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/*
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* upb - a minimalist implementation of protocol buffers.
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*
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* Copyright (c) 2009 Google Inc. See LICENSE for details.
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* Author: Josh Haberman <jhaberman@gmail.com>
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*
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* This file contains shared definitions that are widely used across upb.
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*
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* This is a mixed C/C++ interface that offers a full API to both languages.
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* See the top-level README for more information.
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*/
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#ifndef UPB_H_
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#define UPB_H_
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#include <assert.h>
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#include <stdarg.h>
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#include <stdbool.h>
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#include <stddef.h>
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// inline if possible, emit standalone code if required.
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#ifdef __cplusplus
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#define UPB_INLINE inline
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#else
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#define UPB_INLINE static inline
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#endif
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#if __STDC_VERSION__ >= 199901L
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#define UPB_C99
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#endif
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#if ((defined(__cplusplus) && __cplusplus >= 201103L) || \
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defined(__GXX_EXPERIMENTAL_CXX0X__)) && !defined(UPB_NO_CXX11)
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#define UPB_CXX11
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#endif
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#ifdef UPB_CXX11
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#define UPB_DISALLOW_COPY_AND_ASSIGN(class_name) \
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class_name(const class_name&) = delete; \
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void operator=(const class_name&) = delete;
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#define UPB_DISALLOW_POD_OPS(class_name, full_class_name) \
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class_name() = delete; \
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~class_name() = delete; \
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/* Friend Pointer<T> so it can access base class. */ \
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friend class Pointer<full_class_name>; \
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friend class Pointer<const full_class_name>; \
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UPB_DISALLOW_COPY_AND_ASSIGN(class_name)
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#else
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#define UPB_DISALLOW_COPY_AND_ASSIGN(class_name) \
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class_name(const class_name&); \
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void operator=(const class_name&);
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#define UPB_DISALLOW_POD_OPS(class_name, full_class_name) \
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class_name(); \
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~class_name(); \
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/* Friend Pointer<T> so it can access base class. */ \
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friend class Pointer<full_class_name>; \
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friend class Pointer<const full_class_name>; \
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UPB_DISALLOW_COPY_AND_ASSIGN(class_name)
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#endif
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#ifdef __cplusplus
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#define UPB_PRIVATE_FOR_CPP private:
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#else
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#define UPB_PRIVATE_FOR_CPP
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#endif
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#ifdef __GNUC__
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#define UPB_NORETURN __attribute__((__noreturn__))
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#else
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#define UPB_NORETURN
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#endif
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#define UPB_MAX(x, y) ((x) > (y) ? (x) : (y))
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#define UPB_MIN(x, y) ((x) < (y) ? (x) : (y))
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#define UPB_UNUSED(var) (void)var
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// For asserting something about a variable when the variable is not used for
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// anything else. This prevents "unused variable" warnings when compiling in
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// debug mode.
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#define UPB_ASSERT_VAR(var, predicate) UPB_UNUSED(var); assert(predicate)
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/* Casts **********************************************************************/
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// Upcasts for C. For downcasts see the definitions of the subtypes.
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#define UPB_UPCAST(obj) (&(obj)->base)
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#define UPB_UPCAST2(obj) UPB_UPCAST(UPB_UPCAST(obj))
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#ifdef __cplusplus
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// Downcasts for C++. We can't use C++ inheritance directly and maintain
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// compatibility with C. So our inheritance is undeclared in C++.
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// Specializations of these casting functions are defined for appropriate type
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// pairs, and perform the necessary checks.
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//
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// Example:
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// upb::Def* def = <...>;
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// upb::MessageDef* = upb::dyn_cast<upb::MessageDef*>(def);
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namespace upb {
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// Casts to a direct subclass. The caller must know that cast is correct; an
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// incorrect cast will throw an assertion failure in debug mode.
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template<class To, class From> To down_cast(From* f);
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// Casts to a direct subclass. If the class does not actually match the given
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// subtype, returns NULL.
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template<class To, class From> To dyn_cast(From* f);
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// Pointer<T> is a simple wrapper around a T*. It is only constructed for
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// upcast() below, and its sole purpose is to be implicitly convertable to T* or
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// pointers to base classes, just as a pointer would be in regular C++ if the
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// inheritance were directly expressed as C++ inheritance.
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template <class T> class Pointer;
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// Casts to any base class, or the type itself (ie. can be a no-op).
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template <class T> inline Pointer<T> upcast(T *f) { return Pointer<T>(f); }
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}
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#endif
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/* upb::reffed_ptr ************************************************************/
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#ifdef __cplusplus
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#include <algorithm> // For std::swap().
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namespace upb {
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// Provides RAII semantics for upb refcounted objects. Each reffed_ptr owns a
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// ref on whatever object it points to (if any).
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template <class T> class reffed_ptr {
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public:
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reffed_ptr() : ptr_(NULL) {}
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// If ref_donor is NULL, takes a new ref, otherwise adopts from ref_donor.
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template <class U>
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reffed_ptr(U* val, const void* ref_donor = NULL)
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: ptr_(upb::upcast(val)) {
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if (ref_donor) {
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assert(ptr_);
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ptr_->DonateRef(ref_donor, this);
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} else if (ptr_) {
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ptr_->Ref(this);
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}
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}
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template <class U>
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reffed_ptr(const reffed_ptr<U>& other)
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: ptr_(upb::upcast(other.get())) {
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if (ptr_) ptr_->Ref(this);
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}
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~reffed_ptr() { if (ptr_) ptr_->Unref(this); }
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template <class U>
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reffed_ptr& operator=(const reffed_ptr<U>& other) {
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reset(other.get());
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return *this;
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}
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reffed_ptr& operator=(const reffed_ptr& other) {
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reset(other.get());
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return *this;
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}
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// TODO(haberman): add C++11 move construction/assignment for greater
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// efficiency.
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void swap(reffed_ptr& other) {
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if (ptr_ == other.ptr_) {
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return;
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}
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if (ptr_) ptr_->DonateRef(this, &other);
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if (other.ptr_) other.ptr_->DonateRef(&other, this);
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std::swap(ptr_, other.ptr_);
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}
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T& operator*() const {
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assert(ptr_);
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return *ptr_;
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}
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T* operator->() const {
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assert(ptr_);
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return ptr_;
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}
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T* get() const { return ptr_; }
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// If ref_donor is NULL, takes a new ref, otherwise adopts from ref_donor.
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template <class U>
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void reset(U* ptr = NULL, const void* ref_donor = NULL) {
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reffed_ptr(ptr, ref_donor).swap(*this);
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}
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template <class U>
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reffed_ptr<U> down_cast() {
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return reffed_ptr<U>(upb::down_cast<U*>(get()));
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}
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template <class U>
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reffed_ptr<U> dyn_cast() {
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return reffed_ptr<U>(upb::dyn_cast<U*>(get()));
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}
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// Plain release() is unsafe; if we were the only owner, it would leak the
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// object. Instead we provide this:
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T* ReleaseTo(const void* new_owner) {
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T* ret = NULL;
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ptr_->DonateRef(this, new_owner);
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std::swap(ret, ptr_);
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return ret;
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}
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private:
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T* ptr_;
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};
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} // namespace upb
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#endif // __cplusplus
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/* upb::Status ****************************************************************/
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#ifdef __cplusplus
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namespace upb { class Status; }
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typedef upb::Status upb_status;
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#else
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struct upb_status;
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typedef struct upb_status upb_status;
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#endif
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// The maximum length of an error message before it will get truncated.
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#define UPB_STATUS_MAX_MESSAGE 128
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// An error callback function is used to report errors from some component.
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// The function can return "true" to indicate that the component should try
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// to recover and proceed, but this is not always possible.
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typedef bool upb_errcb_t(void *closure, const upb_status* status);
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typedef struct {
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const char *name;
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// Should the error message in the status object according to this code.
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void (*set_message)(upb_status* status, int code);
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} upb_errorspace;
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#ifdef __cplusplus
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typedef upb_errorspace ErrorSpace;
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// Object representing a success or failure status.
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// It owns no resources and allocates no memory, so it should work
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// even in OOM situations.
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class upb::Status {
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public:
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Status();
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// Returns true if there is no error.
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bool ok() const;
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// Optional error space and code, useful if the caller wants to
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// programmatically check the specific kind of error.
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ErrorSpace* error_space();
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int code() const;
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const char *error_message() const;
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// The error message will be truncated if it is longer than
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// UPB_STATUS_MAX_MESSAGE-4.
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void SetErrorMessage(const char* msg);
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void SetFormattedErrorMessage(const char* fmt, ...);
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// If there is no error message already, this will use the ErrorSpace to
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// populate the error message for this code. The caller can still call
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// SetErrorMessage() to give a more specific message.
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void SetErrorCode(ErrorSpace* space, int code);
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// Resets the status to a successful state with no message.
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void Clear();
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void CopyFrom(const Status& other);
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private:
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UPB_DISALLOW_COPY_AND_ASSIGN(Status);
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#else
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struct upb_status {
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#endif
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bool ok_;
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// Specific status code defined by some error space (optional).
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int code_;
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upb_errorspace *error_space_;
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// Error message; NULL-terminated.
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char msg[UPB_STATUS_MAX_MESSAGE];
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};
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#define UPB_STATUS_INIT {true, 0, NULL, {0}}
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#ifdef __cplusplus
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extern "C" {
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#endif
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// The returned string is invalidated by any other call into the status.
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const char *upb_status_errmsg(const upb_status *status);
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bool upb_ok(const upb_status *status);
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upb_errorspace *upb_status_errspace(const upb_status *status);
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int upb_status_errcode(const upb_status *status);
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// Any of the functions that write to a status object allow status to be NULL,
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// to support use cases where the function's caller does not care about the
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// status message.
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void upb_status_clear(upb_status *status);
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void upb_status_seterrmsg(upb_status *status, const char *msg);
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void upb_status_seterrf(upb_status *status, const char *fmt, ...);
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void upb_status_vseterrf(upb_status *status, const char *fmt, va_list args);
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void upb_status_seterrcode(upb_status *status, upb_errorspace *space, int code);
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void upb_status_copy(upb_status *to, const upb_status *from);
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#ifdef __cplusplus
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} // extern "C"
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namespace upb {
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// C++ Wrappers
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inline Status::Status() { Clear(); }
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inline bool Status::ok() const { return upb_ok(this); }
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inline const char* Status::error_message() const {
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return upb_status_errmsg(this);
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}
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inline void Status::SetErrorMessage(const char* msg) {
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upb_status_seterrmsg(this, msg);
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}
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inline void Status::SetFormattedErrorMessage(const char* fmt, ...) {
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va_list args;
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va_start(args, fmt);
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upb_status_vseterrf(this, fmt, args);
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va_end(args);
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}
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inline void Status::SetErrorCode(ErrorSpace* space, int code) {
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upb_status_seterrcode(this, space, code);
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}
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inline void Status::Clear() { upb_status_clear(this); }
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inline void Status::CopyFrom(const Status& other) {
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upb_status_copy(this, &other);
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}
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} // namespace upb
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#endif
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#endif /* UPB_H_ */
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