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657 lines
17 KiB
657 lines
17 KiB
// This file is part of OpenCV project. |
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// It is subject to the license terms in the LICENSE file found in the top-level directory |
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// of this distribution and at http://opencv.org/license.html. |
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// Copyright Amir Hassan (kallaballa) <amir@viel-zu.org> |
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#include "opencv2/v4d/v4d.hpp" |
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#include "detail/clvacontext.hpp" |
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#include "detail/framebuffercontext.hpp" |
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#include "detail/glcontext.hpp" |
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#include "detail/nanovgcontext.hpp" |
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#include "detail/nanoguicontext.hpp" |
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#include "opencv2/v4d/dialog.hpp" |
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#include "opencv2/v4d/formhelper.hpp" |
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#include <sstream> |
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namespace cv { |
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namespace v4d { |
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namespace detail { |
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void glfw_error_callback(int error, const char* description) { |
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fprintf(stderr, "GLFW Error: (%d) %s\n", error, description); |
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} |
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} |
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void gl_check_error(const std::filesystem::path& file, unsigned int line, const char* expression) { |
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int errorCode = glGetError(); |
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if (errorCode != 0) { |
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std::stringstream ss; |
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ss << "GL failed in " << file.filename() << " (" << line << ") : " << "\nExpression:\n " |
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<< expression << "\nError code:\n " << errorCode; |
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throw std::runtime_error(ss.str()); |
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} |
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} |
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cv::Scalar colorConvert(const cv::Scalar& src, cv::ColorConversionCodes code) { |
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cv::Mat tmpIn(1, 1, CV_8UC3); |
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cv::Mat tmpOut(1, 1, CV_8UC3); |
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tmpIn.at<cv::Vec3b>(0, 0) = cv::Vec3b(src[0], src[1], src[2]); |
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cvtColor(tmpIn, tmpOut, code); |
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const cv::Vec3b& vdst = tmpOut.at<cv::Vec3b>(0, 0); |
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cv::Scalar dst(vdst[0], vdst[1], vdst[2], src[3]); |
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return dst; |
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} |
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cv::Ptr<V4D> V4D::make(const cv::Size& size, const cv::Size& fbsize, const string& title, bool offscreen, bool debug, int major, |
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int minor, bool compat, int samples) { |
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cv::Ptr<V4D> v4d = new V4D(size, fbsize, title, offscreen, debug, major, minor, false, 0); |
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v4d->setVisible(true); |
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return v4d; |
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} |
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V4D::V4D(const cv::Size& size, const cv::Size& fbsize, const string& title, bool offscreen, bool debug, int major, int minor, |
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bool compat, int samples) : |
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initialSize_(size), offscreen_(offscreen), title_(title), major_(major), minor_(minor), compat_( |
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compat), samples_(samples), debug_(debug), viewport_(0, 0, size.width, size.height), scale_( |
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1), mousePos_(0, 0), stretch_(true), pool_(2) { |
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#ifdef __EMSCRIPTEN__ |
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printf(""); //makes sure we have FS as a dependency |
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#endif |
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mainFbContext_ = new detail::FrameBufferContext(*this, fbsize.empty() ? size : fbsize, offscreen_, title_, major_, |
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minor_, compat_, samples_, debug_, nullptr, nullptr); |
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nvgContext_ = new detail::NanoVGContext(*this, *mainFbContext_); |
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nguiContext_ = new detail::NanoguiContext(*this, *mainFbContext_); |
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clvaContext_ = new detail::CLVAContext(*this, *mainFbContext_); |
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glContext_ = new detail::GLContext(*this, *mainFbContext_); |
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} |
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V4D::~V4D() { |
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//don't delete form_. it is autmatically cleaned up by the base class (nanogui::Screen) |
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if (glContext_) |
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delete glContext_; |
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if (nvgContext_) |
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delete nvgContext_; |
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if (nguiContext_) |
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delete nguiContext_; |
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if (clvaContext_) |
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delete clvaContext_; |
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if (mainFbContext_) |
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delete mainFbContext_; |
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} |
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cv::ogl::Texture2D& V4D::texture() { |
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return mainFbContext_->getTexture2D(); |
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} |
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void V4D::setKeyboardEventCallback( |
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std::function<bool(int key, int scancode, int action, int modifiers)> fn) { |
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keyEventCb_ = fn; |
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} |
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bool V4D::keyboard_event(int key, int scancode, int action, int modifiers) { |
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if (keyEventCb_) |
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return keyEventCb_(key, scancode, action, modifiers); |
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return nguiCtx().screen().keyboard_event(key, scancode, action, modifiers); |
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} |
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FrameBufferContext& V4D::fbCtx() { |
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assert(mainFbContext_ != nullptr); |
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return *mainFbContext_; |
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} |
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CLVAContext& V4D::clvaCtx() { |
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assert(clvaContext_ != nullptr); |
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return *clvaContext_; |
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} |
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NanoVGContext& V4D::nvgCtx() { |
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assert(nvgContext_ != nullptr); |
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return *nvgContext_; |
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} |
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NanoguiContext& V4D::nguiCtx() { |
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assert(nguiContext_ != nullptr); |
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return *nguiContext_; |
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} |
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GLContext& V4D::glCtx() { |
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assert(glContext_ != nullptr); |
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return *glContext_; |
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} |
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bool V4D::hasFbCtx() { |
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return mainFbContext_ != nullptr; |
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} |
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bool V4D::hasClvaCtx() { |
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return clvaContext_ != nullptr; |
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} |
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bool V4D::hasNvgCtx() { |
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return nvgContext_ != nullptr; |
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} |
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bool V4D::hasNguiCtx() { |
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return nguiContext_ != nullptr; |
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} |
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bool V4D::hasGlCtx() { |
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return glContext_ != nullptr; |
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} |
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cv::Size V4D::getVideoFrameSize() { |
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return clvaCtx().getVideoFrameSize(); |
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} |
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void V4D::gl(std::function<void()> fn) { |
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glCtx().render([=](const cv::Size& sz) { |
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CV_UNUSED(sz); |
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fn(); |
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}); |
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} |
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void V4D::gl(std::function<void(const cv::Size&)> fn) { |
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glCtx().render(fn); |
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} |
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void V4D::fb(std::function<void(cv::UMat&)> fn) { |
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fbCtx().execute(fn); |
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} |
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void V4D::nvg(std::function<void()> fn) { |
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nvgCtx().render([fn](const cv::Size& sz) { |
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CV_UNUSED(sz); |
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fn(); |
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}); |
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} |
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void V4D::nvg(std::function<void(const cv::Size&)> fn) { |
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nvgCtx().render(fn); |
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} |
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void V4D::nanogui(std::function<void(cv::v4d::FormHelper& form)> fn) { |
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nguiCtx().build(fn); |
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} |
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#ifdef __EMSCRIPTEN__ |
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static void do_frame(void* void_fn_ptr) { |
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auto* fn_ptr = reinterpret_cast<std::function<bool()>*>(void_fn_ptr); |
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if (fn_ptr) { |
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auto& fn = *fn_ptr; |
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fn(); |
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} |
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} |
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#endif |
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void V4D::run(std::function<bool()> fn) { |
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#ifndef __EMSCRIPTEN__ |
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while (keepRunning() && fn()) |
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; |
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#else |
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emscripten_set_main_loop_arg(do_frame, &fn, -1, true); |
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#endif |
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} |
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void V4D::setSource(const Source& src) { |
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if (!clvaCtx().hasContext()) |
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clvaCtx().copyContext(); |
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source_ = src; |
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} |
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void V4D::feed(cv::InputArray& in) { |
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cv::UMat frame; |
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clvaCtx().capture([&](cv::UMat& videoFrame) { |
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in.copyTo(videoFrame); |
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}, frame); |
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fb([frame](cv::UMat& frameBuffer){ |
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cvtColor(frame,frameBuffer, cv::COLOR_RGB2BGRA); |
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}); |
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} |
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bool V4D::capture() { |
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return this->capture([&](cv::UMat& videoFrame) { |
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if (source_.isReady()) |
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source_().second.copyTo(videoFrame); |
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}); |
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} |
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bool V4D::capture(std::function<void(cv::UMat&)> fn) { |
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if (!source_.isReady() || !source_.isOpen()) { |
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#ifndef __EMSCRIPTEN__ |
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return false; |
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#else |
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return true; |
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#endif |
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} |
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if (futureReader_.valid()) { |
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if (!futureReader_.get()) { |
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#ifndef __EMSCRIPTEN__ |
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return false; |
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#else |
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return true; |
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#endif |
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} |
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} |
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if(nextReaderFrame_.empty()) { |
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if (!clvaCtx().capture(fn, nextReaderFrame_)) { |
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#ifndef __EMSCRIPTEN__ |
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return false; |
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#else |
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return true; |
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#endif |
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} |
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} |
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currentReaderFrame_ = nextReaderFrame_.clone(); |
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futureReader_ = pool_.enqueue( |
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[](V4D* v, std::function<void(UMat&)> fn, cv::UMat& frame) { |
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return v->clvaCtx().capture(fn, frame); |
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}, this, fn, nextReaderFrame_); |
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fb([this](cv::UMat& frameBuffer){ |
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cvtColor(currentReaderFrame_,frameBuffer, cv::COLOR_RGB2BGRA); |
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}); |
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return true; |
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} |
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bool V4D::isSourceReady() { |
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return source_.isReady(); |
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} |
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void V4D::setSink(const Sink& sink) { |
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if (!clvaCtx().hasContext()) |
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clvaCtx().copyContext(); |
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sink_ = sink; |
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} |
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void V4D::write() { |
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this->write([&](const cv::UMat& videoFrame) { |
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if (sink_.isReady()) |
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sink_(videoFrame); |
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}); |
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} |
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void V4D::write(std::function<void(const cv::UMat&)> fn) { |
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if (!sink_.isReady() || !sink_.isOpen()) |
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return; |
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if (futureWriter_.valid()) |
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futureWriter_.get(); |
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fb([this](cv::UMat& frameBuffer){ |
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frameBuffer.copyTo(currentWriterFrame_); |
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}); |
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futureWriter_ = pool_.enqueue([](V4D* v, std::function<void(const UMat&)> fn, cv::UMat& frame) { |
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v->clvaCtx().write(fn, frame); |
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}, this, fn, currentWriterFrame_); |
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} |
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bool V4D::isSinkReady() { |
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return sink_.isReady(); |
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} |
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void V4D::clear(const cv::Scalar& bgra) { |
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this->gl([&]() { |
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const float& b = bgra[0] / 255.0f; |
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const float& g = bgra[1] / 255.0f; |
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const float& r = bgra[2] / 255.0f; |
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const float& a = bgra[3] / 255.0f; |
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GL_CHECK(glClearColor(r, g, b, a)); |
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GL_CHECK(glClear(GL_COLOR_BUFFER_BIT)); |
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}); |
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} |
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void V4D::showGui(bool s) { |
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auto children = nguiCtx().screen().children(); |
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for (auto* child : children) { |
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child->set_visible(s); |
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} |
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} |
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void V4D::setMouseDrag(bool d) { |
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mouseDrag_ = d; |
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} |
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bool V4D::isMouseDrag() { |
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return mouseDrag_; |
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} |
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void V4D::pan(int x, int y) { |
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viewport_.x += x * scale_; |
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viewport_.y += y * scale_; |
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} |
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void V4D::zoom(float factor) { |
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if (scale_ == 1 && viewport_.x == 0 && viewport_.y == 0 && factor > 1) |
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return; |
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double oldScale = scale_; |
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double origW = getFrameBufferSize().width; |
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double origH = getFrameBufferSize().height; |
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scale_ *= factor; |
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if (scale_ <= 0.025) { |
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scale_ = 0.025; |
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return; |
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} else if (scale_ > 1) { |
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scale_ = 1; |
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viewport_.width = origW; |
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viewport_.height = origH; |
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if (factor > 1) { |
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viewport_.x += log10(((viewport_.x * (1.0 - factor)) / viewport_.width) * 9 + 1.0) |
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* viewport_.width; |
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viewport_.y += log10(((viewport_.y * (1.0 - factor)) / viewport_.height) * 9 + 1.0) |
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* viewport_.height; |
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} else { |
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viewport_.x += log10(((-viewport_.x * (1.0 - factor)) / viewport_.width) * 9 + 1.0) |
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* viewport_.width; |
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viewport_.y += log10(((-viewport_.y * (1.0 - factor)) / viewport_.height) * 9 + 1.0) |
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* viewport_.height; |
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} |
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return; |
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} |
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cv::Vec2f offset; |
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double oldW = (origW * oldScale); |
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double oldH = (origH * oldScale); |
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viewport_.width = std::min(scale_ * origW, origW); |
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viewport_.height = std::min(scale_ * origH, origH); |
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float delta_x; |
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float delta_y; |
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if (factor < 1.0) { |
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offset = cv::Vec2f(viewport_.x, viewport_.y) |
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- cv::Vec2f(mousePos_[0], origH - mousePos_[1]); |
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delta_x = offset[0] / oldW; |
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delta_y = offset[1] / oldH; |
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} else { |
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offset = cv::Vec2f(viewport_.x - (viewport_.width / 2.0), |
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viewport_.y - (viewport_.height / 2.0)) - cv::Vec2f(viewport_.x, viewport_.y); |
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delta_x = offset[0] / oldW; |
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delta_y = offset[1] / oldH; |
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} |
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float x_offset; |
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float y_offset; |
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x_offset = delta_x * (viewport_.width - oldW); |
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y_offset = delta_y * (viewport_.height - oldH); |
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if (factor < 1.0) { |
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viewport_.x += x_offset; |
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viewport_.y += y_offset; |
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} else { |
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viewport_.x += x_offset; |
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viewport_.y += y_offset; |
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} |
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} |
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cv::Vec2f V4D::getPosition() { |
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fbCtx().makeCurrent(); |
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int x, y; |
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glfwGetWindowPos(getGLFWWindow(), &x, &y); |
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return cv::Vec2f(x, y); |
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} |
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cv::Vec2f V4D::getMousePosition() { |
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return mousePos_; |
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} |
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void V4D::setMousePosition(int x, int y) { |
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mousePos_ = { float(x), float(y) }; |
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} |
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float V4D::getScale() { |
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return scale_; |
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} |
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cv::Rect& V4D::viewport() { |
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return viewport_; |
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} |
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float V4D::getXPixelRatio() { |
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fbCtx().makeCurrent(); |
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#ifdef __EMSCRIPTEN__ |
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float r = emscripten_get_device_pixel_ratio(); |
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return r; |
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#else |
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float xscale, yscale; |
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glfwGetWindowContentScale(getGLFWWindow(), &xscale, &yscale); |
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return xscale; |
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#endif |
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} |
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float V4D::getYPixelRatio() { |
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fbCtx().makeCurrent(); |
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#ifdef __EMSCRIPTEN__ |
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float r = emscripten_get_device_pixel_ratio(); |
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return r; |
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#else |
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float xscale, yscale; |
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glfwGetWindowContentScale(getGLFWWindow(), &xscale, &yscale); |
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return yscale; |
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#endif |
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} |
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cv::Size V4D::getNativeFrameBufferSize() { |
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fbCtx().makeCurrent(); |
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int w, h; |
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glfwGetFramebufferSize(getGLFWWindow(), &w, &h); |
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return cv::Size{w, h}; |
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} |
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cv::Size V4D::getFrameBufferSize() { |
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return fbCtx().size(); |
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} |
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cv::Size V4D::getInitialSize() { |
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return initialSize_; |
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} |
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void V4D::resizeWindow(const cv::Size& sz) { |
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fbCtx().setWindowSize(sz); |
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} |
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bool V4D::isFullscreen() { |
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fbCtx().makeCurrent(); |
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return glfwGetWindowMonitor(getGLFWWindow()) != nullptr; |
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} |
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void V4D::setFullscreen(bool f) { |
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fbCtx().makeCurrent(); |
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auto monitor = glfwGetPrimaryMonitor(); |
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const GLFWvidmode* mode = glfwGetVideoMode(monitor); |
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if (f) { |
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glfwSetWindowMonitor(getGLFWWindow(), monitor, 0, 0, mode->width, mode->height, |
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mode->refreshRate); |
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resizeWindow(getNativeFrameBufferSize()); |
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} else { |
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glfwSetWindowMonitor(getGLFWWindow(), nullptr, 0, 0, getInitialSize().width, |
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getInitialSize().height, 0); |
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resizeWindow(getInitialSize()); |
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} |
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} |
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bool V4D::isResizable() { |
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return fbCtx().isResizable(); |
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} |
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void V4D::setResizable(bool r) { |
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fbCtx().setResizable(r); |
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} |
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bool V4D::isVisible() { |
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return fbCtx().isVisible(); |
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} |
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void V4D::setVisible(bool v) { |
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fbCtx().setVisible(v); |
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nguiCtx().screen().perform_layout(); |
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} |
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bool V4D::isOffscreen() { |
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return offscreen_; |
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} |
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void V4D::setOffscreen(bool o) { |
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offscreen_ = o; |
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setVisible(!o); |
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} |
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void V4D::setStretching(bool s) { |
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stretch_ = s; |
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} |
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bool V4D::isStretching() { |
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return stretch_; |
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} |
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void V4D::setDefaultKeyboardEventCallback() { |
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setKeyboardEventCallback([&](int key, int scancode, int action, int modifiers) { |
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CV_UNUSED(scancode); |
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CV_UNUSED(modifiers); |
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if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) { |
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setOffscreen(!isOffscreen()); |
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return true; |
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} else if (key == GLFW_KEY_TAB && action == GLFW_PRESS) { |
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auto children = nguiCtx().screen().children(); |
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for (auto* child : children) { |
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child->set_visible(!child->visible()); |
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} |
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return true; |
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} |
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return false; |
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}); |
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} |
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bool V4D::display() { |
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bool result = true; |
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if (!offscreen_) { |
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// run_sync_on_main<9>([this](){ |
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// FrameBufferContext::GLScope glScope(clvaCtx().fbCtx()); |
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// clvaCtx().fbCtx().blitFrameBufferToScreen(viewport(), clvaCtx().fbCtx().getWindowSize(), isStretching()); |
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// clvaCtx().fbCtx().makeCurrent(); |
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// glfwSwapBuffers(clvaCtx().fbCtx().getGLFWWindow()); |
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// }); |
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// run_sync_on_main<10>([this](){ |
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// FrameBufferContext::GLScope glScope(glCtx().fbCtx()); |
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// glCtx().fbCtx().blitFrameBufferToScreen(viewport(), glCtx().fbCtx().getWindowSize(), isStretching()); |
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// glCtx().fbCtx().makeCurrent(); |
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// glfwSwapBuffers(glCtx().fbCtx().getGLFWWindow()); |
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// }); |
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// run_sync_on_main<11>([this](){ |
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// FrameBufferContext::GLScope glScope(nvgCtx().fbCtx()); |
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// nvgCtx().fbCtx().blitFrameBufferToScreen(viewport(), nvgCtx().fbCtx().getWindowSize(), isStretching()); |
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// nvgCtx().fbCtx().makeCurrent(); |
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// glfwSwapBuffers(nvgCtx().fbCtx().getGLFWWindow()); |
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// }); |
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// run_sync_on_main<12>([this](){ |
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// FrameBufferContext::GLScope glScope(nguiCtx().fbCtx()); |
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// nguiCtx().fbCtx().blitFrameBufferToScreen(viewport(), nguiCtx().fbCtx().getWindowSize(), isStretching()); |
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// nguiCtx().fbCtx().makeCurrent(); |
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// glfwSwapBuffers(nguiCtx().fbCtx().getGLFWWindow()); |
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// }); |
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nguiCtx().render(); |
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run_sync_on_main<6>([&, this](){ |
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FrameBufferContext::GLScope glScope(fbCtx(), GL_READ_FRAMEBUFFER); |
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fbCtx().blitFrameBufferToScreen(viewport(), fbCtx().getWindowSize(), isStretching()); |
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#ifndef __EMSCRIPTEN__ |
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glfwSwapBuffers(fbCtx().getGLFWWindow()); |
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#else |
|
emscripten_webgl_commit_frame(); |
|
#endif |
|
glfwPollEvents(); |
|
result = !glfwWindowShouldClose(getGLFWWindow()); |
|
}); |
|
#ifdef __EMSCRIPTEN__ |
|
run_sync_on_main<7>([this](){ |
|
cv::UMat tmp; |
|
cv::v4d::detail::FrameBufferContext::GLScope glScope(fbCtx()); |
|
cv::v4d::detail::FrameBufferContext::FrameBufferScope fbScope(fbCtx(), tmp); |
|
}); |
|
#endif |
|
} |
|
if(frameCnt_ == (std::numeric_limits<uint64_t>().max() - 1)) |
|
frameCnt_ = 0; |
|
else |
|
++frameCnt_; |
|
|
|
return result; |
|
} |
|
|
|
uint64_t V4D::frameCount() { |
|
return frameCnt_; |
|
} |
|
|
|
bool V4D::isClosed() { |
|
return closed_; |
|
} |
|
|
|
void V4D::close() { |
|
setVisible(false); |
|
closed_ = true; |
|
} |
|
|
|
GLFWwindow* V4D::getGLFWWindow() { |
|
return fbCtx().getGLFWWindow(); |
|
} |
|
|
|
void V4D::printSystemInfo() { |
|
run_sync_on_main<8>([this](){ |
|
fbCtx().makeCurrent(); |
|
cerr << "OpenGL Version: " << getGlInfo() << endl; |
|
cerr << "OpenCL Platforms: " << getClInfo() << endl; |
|
}); |
|
} |
|
|
|
void V4D::updateFps(bool graphical) { |
|
if (frameCount() > 0) { |
|
tick_.stop(); |
|
|
|
if (tick_.getTimeMilli() > 50) { |
|
cerr << "FPS : " << (fps_ = tick_.getFPS()); |
|
#ifndef __EMSCRIPTEN__ |
|
cerr << '\r'; |
|
#else |
|
cerr << endl; |
|
#endif |
|
tick_.reset(); |
|
} |
|
|
|
if (graphical) { |
|
this->nvg([this]() { |
|
glClear(GL_DEPTH_BUFFER_BIT); |
|
using namespace cv::v4d::nvg; |
|
string txt = "FPS: " + std::to_string(fps_); |
|
beginPath(); |
|
roundedRect(5, 5, 15 * txt.size() + 5, 30, 5); |
|
fillColor(cv::Scalar(255, 255, 255, 180)); |
|
fill(); |
|
|
|
fontSize(30.0f); |
|
fontFace("mono"); |
|
fillColor(cv::Scalar(90, 90, 90, 255)); |
|
textAlign(NVG_ALIGN_LEFT | NVG_ALIGN_MIDDLE); |
|
text(10, 20, txt.c_str(), nullptr); |
|
}); |
|
} |
|
} |
|
|
|
tick_.start(); |
|
} |
|
} |
|
}
|
|
|