipeline::status() const {
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return *upb_pipeline_status(this);
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}
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inline Sink* Pipeline::NewSink(const upb::Handlers* handlers) {
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return upb_pipeline_newsink(this, handlers);
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}
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inline void Pipeline::DonateRef(const upb::Handlers* h, const void *owner) {
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return upb_pipeline_donateref(this, h, owner);
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}
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inline Sink* SinkFrame::sink() const {
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return upb_sinkframe_sink(this);
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}
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inline Pipeline* SinkFrame::pipeline() const {
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return upb_sinkframe_pipeline(this);
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}
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inline void* SinkFrame::userdata() const {
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return upb_sinkframe_userdata(this);
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}
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inline void* SinkFrame::handler_data() const {
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return upb_sinkframe_handlerdata(this);
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}
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inline int SinkFrame::depth() const {
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return upb_sinkframe_depth(this);
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}
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inline const Handlers* SinkFrame::handlers() const {
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return upb_sinkframe_handlers(this);
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}
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inline void Sink::Reset(void *closure) {
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upb_sink_reset(this, closure);
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}
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inline Pipeline* Sink::pipeline() const {
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return upb_sink_pipeline(this);
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}
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inline const SinkFrame* Sink::top() const {
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return upb_sink_top(this);
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}
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inline const SinkFrame* Sink::base() const {
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return upb_sink_base(this);
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}
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inline bool Sink::StartMessage() {
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return upb_sink_startmsg(this);
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}
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inline void Sink::EndMessage() {
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upb_sink_endmsg(this);
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}
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inline bool Sink::PutInt32(Handlers::Selector sel, int32_t val) {
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return upb_sink_putint32(this, sel, val);
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}
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inline bool Sink::PutInt64(Handlers::Selector sel, int64_t val) {
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return upb_sink_putint64(this, sel, val);
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}
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inline bool Sink::PutUInt32(Handlers::Selector sel, uint32_t val) {
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return upb_sink_putuint32(this, sel, val);
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}
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inline bool Sink::PutUInt64(Handlers::Selector sel, uint64_t val) {
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return upb_sink_putuint64(this, sel, val);
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}
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inline bool Sink::PutFloat(Handlers::Selector sel, float val) {
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return upb_sink_putfloat(this, sel, val);
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}
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inline bool Sink::PutDouble(Handlers::Selector sel, double val) {
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return upb_sink_putdouble(this, sel, val);
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}
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inline bool Sink::PutBool(Handlers::Selector sel, bool val) {
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return upb_sink_putbool(this, sel, val);
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}
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inline bool Sink::StartString(Handlers::Selector sel, size_t size_hint) {
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return upb_sink_startstr(this, sel, size_hint);
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}
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inline size_t Sink::PutStringBuffer(Handlers::Selector sel, const char *buf,
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size_t len) {
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return upb_sink_putstring(this, sel, buf, len);
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}
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inline bool Sink::EndString(Handlers::Selector sel) {
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return upb_sink_endstr(this, sel);
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}
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inline bool Sink::StartSubMessage(Handlers::Selector sel) {
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return upb_sink_startsubmsg(this, sel);
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}
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inline bool Sink::EndSubMessage(Handlers::Selector sel) {
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return upb_sink_endsubmsg(this, sel);
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}
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inline bool Sink::StartSequence(Handlers::Selector sel) {
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return upb_sink_startseq(this, sel);
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}
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inline bool Sink::EndSequence(Handlers::Selector sel) {
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return upb_sink_endseq(this, sel);
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}
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} // namespace upb
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#endif
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#endif
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