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/*
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* Copyright (c) 2009-2022, Google LLC
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Google LLC nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL Google LLC BE LIABLE FOR ANY DIRECT,
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* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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// This disables inlining and forces all public functions to be exported to the
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// linker. It is used to generate bindings for FFIs from other languages.
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#ifndef UPB_BUILD_API
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#define UPB_BUILD_API
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#endif
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#include "upb/collections/array.h"
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#include "upb/message/accessors.h"
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#include "upb/message/message.h"
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#include "upb/mini_table/decode.h"
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#include "upbc/upbdev.h"
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// Must be last.
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#include "upb/port/def.inc"
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UPB_API bool upb_Array_AppendBool(upb_Array* array, bool val,
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upb_Arena* arena) {
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const upb_MessageValue mv = {.bool_val = val};
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return upb_Array_Append(array, mv, arena);
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}
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UPB_API bool upb_Array_AppendDouble(upb_Array* array, double val,
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upb_Arena* arena) {
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const upb_MessageValue mv = {.double_val = val};
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return upb_Array_Append(array, mv, arena);
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}
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UPB_API bool upb_Array_AppendFloat(upb_Array* array, float val,
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upb_Arena* arena) {
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const upb_MessageValue mv = {.float_val = val};
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return upb_Array_Append(array, mv, arena);
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}
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UPB_API bool upb_Array_AppendInt32(upb_Array* array, int32_t val,
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upb_Arena* arena) {
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const upb_MessageValue mv = {.int32_val = val};
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return upb_Array_Append(array, mv, arena);
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}
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UPB_API bool upb_Array_AppendUInt32(upb_Array* array, uint32_t val,
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upb_Arena* arena) {
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const upb_MessageValue mv = {.uint32_val = val};
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return upb_Array_Append(array, mv, arena);
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}
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////////////////////////////////////////////////////////////////////////////////
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UPB_API void upb_Array_SetBool(upb_Array* array, size_t i, bool val) {
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const upb_MessageValue mv = {.bool_val = val};
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upb_Array_Set(array, i, mv);
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}
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UPB_API void upb_Array_SetDouble(upb_Array* array, size_t i, double val) {
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const upb_MessageValue mv = {.double_val = val};
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upb_Array_Set(array, i, mv);
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}
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UPB_API void upb_Array_SetFloat(upb_Array* array, size_t i, float val) {
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const upb_MessageValue mv = {.float_val = val};
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upb_Array_Set(array, i, mv);
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}
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UPB_API void upb_Array_SetInt32(upb_Array* array, size_t i, int32_t val) {
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const upb_MessageValue mv = {.int32_val = val};
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upb_Array_Set(array, i, mv);
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}
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UPB_API void upb_Array_SetUInt32(upb_Array* array, size_t i, uint32_t val) {
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const upb_MessageValue mv = {.uint32_val = val};
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upb_Array_Set(array, i, mv);
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}
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