Protocol Buffers - Google's data interchange format (grpc依赖)
https://developers.google.com/protocol-buffers/
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404 lines
12 KiB
404 lines
12 KiB
5 years ago
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/**
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* @fileoverview Protobufs Int64 representation.
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*/
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goog.module('protobuf.Int64');
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const Long = goog.require('goog.math.Long');
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const {assert} = goog.require('goog.asserts');
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/**
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* A container for protobufs Int64/Uint64 data type.
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* @final
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*/
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class Int64 {
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/** @return {!Int64} */
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static getZero() {
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return ZERO;
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}
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/** @return {!Int64} */
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static getMinValue() {
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return MIN_VALUE;
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}
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/** @return {!Int64} */
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static getMaxValue() {
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return MAX_VALUE;
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}
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/**
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* Constructs a Int64 given two 32 bit numbers
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* @param {number} lowBits
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* @param {number} highBits
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* @return {!Int64}
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*/
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static fromBits(lowBits, highBits) {
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return new Int64(lowBits, highBits);
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}
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/**
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* Constructs an Int64 from a signed 32 bit number.
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* @param {number} value
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* @return {!Int64}
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*/
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static fromInt(value) {
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// TODO: Use our own checking system here.
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assert(value === (value | 0), 'value should be a 32-bit integer');
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// Right shift 31 bits so all high bits are equal to the sign bit.
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// Note: cannot use >> 32, because (1 >> 32) = 1 (!).
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const signExtendedHighBits = value >> 31;
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return new Int64(value, signExtendedHighBits);
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}
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/**
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* Constructs an Int64 from a number (over 32 bits).
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* @param {number} value
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* @return {!Int64}
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*/
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static fromNumber(value) {
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if (value > 0) {
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return new Int64(value, value / TWO_PWR_32_DBL);
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} else if (value < 0) {
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return negate(-value, -value / TWO_PWR_32_DBL);
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}
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return ZERO;
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}
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/**
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* Construct an Int64 from a signed decimal string.
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* @param {string} value
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* @return {!Int64}
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*/
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static fromDecimalString(value) {
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// TODO: Use our own checking system here.
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assert(value.length > 0);
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// The basic Number conversion loses precision, but we can use it for
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// a quick validation that the format is correct and it is an integer.
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assert(Math.floor(Number(value)).toString().length == value.length);
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return decimalStringToInt64(value);
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}
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/**
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* Construct an Int64 from a signed hexadecimal string.
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* @param {string} value
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* @return {!Int64}
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*/
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static fromHexString(value) {
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// TODO: Use our own checking system here.
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assert(value.length > 0);
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assert(value.slice(0, 2) == '0x' || value.slice(0, 3) == '-0x');
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const minus = value[0] === '-';
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// Strip the 0x or -0x prefix.
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value = value.slice(minus ? 3 : 2);
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const lowBits = parseInt(value.slice(-8), 16);
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const highBits = parseInt(value.slice(-16, -8) || '', 16);
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return (minus ? negate : Int64.fromBits)(lowBits, highBits);
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}
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// Note to the reader:
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// goog.math.Long suffers from a code size issue. JsCompiler almost always
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// considers toString methods to be alive in a program. So if you are
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// constructing a Long instance the toString method is assumed to be live.
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// Unfortunately Long's toString method makes a large chunk of code alive
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// of the entire class adding 1.3kB (gzip) of extra code size.
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// Callers that are sensitive to code size and are not using Long already
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// should avoid calling this method.
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/**
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* Creates an Int64 instance from a Long value.
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* @param {!Long} value
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* @return {!Int64}
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*/
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static fromLong(value) {
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return new Int64(value.getLowBits(), value.getHighBits());
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}
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/**
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* @param {number} lowBits
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* @param {number} highBits
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* @private
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*/
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constructor(lowBits, highBits) {
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/** @const @private {number} */
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this.lowBits_ = lowBits | 0;
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/** @const @private {number} */
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this.highBits_ = highBits | 0;
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}
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/**
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* Returns the int64 value as a JavaScript number. This will lose precision
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* if the number is outside of the safe range for JavaScript of 53 bits
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* precision.
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* @return {number}
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*/
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asNumber() {
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const result = this.highBits_ * TWO_PWR_32_DBL + this.getLowBitsUnsigned();
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// TODO: Use our own checking system here.
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assert(
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Number.isSafeInteger(result), 'conversion to number loses precision.');
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return result;
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}
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// Note to the reader:
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// goog.math.Long suffers from a code size issue. JsCompiler almost always
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// considers toString methods to be alive in a program. So if you are
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// constructing a Long instance the toString method is assumed to be live.
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// Unfortunately Long's toString method makes a large chunk of code alive
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// of the entire class adding 1.3kB (gzip) of extra code size.
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// Callers that are sensitive to code size and are not using Long already
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// should avoid calling this method.
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/** @return {!Long} */
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asLong() {
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return Long.fromBits(this.lowBits_, this.highBits_);
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}
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/** @return {number} Signed 32-bit integer value. */
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getLowBits() {
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return this.lowBits_;
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}
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/** @return {number} Signed 32-bit integer value. */
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getHighBits() {
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return this.highBits_;
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}
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/** @return {number} Unsigned 32-bit integer. */
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getLowBitsUnsigned() {
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return this.lowBits_ >>> 0;
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}
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/** @return {number} Unsigned 32-bit integer. */
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getHighBitsUnsigned() {
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return this.highBits_ >>> 0;
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}
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/** @return {string} */
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toSignedDecimalString() {
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return joinSignedDecimalString(this);
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}
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/** @return {string} */
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toUnsignedDecimalString() {
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return joinUnsignedDecimalString(this);
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}
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/**
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* Returns an unsigned hexadecimal string representation of the Int64.
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* @return {string}
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*/
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toHexString() {
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let nibbles = new Array(16);
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let lowBits = this.lowBits_;
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let highBits = this.highBits_;
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for (let highIndex = 7, lowIndex = 15; lowIndex > 7;
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highIndex--, lowIndex--) {
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nibbles[highIndex] = HEX_DIGITS[highBits & 0xF];
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nibbles[lowIndex] = HEX_DIGITS[lowBits & 0xF];
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highBits = highBits >>> 4;
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lowBits = lowBits >>> 4;
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}
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// Always leave the least significant hex digit.
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while (nibbles.length > 1 && nibbles[0] == '0') {
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nibbles.shift();
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}
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return `0x${nibbles.join('')}`;
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}
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/**
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* @param {*} other object to compare against.
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* @return {boolean} Whether this Int64 equals the other.
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*/
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equals(other) {
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if (this === other) {
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return true;
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}
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if (!(other instanceof Int64)) {
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return false;
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}
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// Compare low parts first as there is higher chance they are different.
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const otherInt64 = /** @type{!Int64} */ (other);
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return (this.lowBits_ === otherInt64.lowBits_) &&
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(this.highBits_ === otherInt64.highBits_);
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}
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/**
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* Returns a number (int32) that is suitable for using in hashed structures.
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* @return {number}
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*/
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hashCode() {
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return (31 * this.lowBits_ + 17 * this.highBits_) | 0;
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}
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}
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/**
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* Losslessly converts a 64-bit unsigned integer in 32:32 split representation
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* into a decimal string.
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* @param {!Int64} int64
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* @return {string} The binary number represented as a string.
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*/
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const joinUnsignedDecimalString = (int64) => {
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const lowBits = int64.getLowBitsUnsigned();
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const highBits = int64.getHighBitsUnsigned();
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// Skip the expensive conversion if the number is small enough to use the
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// built-in conversions.
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// Number.MAX_SAFE_INTEGER = 0x001FFFFF FFFFFFFF, thus any number with
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// highBits <= 0x1FFFFF can be safely expressed with a double and retain
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// integer precision.
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// Proven by: Number.isSafeInteger(0x1FFFFF * 2**32 + 0xFFFFFFFF) == true.
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if (highBits <= 0x1FFFFF) {
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return String(TWO_PWR_32_DBL * highBits + lowBits);
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}
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// What this code is doing is essentially converting the input number from
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// base-2 to base-1e7, which allows us to represent the 64-bit range with
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// only 3 (very large) digits. Those digits are then trivial to convert to
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// a base-10 string.
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// The magic numbers used here are -
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// 2^24 = 16777216 = (1,6777216) in base-1e7.
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// 2^48 = 281474976710656 = (2,8147497,6710656) in base-1e7.
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// Split 32:32 representation into 16:24:24 representation so our
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// intermediate digits don't overflow.
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const low = lowBits & LOW_24_BITS;
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const mid = ((lowBits >>> 24) | (highBits << 8)) & LOW_24_BITS;
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const high = (highBits >> 16) & LOW_16_BITS;
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// Assemble our three base-1e7 digits, ignoring carries. The maximum
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// value in a digit at this step is representable as a 48-bit integer, which
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// can be stored in a 64-bit floating point number.
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let digitA = low + (mid * 6777216) + (high * 6710656);
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let digitB = mid + (high * 8147497);
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let digitC = (high * 2);
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// Apply carries from A to B and from B to C.
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const base = 10000000;
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if (digitA >= base) {
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digitB += Math.floor(digitA / base);
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digitA %= base;
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}
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if (digitB >= base) {
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digitC += Math.floor(digitB / base);
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digitB %= base;
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}
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// If digitC is 0, then we should have returned in the trivial code path
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// at the top for non-safe integers. Given this, we can assume both digitB
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// and digitA need leading zeros.
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// TODO: Use our own checking system here.
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assert(digitC);
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return digitC + decimalFrom1e7WithLeadingZeros(digitB) +
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decimalFrom1e7WithLeadingZeros(digitA);
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};
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/**
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* @param {number} digit1e7 Number < 1e7
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* @return {string} Decimal representation of digit1e7 with leading zeros.
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*/
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const decimalFrom1e7WithLeadingZeros = (digit1e7) => {
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const partial = String(digit1e7);
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return '0000000'.slice(partial.length) + partial;
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};
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/**
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* Losslessly converts a 64-bit signed integer in 32:32 split representation
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* into a decimal string.
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* @param {!Int64} int64
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* @return {string} The binary number represented as a string.
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*/
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const joinSignedDecimalString = (int64) => {
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// If we're treating the input as a signed value and the high bit is set, do
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// a manual two's complement conversion before the decimal conversion.
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const negative = (int64.getHighBits() & 0x80000000);
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if (negative) {
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int64 = negate(int64.getLowBits(), int64.getHighBits());
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}
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const result = joinUnsignedDecimalString(int64);
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return negative ? '-' + result : result;
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};
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/**
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* @param {string} dec
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* @return {!Int64}
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*/
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const decimalStringToInt64 = (dec) => {
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// Check for minus sign.
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const minus = dec[0] === '-';
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if (minus) {
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dec = dec.slice(1);
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}
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// Work 6 decimal digits at a time, acting like we're converting base 1e6
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// digits to binary. This is safe to do with floating point math because
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// Number.isSafeInteger(ALL_32_BITS * 1e6) == true.
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const base = 1e6;
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let lowBits = 0;
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let highBits = 0;
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function add1e6digit(begin, end = undefined) {
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// Note: Number('') is 0.
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const digit1e6 = Number(dec.slice(begin, end));
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highBits *= base;
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lowBits = lowBits * base + digit1e6;
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// Carry bits from lowBits to
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if (lowBits >= TWO_PWR_32_DBL) {
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highBits = highBits + ((lowBits / TWO_PWR_32_DBL) | 0);
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lowBits = lowBits % TWO_PWR_32_DBL;
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}
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}
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add1e6digit(-24, -18);
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add1e6digit(-18, -12);
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add1e6digit(-12, -6);
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add1e6digit(-6);
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return (minus ? negate : Int64.fromBits)(lowBits, highBits);
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};
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/**
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* @param {number} lowBits
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* @param {number} highBits
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* @return {!Int64} Two's compliment negation of input.
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* @see https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Bitwise_Operators#Signed_32-bit_integers
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*/
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const negate = (lowBits, highBits) => {
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highBits = ~highBits;
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if (lowBits) {
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lowBits = ~lowBits + 1;
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} else {
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// If lowBits is 0, then bitwise-not is 0xFFFFFFFF,
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// adding 1 to that, results in 0x100000000, which leaves
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// the low bits 0x0 and simply adds one to the high bits.
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highBits += 1;
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}
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return Int64.fromBits(lowBits, highBits);
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};
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/** @const {!Int64} */
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const ZERO = new Int64(0, 0);
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/** @const @private {number} */
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const LOW_16_BITS = 0xFFFF;
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/** @const @private {number} */
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const LOW_24_BITS = 0xFFFFFF;
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/** @const @private {number} */
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const LOW_31_BITS = 0x7FFFFFFF;
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/** @const @private {number} */
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const ALL_32_BITS = 0xFFFFFFFF;
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/** @const {!Int64} */
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const MAX_VALUE = Int64.fromBits(ALL_32_BITS, LOW_31_BITS);
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/** @const {!Int64} */
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const MIN_VALUE = Int64.fromBits(0, 0x80000000);
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/** @const {number} */
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const TWO_PWR_32_DBL = 0x100000000;
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/** @const {string} */
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const HEX_DIGITS = '0123456789abcdef';
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exports = Int64;
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