Repository for OpenCV's extra modules
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/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, install,
// copy or use the software.
//
//
// License Agreement
// For Open Source Computer Vision Library
//
// Copyright (C) 2017, IBM Corporation, all rights reserved.
// Third party copyrights are property of their respective owners.
//
// @Authors
// Marc Fiammante marc.fiammante@fr.ibm.com
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistribution's of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
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#include "opencv2/ximgproc.hpp"
#include "precomp.hpp"
#include <iostream>
#include <signal.h>
namespace cv
{
namespace ximgproc {
static bool isPixelMinimum(Mat &edge, int row, int col, int contrast) {
int count = 0;
int pixel = edge.ptr(row)[col] + contrast - 1; // minus 1 is needed for chessboard like images with contrast = 1
// to get the vertical borders
int m2 = edge.ptr(row - 2)[col - 2];
int m1 = edge.ptr(row - 1)[col - 1];
int p1 = edge.ptr(row + 1)[col + 1];
int p2 = edge.ptr(row + 2)[col + 2];
if ((pixel <= m1) && (pixel <= p1) && (pixel < (m1 + m2) / 2) && (pixel < (p1 + p2) / 2)) count++; // Local minimum diagonal
m2 = edge.ptr(row - 2)[col];
m1 = edge.ptr(row - 1)[col];
p1 = edge.ptr(row + 1)[col];
p2 = edge.ptr(row + 2)[col];
if ((pixel <= m1) && (pixel <= p1) && (pixel < (m1 + m2) / 2) && (pixel < (p1 + p2) / 2)) count++; // Local minimum vertical
m2 = edge.ptr(row - 2)[col + 2];
m1 = edge.ptr(row - 1)[col + 1];
p1 = edge.ptr(row + 1)[col - 1];
p2 = edge.ptr(row + 2)[col - 2];
if ((pixel <= m1) && (pixel <= p1) && (pixel < (m1 + m2) / 2) && (pixel < (p1 + p2) / 2)) count++; // Local minimum other diagonal
m2 = edge.ptr(row)[col + 2];
m1 = edge.ptr(row)[col + 1];
p1 = edge.ptr(row)[col - 1];
p2 = edge.ptr(row)[col - 2];
if ((pixel <= m1) && (pixel <= p1) && (pixel < (m1 + m2) / 2) && (pixel < (p1 + p2) / 2)) count++; // Local minimum horizontal
if (count > 1) return true; // Avoid corners of black zones
return false;
}
static int correctPixel(Mat &iedge, int row, int col) {
// now check in there is a line around pixel to fill gaps
// Around Diagonal top left to bottom right
int weight = 4 * 255;
int lines = 0;
int line =
iedge.ptr(row - 1)[col - 2] +
iedge.ptr(row - 1)[col - 1] +
iedge.ptr(row)[col + 1] +
iedge.ptr(row)[col + 2];
if (line == 0) lines += 1;
// Around horizontal
line =
iedge.ptr(row)[col - 2] +
iedge.ptr(row)[col - 1] +
iedge.ptr(row + 1)[col + 1] +
iedge.ptr(row + 1)[col + 2];
if (line == 0) lines += 1;
// Around Diagonal top right to bottom left
line =
iedge.ptr(row - 2)[col] +
iedge.ptr(row - 1)[col] +
iedge.ptr(row + 1)[col + 1] +
iedge.ptr(row + 2)[col + 1];
if (line == 0) lines += 1;
// Around vertical
line =
iedge.ptr(row - 2)[col - 1] +
iedge.ptr(row - 1)[col - 1] +
iedge.ptr(row + 1)[col] +
iedge.ptr(row + 2)[col];
if (line == 0) lines += 1;
line =
iedge.ptr(row - 2)[col - 2] +
iedge.ptr(row - 1)[col - 2] +
iedge.ptr(row - 2)[col - 1] +
iedge.ptr(row - 1)[col - 1] +
iedge.ptr(row + 1)[col + 1] +
iedge.ptr(row + 1)[col + 2] +
iedge.ptr(row + 2)[col + 1] +
iedge.ptr(row + 2)[col + 2];
if (line < weight) lines += 1;
// Near vertical
line =
iedge.ptr(row - 2)[col] +
iedge.ptr(row - 1)[col] +
iedge.ptr(row - 2)[col - 1] +
iedge.ptr(row - 2)[col + 1] +
iedge.ptr(row + 1)[col] +
iedge.ptr(row + 2)[col] +
iedge.ptr(row + 2)[col + 1] +
iedge.ptr(row + 2)[col - 1];
if (line < weight) lines += 1;
// Near diagonal top right to bottom left
line =
iedge.ptr(row - 2)[col + 2] +
iedge.ptr(row - 1)[col + 1] +
iedge.ptr(row - 2)[col - 1] +
iedge.ptr(row - 1)[col + 2] +
iedge.ptr(row + 1)[col - 1] +
iedge.ptr(row + 2)[col - 2] +
iedge.ptr(row + 2)[col - 1] +
iedge.ptr(row + 1)[col - 2];
if (line < weight) lines += 1;
// Near horizontal
line =
iedge.ptr(row)[(col - 2)] +
iedge.ptr(row)[(col - 1)] +
iedge.ptr(row - 1)[(col - 2)] +
iedge.ptr(row + 1)[(col - 2)] +
iedge.ptr(row)[col + 1] +
iedge.ptr(row)[col + 2] +
iedge.ptr(row + 1)[col + 2] +
iedge.ptr(row - 1)[col + 2];
if (line < weight) lines += 1;
if (lines == 1) return 0;
// Compute surrounding pixels for dark zone
int surround = iedge.ptr(row - 1)[col - 1] +
iedge.ptr(row - 1)[col] +
iedge.ptr(row - 1)[col + 1] +
iedge.ptr(row)[col - 1] +
iedge.ptr(row)[col + 1] +
iedge.ptr(row + 1)[col - 1] +
iedge.ptr(row + 1)[col] +
iedge.ptr(row + 1)[col + 1];
if (surround == 8 * 255) return 255;
if (surround == 0) return 255;
return iedge.ptr(row)[col];
}
static int contrastEdges(Mat &minput, Mat &mouput, int contrast) {
Mat mwork(minput.size(), minput.type(), Scalar(255));
// Now find if other pixels inside are minimum
for (int row = 2; row < minput.rows - 2; row++) {
for (int col = 2; col < minput.cols - 2; col++) {
if (isPixelMinimum(minput, row, col, contrast)) {
mwork.ptr(row)[col] = 0;
}
else {
mwork.ptr(row)[col] = 255;
}
}
}
// correct pixels
for (int row = 2; row < mwork.rows - 2; row++) {
for (int col = 2; col < mwork.cols - 2; col++) {
mouput.ptr(row)[col] = (uchar)correctPixel(mwork, row, col);
}
}
// Set border of output matrix to white
for (int col = 0; col < mouput.cols; col++) {
for (int row = 0; row < 2; row++) {
mouput.ptr(row)[col] = 255;
}
for (int row = mouput.rows - 2; row < mouput.rows; row++) {
mouput.ptr(row)[col] = 255;
}
}
for (int row = 0; row < mouput.rows; row++) {
for (int col = 0; col < 2; col++) {
mouput.ptr(row)[col] = 255;
}
for (int col = mouput.cols - 2; col < mouput.cols; col++) {
mouput.ptr(row)[col] = 255;
}
}
return 0;
}
CV_EXPORTS_W void BrightEdges(Mat &image, Mat &edge, int contrast, int shortrange, int longrange)
{
Mat gray, gblur, bblur, diff, cedge;
GaussianBlur(image, gblur, Size(shortrange, shortrange), 0);
blur(image, bblur, Size(longrange, longrange));
absdiff(gblur, bblur, diff);
cvtColor(diff, gray, COLOR_BGR2GRAY);
equalizeHist(gray, cedge);
if (contrast > 0) {
edge = Mat(cedge.size(), cedge.type());
contrastEdges(cedge, edge, contrast);
}
else {
edge = cedge;
}
}
}
}