|
|
|
This directory contains the C# Protocol Buffers runtime library.
|
|
|
|
|
|
|
|
Usage
|
|
|
|
=====
|
|
|
|
|
|
|
|
The easiest way how to use C# protobufs is via the `Google.Protobuf`
|
|
|
|
NuGet package. Just add the NuGet package to your VS project.
|
|
|
|
|
|
|
|
You will also want to install the `Google.Protobuf.Tools` NuGet package, which
|
|
|
|
contains precompiled version of `protoc.exe` and a copy of well known `.proto`
|
|
|
|
files under the package's `tools` directory.
|
|
|
|
|
|
|
|
To generate C# files from your `.proto` files, invoke `protoc` with the
|
|
|
|
`--csharp_out` option.
|
|
|
|
|
|
|
|
Supported platforms
|
|
|
|
===================
|
|
|
|
|
|
|
|
The runtime library is built as a portable class library, supporting:
|
|
|
|
|
|
|
|
- .NET 4.5
|
|
|
|
- Windows 8
|
|
|
|
- Windows Phone Silverlight 8
|
|
|
|
- Windows Phone 8.1
|
|
|
|
- .NET Core
|
|
|
|
|
|
|
|
You should be able to use Protocol Buffers in Visual Studio 2012 and
|
|
|
|
all later versions. This includes all code generated by `protoc`,
|
|
|
|
which only uses features from C# 3 and earlier.
|
|
|
|
|
|
|
|
Building
|
|
|
|
========
|
|
|
|
|
|
|
|
Open the `src/Google.Protobuf.sln` solution in Visual Studio 2017 or
|
|
|
|
later.
|
|
|
|
|
|
|
|
Although *users* of this project are only expected to have Visual
|
|
|
|
Studio 2012 or later, *developers* of the library are required to
|
|
|
|
have Visual Studio 2017 or later, as the library uses C# 6 features
|
|
|
|
in its implementation, as well as the new Visual Studio 2017 csproj
|
|
|
|
format. These features have no impact when using the compiled code -
|
|
|
|
they're only relevant when building the `Google.Protobuf` assembly.
|
|
|
|
|
|
|
|
In order to run and debug the AddressBook example in the IDE, you must
|
|
|
|
install the optional component, ".Net Core 1.0 - 1.1 development tools
|
|
|
|
for Web" (as it's labelled in current versions of the VS2017
|
|
|
|
installer), above and beyond the main .NET Core cross-platform
|
|
|
|
development feature.
|
|
|
|
|
|
|
|
Testing
|
|
|
|
=======
|
|
|
|
|
|
|
|
The unit tests use [NUnit 3](https://github.com/nunit/nunit). Tests can be
|
|
|
|
run using the Visual Studio Test Explorer or `dotnet test`.
|
|
|
|
|
|
|
|
.NET 3.5
|
|
|
|
========
|
|
|
|
|
|
|
|
We don't officially support .NET 3.5. However, there has been some effort
|
|
|
|
to make enabling .NET 3.5 support relatively painless in case you require it.
|
|
|
|
There's no guarantee that this will continue in the future, so rely on .NET
|
|
|
|
3.5 support at your peril.
|
|
|
|
|
|
|
|
To enable .NET 3.5 support, you must edit the `TargetFrameworks` elements of
|
|
|
|
[src/Google.Protobuf/Google.Protobuf.csproj](src/Google.Protobuf/Google.Protobuf.csproj)
|
|
|
|
(and [src/Google.Protobuf.Test/Google.Protobuf.Test.csproj](src/Google.Protobuf.Test/Google.Protobuf.Test.csproj)
|
|
|
|
if you want to run the unit tests):
|
|
|
|
|
|
|
|
Open the .csproj file in a text editor and simply add `net35` to the list of
|
|
|
|
target frameworks, noting that the `TargetFrameworks` element appears twice in
|
|
|
|
the file (once in the first `PropertyGroup` element, and again in the second
|
|
|
|
`PropertyGroup` element, i.e., the one with the conditional).
|
|
|
|
|
|
|
|
History of C# protobufs
|
|
|
|
=======================
|
|
|
|
|
|
|
|
This subtree was originally imported from https://github.com/jskeet/protobuf-csharp-port
|
|
|
|
and represents the latest development version of C# protobufs, that will now be developed
|
|
|
|
and maintained by Google. All the development will be done in open, under this repository
|
|
|
|
(https://github.com/google/protobuf).
|
|
|
|
|
|
|
|
The previous project differs from this project in a number of ways:
|
|
|
|
|
|
|
|
- The old code only supported proto2; the new code only supports
|
|
|
|
proto3 (so no unknown fields, no required/optional distinction, no
|
|
|
|
extensions)
|
|
|
|
- The old code was based on immutable message types and builders for
|
|
|
|
them
|
|
|
|
- The old code did not support maps or `oneof`
|
|
|
|
- The old code had its own JSON representation, whereas the new code
|
|
|
|
uses the standard protobuf JSON representation
|
|
|
|
- The old code had no notion of the "well-known types" which have
|
|
|
|
special support in the new code
|
|
|
|
- The old project supported some older platforms (such as older
|
|
|
|
versions of Silverlight) which are not currently supported in the
|
|
|
|
new project
|