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58 lines
1.8 KiB
58 lines
1.8 KiB
#include <opencv2/calib3d.hpp> |
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#include <opencv2/videoio.hpp> |
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#include <opencv2/ovis.hpp> |
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#include <iostream> |
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#define KEY_ESCAPE 27 |
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using namespace cv; |
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int main() |
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{ |
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Mat R; |
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Vec3d t; |
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const Size2i imsize(800, 600); |
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const double focal_length = 800.0; |
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//add some external resources |
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ovis::addResourceLocation("packs/Sinbad.zip"); // shipped with Ogre |
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//camera intrinsics |
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Mat1d K = Mat1d::zeros(3, 3); // init empty matrix |
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K.at<double>(0, 0) = focal_length; // f_x |
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K.at<double>(1, 1) = focal_length; // f_y |
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K.at<double>(0, 2) = 400; // t_x |
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K.at<double>(1, 2) = 500; // t_y |
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K.at<double>(2, 2) = 1; // f_z |
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//observer scene |
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Ptr<ovis::WindowScene> owin = ovis::createWindow(String("VR"), imsize); |
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ovis::createGridMesh("ground", Size2i(10, 10), Size2i(10, 10)); |
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owin->createEntity("ground", "ground", Vec3f(1.57, 0, 0)); |
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owin->createCameraEntity("cam", K, imsize, 5); |
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owin->createEntity("sinbad", "Sinbad.mesh", Vec3i(0, 0, 5), Vec3f(CV_PI/2.0, 0.0, 0.0)); // externally defined mesh |
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owin->createLightEntity("sun", Vec3i(0, 0, -100)); |
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// setup and play idle animation |
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owin->setEntityProperty("sinbad", ovis::EntityProperty::ENTITY_ANIMBLEND_MODE, Scalar(1)); // 1 = cumulative |
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owin->playEntityAnimation("sinbad", "IdleBase"); |
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owin->playEntityAnimation("sinbad", "IdleTop"); |
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//interaction scene |
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Ptr<ovis::WindowScene> iwin = ovis::createWindow(String("AR"), imsize, ovis::SCENE_SEPERATE | ovis::SCENE_INTERACTIVE); |
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iwin->createEntity("sinbad", "Sinbad.mesh", Vec3i(0, -5, 0), Vec3f(CV_PI, 0.0, 0.0)); |
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iwin->createLightEntity("sun", Vec3i(0, 0, -100)); |
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iwin->setCameraIntrinsics(K, imsize); |
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std::cout << "Press ESCAPE to exit demo" << std::endl; |
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while (ovis::waitKey(1) != KEY_ESCAPE) { |
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iwin->getCameraPose(R, t); |
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owin->setEntityPose("cam", t, R); |
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} |
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return 1; |
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}
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