Repository for OpenCV's extra modules
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// This file is part of OpenCV project.
// It is subject to the license terms in the LICENSE file found in the top-level directory
// of this distribution and at http://opencv.org/license.html.
// Copyright Amir Hassan (kallaballa) <amir@viel-zu.org>
#include <opencv2/v4d/v4d.hpp>
#include <vector>
#include <string>
#include <opencv2/dnn.hpp>
#include <opencv2/imgproc.hpp>
#include <opencv2/face.hpp>
#include <opencv2/stitching/detail/blenders.hpp>
#include <opencv2/tracking.hpp>
using std::cerr;
using std::endl;
using std::vector;
using std::string;
#ifdef __EMSCRIPTEN__
//enables KCF tracking instead of continuous detection.
#define USE_TRACKER 1;
#endif
/** Application parameters **/
constexpr unsigned int WIDTH = 1920;
constexpr unsigned int HEIGHT = 1080;
constexpr double SCALE = 0.125; //Scale at which face detection is performed
constexpr bool OFFSCREEN = false;
#ifndef __EMSCRIPTEN__
constexpr const char *OUTPUT_FILENAME = "beauty-demo.mkv";
#endif
const unsigned long DIAG = hypot(double(WIDTH), double(HEIGHT));
/** Effect parameters **/
constexpr int BLUR_DIV = 500;
int blur_skin_kernel_size = std::max(int(DIAG / BLUR_DIV % 2 == 0 ? DIAG / BLUR_DIV + 1 : DIAG / BLUR_DIV), 1);
float eyes_and_lips_saturation = 1.5f; //Saturation boost factor for eyes and lips
float skin_saturation = 1.2f; //Saturation boost factor for skin
float skin_contrast = 0.6f; //Contrast factor skin
#ifndef __EMSCRIPTEN__
bool side_by_side = true; //Show input and output side by side
bool stretch = true; //Stretch the video to the window size
#else
bool side_by_side = false;
bool stretch = false;
#endif
static cv::Ptr<cv::viz::V4D> v4d = cv::viz::V4D::make(cv::Size(WIDTH, HEIGHT), cv::Size(WIDTH, HEIGHT), OFFSCREEN, "Beauty Demo");
static cv::Ptr<cv::face::Facemark> facemark = cv::face::createFacemarkLBF(); //Face landmark detection
#ifdef USE_TRACKER
static cv::Ptr<cv::Tracker> tracker = cv::TrackerKCF::create(); //Instead of continues face detection we can use a tracker
#endif
/*!
* Data structure holding the points for all face landmarks
*/
struct FaceFeatures {
cv::Rect faceRect_;
vector<cv::Point2f> chin_;
vector<cv::Point2f> top_nose_;
vector<cv::Point2f> bottom_nose_;
vector<cv::Point2f> left_eyebrow_;
vector<cv::Point2f> right_eyebrow_;
vector<cv::Point2f> left_eye_;
vector<cv::Point2f> right_eye_;
vector<cv::Point2f> outer_lips_;
vector<cv::Point2f> inside_lips_;
FaceFeatures(const cv::Rect &faceRect, const vector<cv::Point2f> &shape, double scale) {
//calculate the face rectangle
faceRect_ = cv::Rect(faceRect.x / scale, faceRect.y / scale, faceRect.width / scale, faceRect.height / scale);
/** Copy all features **/
size_t i = 0;
// Around Chin. Ear to Ear
for (i = 0; i <= 16; ++i)
chin_.push_back(shape[i] / scale);
// left eyebrow
for (; i <= 21; ++i)
left_eyebrow_.push_back(shape[i] / scale);
// Right eyebrow
for (; i <= 26; ++i)
right_eyebrow_.push_back(shape[i] / scale);
// Line on top of nose
for (; i <= 30; ++i)
top_nose_.push_back(shape[i] / scale);
// Bottom part of the nose
for (; i <= 35; ++i)
bottom_nose_.push_back(shape[i] / scale);
// Left eye
for (; i <= 41; ++i)
left_eye_.push_back(shape[i] / scale);
// Right eye
for (; i <= 47; ++i)
right_eye_.push_back(shape[i] / scale);
// Lips outer part
for (; i <= 59; ++i)
outer_lips_.push_back(shape[i] / scale);
// Lips inside part
for (; i <= 67; ++i)
inside_lips_.push_back(shape[i] / scale);
}
//concatinates all feature points
vector<cv::Point2f> points() const {
vector<cv::Point2f> allPoints;
allPoints.insert(allPoints.begin(), chin_.begin(), chin_.end());
allPoints.insert(allPoints.begin(), top_nose_.begin(), top_nose_.end());
allPoints.insert(allPoints.begin(), bottom_nose_.begin(), bottom_nose_.end());
allPoints.insert(allPoints.begin(), left_eyebrow_.begin(), left_eyebrow_.end());
allPoints.insert(allPoints.begin(), right_eyebrow_.begin(), right_eyebrow_.end());
allPoints.insert(allPoints.begin(), left_eye_.begin(), left_eye_.end());
allPoints.insert(allPoints.begin(), right_eye_.begin(), right_eye_.end());
allPoints.insert(allPoints.begin(), outer_lips_.begin(), outer_lips_.end());
allPoints.insert(allPoints.begin(), inside_lips_.begin(), inside_lips_.end());
return allPoints;
}
//returns all face features points in fixed order
vector<vector<cv::Point2f>> features() const {
return {chin_,
top_nose_,
bottom_nose_,
left_eyebrow_,
right_eyebrow_,
left_eye_,
right_eye_,
outer_lips_,
inside_lips_};
}
size_t empty() const {
return points().empty();
}
};
//based on the detected FaceFeatures guesses a decent face oval and draws a mask.
static void draw_face_oval_mask(const vector<FaceFeatures> &lm) {
using namespace cv::viz::nvg;
for (size_t i = 0; i < lm.size(); i++) {
vector<vector<cv::Point2f>> features = lm[i].features();
cv::RotatedRect rotRect = cv::fitEllipse(features[0]);
beginPath();
fillColor(cv::Scalar(255, 255, 255, 255));
ellipse(rotRect.center.x, rotRect.center.y * 1, rotRect.size.width / 2, rotRect.size.height / 2.5);
rotate(rotRect.angle);
fill();
}
}
//Draws a mask consisting of eyes and lips areas (deduced from FaceFeatures)
static void draw_face_eyes_and_lips_mask(const vector<FaceFeatures> &lm) {
using namespace cv::viz::nvg;
for (size_t i = 0; i < lm.size(); i++) {
vector<vector<cv::Point2f>> features = lm[i].features();
for (size_t j = 5; j < 8; ++j) {
beginPath();
fillColor(cv::Scalar(255, 255, 255, 255));
moveTo(features[j][0].x, features[j][0].y);
for (size_t k = 1; k < features[j].size(); ++k) {
lineTo(features[j][k].x, features[j][k].y);
}
closePath();
fill();
}
beginPath();
fillColor(cv::Scalar(0, 0, 0, 255));
moveTo(features[8][0].x, features[8][0].y);
for (size_t k = 1; k < features[8].size(); ++k) {
lineTo(features[8][k].x, features[8][k].y);
}
closePath();
fill();
}
}
//adjusts the saturation of a UMat
static void adjust_saturation(const cv::UMat &srcBGR, cv::UMat &dstBGR, float factor) {
static vector<cv::UMat> channels;
static cv::UMat hls;
cvtColor(srcBGR, hls, cv::COLOR_BGR2HLS);
split(hls, channels);
cv::multiply(channels[2], factor, channels[2]);
merge(channels, hls);
cvtColor(hls, dstBGR, cv::COLOR_HLS2BGR);
}
//Setup the gui
static void setup_gui(cv::Ptr<cv::viz::V4D> v) {
v->nanogui([&](cv::viz::FormHelper& form){
form.makeDialog(5, 30, "Effect");
form.makeGroup("Display");
form.makeFormVariable("Side by side", side_by_side, "Enable or disable side by side view");
form.makeFormVariable("Stretch", stretch, "Enable or disable stetching to the window size");
#ifndef __EMSCRIPTEN__
form.makeButton("Fullscreen", [=]() {
v->setFullscreen(!v->isFullscreen());
});
#endif
form.makeButton("Offscreen", [=]() {
v->setOffscreen(!v->isOffscreen());
});
form.makeGroup("Face Skin");
auto* kernelSize = form.makeFormVariable("Blur", blur_skin_kernel_size, 0, 256, true, "", "use this kernel size to blur the face skin");
kernelSize->set_callback([=](const int& k) {
static int lastKernelSize = blur_skin_kernel_size;
if(k == lastKernelSize)
return;
if(k <= lastKernelSize) {
blur_skin_kernel_size = std::max(int(k % 2 == 0 ? k - 1 : k), 1);
} else if(k > lastKernelSize)
blur_skin_kernel_size = std::max(int(k % 2 == 0 ? k + 1 : k), 1);
lastKernelSize = k;
kernelSize->set_value(blur_skin_kernel_size);
});
form.makeFormVariable("Saturation", skin_saturation, 0.0f, 100.0f, true, "", "adjust the skin saturation by this amount");
form.makeFormVariable("Contrast", skin_contrast, 0.0f, 1.0f, true, "", "contrast amount of the face skin");
form.makeGroup("Eyes and Lips");
form.makeFormVariable("Saturation", eyes_and_lips_saturation, 0.0f, 100.0f, true, "", "adjust the saturation of the eyes and the lips by this amount");
});
}
static bool iteration() {
try {
#ifdef USE_TRACKER
static bool trackerInitalized = false;
#endif
//Face detector
static cv::Ptr<cv::FaceDetectorYN> detector = cv::FaceDetectorYN::create("face_detection_yunet_2022mar.onnx", "", cv::Size(v4d->getFrameBufferSize().width * SCALE, v4d->getFrameBufferSize().height * SCALE), 0.9, 0.3, 5000, cv::dnn::DNN_BACKEND_OPENCV, cv::dnn::DNN_TARGET_OPENCL);
//Blender (used to put the different face parts back together)
static cv::detail::MultiBandBlender blender(false, 5);
blender.prepare(cv::Rect(0, 0, WIDTH, HEIGHT));
//BGR
static cv::UMat input, down, blurred, contrast, faceOval, eyesAndLips, skin;
static cv::UMat frameOut(HEIGHT, WIDTH, CV_8UC3);
static cv::UMat lhalf(HEIGHT * SCALE, WIDTH * SCALE, CV_8UC3);
static cv::UMat rhalf(lhalf.size(), lhalf.type());
//GREY
static cv::UMat faceSkinMaskGrey, eyesAndLipsMaskGrey, backgroundMaskGrey;
//BGR-Float
static cv::UMat frameOutFloat;
//detected faces
static cv::Mat faces;
//the rectangle of the tracked face
static cv::Rect trackedFace;
//rectangles of all faces found
static vector<cv::Rect> faceRects;
//list all of shapes (face features) found
static vector<vector<cv::Point2f>> shapes;
//FaceFeatures of all faces found
static vector<FaceFeatures> featuresList;
if (!v4d->capture())
return false;
v4d->fb([&](cv::UMat &frameBuffer) {
cvtColor(frameBuffer, input, cv::COLOR_BGRA2BGR);
});
//Downscale the input for face detection
cv::resize(input, down, cv::Size(0, 0), SCALE, SCALE);
shapes.clear();
faceRects.clear();
#ifdef USE_TRACKER
//Use the KCF tracker to track the face "on past experience"
if (trackerInitalized && tracker->update(down, trackedFace)) {
faceRects.push_back(trackedFace);
} else
#endif
{
//Detect faces in the down-scaled image
detector->detect(down, faces);
//Collect face bounding rectangles thought we will only use the first
for (int i = 0; i < faces.rows; i++) {
faceRects.push_back(cv::Rect(int(faces.at<float>(i, 0)), int(faces.at<float>(i, 1)), int(faces.at<float>(i, 2)), int(faces.at<float>(i, 3))));
}
}
//find landmarks if faces have been detected
if (!faceRects.empty() && facemark->fit(down, faceRects, shapes)) {
#ifdef USE_TRACKER
if(!trackerInitalized) {
//on first time init the tracker
tracker->init(down, faceRects[0]);
trackerInitalized = true;
}
#endif
featuresList.clear();
//a FaceFeatures instance for each face
for (size_t i = 0; i < faceRects.size(); ++i) {
featuresList.push_back(FaceFeatures(faceRects[i], shapes[i], float(down.size().width) / WIDTH));
}
v4d->clear();
v4d->nvg([&]() {
//Draw the face oval of the first face
draw_face_oval_mask(featuresList);
});
v4d->fb([&](cv::UMat &frameBuffer) {
//Convert/Copy the mask
cvtColor(frameBuffer, faceOval, cv::COLOR_BGRA2GRAY);
});
v4d->clear();
v4d->nvg([&]() {
//Draw eyes eyes and lips areas of the first face
draw_face_eyes_and_lips_mask(featuresList);
});
v4d->fb([&](cv::UMat &frameBuffer) {
//Convert/Copy the mask
cvtColor(frameBuffer, eyesAndLipsMaskGrey, cv::COLOR_BGRA2GRAY);
});
//Create the skin mask
cv::subtract(faceOval, eyesAndLipsMaskGrey, faceSkinMaskGrey);
//Create the background mask
cv::bitwise_not(eyesAndLipsMaskGrey,backgroundMaskGrey);
//boost saturation of eyes and lips
adjust_saturation(input,eyesAndLips, eyes_and_lips_saturation);
//reduce skin contrast
multiply(input, cv::Scalar::all(skin_contrast), contrast);
//fix skin brightness
add(contrast, cv::Scalar::all((1.0 - skin_contrast) / 2.0) * 255.0, contrast);
//blur the skin
cv::boxFilter(contrast, blurred, -1, cv::Size(blur_skin_kernel_size, blur_skin_kernel_size), cv::Point(-1, -1), true, cv::BORDER_REPLICATE);
//boost skin saturation
adjust_saturation(blurred,skin, skin_saturation);
//piece it all together
blender.feed(skin, faceSkinMaskGrey, cv::Point(0, 0));
blender.feed(input, backgroundMaskGrey, cv::Point(0, 0));
blender.feed(eyesAndLips, eyesAndLipsMaskGrey, cv::Point(0, 0));
blender.blend(frameOutFloat, cv::UMat());
frameOutFloat.convertTo(frameOut, CV_8U, 1.0);
if (side_by_side) {
cv::resize(input, lhalf, cv::Size(0, 0), 0.5, 0.5);
cv::resize(frameOut, rhalf, cv::Size(0, 0), 0.5, 0.5);
frameOut = cv::Scalar::all(0);
lhalf.copyTo(frameOut(cv::Rect(0, 0, lhalf.size().width, lhalf.size().height)));
rhalf.copyTo(frameOut(cv::Rect(rhalf.size().width, 0, rhalf.size().width, rhalf.size().height)));
}
v4d->fb([&](cv::UMat &frameBuffer) {
cvtColor(frameOut, frameBuffer, cv::COLOR_BGR2BGRA);
});
} else {
if (side_by_side) {
frameOut = cv::Scalar::all(0);
cv::resize(input, lhalf, cv::Size(0, 0), 0.5, 0.5);
lhalf.copyTo(frameOut(cv::Rect(0, 0, lhalf.size().width, lhalf.size().height)));
lhalf.copyTo(frameOut(cv::Rect(lhalf.size().width, 0, lhalf.size().width, lhalf.size().height)));
} else {
input.copyTo(frameOut);
}
v4d->fb([&](cv::UMat &frameBuffer) {
cvtColor(frameOut, frameBuffer, cv::COLOR_BGR2BGRA);
});
}
updateFps(v4d, true);
#ifndef __EMSCRIPTEN__
v4d->write();
#endif
//If onscreen rendering is enabled it displays the framebuffer in the native window. Returns false if the window was closed.
if (!v4d->display())
return false;
} catch (std::exception &ex) {
cerr << ex.what() << endl;
return false;
}
return true;
}
#ifndef __EMSCRIPTEN__
int main(int argc, char **argv) {
if (argc != 2) {
std::cerr << "Usage: beauty-demo <input-video-file>" << endl;
exit(1);
}
#else
int main() {
#endif
using namespace cv::viz;
facemark->loadModel("lbfmodel.yaml");
v4d->setStretching(stretch);
if (!v4d->isOffscreen()) {
setup_gui(v4d);
v4d->setVisible(true);
}
printSystemInfo();
#ifndef __EMSCRIPTEN__
Source src = makeCaptureSource(argv[1]);
v4d->setSource(src);
Sink sink = makeWriterSink(OUTPUT_FILENAME, cv::VideoWriter::fourcc('V', 'P', '9', '0'), src.fps(), cv::Size(WIDTH, HEIGHT));
v4d->setSink(sink);
#endif
v4d->run(iteration);
return 0;
}