Protocol Buffers - Google's data interchange format (grpc依赖) https://developers.google.com/protocol-buffers/
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// Protocol Buffers - Google's data interchange format
// Copyright 2023 Google LLC. All rights reserved.
//
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file or at
// https://developers.google.com/open-source/licenses/bsd
#ifndef UPB_GENERATOR_COMMON_H
#define UPB_GENERATOR_COMMON_H
Adding DLL export/import tags to generated public upb API (redux) (#17079) Picking up #14981 from @dawidcha after several months of radio silence. Quoting the OP of that PR: > I have been collaborating with the grpc developers to make it possible to build that library as a Windows DLL - a couple of PRs were already merged, more like [grpc/grpc#34345](https://github.com/grpc/grpc/pull/34345) are pending. > > The grpc library incorporates some upb-generated, and upbdefs-generated code into grpc.dll, which is referenced by other code that consumes the library. Since this is now a DLL, that code doesn't know how to link to these generated symbols because they are not annotated with __declspec(dllimport). > > This PR aims to fix that by introducing a parameter 'dllexport_tag' to the upb and upbdefs plugins. That parameter should be a string e.g. MYAPP_DLL and when set, the extern symbols are annotated with a macro with that name. This can either be set externally to __declspec(dllimport) or, as is usual practice, when compiling code into a DLL, the macro <dllexport_tag>_EXPORT (i.e. MYAPP_DLL_EXPORT) is defined, and when consuming the DLL <dllexport_tag>_IMPORT is defined if neither are defined then the MYAPP_DLL macro becomes empty string which is what you want for building a static library. > > This is a continuation of #14230 > > Fixes: #14255 Towards #13726 Closes #14981 Closes #17079 COPYBARA_INTEGRATE_REVIEW=https://github.com/protocolbuffers/protobuf/pull/17079 from h-vetinari:add_dll_tags 34927b1ddeff6bac1a36dfa7eefb414894f1a538 PiperOrigin-RevId: 642622258
6 months ago
#include <string>
#include <vector>
#include "absl/strings/str_replace.h"
#include "absl/strings/substitute.h"
#include "upb/reflection/def.hpp"
// Must be last.
#include "google/protobuf/port_def.inc"
namespace upb {
namespace generator {
class Output {
public:
template <class... Arg>
void operator()(absl::string_view format, const Arg&... arg) {
Write(absl::Substitute(format, arg...));
}
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
absl::string_view output() const { return output_; }
private:
void Write(absl::string_view data) {
std::string stripped;
if (absl::StartsWith(data, "\n ")) {
size_t indent = data.substr(1).find_first_not_of(' ');
if (indent != absl::string_view::npos) {
// Remove indentation from all lines.
auto line_prefix = data.substr(0, indent + 1);
// The final line has an extra newline and is indented two less, eg.
// R"cc(
// UPB_INLINE $0 $1_$2(const $1 *msg) {
// return $1_has_$2(msg) ? *UPB_PTR_AT(msg, $3, $0) : $4;
// }
// )cc",
std::string last_line_prefix = std::string(line_prefix);
last_line_prefix.resize(last_line_prefix.size() - 2);
data.remove_prefix(line_prefix.size());
stripped = absl::StrReplaceAll(
data, {{line_prefix, "\n"}, {last_line_prefix, "\n"}});
data = stripped;
}
}
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
absl::StrAppend(&output_, data);
}
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
std::string output_;
};
std::string FieldInitializer(upb::FieldDefPtr field,
const upb_MiniTableField* field64,
const upb_MiniTableField* field32);
std::string ArchDependentSize(int64_t size32, int64_t size64);
std::string GetModeInit(const upb_MiniTableField* field32,
const upb_MiniTableField* field64);
std::string GetFieldRep(const upb_MiniTableField* field32,
const upb_MiniTableField* field64);
} // namespace generator
} // namespace upb
#include "google/protobuf/port_undef.inc"
#endif // UPB_GENERATOR_COMMON_H