Repository for OpenCV's extra modules
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#include <opencv2/v4d/v4d.hpp>
int main() {
using namespace cv;
using namespace cv::viz;
Ptr<V4D> v4d = V4D::make(Size(1280, 720), "GL Tetrahedron");
v4d->setVisible(true);
v4d->gl([](const Size sz) {
glViewport(0, 0, sz.width, sz.height);
});
v4d->run([=]() {
v4d->gl([]() {
//Clears the screen blue
glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
});
//If onscreen rendering is enabled it displays the framebuffer in the native window.
//Returns false if the window was closed.
return v4d->display();
});
}