Protocol Buffers - Google's data interchange format (grpc依赖) https://developers.google.com/protocol-buffers/
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// Protocol Buffers - Google's data interchange format
// Copyright 2023 Google LLC. All rights reserved.
//
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file or at
// https://developers.google.com/open-source/licenses/bsd
#include <algorithm>
#include <cmath>
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
#include <cstddef>
Refactored message accessors to share a common set of functions instead of duplicating logic. Prior to this CL, there were several different code paths for reading/writing message data. Generated code, MiniTable accessors, and reflection all performed direct manipulation of the bits and bytes in a message, but they all had distinct implementations that did not share much of any code. This divergence meant that they could easily have different behavior, bugs could creep into one but not another, and we would need three different sets of tests to get full test coverage. This also made it very difficult to change the internal representation in any way, since it would require updating many places in the code. With this CL, the three different APIs for accessing message data now all share a common set of functions. The common functions all take a `upb_MiniTableField` as the canonical description of a field's type and layout. The lowest-level functions are very branchy, as they must test for every possible variation in the field type (field vs oneof, hasbit vs no-hasbit, different field sizes, whether a nonzero default value exists, extension vs. regular field), however these functions are declared inline and designed to be very optimizable when values are known at compile time. In generated accessors, for example, we can declare constant `upb_MiniTableField` instances so that all values can constant-propagate, and we can get fully specialized code even though we are calling a generic function. On the other hand, when we use the generic functions from reflection, we get runtime branches since values are not known at compile time. But even the function is written to still be as efficient as possible even when used from reflection. For example, we use memcpy() calls with constant length so that the compiler can optimize these into inline loads/stores without having to make an out-of-line call to memcpy(). In this way, this CL should be a benefit to both correctness and performance. It will also make it easier to change the message representation, for example to optimize the encoder by giving hasbits to all fields. Note that we have not completely consolidated all access in this CL: 1. Some functions outside of get/set such as clear and hazzers are not yet unified. 2. The encoder and decoder still touch the message without going through the common functions. The encoder and decoder require a bit more specialized code to get good performance when reading/writing fields en masse. PiperOrigin-RevId: 490016095
2 years ago
#include <cstdint>
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
#include <cstdio>
#include <cstdlib>
#include <limits>
#include <map>
#include <string>
#include <utility>
#include <vector>
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
#include "absl/log/absl_check.h"
#include "absl/log/absl_log.h"
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
#include "absl/strings/escaping.h"
#include "absl/strings/str_cat.h"
#include "absl/strings/str_replace.h"
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
#include "absl/strings/string_view.h"
#include "absl/strings/substitute.h"
#include "upb/base/descriptor_constants.h"
#include "upb/base/string_view.h"
#include "upb/mini_table/field.h"
#include "upb/reflection/def.hpp"
#include "upb/wire/types.h"
#include "upb_generator/common.h"
#include "upb_generator/file_layout.h"
#include "upb_generator/names.h"
#include "upb_generator/plugin.h"
// Must be last.
#include "upb/port/def.inc"
namespace upb {
namespace generator {
namespace {
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
struct Options {
bool bootstrap = false;
};
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
std::string SourceFilename(upb::FileDefPtr file) {
return StripExtension(file.name()) + ".upb.c";
}
std::string MessageMiniTableRef(upb::MessageDefPtr descriptor,
const Options& options) {
if (options.bootstrap) {
return absl::StrCat(MessageInitName(descriptor), "()");
} else {
return absl::StrCat("&", MessageInitName(descriptor));
}
}
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
std::string EnumInitName(upb::EnumDefPtr descriptor) {
return ToCIdent(descriptor.full_name()) + "_enum_init";
3 years ago
}
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
std::string EnumMiniTableRef(upb::EnumDefPtr descriptor,
const Options& options) {
if (options.bootstrap) {
return absl::StrCat(EnumInitName(descriptor), "()");
} else {
return absl::StrCat("&", EnumInitName(descriptor));
}
}
std::string ExtensionIdentBase(upb::FieldDefPtr ext) {
assert(ext.is_extension());
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
if (ext.extension_scope()) {
return MessageName(ext.extension_scope());
} else {
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
return ToCIdent(ext.file().package());
}
}
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
std::string ExtensionLayout(upb::FieldDefPtr ext) {
return absl::StrCat(ExtensionIdentBase(ext), "_", ext.name(), "_ext");
}
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
std::string EnumValueSymbol(upb::EnumValDefPtr value) {
return ToCIdent(value.full_name());
}
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
std::string CTypeInternal(upb::FieldDefPtr field, bool is_const) {
std::string maybe_const = is_const ? "const " : "";
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
switch (field.ctype()) {
case kUpb_CType_Message: {
std::string maybe_struct =
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
field.file() != field.message_type().file() ? "struct " : "";
return maybe_const + maybe_struct + MessageName(field.message_type()) +
"*";
}
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
case kUpb_CType_Bool:
return "bool";
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
case kUpb_CType_Float:
return "float";
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
case kUpb_CType_Int32:
case kUpb_CType_Enum:
return "int32_t";
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
case kUpb_CType_UInt32:
return "uint32_t";
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
case kUpb_CType_Double:
return "double";
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
case kUpb_CType_Int64:
return "int64_t";
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
case kUpb_CType_UInt64:
return "uint64_t";
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
case kUpb_CType_String:
case kUpb_CType_Bytes:
return "upb_StringView";
default:
abort();
}
}
std::string FloatToCLiteral(float value) {
if (value == std::numeric_limits<float>::infinity()) {
return "kUpb_FltInfinity";
} else if (value == -std::numeric_limits<float>::infinity()) {
return "-kUpb_FltInfinity";
Refactored message accessors to share a common set of functions instead of duplicating logic. Prior to this CL, there were several different code paths for reading/writing message data. Generated code, MiniTable accessors, and reflection all performed direct manipulation of the bits and bytes in a message, but they all had distinct implementations that did not share much of any code. This divergence meant that they could easily have different behavior, bugs could creep into one but not another, and we would need three different sets of tests to get full test coverage. This also made it very difficult to change the internal representation in any way, since it would require updating many places in the code. With this CL, the three different APIs for accessing message data now all share a common set of functions. The common functions all take a `upb_MiniTableField` as the canonical description of a field's type and layout. The lowest-level functions are very branchy, as they must test for every possible variation in the field type (field vs oneof, hasbit vs no-hasbit, different field sizes, whether a nonzero default value exists, extension vs. regular field), however these functions are declared inline and designed to be very optimizable when values are known at compile time. In generated accessors, for example, we can declare constant `upb_MiniTableField` instances so that all values can constant-propagate, and we can get fully specialized code even though we are calling a generic function. On the other hand, when we use the generic functions from reflection, we get runtime branches since values are not known at compile time. But even the function is written to still be as efficient as possible even when used from reflection. For example, we use memcpy() calls with constant length so that the compiler can optimize these into inline loads/stores without having to make an out-of-line call to memcpy(). In this way, this CL should be a benefit to both correctness and performance. It will also make it easier to change the message representation, for example to optimize the encoder by giving hasbits to all fields. Note that we have not completely consolidated all access in this CL: 1. Some functions outside of get/set such as clear and hazzers are not yet unified. 2. The encoder and decoder still touch the message without going through the common functions. The encoder and decoder require a bit more specialized code to get good performance when reading/writing fields en masse. PiperOrigin-RevId: 490016095
2 years ago
} else if (std::isnan(value)) {
return "kUpb_NaN";
} else {
return absl::StrCat(value);
}
}
std::string DoubleToCLiteral(double value) {
if (value == std::numeric_limits<double>::infinity()) {
return "kUpb_Infinity";
} else if (value == -std::numeric_limits<double>::infinity()) {
return "-kUpb_Infinity";
Refactored message accessors to share a common set of functions instead of duplicating logic. Prior to this CL, there were several different code paths for reading/writing message data. Generated code, MiniTable accessors, and reflection all performed direct manipulation of the bits and bytes in a message, but they all had distinct implementations that did not share much of any code. This divergence meant that they could easily have different behavior, bugs could creep into one but not another, and we would need three different sets of tests to get full test coverage. This also made it very difficult to change the internal representation in any way, since it would require updating many places in the code. With this CL, the three different APIs for accessing message data now all share a common set of functions. The common functions all take a `upb_MiniTableField` as the canonical description of a field's type and layout. The lowest-level functions are very branchy, as they must test for every possible variation in the field type (field vs oneof, hasbit vs no-hasbit, different field sizes, whether a nonzero default value exists, extension vs. regular field), however these functions are declared inline and designed to be very optimizable when values are known at compile time. In generated accessors, for example, we can declare constant `upb_MiniTableField` instances so that all values can constant-propagate, and we can get fully specialized code even though we are calling a generic function. On the other hand, when we use the generic functions from reflection, we get runtime branches since values are not known at compile time. But even the function is written to still be as efficient as possible even when used from reflection. For example, we use memcpy() calls with constant length so that the compiler can optimize these into inline loads/stores without having to make an out-of-line call to memcpy(). In this way, this CL should be a benefit to both correctness and performance. It will also make it easier to change the message representation, for example to optimize the encoder by giving hasbits to all fields. Note that we have not completely consolidated all access in this CL: 1. Some functions outside of get/set such as clear and hazzers are not yet unified. 2. The encoder and decoder still touch the message without going through the common functions. The encoder and decoder require a bit more specialized code to get good performance when reading/writing fields en masse. PiperOrigin-RevId: 490016095
2 years ago
} else if (std::isnan(value)) {
return "kUpb_NaN";
} else {
return absl::StrCat(value);
}
}
// Escape trigraphs by escaping question marks to \?
std::string EscapeTrigraphs(absl::string_view to_escape) {
return absl::StrReplaceAll(to_escape, {{"?", "\\?"}});
}
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
std::string FieldDefault(upb::FieldDefPtr field) {
switch (field.ctype()) {
case kUpb_CType_Message:
return "NULL";
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
case kUpb_CType_Bytes:
case kUpb_CType_String: {
upb_StringView str = field.default_value().str_val;
return absl::Substitute("upb_StringView_FromString(\"$0\")",
EscapeTrigraphs(absl::CEscape(
absl::string_view(str.data, str.size))));
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
}
case kUpb_CType_Int32:
return absl::Substitute("(int32_t)$0", field.default_value().int32_val);
case kUpb_CType_Int64:
if (field.default_value().int64_val == INT64_MIN) {
// Special-case to avoid:
// integer literal is too large to be represented in a signed integer
// type, interpreting as unsigned
// [-Werror,-Wimplicitly-unsigned-literal]
// int64_t default_val = (int64_t)-9223372036854775808ll;
//
// More info here: https://gcc.gnu.org/bugzilla/show_bug.cgi?id=52661
return "INT64_MIN";
} else {
return absl::Substitute("(int64_t)$0ll",
field.default_value().int64_val);
}
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
case kUpb_CType_UInt32:
return absl::Substitute("(uint32_t)$0u",
field.default_value().uint32_val);
case kUpb_CType_UInt64:
return absl::Substitute("(uint64_t)$0ull",
field.default_value().uint64_val);
case kUpb_CType_Float:
return FloatToCLiteral(field.default_value().float_val);
case kUpb_CType_Double:
return DoubleToCLiteral(field.default_value().double_val);
case kUpb_CType_Bool:
return field.default_value().bool_val ? "true" : "false";
case kUpb_CType_Enum:
// Use a number instead of a symbolic name so that we don't require
// this enum's header to be included.
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
return absl::StrCat(field.default_value().int32_val);
}
ABSL_ASSERT(false);
return "XXX";
}
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
std::string CType(upb::FieldDefPtr field) {
return CTypeInternal(field, false);
}
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
std::string CTypeConst(upb::FieldDefPtr field) {
return CTypeInternal(field, true);
}
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
std::string MapKeyCType(upb::FieldDefPtr map_field) {
return CType(map_field.message_type().map_key());
}
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
std::string MapValueCType(upb::FieldDefPtr map_field) {
return CType(map_field.message_type().map_value());
}
std::string MapKeyValueSize(upb_CType ctype, absl::string_view expr) {
return ctype == kUpb_CType_String || ctype == kUpb_CType_Bytes
? "0"
: absl::StrCat("sizeof(", expr, ")");
}
std::string MapKeySize(upb::FieldDefPtr map_field, absl::string_view expr) {
const upb_CType ctype = map_field.message_type().map_key().ctype();
return MapKeyValueSize(ctype, expr);
}
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
std::string MapValueSize(upb::FieldDefPtr map_field, absl::string_view expr) {
const upb_CType ctype = map_field.message_type().map_value().ctype();
return MapKeyValueSize(ctype, expr);
}
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
std::string FieldInitializer(const DefPoolPair& pools, upb::FieldDefPtr field,
const Options& options);
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
void DumpEnumValues(upb::EnumDefPtr desc, Output& output) {
std::vector<upb::EnumValDefPtr> values;
values.reserve(desc.value_count());
for (int i = 0; i < desc.value_count(); i++) {
values.push_back(desc.value(i));
}
std::sort(values.begin(), values.end(),
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
[](upb::EnumValDefPtr a, upb::EnumValDefPtr b) {
return a.number() < b.number();
});
for (size_t i = 0; i < values.size(); i++) {
auto value = values[i];
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
output(" $0 = $1", EnumValueSymbol(value), value.number());
if (i != values.size() - 1) {
output(",");
}
output("\n");
}
}
std::string GetFieldRep(const DefPoolPair& pools, upb::FieldDefPtr field) {
return upb::generator::GetFieldRep(pools.GetField32(field),
pools.GetField64(field));
}
Refactored message accessors to share a common set of functions instead of duplicating logic. Prior to this CL, there were several different code paths for reading/writing message data. Generated code, MiniTable accessors, and reflection all performed direct manipulation of the bits and bytes in a message, but they all had distinct implementations that did not share much of any code. This divergence meant that they could easily have different behavior, bugs could creep into one but not another, and we would need three different sets of tests to get full test coverage. This also made it very difficult to change the internal representation in any way, since it would require updating many places in the code. With this CL, the three different APIs for accessing message data now all share a common set of functions. The common functions all take a `upb_MiniTableField` as the canonical description of a field's type and layout. The lowest-level functions are very branchy, as they must test for every possible variation in the field type (field vs oneof, hasbit vs no-hasbit, different field sizes, whether a nonzero default value exists, extension vs. regular field), however these functions are declared inline and designed to be very optimizable when values are known at compile time. In generated accessors, for example, we can declare constant `upb_MiniTableField` instances so that all values can constant-propagate, and we can get fully specialized code even though we are calling a generic function. On the other hand, when we use the generic functions from reflection, we get runtime branches since values are not known at compile time. But even the function is written to still be as efficient as possible even when used from reflection. For example, we use memcpy() calls with constant length so that the compiler can optimize these into inline loads/stores without having to make an out-of-line call to memcpy(). In this way, this CL should be a benefit to both correctness and performance. It will also make it easier to change the message representation, for example to optimize the encoder by giving hasbits to all fields. Note that we have not completely consolidated all access in this CL: 1. Some functions outside of get/set such as clear and hazzers are not yet unified. 2. The encoder and decoder still touch the message without going through the common functions. The encoder and decoder require a bit more specialized code to get good performance when reading/writing fields en masse. PiperOrigin-RevId: 490016095
2 years ago
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
void GenerateExtensionInHeader(const DefPoolPair& pools, upb::FieldDefPtr ext,
Output& output) {
output(
R"cc(
UPB_INLINE bool $0_has_$1(const struct $2* msg) {
return upb_Message_HasExtension((upb_Message*)msg, &$3);
}
)cc",
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
ExtensionIdentBase(ext), ext.name(), MessageName(ext.containing_type()),
ExtensionLayout(ext));
output(
R"cc(
UPB_INLINE void $0_clear_$1(struct $2* msg) {
upb_Message_ClearExtension((upb_Message*)msg, &$3);
}
)cc",
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
ExtensionIdentBase(ext), ext.name(), MessageName(ext.containing_type()),
ExtensionLayout(ext));
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
if (ext.IsSequence()) {
// TODO: We need generated accessors for repeated extensions.
Refactored message accessors to share a common set of functions instead of duplicating logic. Prior to this CL, there were several different code paths for reading/writing message data. Generated code, MiniTable accessors, and reflection all performed direct manipulation of the bits and bytes in a message, but they all had distinct implementations that did not share much of any code. This divergence meant that they could easily have different behavior, bugs could creep into one but not another, and we would need three different sets of tests to get full test coverage. This also made it very difficult to change the internal representation in any way, since it would require updating many places in the code. With this CL, the three different APIs for accessing message data now all share a common set of functions. The common functions all take a `upb_MiniTableField` as the canonical description of a field's type and layout. The lowest-level functions are very branchy, as they must test for every possible variation in the field type (field vs oneof, hasbit vs no-hasbit, different field sizes, whether a nonzero default value exists, extension vs. regular field), however these functions are declared inline and designed to be very optimizable when values are known at compile time. In generated accessors, for example, we can declare constant `upb_MiniTableField` instances so that all values can constant-propagate, and we can get fully specialized code even though we are calling a generic function. On the other hand, when we use the generic functions from reflection, we get runtime branches since values are not known at compile time. But even the function is written to still be as efficient as possible even when used from reflection. For example, we use memcpy() calls with constant length so that the compiler can optimize these into inline loads/stores without having to make an out-of-line call to memcpy(). In this way, this CL should be a benefit to both correctness and performance. It will also make it easier to change the message representation, for example to optimize the encoder by giving hasbits to all fields. Note that we have not completely consolidated all access in this CL: 1. Some functions outside of get/set such as clear and hazzers are not yet unified. 2. The encoder and decoder still touch the message without going through the common functions. The encoder and decoder require a bit more specialized code to get good performance when reading/writing fields en masse. PiperOrigin-RevId: 490016095
2 years ago
} else {
output(
R"cc(
UPB_INLINE $0 $1_$2(const struct $3* msg) {
Refactored message accessors to share a common set of functions instead of duplicating logic. Prior to this CL, there were several different code paths for reading/writing message data. Generated code, MiniTable accessors, and reflection all performed direct manipulation of the bits and bytes in a message, but they all had distinct implementations that did not share much of any code. This divergence meant that they could easily have different behavior, bugs could creep into one but not another, and we would need three different sets of tests to get full test coverage. This also made it very difficult to change the internal representation in any way, since it would require updating many places in the code. With this CL, the three different APIs for accessing message data now all share a common set of functions. The common functions all take a `upb_MiniTableField` as the canonical description of a field's type and layout. The lowest-level functions are very branchy, as they must test for every possible variation in the field type (field vs oneof, hasbit vs no-hasbit, different field sizes, whether a nonzero default value exists, extension vs. regular field), however these functions are declared inline and designed to be very optimizable when values are known at compile time. In generated accessors, for example, we can declare constant `upb_MiniTableField` instances so that all values can constant-propagate, and we can get fully specialized code even though we are calling a generic function. On the other hand, when we use the generic functions from reflection, we get runtime branches since values are not known at compile time. But even the function is written to still be as efficient as possible even when used from reflection. For example, we use memcpy() calls with constant length so that the compiler can optimize these into inline loads/stores without having to make an out-of-line call to memcpy(). In this way, this CL should be a benefit to both correctness and performance. It will also make it easier to change the message representation, for example to optimize the encoder by giving hasbits to all fields. Note that we have not completely consolidated all access in this CL: 1. Some functions outside of get/set such as clear and hazzers are not yet unified. 2. The encoder and decoder still touch the message without going through the common functions. The encoder and decoder require a bit more specialized code to get good performance when reading/writing fields en masse. PiperOrigin-RevId: 490016095
2 years ago
const upb_MiniTableExtension* ext = &$4;
UPB_ASSUME(upb_MiniTableField_IsScalar(&ext->UPB_PRIVATE(field)));
UPB_ASSUME(UPB_PRIVATE(_upb_MiniTableField_GetRep)(
&ext->UPB_PRIVATE(field)) == $5);
Refactored message accessors to share a common set of functions instead of duplicating logic. Prior to this CL, there were several different code paths for reading/writing message data. Generated code, MiniTable accessors, and reflection all performed direct manipulation of the bits and bytes in a message, but they all had distinct implementations that did not share much of any code. This divergence meant that they could easily have different behavior, bugs could creep into one but not another, and we would need three different sets of tests to get full test coverage. This also made it very difficult to change the internal representation in any way, since it would require updating many places in the code. With this CL, the three different APIs for accessing message data now all share a common set of functions. The common functions all take a `upb_MiniTableField` as the canonical description of a field's type and layout. The lowest-level functions are very branchy, as they must test for every possible variation in the field type (field vs oneof, hasbit vs no-hasbit, different field sizes, whether a nonzero default value exists, extension vs. regular field), however these functions are declared inline and designed to be very optimizable when values are known at compile time. In generated accessors, for example, we can declare constant `upb_MiniTableField` instances so that all values can constant-propagate, and we can get fully specialized code even though we are calling a generic function. On the other hand, when we use the generic functions from reflection, we get runtime branches since values are not known at compile time. But even the function is written to still be as efficient as possible even when used from reflection. For example, we use memcpy() calls with constant length so that the compiler can optimize these into inline loads/stores without having to make an out-of-line call to memcpy(). In this way, this CL should be a benefit to both correctness and performance. It will also make it easier to change the message representation, for example to optimize the encoder by giving hasbits to all fields. Note that we have not completely consolidated all access in this CL: 1. Some functions outside of get/set such as clear and hazzers are not yet unified. 2. The encoder and decoder still touch the message without going through the common functions. The encoder and decoder require a bit more specialized code to get good performance when reading/writing fields en masse. PiperOrigin-RevId: 490016095
2 years ago
$0 default_val = $6;
$0 ret;
_upb_Message_GetExtensionField((upb_Message*)msg, ext, &default_val, &ret);
Refactored message accessors to share a common set of functions instead of duplicating logic. Prior to this CL, there were several different code paths for reading/writing message data. Generated code, MiniTable accessors, and reflection all performed direct manipulation of the bits and bytes in a message, but they all had distinct implementations that did not share much of any code. This divergence meant that they could easily have different behavior, bugs could creep into one but not another, and we would need three different sets of tests to get full test coverage. This also made it very difficult to change the internal representation in any way, since it would require updating many places in the code. With this CL, the three different APIs for accessing message data now all share a common set of functions. The common functions all take a `upb_MiniTableField` as the canonical description of a field's type and layout. The lowest-level functions are very branchy, as they must test for every possible variation in the field type (field vs oneof, hasbit vs no-hasbit, different field sizes, whether a nonzero default value exists, extension vs. regular field), however these functions are declared inline and designed to be very optimizable when values are known at compile time. In generated accessors, for example, we can declare constant `upb_MiniTableField` instances so that all values can constant-propagate, and we can get fully specialized code even though we are calling a generic function. On the other hand, when we use the generic functions from reflection, we get runtime branches since values are not known at compile time. But even the function is written to still be as efficient as possible even when used from reflection. For example, we use memcpy() calls with constant length so that the compiler can optimize these into inline loads/stores without having to make an out-of-line call to memcpy(). In this way, this CL should be a benefit to both correctness and performance. It will also make it easier to change the message representation, for example to optimize the encoder by giving hasbits to all fields. Note that we have not completely consolidated all access in this CL: 1. Some functions outside of get/set such as clear and hazzers are not yet unified. 2. The encoder and decoder still touch the message without going through the common functions. The encoder and decoder require a bit more specialized code to get good performance when reading/writing fields en masse. PiperOrigin-RevId: 490016095
2 years ago
return ret;
}
)cc",
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
CTypeConst(ext), ExtensionIdentBase(ext), ext.name(),
MessageName(ext.containing_type()), ExtensionLayout(ext),
GetFieldRep(pools, ext), FieldDefault(ext));
output(
R"cc(
Refactored message accessors to share a common set of functions instead of duplicating logic. Prior to this CL, there were several different code paths for reading/writing message data. Generated code, MiniTable accessors, and reflection all performed direct manipulation of the bits and bytes in a message, but they all had distinct implementations that did not share much of any code. This divergence meant that they could easily have different behavior, bugs could creep into one but not another, and we would need three different sets of tests to get full test coverage. This also made it very difficult to change the internal representation in any way, since it would require updating many places in the code. With this CL, the three different APIs for accessing message data now all share a common set of functions. The common functions all take a `upb_MiniTableField` as the canonical description of a field's type and layout. The lowest-level functions are very branchy, as they must test for every possible variation in the field type (field vs oneof, hasbit vs no-hasbit, different field sizes, whether a nonzero default value exists, extension vs. regular field), however these functions are declared inline and designed to be very optimizable when values are known at compile time. In generated accessors, for example, we can declare constant `upb_MiniTableField` instances so that all values can constant-propagate, and we can get fully specialized code even though we are calling a generic function. On the other hand, when we use the generic functions from reflection, we get runtime branches since values are not known at compile time. But even the function is written to still be as efficient as possible even when used from reflection. For example, we use memcpy() calls with constant length so that the compiler can optimize these into inline loads/stores without having to make an out-of-line call to memcpy(). In this way, this CL should be a benefit to both correctness and performance. It will also make it easier to change the message representation, for example to optimize the encoder by giving hasbits to all fields. Note that we have not completely consolidated all access in this CL: 1. Some functions outside of get/set such as clear and hazzers are not yet unified. 2. The encoder and decoder still touch the message without going through the common functions. The encoder and decoder require a bit more specialized code to get good performance when reading/writing fields en masse. PiperOrigin-RevId: 490016095
2 years ago
UPB_INLINE void $1_set_$2(struct $3* msg, $0 val, upb_Arena* arena) {
const upb_MiniTableExtension* ext = &$4;
UPB_ASSUME(upb_MiniTableField_IsScalar(&ext->UPB_PRIVATE(field)));
UPB_ASSUME(UPB_PRIVATE(_upb_MiniTableField_GetRep)(
&ext->UPB_PRIVATE(field)) == $5);
bool ok = _upb_Message_SetExtensionField((upb_Message*)msg, ext, &val, arena);
Refactored message accessors to share a common set of functions instead of duplicating logic. Prior to this CL, there were several different code paths for reading/writing message data. Generated code, MiniTable accessors, and reflection all performed direct manipulation of the bits and bytes in a message, but they all had distinct implementations that did not share much of any code. This divergence meant that they could easily have different behavior, bugs could creep into one but not another, and we would need three different sets of tests to get full test coverage. This also made it very difficult to change the internal representation in any way, since it would require updating many places in the code. With this CL, the three different APIs for accessing message data now all share a common set of functions. The common functions all take a `upb_MiniTableField` as the canonical description of a field's type and layout. The lowest-level functions are very branchy, as they must test for every possible variation in the field type (field vs oneof, hasbit vs no-hasbit, different field sizes, whether a nonzero default value exists, extension vs. regular field), however these functions are declared inline and designed to be very optimizable when values are known at compile time. In generated accessors, for example, we can declare constant `upb_MiniTableField` instances so that all values can constant-propagate, and we can get fully specialized code even though we are calling a generic function. On the other hand, when we use the generic functions from reflection, we get runtime branches since values are not known at compile time. But even the function is written to still be as efficient as possible even when used from reflection. For example, we use memcpy() calls with constant length so that the compiler can optimize these into inline loads/stores without having to make an out-of-line call to memcpy(). In this way, this CL should be a benefit to both correctness and performance. It will also make it easier to change the message representation, for example to optimize the encoder by giving hasbits to all fields. Note that we have not completely consolidated all access in this CL: 1. Some functions outside of get/set such as clear and hazzers are not yet unified. 2. The encoder and decoder still touch the message without going through the common functions. The encoder and decoder require a bit more specialized code to get good performance when reading/writing fields en masse. PiperOrigin-RevId: 490016095
2 years ago
UPB_ASSERT(ok);
}
)cc",
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
CTypeConst(ext), ExtensionIdentBase(ext), ext.name(),
MessageName(ext.containing_type()), ExtensionLayout(ext),
GetFieldRep(pools, ext));
}
}
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
void GenerateMessageFunctionsInHeader(upb::MessageDefPtr message,
const Options& options, Output& output) {
// TODO: The generated code here does not check the return values
// from upb_Encode(). How can we even fix this without breaking other things?
output(
R"cc(
UPB_INLINE $0* $0_new(upb_Arena* arena) {
return ($0*)_upb_Message_New($1, arena);
}
UPB_INLINE $0* $0_parse(const char* buf, size_t size, upb_Arena* arena) {
$0* ret = $0_new(arena);
if (!ret) return NULL;
if (upb_Decode(buf, size, UPB_UPCAST(ret), $1, NULL, 0, arena) !=
kUpb_DecodeStatus_Ok) {
return NULL;
}
return ret;
}
UPB_INLINE $0* $0_parse_ex(const char* buf, size_t size,
const upb_ExtensionRegistry* extreg,
int options, upb_Arena* arena) {
$0* ret = $0_new(arena);
if (!ret) return NULL;
if (upb_Decode(buf, size, UPB_UPCAST(ret), $1, extreg, options,
arena) != kUpb_DecodeStatus_Ok) {
return NULL;
}
return ret;
}
UPB_INLINE char* $0_serialize(const $0* msg, upb_Arena* arena, size_t* len) {
char* ptr;
(void)upb_Encode(UPB_UPCAST(msg), $1, 0, arena, &ptr, len);
return ptr;
}
UPB_INLINE char* $0_serialize_ex(const $0* msg, int options,
upb_Arena* arena, size_t* len) {
char* ptr;
(void)upb_Encode(UPB_UPCAST(msg), $1, options, arena, &ptr, len);
return ptr;
}
)cc",
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
MessageName(message), MessageMiniTableRef(message, options));
}
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
void GenerateOneofInHeader(upb::OneofDefPtr oneof, const DefPoolPair& pools,
absl::string_view msg_name, const Options& options,
3 years ago
Output& output) {
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
std::string fullname = ToCIdent(oneof.full_name());
output("typedef enum {\n");
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
for (int j = 0; j < oneof.field_count(); j++) {
upb::FieldDefPtr field = oneof.field(j);
output(" $0_$1 = $2,\n", fullname, field.name(), field.number());
}
output(
" $0_NOT_SET = 0\n"
"} $0_oneofcases;\n",
fullname);
output(
R"cc(
UPB_INLINE $0_oneofcases $1_$2_case(const $1* msg) {
const upb_MiniTableField field = $3;
return ($0_oneofcases)upb_Message_WhichOneofFieldNumber(
UPB_UPCAST(msg), &field);
}
)cc",
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
fullname, msg_name, oneof.name(),
FieldInitializer(pools, oneof.field(0), options));
}
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
void GenerateHazzer(upb::FieldDefPtr field, const DefPoolPair& pools,
absl::string_view msg_name,
const NameToFieldDefMap& field_names,
const Options& options, Output& output) {
std::string resolved_name = ResolveFieldName(field, field_names);
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
if (field.has_presence()) {
output(
R"cc(
UPB_INLINE bool $0_has_$1(const $0* msg) {
const upb_MiniTableField field = $2;
return upb_Message_HasBaseField(UPB_UPCAST(msg), &field);
}
)cc",
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
msg_name, resolved_name, FieldInitializer(pools, field, options));
}
}
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
void GenerateClear(upb::FieldDefPtr field, const DefPoolPair& pools,
absl::string_view msg_name,
const NameToFieldDefMap& field_names, const Options& options,
Output& output) {
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
if (field == field.containing_type().map_key() ||
field == field.containing_type().map_value()) {
// Cannot be cleared.
return;
}
std::string resolved_name = ResolveFieldName(field, field_names);
output(
R"cc(
UPB_INLINE void $0_clear_$1($0* msg) {
const upb_MiniTableField field = $2;
upb_Message_ClearBaseField(UPB_UPCAST(msg), &field);
}
)cc",
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
msg_name, resolved_name, FieldInitializer(pools, field, options));
}
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
void GenerateMapGetters(upb::FieldDefPtr field, const DefPoolPair& pools,
absl::string_view msg_name,
const NameToFieldDefMap& field_names,
const Options& options, Output& output) {
std::string resolved_name = ResolveFieldName(field, field_names);
output(
R"cc(
UPB_INLINE size_t $0_$1_size(const $0* msg) {
const upb_MiniTableField field = $2;
const upb_Map* map = upb_Message_GetMap(UPB_UPCAST(msg), &field);
return map ? _upb_Map_Size(map) : 0;
}
)cc",
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
msg_name, resolved_name, FieldInitializer(pools, field, options));
output(
R"cc(
UPB_INLINE bool $0_$1_get(const $0* msg, $2 key, $3* val) {
const upb_MiniTableField field = $4;
const upb_Map* map = upb_Message_GetMap(UPB_UPCAST(msg), &field);
if (!map) return false;
return _upb_Map_Get(map, &key, $5, val, $6);
}
)cc",
msg_name, resolved_name, MapKeyCType(field), MapValueCType(field),
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
FieldInitializer(pools, field, options), MapKeySize(field, "key"),
MapValueSize(field, "*val"));
output(
R"cc(
UPB_INLINE $0 $1_$2_next(const $1* msg, size_t* iter) {
const upb_MiniTableField field = $3;
const upb_Map* map = upb_Message_GetMap(UPB_UPCAST(msg), &field);
if (!map) return NULL;
return ($0)_upb_map_next(map, iter);
}
)cc",
CTypeConst(field), msg_name, resolved_name,
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
FieldInitializer(pools, field, options));
// Generate private getter returning a upb_Map or NULL for immutable and
// a upb_Map for mutable.
//
// Example:
// UPB_INLINE const upb_Map* _name_immutable_upb_map(Foo* msg)
// UPB_INLINE upb_Map* _name_mutable_upb_map(Foo* msg, upb_Arena* a)
output(
R"cc(
UPB_INLINE const upb_Map* _$0_$1_$2($0* msg) {
const upb_MiniTableField field = $4;
return upb_Message_GetMap(UPB_UPCAST(msg), &field);
}
UPB_INLINE upb_Map* _$0_$1_$3($0* msg, upb_Arena* a) {
const upb_MiniTableField field = $4;
return _upb_Message_GetOrCreateMutableMap(UPB_UPCAST(msg), &field, $5, $6, a);
}
)cc",
msg_name, resolved_name, kMapGetterPostfix, kMutableMapGetterPostfix,
FieldInitializer(pools, field, options),
MapKeySize(field, MapKeyCType(field)),
MapValueSize(field, MapValueCType(field)));
}
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
void GenerateMapEntryGetters(upb::FieldDefPtr field, absl::string_view msg_name,
Output& output) {
output(
R"cc(
UPB_INLINE $0 $1_$2(const $1* msg) {
$3 ret;
_upb_msg_map_$2(msg, &ret, $4);
return ret;
}
)cc",
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
CTypeConst(field), msg_name, field.name(), CType(field),
field.ctype() == kUpb_CType_String ? "0" : "sizeof(ret)");
}
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
void GenerateRepeatedGetters(upb::FieldDefPtr field, const DefPoolPair& pools,
absl::string_view msg_name,
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
const NameToFieldDefMap& field_names,
const Options& options, Output& output) {
// Generate getter returning first item and size.
//
// Example:
// UPB_INLINE const struct Bar* const* name(const Foo* msg, size_t* size)
output(
R"cc(
UPB_INLINE $0 const* $1_$2(const $1* msg, size_t* size) {
const upb_MiniTableField field = $3;
const upb_Array* arr = upb_Message_GetArray(UPB_UPCAST(msg), &field);
if (arr) {
if (size) *size = arr->UPB_PRIVATE(size);
return ($0 const*)upb_Array_DataPtr(arr);
} else {
if (size) *size = 0;
return NULL;
}
}
)cc",
CTypeConst(field), // $0
msg_name, // $1
ResolveFieldName(field, field_names), // $2
FieldInitializer(pools, field, options) // #3
);
// Generate private getter returning array or NULL for immutable and upb_Array
// for mutable.
//
// Example:
// UPB_INLINE const upb_Array* _name_upbarray(size_t* size)
// UPB_INLINE upb_Array* _name_mutable_upbarray(size_t* size)
output(
R"cc(
UPB_INLINE const upb_Array* _$1_$2_$4(const $1* msg, size_t* size) {
const upb_MiniTableField field = $3;
const upb_Array* arr = upb_Message_GetArray(UPB_UPCAST(msg), &field);
if (size) {
*size = arr ? arr->UPB_PRIVATE(size) : 0;
}
return arr;
}
UPB_INLINE upb_Array* _$1_$2_$5($1* msg, size_t* size, upb_Arena* arena) {
const upb_MiniTableField field = $3;
upb_Array* arr = upb_Message_GetOrCreateMutableArray(UPB_UPCAST(msg),
&field, arena);
if (size) {
*size = arr ? arr->UPB_PRIVATE(size) : 0;
}
return arr;
}
)cc",
CTypeConst(field), // $0
msg_name, // $1
ResolveFieldName(field, field_names), // $2
FieldInitializer(pools, field, options), // $3
kRepeatedFieldArrayGetterPostfix, // $4
kRepeatedFieldMutableArrayGetterPostfix // $5
);
}
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
void GenerateScalarGetters(upb::FieldDefPtr field, const DefPoolPair& pools,
absl::string_view msg_name,
const NameToFieldDefMap& field_names,
const Options& Options, Output& output) {
Refactored message accessors to share a common set of functions instead of duplicating logic. Prior to this CL, there were several different code paths for reading/writing message data. Generated code, MiniTable accessors, and reflection all performed direct manipulation of the bits and bytes in a message, but they all had distinct implementations that did not share much of any code. This divergence meant that they could easily have different behavior, bugs could creep into one but not another, and we would need three different sets of tests to get full test coverage. This also made it very difficult to change the internal representation in any way, since it would require updating many places in the code. With this CL, the three different APIs for accessing message data now all share a common set of functions. The common functions all take a `upb_MiniTableField` as the canonical description of a field's type and layout. The lowest-level functions are very branchy, as they must test for every possible variation in the field type (field vs oneof, hasbit vs no-hasbit, different field sizes, whether a nonzero default value exists, extension vs. regular field), however these functions are declared inline and designed to be very optimizable when values are known at compile time. In generated accessors, for example, we can declare constant `upb_MiniTableField` instances so that all values can constant-propagate, and we can get fully specialized code even though we are calling a generic function. On the other hand, when we use the generic functions from reflection, we get runtime branches since values are not known at compile time. But even the function is written to still be as efficient as possible even when used from reflection. For example, we use memcpy() calls with constant length so that the compiler can optimize these into inline loads/stores without having to make an out-of-line call to memcpy(). In this way, this CL should be a benefit to both correctness and performance. It will also make it easier to change the message representation, for example to optimize the encoder by giving hasbits to all fields. Note that we have not completely consolidated all access in this CL: 1. Some functions outside of get/set such as clear and hazzers are not yet unified. 2. The encoder and decoder still touch the message without going through the common functions. The encoder and decoder require a bit more specialized code to get good performance when reading/writing fields en masse. PiperOrigin-RevId: 490016095
2 years ago
std::string field_name = ResolveFieldName(field, field_names);
output(
R"cc(
UPB_INLINE $0 $1_$2(const $1* msg) {
Refactored message accessors to share a common set of functions instead of duplicating logic. Prior to this CL, there were several different code paths for reading/writing message data. Generated code, MiniTable accessors, and reflection all performed direct manipulation of the bits and bytes in a message, but they all had distinct implementations that did not share much of any code. This divergence meant that they could easily have different behavior, bugs could creep into one but not another, and we would need three different sets of tests to get full test coverage. This also made it very difficult to change the internal representation in any way, since it would require updating many places in the code. With this CL, the three different APIs for accessing message data now all share a common set of functions. The common functions all take a `upb_MiniTableField` as the canonical description of a field's type and layout. The lowest-level functions are very branchy, as they must test for every possible variation in the field type (field vs oneof, hasbit vs no-hasbit, different field sizes, whether a nonzero default value exists, extension vs. regular field), however these functions are declared inline and designed to be very optimizable when values are known at compile time. In generated accessors, for example, we can declare constant `upb_MiniTableField` instances so that all values can constant-propagate, and we can get fully specialized code even though we are calling a generic function. On the other hand, when we use the generic functions from reflection, we get runtime branches since values are not known at compile time. But even the function is written to still be as efficient as possible even when used from reflection. For example, we use memcpy() calls with constant length so that the compiler can optimize these into inline loads/stores without having to make an out-of-line call to memcpy(). In this way, this CL should be a benefit to both correctness and performance. It will also make it easier to change the message representation, for example to optimize the encoder by giving hasbits to all fields. Note that we have not completely consolidated all access in this CL: 1. Some functions outside of get/set such as clear and hazzers are not yet unified. 2. The encoder and decoder still touch the message without going through the common functions. The encoder and decoder require a bit more specialized code to get good performance when reading/writing fields en masse. PiperOrigin-RevId: 490016095
2 years ago
$0 default_val = $3;
$0 ret;
const upb_MiniTableField field = $4;
_upb_Message_GetNonExtensionField(UPB_UPCAST(msg), &field,
&default_val, &ret);
Refactored message accessors to share a common set of functions instead of duplicating logic. Prior to this CL, there were several different code paths for reading/writing message data. Generated code, MiniTable accessors, and reflection all performed direct manipulation of the bits and bytes in a message, but they all had distinct implementations that did not share much of any code. This divergence meant that they could easily have different behavior, bugs could creep into one but not another, and we would need three different sets of tests to get full test coverage. This also made it very difficult to change the internal representation in any way, since it would require updating many places in the code. With this CL, the three different APIs for accessing message data now all share a common set of functions. The common functions all take a `upb_MiniTableField` as the canonical description of a field's type and layout. The lowest-level functions are very branchy, as they must test for every possible variation in the field type (field vs oneof, hasbit vs no-hasbit, different field sizes, whether a nonzero default value exists, extension vs. regular field), however these functions are declared inline and designed to be very optimizable when values are known at compile time. In generated accessors, for example, we can declare constant `upb_MiniTableField` instances so that all values can constant-propagate, and we can get fully specialized code even though we are calling a generic function. On the other hand, when we use the generic functions from reflection, we get runtime branches since values are not known at compile time. But even the function is written to still be as efficient as possible even when used from reflection. For example, we use memcpy() calls with constant length so that the compiler can optimize these into inline loads/stores without having to make an out-of-line call to memcpy(). In this way, this CL should be a benefit to both correctness and performance. It will also make it easier to change the message representation, for example to optimize the encoder by giving hasbits to all fields. Note that we have not completely consolidated all access in this CL: 1. Some functions outside of get/set such as clear and hazzers are not yet unified. 2. The encoder and decoder still touch the message without going through the common functions. The encoder and decoder require a bit more specialized code to get good performance when reading/writing fields en masse. PiperOrigin-RevId: 490016095
2 years ago
return ret;
}
)cc",
CTypeConst(field), msg_name, field_name, FieldDefault(field),
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
FieldInitializer(pools, field, Options));
}
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
void GenerateGetters(upb::FieldDefPtr field, const DefPoolPair& pools,
absl::string_view msg_name,
const NameToFieldDefMap& field_names,
const Options& options, Output& output) {
if (field.IsMap()) {
GenerateMapGetters(field, pools, msg_name, field_names, options, output);
} else if (UPB_DESC(MessageOptions_map_entry)(
field.containing_type().options())) {
GenerateMapEntryGetters(field, msg_name, output);
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
} else if (field.IsSequence()) {
GenerateRepeatedGetters(field, pools, msg_name, field_names, options,
output);
} else {
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
GenerateScalarGetters(field, pools, msg_name, field_names, options, output);
}
}
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
void GenerateMapSetters(upb::FieldDefPtr field, const DefPoolPair& pools,
absl::string_view msg_name,
const NameToFieldDefMap& field_names,
const Options& options, Output& output) {
std::string resolved_name = ResolveFieldName(field, field_names);
output(
R"cc(
UPB_INLINE void $0_$1_clear($0* msg) {
const upb_MiniTableField field = $2;
upb_Map* map = (upb_Map*)upb_Message_GetMap(UPB_UPCAST(msg), &field);
if (!map) return;
_upb_Map_Clear(map);
}
)cc",
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
msg_name, resolved_name, FieldInitializer(pools, field, options));
output(
R"cc(
UPB_INLINE bool $0_$1_set($0* msg, $2 key, $3 val, upb_Arena* a) {
const upb_MiniTableField field = $4;
upb_Map* map = _upb_Message_GetOrCreateMutableMap(UPB_UPCAST(msg),
&field, $5, $6, a);
return _upb_Map_Insert(map, &key, $5, &val, $6, a) !=
kUpb_MapInsertStatus_OutOfMemory;
}
)cc",
msg_name, resolved_name, MapKeyCType(field), MapValueCType(field),
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
FieldInitializer(pools, field, options), MapKeySize(field, "key"),
MapValueSize(field, "val"));
output(
R"cc(
UPB_INLINE bool $0_$1_delete($0* msg, $2 key) {
const upb_MiniTableField field = $3;
upb_Map* map = (upb_Map*)upb_Message_GetMap(UPB_UPCAST(msg), &field);
if (!map) return false;
return _upb_Map_Delete(map, &key, $4, NULL);
}
)cc",
msg_name, resolved_name, MapKeyCType(field),
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
FieldInitializer(pools, field, options), MapKeySize(field, "key"));
output(
R"cc(
UPB_INLINE $0 $1_$2_nextmutable($1* msg, size_t* iter) {
const upb_MiniTableField field = $3;
upb_Map* map = (upb_Map*)upb_Message_GetMap(UPB_UPCAST(msg), &field);
if (!map) return NULL;
return ($0)_upb_map_next(map, iter);
}
)cc",
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
CType(field), msg_name, resolved_name,
FieldInitializer(pools, field, options));
}
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
void GenerateRepeatedSetters(upb::FieldDefPtr field, const DefPoolPair& pools,
absl::string_view msg_name,
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
const NameToFieldDefMap& field_names,
const Options& options, Output& output) {
std::string resolved_name = ResolveFieldName(field, field_names);
output(
R"cc(
UPB_INLINE $0* $1_mutable_$2($1* msg, size_t* size) {
upb_MiniTableField field = $3;
upb_Array* arr = upb_Message_GetMutableArray(UPB_UPCAST(msg), &field);
if (arr) {
if (size) *size = arr->UPB_PRIVATE(size);
return ($0*)upb_Array_MutableDataPtr(arr);
} else {
if (size) *size = 0;
return NULL;
}
}
)cc",
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
CType(field), msg_name, resolved_name,
FieldInitializer(pools, field, options));
output(
R"cc(
UPB_INLINE $0* $1_resize_$2($1* msg, size_t size, upb_Arena* arena) {
upb_MiniTableField field = $3;
return ($0*)upb_Message_ResizeArrayUninitialized(UPB_UPCAST(msg),
&field, size, arena);
}
)cc",
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
CType(field), msg_name, resolved_name,
FieldInitializer(pools, field, options));
if (field.ctype() == kUpb_CType_Message) {
output(
R"cc(
UPB_INLINE struct $0* $1_add_$2($1* msg, upb_Arena* arena) {
upb_MiniTableField field = $4;
upb_Array* arr = upb_Message_GetOrCreateMutableArray(
UPB_UPCAST(msg), &field, arena);
if (!arr || !UPB_PRIVATE(_upb_Array_ResizeUninitialized)(
arr, arr->UPB_PRIVATE(size) + 1, arena)) {
return NULL;
}
struct $0* sub = (struct $0*)_upb_Message_New($3, arena);
if (!arr || !sub) return NULL;
UPB_PRIVATE(_upb_Array_Set)
(arr, arr->UPB_PRIVATE(size) - 1, &sub, sizeof(sub));
return sub;
}
)cc",
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
MessageName(field.message_type()), msg_name, resolved_name,
MessageMiniTableRef(field.message_type(), options),
FieldInitializer(pools, field, options));
} else {
output(
R"cc(
UPB_INLINE bool $1_add_$2($1* msg, $0 val, upb_Arena* arena) {
upb_MiniTableField field = $3;
upb_Array* arr = upb_Message_GetOrCreateMutableArray(
UPB_UPCAST(msg), &field, arena);
if (!arr || !UPB_PRIVATE(_upb_Array_ResizeUninitialized)(
arr, arr->UPB_PRIVATE(size) + 1, arena)) {
return false;
}
UPB_PRIVATE(_upb_Array_Set)
(arr, arr->UPB_PRIVATE(size) - 1, &val, sizeof(val));
return true;
}
)cc",
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
CType(field), msg_name, resolved_name,
FieldInitializer(pools, field, options));
}
}
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
void GenerateNonRepeatedSetters(upb::FieldDefPtr field,
const DefPoolPair& pools,
absl::string_view msg_name,
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
const NameToFieldDefMap& field_names,
const Options& options, Output& output) {
if (field == field.containing_type().map_key()) {
// Key cannot be mutated.
return;
}
Refactored message accessors to share a common set of functions instead of duplicating logic. Prior to this CL, there were several different code paths for reading/writing message data. Generated code, MiniTable accessors, and reflection all performed direct manipulation of the bits and bytes in a message, but they all had distinct implementations that did not share much of any code. This divergence meant that they could easily have different behavior, bugs could creep into one but not another, and we would need three different sets of tests to get full test coverage. This also made it very difficult to change the internal representation in any way, since it would require updating many places in the code. With this CL, the three different APIs for accessing message data now all share a common set of functions. The common functions all take a `upb_MiniTableField` as the canonical description of a field's type and layout. The lowest-level functions are very branchy, as they must test for every possible variation in the field type (field vs oneof, hasbit vs no-hasbit, different field sizes, whether a nonzero default value exists, extension vs. regular field), however these functions are declared inline and designed to be very optimizable when values are known at compile time. In generated accessors, for example, we can declare constant `upb_MiniTableField` instances so that all values can constant-propagate, and we can get fully specialized code even though we are calling a generic function. On the other hand, when we use the generic functions from reflection, we get runtime branches since values are not known at compile time. But even the function is written to still be as efficient as possible even when used from reflection. For example, we use memcpy() calls with constant length so that the compiler can optimize these into inline loads/stores without having to make an out-of-line call to memcpy(). In this way, this CL should be a benefit to both correctness and performance. It will also make it easier to change the message representation, for example to optimize the encoder by giving hasbits to all fields. Note that we have not completely consolidated all access in this CL: 1. Some functions outside of get/set such as clear and hazzers are not yet unified. 2. The encoder and decoder still touch the message without going through the common functions. The encoder and decoder require a bit more specialized code to get good performance when reading/writing fields en masse. PiperOrigin-RevId: 490016095
2 years ago
std::string field_name = ResolveFieldName(field, field_names);
6 years ago
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
if (field == field.containing_type().map_value()) {
Refactored message accessors to share a common set of functions instead of duplicating logic. Prior to this CL, there were several different code paths for reading/writing message data. Generated code, MiniTable accessors, and reflection all performed direct manipulation of the bits and bytes in a message, but they all had distinct implementations that did not share much of any code. This divergence meant that they could easily have different behavior, bugs could creep into one but not another, and we would need three different sets of tests to get full test coverage. This also made it very difficult to change the internal representation in any way, since it would require updating many places in the code. With this CL, the three different APIs for accessing message data now all share a common set of functions. The common functions all take a `upb_MiniTableField` as the canonical description of a field's type and layout. The lowest-level functions are very branchy, as they must test for every possible variation in the field type (field vs oneof, hasbit vs no-hasbit, different field sizes, whether a nonzero default value exists, extension vs. regular field), however these functions are declared inline and designed to be very optimizable when values are known at compile time. In generated accessors, for example, we can declare constant `upb_MiniTableField` instances so that all values can constant-propagate, and we can get fully specialized code even though we are calling a generic function. On the other hand, when we use the generic functions from reflection, we get runtime branches since values are not known at compile time. But even the function is written to still be as efficient as possible even when used from reflection. For example, we use memcpy() calls with constant length so that the compiler can optimize these into inline loads/stores without having to make an out-of-line call to memcpy(). In this way, this CL should be a benefit to both correctness and performance. It will also make it easier to change the message representation, for example to optimize the encoder by giving hasbits to all fields. Note that we have not completely consolidated all access in this CL: 1. Some functions outside of get/set such as clear and hazzers are not yet unified. 2. The encoder and decoder still touch the message without going through the common functions. The encoder and decoder require a bit more specialized code to get good performance when reading/writing fields en masse. PiperOrigin-RevId: 490016095
2 years ago
output(R"cc(
UPB_INLINE void $0_set_$1($0 *msg, $2 value) {
_upb_msg_map_set_value(msg, &value, $3);
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
}
)cc",
Refactored message accessors to share a common set of functions instead of duplicating logic. Prior to this CL, there were several different code paths for reading/writing message data. Generated code, MiniTable accessors, and reflection all performed direct manipulation of the bits and bytes in a message, but they all had distinct implementations that did not share much of any code. This divergence meant that they could easily have different behavior, bugs could creep into one but not another, and we would need three different sets of tests to get full test coverage. This also made it very difficult to change the internal representation in any way, since it would require updating many places in the code. With this CL, the three different APIs for accessing message data now all share a common set of functions. The common functions all take a `upb_MiniTableField` as the canonical description of a field's type and layout. The lowest-level functions are very branchy, as they must test for every possible variation in the field type (field vs oneof, hasbit vs no-hasbit, different field sizes, whether a nonzero default value exists, extension vs. regular field), however these functions are declared inline and designed to be very optimizable when values are known at compile time. In generated accessors, for example, we can declare constant `upb_MiniTableField` instances so that all values can constant-propagate, and we can get fully specialized code even though we are calling a generic function. On the other hand, when we use the generic functions from reflection, we get runtime branches since values are not known at compile time. But even the function is written to still be as efficient as possible even when used from reflection. For example, we use memcpy() calls with constant length so that the compiler can optimize these into inline loads/stores without having to make an out-of-line call to memcpy(). In this way, this CL should be a benefit to both correctness and performance. It will also make it easier to change the message representation, for example to optimize the encoder by giving hasbits to all fields. Note that we have not completely consolidated all access in this CL: 1. Some functions outside of get/set such as clear and hazzers are not yet unified. 2. The encoder and decoder still touch the message without going through the common functions. The encoder and decoder require a bit more specialized code to get good performance when reading/writing fields en masse. PiperOrigin-RevId: 490016095
2 years ago
msg_name, field_name, CType(field),
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
field.ctype() == kUpb_CType_String ? "0"
: "sizeof(" + CType(field) + ")");
} else {
Refactored message accessors to share a common set of functions instead of duplicating logic. Prior to this CL, there were several different code paths for reading/writing message data. Generated code, MiniTable accessors, and reflection all performed direct manipulation of the bits and bytes in a message, but they all had distinct implementations that did not share much of any code. This divergence meant that they could easily have different behavior, bugs could creep into one but not another, and we would need three different sets of tests to get full test coverage. This also made it very difficult to change the internal representation in any way, since it would require updating many places in the code. With this CL, the three different APIs for accessing message data now all share a common set of functions. The common functions all take a `upb_MiniTableField` as the canonical description of a field's type and layout. The lowest-level functions are very branchy, as they must test for every possible variation in the field type (field vs oneof, hasbit vs no-hasbit, different field sizes, whether a nonzero default value exists, extension vs. regular field), however these functions are declared inline and designed to be very optimizable when values are known at compile time. In generated accessors, for example, we can declare constant `upb_MiniTableField` instances so that all values can constant-propagate, and we can get fully specialized code even though we are calling a generic function. On the other hand, when we use the generic functions from reflection, we get runtime branches since values are not known at compile time. But even the function is written to still be as efficient as possible even when used from reflection. For example, we use memcpy() calls with constant length so that the compiler can optimize these into inline loads/stores without having to make an out-of-line call to memcpy(). In this way, this CL should be a benefit to both correctness and performance. It will also make it easier to change the message representation, for example to optimize the encoder by giving hasbits to all fields. Note that we have not completely consolidated all access in this CL: 1. Some functions outside of get/set such as clear and hazzers are not yet unified. 2. The encoder and decoder still touch the message without going through the common functions. The encoder and decoder require a bit more specialized code to get good performance when reading/writing fields en masse. PiperOrigin-RevId: 490016095
2 years ago
output(R"cc(
UPB_INLINE void $0_set_$1($0 *msg, $2 value) {
const upb_MiniTableField field = $3;
_upb_Message_SetNonExtensionField((upb_Message *)msg, &field, &value);
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
}
)cc",
msg_name, field_name, CType(field),
FieldInitializer(pools, field, options));
}
6 years ago
// Message fields also have a Msg_mutable_foo() accessor that will create
// the sub-message if it doesn't already exist.
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
if (field.ctype() == kUpb_CType_Message &&
!UPB_DESC(MessageOptions_map_entry)(field.containing_type().options())) {
output(
R"cc(
UPB_INLINE struct $0* $1_mutable_$2($1* msg, upb_Arena* arena) {
struct $0* sub = (struct $0*)$1_$2(msg);
if (sub == NULL) {
sub = (struct $0*)_upb_Message_New($3, arena);
Refactored message accessors to share a common set of functions instead of duplicating logic. Prior to this CL, there were several different code paths for reading/writing message data. Generated code, MiniTable accessors, and reflection all performed direct manipulation of the bits and bytes in a message, but they all had distinct implementations that did not share much of any code. This divergence meant that they could easily have different behavior, bugs could creep into one but not another, and we would need three different sets of tests to get full test coverage. This also made it very difficult to change the internal representation in any way, since it would require updating many places in the code. With this CL, the three different APIs for accessing message data now all share a common set of functions. The common functions all take a `upb_MiniTableField` as the canonical description of a field's type and layout. The lowest-level functions are very branchy, as they must test for every possible variation in the field type (field vs oneof, hasbit vs no-hasbit, different field sizes, whether a nonzero default value exists, extension vs. regular field), however these functions are declared inline and designed to be very optimizable when values are known at compile time. In generated accessors, for example, we can declare constant `upb_MiniTableField` instances so that all values can constant-propagate, and we can get fully specialized code even though we are calling a generic function. On the other hand, when we use the generic functions from reflection, we get runtime branches since values are not known at compile time. But even the function is written to still be as efficient as possible even when used from reflection. For example, we use memcpy() calls with constant length so that the compiler can optimize these into inline loads/stores without having to make an out-of-line call to memcpy(). In this way, this CL should be a benefit to both correctness and performance. It will also make it easier to change the message representation, for example to optimize the encoder by giving hasbits to all fields. Note that we have not completely consolidated all access in this CL: 1. Some functions outside of get/set such as clear and hazzers are not yet unified. 2. The encoder and decoder still touch the message without going through the common functions. The encoder and decoder require a bit more specialized code to get good performance when reading/writing fields en masse. PiperOrigin-RevId: 490016095
2 years ago
if (sub) $1_set_$2(msg, sub);
}
return sub;
}
)cc",
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
MessageName(field.message_type()), msg_name, field_name,
MessageMiniTableRef(field.message_type(), options));
}
}
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
void GenerateSetters(upb::FieldDefPtr field, const DefPoolPair& pools,
absl::string_view msg_name,
const NameToFieldDefMap& field_names,
const Options& options, Output& output) {
if (field.IsMap()) {
GenerateMapSetters(field, pools, msg_name, field_names, options, output);
} else if (field.IsSequence()) {
GenerateRepeatedSetters(field, pools, msg_name, field_names, options,
output);
} else {
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
GenerateNonRepeatedSetters(field, pools, msg_name, field_names, options,
output);
}
}
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
void GenerateMessageInHeader(upb::MessageDefPtr message,
const DefPoolPair& pools, const Options& options,
Output& output) {
output("/* $0 */\n\n", message.full_name());
std::string msg_name = ToCIdent(message.full_name());
if (!UPB_DESC(MessageOptions_map_entry)(message.options())) {
GenerateMessageFunctionsInHeader(message, options, output);
}
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
for (int i = 0; i < message.real_oneof_count(); i++) {
GenerateOneofInHeader(message.oneof(i), pools, msg_name, options, output);
}
6 years ago
auto field_names = CreateFieldNameMap(message);
for (auto field : FieldNumberOrder(message)) {
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
GenerateClear(field, pools, msg_name, field_names, options, output);
GenerateGetters(field, pools, msg_name, field_names, options, output);
GenerateHazzer(field, pools, msg_name, field_names, options, output);
}
output("\n");
for (auto field : FieldNumberOrder(message)) {
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
GenerateSetters(field, pools, msg_name, field_names, options, output);
}
output("\n");
}
std::vector<upb::MessageDefPtr> SortedForwardMessages(
const std::vector<upb::MessageDefPtr>& this_file_messages,
const std::vector<upb::FieldDefPtr>& this_file_exts) {
std::map<std::string, upb::MessageDefPtr> forward_messages;
for (auto message : this_file_messages) {
for (int i = 0; i < message.field_count(); i++) {
upb::FieldDefPtr field = message.field(i);
if (field.ctype() == kUpb_CType_Message &&
field.file() != field.message_type().file()) {
forward_messages[field.message_type().full_name()] =
field.message_type();
}
}
}
for (auto ext : this_file_exts) {
if (ext.file() != ext.containing_type().file()) {
forward_messages[ext.containing_type().full_name()] =
ext.containing_type();
}
}
std::vector<upb::MessageDefPtr> ret;
ret.reserve(forward_messages.size());
for (const auto& pair : forward_messages) {
ret.push_back(pair.second);
}
return ret;
}
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
void WriteHeader(const DefPoolPair& pools, upb::FileDefPtr file,
const Options& options, Output& output) {
const std::vector<upb::MessageDefPtr> this_file_messages =
SortedMessages(file);
const std::vector<upb::FieldDefPtr> this_file_exts = SortedExtensions(file);
std::vector<upb::EnumDefPtr> this_file_enums = SortedEnums(file, kAllEnums);
std::vector<upb::MessageDefPtr> forward_messages =
SortedForwardMessages(this_file_messages, this_file_exts);
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
EmitFileWarning(file.name(), output);
output(
"#ifndef $0_UPB_H_\n"
"#define $0_UPB_H_\n\n"
"#include \"upb/generated_code_support.h\"\n\n",
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
ToPreproc(file.name()));
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
for (int i = 0; i < file.public_dependency_count(); i++) {
if (i == 0) {
output("/* Public Imports. */\n");
}
output("#include \"$0\"\n", CApiHeaderFilename(file.public_dependency(i)));
}
if (file.public_dependency_count() > 0) {
output("\n");
}
if (!options.bootstrap) {
output("#include \"$0\"\n\n", MiniTableHeaderFilename(file));
for (int i = 0; i < file.dependency_count(); i++) {
output("#include \"$0\"\n", MiniTableHeaderFilename(file.dependency(i)));
}
if (file.dependency_count() > 0) {
output("\n");
}
}
output(
"// Must be last.\n"
"#include \"upb/port/def.inc\"\n"
"\n"
6 years ago
"#ifdef __cplusplus\n"
"extern \"C\" {\n"
"#endif\n"
"\n");
if (options.bootstrap) {
for (auto message : this_file_messages) {
output("extern const upb_MiniTable* $0();\n", MessageInitName(message));
}
for (auto message : forward_messages) {
output("extern const upb_MiniTable* $0();\n", MessageInitName(message));
}
for (auto enumdesc : this_file_enums) {
output("extern const upb_MiniTableEnum* $0();\n", EnumInit(enumdesc));
}
output("\n");
}
// Forward-declare types defined in this file.
for (auto message : this_file_messages) {
output("typedef struct $0 { upb_Message UPB_PRIVATE(base); } $0;\n",
ToCIdent(message.full_name()));
}
// Forward-declare types not in this file, but used as submessages.
// Order by full name for consistent ordering.
for (auto msg : forward_messages) {
output("struct $0;\n", MessageName(msg));
}
if (!this_file_messages.empty()) {
output("\n");
}
for (auto enumdesc : this_file_enums) {
output("typedef enum {\n");
DumpEnumValues(enumdesc, output);
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
output("} $0;\n\n", ToCIdent(enumdesc.full_name()));
}
output("\n");
3 years ago
output("\n");
for (auto message : this_file_messages) {
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
GenerateMessageInHeader(message, pools, options, output);
}
for (auto ext : this_file_exts) {
GenerateExtensionInHeader(pools, ext, output);
}
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
if (absl::string_view(file.name()) == "google/protobuf/descriptor.proto" ||
absl::string_view(file.name()) == "net/proto2/proto/descriptor.proto") {
// This is gratuitously inefficient with how many times it rebuilds
// MessageLayout objects for the same message. But we only do this for one
// proto (descriptor.proto) so we don't worry about it.
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
upb::MessageDefPtr max32_message;
upb::MessageDefPtr max64_message;
size_t max32 = 0;
size_t max64 = 0;
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
for (const auto message : this_file_messages) {
if (absl::EndsWith(message.name(), "Options")) {
size_t size32 = pools.GetMiniTable32(message)->UPB_PRIVATE(size);
size_t size64 = pools.GetMiniTable64(message)->UPB_PRIVATE(size);
if (size32 > max32) {
max32 = size32;
max32_message = message;
}
if (size64 > max64) {
max64 = size64;
max64_message = message;
}
}
}
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
output("/* Max size 32 is $0 */\n", max32_message.full_name());
output("/* Max size 64 is $0 */\n", max64_message.full_name());
output("#define _UPB_MAXOPT_SIZE UPB_SIZE($0, $1)\n\n", max32, max64);
}
output(
6 years ago
"#ifdef __cplusplus\n"
"} /* extern \"C\" */\n"
"#endif\n"
"\n"
"#include \"upb/port/undef.inc\"\n"
"\n"
"#endif /* $0_UPB_H_ */\n",
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
ToPreproc(file.name()));
}
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
std::string FieldInitializer(upb::FieldDefPtr field,
const upb_MiniTableField* field64,
const upb_MiniTableField* field32,
const Options& options) {
if (options.bootstrap) {
ABSL_CHECK(!field.is_extension());
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
return absl::Substitute(
"*upb_MiniTable_FindFieldByNumber($0, $1)",
MessageMiniTableRef(field.containing_type(), options), field.number());
} else {
return upb::generator::FieldInitializer(field, field64, field32);
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
}
Refactored message accessors to share a common set of functions instead of duplicating logic. Prior to this CL, there were several different code paths for reading/writing message data. Generated code, MiniTable accessors, and reflection all performed direct manipulation of the bits and bytes in a message, but they all had distinct implementations that did not share much of any code. This divergence meant that they could easily have different behavior, bugs could creep into one but not another, and we would need three different sets of tests to get full test coverage. This also made it very difficult to change the internal representation in any way, since it would require updating many places in the code. With this CL, the three different APIs for accessing message data now all share a common set of functions. The common functions all take a `upb_MiniTableField` as the canonical description of a field's type and layout. The lowest-level functions are very branchy, as they must test for every possible variation in the field type (field vs oneof, hasbit vs no-hasbit, different field sizes, whether a nonzero default value exists, extension vs. regular field), however these functions are declared inline and designed to be very optimizable when values are known at compile time. In generated accessors, for example, we can declare constant `upb_MiniTableField` instances so that all values can constant-propagate, and we can get fully specialized code even though we are calling a generic function. On the other hand, when we use the generic functions from reflection, we get runtime branches since values are not known at compile time. But even the function is written to still be as efficient as possible even when used from reflection. For example, we use memcpy() calls with constant length so that the compiler can optimize these into inline loads/stores without having to make an out-of-line call to memcpy(). In this way, this CL should be a benefit to both correctness and performance. It will also make it easier to change the message representation, for example to optimize the encoder by giving hasbits to all fields. Note that we have not completely consolidated all access in this CL: 1. Some functions outside of get/set such as clear and hazzers are not yet unified. 2. The encoder and decoder still touch the message without going through the common functions. The encoder and decoder require a bit more specialized code to get good performance when reading/writing fields en masse. PiperOrigin-RevId: 490016095
2 years ago
}
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
std::string FieldInitializer(const DefPoolPair& pools, upb::FieldDefPtr field,
const Options& options) {
return FieldInitializer(field, pools.GetField64(field),
pools.GetField32(field), options);
}
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
void WriteMessageMiniDescriptorInitializer(upb::MessageDefPtr msg,
const Options& options,
Output& output) {
Output resolve_calls;
for (int i = 0; i < msg.field_count(); i++) {
upb::FieldDefPtr field = msg.field(i);
if (!field.message_type() && !field.enum_subdef()) continue;
if (field.message_type()) {
resolve_calls(
"upb_MiniTable_SetSubMessage(mini_table, "
"(upb_MiniTableField*)upb_MiniTable_FindFieldByNumber(mini_table, "
"$0), $1);\n ",
field.number(), MessageMiniTableRef(field.message_type(), options));
} else if (field.enum_subdef() && field.enum_subdef().is_closed()) {
resolve_calls(
"upb_MiniTable_SetSubEnum(mini_table, "
"(upb_MiniTableField*)upb_MiniTable_FindFieldByNumber(mini_table, "
"$0), $1);\n ",
field.number(), EnumMiniTableRef(field.enum_subdef(), options));
}
}
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
output(
R"cc(
const upb_MiniTable* $0() {
static upb_MiniTable* mini_table = NULL;
static const char* mini_descriptor = "$1";
if (mini_table) return mini_table;
mini_table =
upb_MiniTable_Build(mini_descriptor, strlen(mini_descriptor),
upb_BootstrapArena(), NULL);
$2return mini_table;
}
)cc",
MessageInitName(msg), msg.MiniDescriptorEncode(), resolve_calls.output());
output("\n");
}
void WriteEnumMiniDescriptorInitializer(upb::EnumDefPtr enum_def,
const Options& options,
Output& output) {
output(
R"cc(
const upb_MiniTableEnum* $0() {
static const upb_MiniTableEnum* mini_table = NULL;
static const char* mini_descriptor = "$1";
if (mini_table) return mini_table;
mini_table =
upb_MiniTableEnum_Build(mini_descriptor, strlen(mini_descriptor),
upb_BootstrapArena(), NULL);
return mini_table;
}
)cc",
EnumInitName(enum_def), enum_def.MiniDescriptorEncode());
output("\n");
}
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
void WriteMiniDescriptorSource(const DefPoolPair& pools, upb::FileDefPtr file,
const Options& options, Output& output) {
output(
"#include <stddef.h>\n"
"#include \"upb/generated_code_support.h\"\n"
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
"#include \"$0\"\n\n",
CApiHeaderFilename(file));
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
for (int i = 0; i < file.dependency_count(); i++) {
output("#include \"$0\"\n", CApiHeaderFilename(file.dependency(i)));
}
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
output(
R"cc(
static upb_Arena* upb_BootstrapArena() {
static upb_Arena* arena = NULL;
if (!arena) arena = upb_Arena_New();
return arena;
}
)cc");
output("\n");
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
for (const auto msg : SortedMessages(file)) {
WriteMessageMiniDescriptorInitializer(msg, options, output);
}
for (const auto msg : SortedEnums(file, kClosedEnums)) {
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
WriteEnumMiniDescriptorInitializer(msg, options, output);
}
}
void GenerateFile(const DefPoolPair& pools, upb::FileDefPtr file,
const Options& options, Plugin* plugin) {
Output h_output;
WriteHeader(pools, file, options, h_output);
plugin->AddOutputFile(CApiHeaderFilename(file), h_output.output());
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
if (options.bootstrap) {
Output c_output;
WriteMiniDescriptorSource(pools, file, options, c_output);
plugin->AddOutputFile(SourceFilename(file), c_output.output());
} else {
// TODO: remove once we can figure out how to make both Blaze
// and Bazel happy with header-only libraries.
// begin:github_only
plugin->AddOutputFile(SourceFilename(file), "\n");
// end:github_only
}
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
}
bool ParseOptions(Plugin* plugin, Options* options) {
for (const auto& pair : ParseGeneratorParameter(plugin->parameter())) {
if (pair.first == "bootstrap_upb") {
options->bootstrap = true;
} else {
plugin->SetError(absl::Substitute("Unknown parameter: $0", pair.first));
return false;
}
}
return true;
}
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
absl::string_view ToStringView(upb_StringView str) {
return absl::string_view(str.data, str.size);
}
} // namespace
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
} // namespace generator
} // namespace upb
int main(int argc, char** argv) {
upb::generator::DefPoolPair pools;
upb::generator::Plugin plugin;
upb::generator::Options options;
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
if (!ParseOptions(&plugin, &options)) return 0;
plugin.GenerateFilesRaw(
[&](const UPB_DESC(FileDescriptorProto) * file_proto, bool generate) {
upb::Status status;
upb::FileDefPtr file = pools.AddFile(file_proto, &status);
if (!file) {
absl::string_view name = upb::generator::ToStringView(
UPB_DESC(FileDescriptorProto_name)(file_proto));
ABSL_LOG(FATAL) << "Couldn't add file " << name
<< " to DefPool: " << status.error_message();
}
if (generate) GenerateFile(pools, file, options, &plugin);
});
upb is self-hosting! This CL changes the upb compiler to no longer depend on C++ protobuf libraries. upb now uses its own reflection libraries to implement its code generator. # Key Benefits 1. upb can now use its own reflection libraries throughout the compiler. This makes upb more consistent and principled, and gives us more chances to dogfood our own C++ reflection API. This highlighted several parts of the C++ reflection API that were incomplete. 2. This CL removes code duplication that previously existed in the compiler. The upb reflection library has code to build MiniDescriptors and MiniTables out of descriptors, but prior to this CL the upb compiler could not use it. The upb compiler had a separate copy of this logic, and the compiler's copy of this logic was especially tricky and hard to maintain. This CL removes the separate copy of that logic. 3. This CL (mostly) removes upb's dependency on the C++ protobuf library. We still depend on `protoc` (the binary), but the runtime and compiler no longer link against C++'s libraries. This opens up the possibility of speeding up some builds significantly if we can use a prebuilt `protoc` binary. # Bootstrap Stages To bootstrap, we check in a copy of our generated code for `descriptor.proto` and `plugin.proto`. This allows the compiler to depend on the generated code for these two protos without creating a circular dependency. This code is checked in to the `stage0` directory. The bootstrapping process is divided into a few stages. All `cc_library()`, `upb_proto_library()`, and `cc_binary()` targets that would otherwise be circular participate in this staging process. That currently includes: * `//third_party/upb:descriptor_upb_proto` * `//third_party/upb:plugin_upb_proto` * `//third_party/upb:reflection` * `//third_party/upb:reflection_internal` * `//third_party/upbc:common` * `//third_party/upbc:file_layout` * `//third_party/upbc:plugin` * `//third_party/upbc:protoc-gen-upb` For each of these targets, we produce a rule for each stage (the logic for this is nicely encapsulated in Blaze/Bazel macros like `bootstrap_cc_library()` and `bootstrap_upb_proto_library()`, so the `BUILD` file remains readable). For example: * `//third_party/upb:descriptor_upb_proto_stage0` * `//third_party/upb:descriptor_upb_proto_stage1` * `//third_party/upb:descriptor_upb_proto` The stages are: 1. `stage0`: This uses the checked-in version of the generated code. The stage0 compiler is correct and outputs the same code as all other compilers, but it is unnecessarily slow because its protos were compiled in bootstrap mode. The stage0 compiler is used to generate protos for stage1. 2. `stage1`: The stage1 compiler is correct and fast, and therefore we use it in almost all cases (eg. `upb_proto_library()`). However its own protos were not generated using `upb_proto_library()`, so its `cc_library()` targets cannot be safely mixed with `upb_proto_library()`, as this would lead to duplicate symbols. 3. final (no stage): The final compiler is identical to the `stage1` compiler. The only difference is that its protos were built with `upb_proto_library()`. This doesn't matter very much for the compiler binary, but for the `cc_library()` targets like `//third_party/upb:reflection`, only the final targets can be safely linked in by other applications. # "Bootstrap Mode" Protos The checked-in generated code is generated in a special "bootstrap" mode that is a bit different than normal generated code. Bootstrap mode avoids depending on the internal representation of MiniTables or the messages, at the cost of slower runtime performance. Bootstrap mode only interacts with MiniTables and messages using public APIs such as `upb_MiniTable_Build()`, `upb_Message_GetInt32()`, etc. This is very important as it allows us to change the internal representation without needing to regenerate our bootstrap protos. This will make it far easier to write CLs that change the internal representation, because it avoids the awkward dance of trying to regenerate the bootstrap protos when the compiler itself is broken due to bootstrap protos being out of date. The bootstrap generated code does have two downsides: 1. The accessors are less efficient, because they look up MiniTable fields by number instead of hard-coding the MiniTableField into the generated code. 2. It requires runtime initialization of the MiniTables, which costs CPU cycles at startup, and also allocates memory which is never freed. Per google3 rules this is not really a leak, since this memory is still reachable via static variables, but it is undesirable in many contexts. We could fix this part by introducing the equivalent of `google::protobuf::ShutdownProtobufLibrary()`). These downsides are fine for the bootstrapping process, but they are reason enough not to enable bootstrap mode in general for all protos. # Bootstrapping Always Uses OSS Protos To enable smooth syncing between Google3 and OSS, we always use an OSS version of the checked in generated code for `stage0`, even in google3. This requires that the google3 code can be switched to reference the OSS proto names using a preprocessor define. We introduce the `UPB_DESC(xyz)` macro for this, which will expand into either `proto2_xyz` or `google_protobuf_xyz`. Any libraries used in `stage0` must use `UPB_DESC(xyz)` rather than refer to the symbol names directly. PiperOrigin-RevId: 501458451
2 years ago
return 0;
}