Protocol Buffers - Google's data interchange format (grpc依赖)
https://developers.google.com/protocol-buffers/
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
445 lines
16 KiB
445 lines
16 KiB
3 years ago
|
|
||
|
<!---
|
||
|
This document contains embedded graphviz diagrams inside ```dot blocks.
|
||
|
|
||
|
To convert it to rendered form using render.py:
|
||
|
$ ./render.py wrapping-upb.in.md
|
||
|
|
||
|
You can also live-preview this document with all diagrams using Markdown Preview Enhanced
|
||
|
in Visual Studio Code:
|
||
|
https://marketplace.visualstudio.com/items?itemName=shd101wyy.markdown-preview-enhanced
|
||
|
--->
|
||
|
|
||
3 years ago
|
# Building a protobuf library on upb
|
||
3 years ago
|
|
||
3 years ago
|
This is a guide for creating a new protobuf implementation based on upb. It
|
||
|
starts from the beginning and walks you through the process, highlighting
|
||
|
some important design choices you will need to make.
|
||
3 years ago
|
|
||
3 years ago
|
## Overview
|
||
3 years ago
|
|
||
3 years ago
|
A protobuf implementation consists of two main pieces:
|
||
3 years ago
|
|
||
3 years ago
|
1. a code generator, run at compile time, to turn `.proto` files into source
|
||
|
files in your language (we will call this "zlang", assuming an extension of ".z").
|
||
|
2. a runtime component, which implements the wire format and provides the data
|
||
|
structures for representing protobuf data and metadata.
|
||
3 years ago
|
|
||
3 years ago
|
<br/>
|
||
3 years ago
|
|
||
3 years ago
|
```dot {align="center"}
|
||
|
digraph {
|
||
|
rankdir=LR;
|
||
|
newrank=true;
|
||
|
node [style="rounded,filled" shape=box]
|
||
|
"foo.proto" -> protoc;
|
||
|
"foo.proto" [shape=folder];
|
||
|
protoc [fillcolor=lightgrey];
|
||
|
protoc -> "protoc-gen-zlang";
|
||
|
"protoc-gen-zlang" -> "foo.z";
|
||
|
"protoc-gen-zlang" [fillcolor=palegreen3];
|
||
|
"foo.z" [shape=folder];
|
||
|
labelloc="b";
|
||
|
label="Compile Time";
|
||
|
}
|
||
|
```
|
||
3 years ago
|
|
||
3 years ago
|
<br/>
|
||
3 years ago
|
|
||
3 years ago
|
```dot {align="center"}
|
||
|
digraph {
|
||
|
newrank=true;
|
||
|
node [style="rounded,filled" shape=box fillcolor=lightgrey]
|
||
|
"foo.z" -> "zlang/upb glue (FFI)";
|
||
|
"zlang/upb glue (FFI)" -> "upb (C)";
|
||
|
"zlang/upb glue (FFI)" [fillcolor=palegreen3];
|
||
|
labelloc="b";
|
||
|
label="Runtime";
|
||
|
}
|
||
3 years ago
|
```
|
||
|
|
||
3 years ago
|
The parts in green are what you will need to implement.
|
||
|
|
||
|
Note that your code generator (`protoc-gen-zlang`) does *not* need to generate
|
||
|
any C code (eg. `foo.c`). While upb itself is written in C, upb's parsers and
|
||
|
serializers are fully table-driven, which means there is never any need or even
|
||
|
benefit to generating C code for each proto. upb is capable of full-speed
|
||
|
parsing even when schema data is loaded at runtime from strings embedded into
|
||
|
`foo.z`. This is a key benefit of upb compared with C++ protos, which have
|
||
|
traditionally relied on generated parsers in `foo.pb.cc` files to achieve full
|
||
|
parsing speed, and suffered a ~10x speed penalty in the parser when the schema
|
||
|
data was loaded at runtime.
|
||
|
|
||
|
## Prerequisites
|
||
|
|
||
|
There are a few things that the language runtime must provide in order to wrap
|
||
|
upb.
|
||
|
|
||
|
1. **FFI**: To wrap upb, your language must be able to call into a C API
|
||
|
through a Foreign Function Interface (FFI). Most languages support FFI in
|
||
|
some form, either through "native extensions" (in which you write some C
|
||
|
code to implement new methods in your language) or through a direct FFI (in
|
||
|
which you can call into regular C functions directly from your language
|
||
|
using a special library).
|
||
|
2. **Finalizers, Destructors, or Cleaners**: The runtime must provide
|
||
|
finalizers or destructors of some sort. There must be a way of triggering a
|
||
|
call to a C function when the language garbage collects or otherwise
|
||
|
destroys an object. We don't care much whether it is a finalizer, a
|
||
|
destructor, or a cleaner, as long as it gets called eventually when the
|
||
|
object is destroyed. upb allocates memory in C space, and a finalizer is our
|
||
|
only way of making sure that memory is freed and does not leak.
|
||
|
3. **HashMap with weak values**: (optional) This is not a strong requirement,
|
||
|
but it is sometimes helpful to have a global hashmap with weak values to act
|
||
|
as a `upb_msg* -> wrapper` object cache. We want the values to be weak (not
|
||
|
the keys). There is some question about whether we want to continue to use
|
||
|
this pattern going forward.
|
||
|
|
||
|
## Reflection vs. MiniTables
|
||
|
|
||
|
The first key design decision you will need to make is whether your generated
|
||
|
code will access message data via reflection or minitables. Generally more
|
||
|
dynamic languages will want to use reflection and more static languages will
|
||
|
want to use minitables.
|
||
3 years ago
|
|
||
3 years ago
|
### Reflection
|
||
3 years ago
|
|
||
3 years ago
|
Reflection-based data access makes the most sense in highly dynamic language
|
||
|
interpreters, where method dispatch is generally resolved via strings and hash
|
||
|
table lookups.
|
||
|
|
||
|
In such languages, you can often implement a special method like `__getattr__`
|
||
|
(Python) or `method_missing` (Ruby) that receives the method name as a string.
|
||
|
Using upb's reflection, you can look up a field name using the method name,
|
||
|
thereby using a hash table belonging to upb instead of one provided by the
|
||
|
language.
|
||
|
|
||
|
```python
|
||
|
class FooMessage:
|
||
|
# Written in Python for illustration, but in practice we will want to
|
||
|
# implement this in C for speed.
|
||
|
def __getattr__(self, name):
|
||
|
field = FooMessage.descriptor.fields_by_name[name]
|
||
|
return field.get_value(self)
|
||
|
```
|
||
3 years ago
|
|
||
3 years ago
|
Using this design, we only need to attach a single `__getattr__` method to each
|
||
|
message class, instead of defining a getter/setter for each field. In this way
|
||
|
we can avoid duplicating hash tables between upb and the language interpreter,
|
||
|
reducing memory usage.
|
||
|
|
||
|
Reflection-based access requires loading full reflection at runtime. Your
|
||
|
generated code will need to embed serialized descriptors (ie. a serialized
|
||
|
message of `descriptor.proto`), which has some amount of size overhead and
|
||
|
exposes all message/field names to the binary. It also forces a hash table
|
||
|
lookup in the critical path of field access. If method calls in your language
|
||
|
already have this overhead, then this is no added burden, but for statically
|
||
|
dispatched languages it would cause extra overhead.
|
||
|
|
||
|
If we take this path to its logical conclusion, all class creation can be
|
||
|
performed fully dynamically, using only a binary descriptor as input. The
|
||
|
"generated code" becomes little more than an embedded descriptor plus a
|
||
|
library call to load it. Python has recently gone down this path. Generated
|
||
|
code now looks something like this:
|
||
|
|
||
|
```python
|
||
|
# main_pb2.py
|
||
|
from google3.net.proto2.python.internal import builder as _builder
|
||
|
from google3.net.proto2.python.public import descriptor_pool as _descriptor_pool
|
||
|
|
||
|
DESCRIPTOR = _descriptor_pool.Default().AddSerializedFile("<...>")
|
||
|
_builder.BuildMessageAndEnumDescriptors(DESCRIPTOR, globals())
|
||
|
_builder.BuildTopDescriptorsAndMessages(DESCRIPTOR, 'google3.main_pb2', globals())
|
||
|
```
|
||
3 years ago
|
|
||
3 years ago
|
This is all the runtime needs to create all of the classes for messages defined
|
||
|
in that serialized descriptor. This code has no pretense of readability, but
|
||
|
a separate `.pyi` stub file provides a fully expanded and readable list of all
|
||
|
methods a user can expect to be available:
|
||
3 years ago
|
|
||
3 years ago
|
```python
|
||
|
# main_pb2.pyi
|
||
|
from google3.net.proto2.python.public import descriptor as _descriptor
|
||
|
from google3.net.proto2.python.public import message as _message
|
||
|
from typing import ClassVar as _ClassVar, Optional as _Optional
|
||
3 years ago
|
|
||
3 years ago
|
DESCRIPTOR: _descriptor.FileDescriptor
|
||
|
|
||
|
class MyMessage(_message.Message):
|
||
|
__slots__ = ["my_field"]
|
||
|
MY_FIELD_FIELD_NUMBER: _ClassVar[int]
|
||
|
my_field: str
|
||
|
def __init__(self, my_field: _Optional[str] = ...) -> None: ...
|
||
3 years ago
|
```
|
||
|
|
||
3 years ago
|
To use reflection-based access:
|
||
|
|
||
1 year ago
|
1. Load and access descriptor data using the interfaces in upb/reflection/def.h.
|
||
|
2. Access message data using the interfaces in upb/reflection/message.h.
|
||
3 years ago
|
|
||
|
### MiniTables
|
||
|
|
||
2 years ago
|
MiniTables are a "lite" schema representation that are much smaller than
|
||
3 years ago
|
reflection. MiniTables omit names, options, and almost everything else from the
|
||
|
`.proto` file, retaining only enough information to parse and serialize binary
|
||
|
format.
|
||
|
|
||
|
MiniTables can be loaded into upb through *MiniDescriptors*. MiniDescriptors are
|
||
|
a byte-oriented format that can be embedded into your generated code and passed
|
||
|
to upb to construct MiniTables. MiniDescriptors only use printable characters,
|
||
|
and therefore do not require escaping when embedding them into generated code
|
||
|
strings. Overall the size savings of MiniDescriptors are ~60x compared with
|
||
|
regular descriptors.
|
||
3 years ago
|
|
||
3 years ago
|
MiniTables and MiniDescriptors are a natural choice for compiled languages that
|
||
|
resolve method calls at compile time. For languages that are sometimes compiled
|
||
|
and sometimes interpreted, there might not be an obvious choice. When a method
|
||
|
call is statically bound, we want to remove as much overhead as possible,
|
||
|
especially from accessors. In the extreme case, we can use unsafe APIs to read
|
||
|
raw memory at a known offset:
|
||
|
|
||
|
```java
|
||
|
// Example of a maximally-optimized generated accessor.
|
||
|
class FooMessage {
|
||
|
public long getBarField() {
|
||
|
// Using Unsafe should give us performance that is comparable to a
|
||
|
// native member access.
|
||
|
//
|
||
|
// The constant "24" is obtained from upb at compile time.
|
||
|
sun.misc.Unsafe.getLong(this.ptr, 24);
|
||
|
}
|
||
|
}
|
||
3 years ago
|
```
|
||
|
|
||
3 years ago
|
This design is very low-level, and tightly couples the generated code to one
|
||
|
specific version of the schema and compiler. A slower but safer version would
|
||
|
look up a field by field number:
|
||
3 years ago
|
|
||
|
```java
|
||
3 years ago
|
// Example of a more loosely-coupled accessor.
|
||
|
class FooMessage {
|
||
|
public long getBarField() {
|
||
|
// The constant "2" is the field number. Internally this will look
|
||
|
// up the number "2" in the MiniTable and use that to read the value
|
||
|
// from the message.
|
||
|
upb.glue.getLong(this.ptr, 2);
|
||
|
}
|
||
3 years ago
|
}
|
||
|
```
|
||
|
|
||
3 years ago
|
One downside of MiniTables is that they cannot support parsing or serializing
|
||
2 years ago
|
to JSON or TextFormat, because they do not know the field names. It should be
|
||
3 years ago
|
possible to generate reflection data "on the side", into separate generated
|
||
|
code files, so that reflection is only pulled in if it is being used. However
|
||
|
APIs to do this do not exist yet.
|
||
|
|
||
|
To use MiniTable-based access:
|
||
|
|
||
1 year ago
|
1. Load and access MiniDescriptors data using the interfaces in upb/mini_descriptor/decode.h.
|
||
|
2. Access message data using the interfaces in upb/message/accessors.h.
|
||
3 years ago
|
|
||
|
## Memory Management
|
||
|
|
||
|
One of the core design challenges when wrapping upb is memory management. Every
|
||
|
language runtime will have some memory management system, whether it is
|
||
|
garbage collection, reference counting, manual memory management, or some hybrid
|
||
|
of these. upb is written in C and uses arenas for memory management, but upb is
|
||
|
designed to integrate with a wide variety of memory management schemes, and it
|
||
|
provides a number of tools for making this integration as smooth as possible.
|
||
|
|
||
|
### Arenas
|
||
|
|
||
|
upb defines data structures in C to represent messages, arrays (repeated
|
||
|
fields), and maps. A protobuf message is a hierarchical tree of these objects.
|
||
|
For example, a relatively simple protobuf tree might look something like this:
|
||
|
|
||
3 years ago
|
```dot {align="center"}
|
||
|
digraph G {
|
||
|
rankdir=LR;
|
||
|
newrank=true;
|
||
|
node [style="rounded,filled" shape=box colorscheme=accent8 fillcolor=1, ordering=out]
|
||
|
upb_msg -> upb_msg2;
|
||
|
upb_msg -> upb_array;
|
||
|
upb_msg [label="upb Message" fillcolor=1]
|
||
|
upb_msg2 [label="upb Message"];
|
||
|
upb_array [label="upb Array"]
|
||
|
}
|
||
|
```
|
||
3 years ago
|
|
||
3 years ago
|
All upb objects are allocated from an arena. An arena lets you allocate objects
|
||
|
individually, but you cannot free individual objects; you can only free the arena
|
||
|
as a whole. When the arena is freed, all of the individual objects allocated
|
||
|
from that arena are freed together.
|
||
|
|
||
3 years ago
|
```dot {align="center"}
|
||
|
digraph G {
|
||
|
rankdir=LR;
|
||
|
newrank=true;
|
||
|
subgraph cluster_0 {
|
||
|
label = "upb Arena"
|
||
|
graph[style="rounded,filled" fillcolor=gray]
|
||
|
node [style="rounded,filled" shape=box colorscheme=accent8 fillcolor=1, ordering=out]
|
||
|
upb_msg -> upb_array;
|
||
|
upb_msg -> upb_msg2;
|
||
|
upb_msg [label="upb Message" fillcolor=1]
|
||
|
upb_msg2 [label="upb Message"];
|
||
|
upb_array [label="upb Array"];
|
||
|
}
|
||
|
}
|
||
|
```
|
||
3 years ago
|
|
||
3 years ago
|
In simple cases, the entire tree of objects will all live in a single arena.
|
||
|
This has the nice property that there cannot be any dangling pointers between
|
||
|
objects, since all objects are freed at the same time.
|
||
|
|
||
|
However upb allows you to create links between any two objects, whether or
|
||
|
not they are in the same arena. The library does not know or care what arenas
|
||
|
the objects are in when you create links between them.
|
||
|
|
||
3 years ago
|
```dot {align="center"}
|
||
|
digraph G {
|
||
|
rankdir=LR;
|
||
|
newrank=true;
|
||
|
subgraph cluster_0 {
|
||
|
label = "upb Arena 1"
|
||
|
graph[style="rounded,filled" fillcolor=gray]
|
||
|
node [style="rounded,filled" shape=box colorscheme=accent8 fillcolor=1, ordering=out]
|
||
|
upb_msg -> upb_array;
|
||
|
upb_msg -> upb_msg2;
|
||
|
upb_msg [label="upb Message 1" fillcolor=1]
|
||
|
upb_msg2 [label="upb Message 2"];
|
||
|
upb_array [label="upb Array"];
|
||
|
}
|
||
|
subgraph cluster_1 {
|
||
|
label = "upb Arena 2"
|
||
|
graph[style="rounded,filled" fillcolor=gray]
|
||
|
node [style="rounded,filled" shape=box colorscheme=accent8 fillcolor=1]
|
||
|
upb_msg3;
|
||
|
}
|
||
|
upb_msg2 -> upb_msg3;
|
||
|
upb_msg3 [label="upb Message 3"];
|
||
|
}
|
||
|
```
|
||
3 years ago
|
|
||
3 years ago
|
When objects are on separate arenas, it is the user's responsibility to ensure
|
||
|
that there are no dangling pointers. In the example above, this means Arena 2
|
||
|
must outlive Message 1 and Message 2.
|
||
|
|
||
|
### Integrating GC with upb
|
||
|
|
||
|
In languages with automatic memory management, the goal is to handle all of the
|
||
|
arenas behind the scenes, so that the user does not have to manage them manually
|
||
|
or even know that they exist.
|
||
|
|
||
|
We can achieve this goal if we set up the object graph in a particular way. The
|
||
|
general strategy is to create wrapper objects around all of the C objects,
|
||
|
including the arena. Our key goal is to make sure the arena wrapper is not
|
||
|
GC'd until all of the C objects in that arena have become unreachable.
|
||
|
|
||
|
For this example, we will assume we are wrapping upb in Python:
|
||
|
|
||
3 years ago
|
```dot {align="center"}
|
||
|
digraph G {
|
||
|
rankdir=LR;
|
||
|
newrank=true;
|
||
|
compound=true;
|
||
|
|
||
|
subgraph cluster_1 {
|
||
|
label = "upb Arena"
|
||
|
graph[style="rounded,filled" fillcolor=gray]
|
||
|
node [style="rounded,filled" shape=box colorscheme=accent8 fillcolor=1, ordering=out]
|
||
|
upb_msg -> upb_array [style=dashed];
|
||
|
upb_msg -> upb_msg2 [style=dashed];
|
||
|
upb_msg [label="upb Message" fillcolor=1]
|
||
|
upb_msg2 [label="upb Message"];
|
||
|
upb_array [label="upb Array"]
|
||
|
dummy [style=invis]
|
||
|
}
|
||
|
subgraph cluster_python {
|
||
|
node [style="rounded,filled" shape=box colorscheme=accent8 fillcolor=2]
|
||
|
peripheries=0
|
||
|
py_upb_msg [label="Python Message"];
|
||
|
py_upb_msg2 [label="Python Message"];
|
||
|
py_upb_arena [label="Python Arena"];
|
||
|
}
|
||
|
py_upb_msg -> upb_msg [style=dashed];
|
||
|
py_upb_msg2->upb_msg2 [style=dashed];
|
||
|
py_upb_msg2 -> py_upb_arena [color=springgreen4];
|
||
|
py_upb_msg -> py_upb_arena [color=springgreen4];
|
||
|
py_upb_arena -> dummy [lhead=cluster_1, color=red];
|
||
|
{
|
||
|
rank=same;
|
||
|
upb_msg;
|
||
|
py_upb_msg;
|
||
|
}
|
||
|
{
|
||
|
rank=same;
|
||
|
upb_array;
|
||
|
upb_msg2;
|
||
|
py_upb_msg2;
|
||
|
}
|
||
|
{ rank=same;
|
||
|
dummy;
|
||
|
py_upb_arena;
|
||
|
}
|
||
|
dummy->upb_array [style=invis];
|
||
|
dummy->upb_msg2 [style=invis];
|
||
|
|
||
|
subgraph cluster_01 {
|
||
|
node [shape=plaintext]
|
||
|
peripheries=0
|
||
|
key [label=<<table border="0" cellpadding="2" cellspacing="0" cellborder="0">
|
||
|
<tr><td align="right" port="i1">raw ptr</td></tr>
|
||
|
<tr><td align="right" port="i2">unique ptr</td></tr>
|
||
|
<tr><td align="right" port="i3">shared (GC) ptr</td></tr>
|
||
|
</table>>]
|
||
|
key2 [label=<<table border="0" cellpadding="2" cellspacing="0" cellborder="0">
|
||
|
<tr><td port="i1"> </td></tr>
|
||
|
<tr><td port="i2"> </td></tr>
|
||
|
<tr><td port="i3"> </td></tr>
|
||
|
</table>>]
|
||
|
key:i1:e -> key2:i1:w [style=dashed]
|
||
|
key:i2:e -> key2:i2:w [color=red]
|
||
|
key:i3:e -> key2:i3:w [color=springgreen4]
|
||
|
}
|
||
|
key2:i1:w -> upb_msg [style=invis];
|
||
|
{
|
||
|
rank=same;
|
||
|
key;
|
||
|
upb_msg;
|
||
|
}
|
||
|
}
|
||
|
```
|
||
3 years ago
|
|
||
3 years ago
|
In this example we have three different kinds of pointers:
|
||
|
|
||
|
* **raw ptr**: This is a pointer that carries no ownership.
|
||
|
* **unique ptr**: This is a pointer has *unique ownership* of the target. The owner
|
||
|
will free the target in its destructor (or finalizer, or cleaner). There can
|
||
|
only be a single unique pointer to a given object.
|
||
|
* **shared (GC) ptr**: This is a pointer that has *shared ownership* of the
|
||
|
target. Many objects can point to the target, and the target will be deleted
|
||
|
only when all such references are gone. In a runtime with automatic memory
|
||
|
management (GC), this is a reference that participates in GC. In Python such
|
||
|
references use reference counting, but in other VMs they may use mark and
|
||
|
sweep or some other form of GC instead.
|
||
|
|
||
|
The Python Message wrappers have only raw pointers to the underlying message,
|
||
|
but they contain a shared pointer to the arena that will ensure that the raw
|
||
|
pointer remains valid. Only when all message wrapper objects are destroyed
|
||
|
will the Python Arena become unreachable, and the upb arena ultimately freed.
|
||
|
|
||
|
### Links between arenas with "Fuse"
|
||
|
|
||
|
The design given above works well for objects that live in a single arena. But
|
||
|
what if a user wants to create a link between two objects in different arenas?
|
||
|
|
||
|
TODO
|
||
|
|
||
|
## UTF-8 vs. UTF-16
|
||
|
|
||
|
TODO
|
||
|
|
||
|
## Object Cache
|
||
|
|
||
|
TODO
|