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// Protocol Buffers - Google's data interchange format
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// Copyright 2008 Google Inc.
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// http://code.google.com/p/protobuf/
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using System.Text;
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using System;
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namespace Google.ProtocolBuffers {
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/// <summary>
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/// Immutable array of bytes.
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/// TODO(jonskeet): Implement the common collection interfaces?
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/// </summary>
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public sealed class ByteString {
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private static readonly ByteString empty = new ByteString(new byte[0]);
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private byte[] bytes;
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/// <summary>
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/// Constructs a new ByteString from the given byte array. The array is
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/// *not* copied, and must not be modified after this constructor is called.
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/// </summary>
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private ByteString(byte[] bytes) {
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this.bytes = bytes;
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}
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/// <summary>
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/// Returns an empty ByteString.
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/// </summary>
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public static ByteString Empty {
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get { return empty; }
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}
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/// <summary>
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/// Returns the length of this ByteString in bytes.
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/// </summary>
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public int Length {
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get { return bytes.Length; }
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}
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public bool IsEmpty {
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get { return Length == 0; }
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}
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public byte[] ToByteArray() {
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return (byte[])bytes.Clone();
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}
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/// <summary>
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/// Constructs a ByteString from the given array. The contents
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/// are copied, so further modifications to the array will not
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/// be reflected in the returned ByteString.
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/// </summary>
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public static ByteString CopyFrom(byte[] bytes) {
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return new ByteString((byte[]) bytes.Clone());
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}
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/// <summary>
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/// Constructs a ByteString from a portion of a byte array.
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/// </summary>
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public static ByteString CopyFrom(byte[] bytes, int offset, int count) {
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byte[] portion = new byte[count];
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Array.Copy(bytes, offset, portion, 0, count);
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return new ByteString(portion);
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}
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/// <summary>
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/// Creates a new ByteString by encoding the specified text with
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/// the given encoding.
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/// </summary>
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public static ByteString CopyFrom(string text, Encoding encoding) {
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return new ByteString(encoding.GetBytes(text));
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}
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/// <summary>
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/// Creates a new ByteString by encoding the specified text in UTF-8.
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/// </summary>
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public static ByteString CopyFromUtf8(string text) {
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return CopyFrom(text, Encoding.UTF8);
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}
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/// <summary>
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/// Retuns the byte at the given index.
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/// </summary>
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public byte this[int index] {
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get { return bytes[index]; }
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}
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public string ToString(Encoding encoding) {
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return encoding.GetString(bytes);
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}
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public string ToStringUtf8() {
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return ToString(Encoding.UTF8);
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}
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/// <summary>
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/// Creates a CodedInputStream from this ByteString's data.
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/// </summary>
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public CodedInputStream CreateCodedInput() {
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// We trust CodedInputStream not to reveal the provided byte array or modify it
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return CodedInputStream.CreateInstance(bytes);
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}
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// TODO(jonskeet): CopyTo, Equals, GetHashCode if they turn out to be required
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/// <summary>
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/// Builder for ByteStrings which allows them to be created without extra
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/// copying being involved. This has to be a nested type in order to have access
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/// to the private ByteString constructor.
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/// </summary>
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internal class CodedBuilder {
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private readonly CodedOutputStream output;
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private readonly byte[] buffer;
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internal CodedBuilder(int size) {
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buffer = new byte[size];
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output = CodedOutputStream.CreateInstance(buffer);
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}
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public ByteString Build() {
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output.CheckNoSpaceLeft();
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// We can be confident that the CodedOutputStream will not modify the
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// underlying bytes anymore because it already wrote all of them. So,
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// no need to make a copy.
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return new ByteString(buffer);
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}
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public CodedOutputStream CodedOutput {
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get {
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return output;
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}
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}
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}
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}
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}
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