Repository for OpenCV's extra modules
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<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<meta name="viewport" content="width=device-width, initial-scale=2.0, user-scalable=no">
<title>Render OpenGL Example</title>
<style>
body {
font-family: arial;
margin: 0;
padding: none;
background-color: black;
}
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; background-color: black; }
#emscripten_logo {
display: inline-block;
margin: 0;
}
.spinner {
height: 30px;
width: 30px;
margin: 0;
margin-top: 20px;
margin-left: 20px;
display: inline-block;
vertical-align: top;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 5px solid rgb(235, 235, 235);
border-right: 5px solid rgb(235, 235, 235);
border-bottom: 5px solid rgb(235, 235, 235);
border-top: 5px solid rgb(120, 120, 120);
border-radius: 100%;
background-color: rgb(189, 215, 46);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
#status {
display: inline-block;
vertical-align: top;
margin-top: 30px;
margin-left: 20px;
font-weight: bold;
color: rgb(120, 120, 120);
}
#progress {
height: 20px;
width: 300px;
}
/* #controls {
display: inline-block;
float: right;
vertical-align: top;
margin-top: 30px;
margin-right: 20px;
}*/
#output {
width: 100%;
height: 200px;
margin: 0 auto;
margin-top: 10px;
border-left: 0px;
border-right: 0px;
padding-left: 0px;
padding-right: 0px;
display: block;
background-color: black;
color: white;
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
}
</style>
</head>
<body>
<span id='controls'>
<span><button id="captureBtn">Start Capture</button><button id="fullscreenBtn">Fullscreen</button>
</span>
</span>
<canvas id="cameraCanvas" width="1920" height="1080" style="display: none;"></canvas>
<video id="video" width="1920" height="1080" autoplay style="display: none;"></video>
<div class="emscripten" id="status">Downloading...</div>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
</div>
<div class="emscripten_border">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
</div>
<script type='text/javascript'>
function fixCanvasSize() {
Module.canvas.style.width = (Module.canvas.width / window.devicePixelRatio)+ "px";
Module.canvas.style.height = (Module.canvas.height / window.devicePixelRatio) + "px";
}
var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
var Module = {
onRuntimeInitialized: function() {
fixCanvasSize();
},
preRun: [],
postRun: [],
print: (function() {
var element = document.getElementById('output');
if (element) element.value = ''; // clear browser cache
return function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
// These replacements are necessary if you render to raw HTML
//text = text.replace(/&/g, "&amp;");
//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
console.log(text);
if (element) {
element.value += text + "\n";
element.scrollTop = element.scrollHeight; // focus on bottom
}
};
})(),
printErr: function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
console.error(text);
},
canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: function(text) {
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
if (text === Module.setStatus.last.text) return;
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
var now = Date.now();
if (m && now - Module.setStatus.last.time < 30) return; // if this is a progress update, skip it if too soon
Module.setStatus.last.time = now;
Module.setStatus.last.text = text;
if (m) {
text = m[1];
progressElement.value = parseInt(m[2])*100;
progressElement.max = parseInt(m[4])*100;
progressElement.hidden = false;
} else {
progressElement.value = null;
progressElement.max = null;
progressElement.hidden = true;
}
statusElement.innerHTML = text;
},
totalDependencies: 0,
monitorRunDependencies: function(left) {
this.totalDependencies = Math.max(this.totalDependencies, left);
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
}
};
Module.setStatus('Downloading...');
window.onerror = function(event) {
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
Module.setStatus('Exception thrown, see JavaScript console');
//spinnerElement.style.display = 'none';
Module.setStatus = function(text) {
if (text) Module.printErr('[post-exception status] ' + text);
};
};
let fsButton = document.querySelector("#fullscreenBtn");
let cameraBtn = document.querySelector("#captureBtn");
let videoElement = document.querySelector("#video");
let cameraCanvas = document.querySelector("#cameraCanvas");
function capture() {
let ctx = cameraCanvas.getContext('2d', { willReadFrequently: true });
ctx.drawImage(videoElement, 0, 0, cameraCanvas.width, cameraCanvas.height);
var imageData = ctx.getImageData(0, 0, cameraCanvas.width, cameraCanvas.height);
let filename = 'v4d_rgba_canvas.raw';
let stream = FS.open(filename, 'w+');
if(imageData) {
FS.write(stream, imageData.data, 0, imageData.data.length, 0);
FS.close(stream);
}
}
function runCapture() {
capture();
requestAnimationFrame(runCapture);
}
cameraBtn.addEventListener('click', async function() {
let stream = await navigator.mediaDevices.getUserMedia({ video: true, audio: false });
videoElement.srcObject = stream;
runCapture();
});
fsButton.addEventListener('click', async function () {
Module.requestFullscreen(false, false)
});
window.addEventListener('fullscreenchange', function (event) {
if (document.fullscreenElement) {
console.log(`Element: ${document.fullscreenElement.id} entered fullscreen mode.`);
} else {
fixCanvasSize()
console.log('Leaving fullscreen mode.');
}
});
</script>
<script async type="text/javascript" src="example_v4d_render_opengl.js"></script>
</body>
</html>