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#ifndef UPB_HPP_
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#define UPB_HPP_
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#include <memory>
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#include "upb/upb.h"
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namespace upb {
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class Status {
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public:
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Status() { upb_status_clear(&status_); }
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upb_status* ptr() { return &status_; }
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// Returns true if there is no error.
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bool ok() const { return upb_ok(&status_); }
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// Guaranteed to be NULL-terminated.
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const char *error_message() const { return upb_status_errmsg(&status_); }
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// The error message will be truncated if it is longer than
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// UPB_STATUS_MAX_MESSAGE-4.
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void SetErrorMessage(const char *msg) { upb_status_seterrmsg(&status_, msg); }
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void SetFormattedErrorMessage(const char *fmt, ...) {
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va_list args;
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va_start(args, fmt);
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upb_status_vseterrf(&status_, fmt, args);
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va_end(args);
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}
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// Resets the status to a successful state with no message.
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void Clear() { upb_status_clear(&status_); }
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private:
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upb_status status_;
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};
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class Arena {
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public:
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// A simple arena with no initial memory block and the default allocator.
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Arena() : ptr_(upb_arena_new(), upb_arena_free) {}
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Arena(char *initial_block, size_t size)
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: ptr_(upb_arena_init(initial_block, size, &upb_alloc_global),
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upb_arena_free) {}
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upb_arena* ptr() { return ptr_.get(); }
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// Allows this arena to be used as a generic allocator.
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//
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// The arena does not need free() calls so when using Arena as an allocator
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// it is safe to skip them. However they are no-ops so there is no harm in
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// calling free() either.
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upb_alloc *allocator() { return upb_arena_alloc(ptr_.get()); }
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// Add a cleanup function to run when the arena is destroyed.
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// Returns false on out-of-memory.
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template <class T>
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bool Own(T *obj) {
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return upb_arena_addcleanup(ptr_.get(), obj, [](void* obj) {
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delete static_cast<T*>(obj);
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});
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}
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void Fuse(Arena& other) { upb_arena_fuse(ptr(), other.ptr()); }
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private:
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std::unique_ptr<upb_arena, decltype(&upb_arena_free)> ptr_;
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};
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// InlinedArena seeds the arenas with a predefined amount of memory. No
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// heap memory will be allocated until the initial block is exceeded.
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template <int N>
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class InlinedArena : public Arena {
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public:
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InlinedArena() : Arena(initial_block_, N) {}
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private:
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InlinedArena(const InlinedArena*) = delete;
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InlinedArena& operator=(const InlinedArena*) = delete;
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char initial_block_[N];
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};
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} // namespace upb
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#endif // UPB_HPP_
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