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387 lines
11 KiB
387 lines
11 KiB
// This file is part of OpenCV project. |
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// It is subject to the license terms in the LICENSE file found in the top-level directory |
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// of this distribution and at http://opencv.org/license.html |
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#include "perf_precomp.hpp" |
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namespace opencv_test { namespace { |
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using namespace cv; |
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/** Reprojects screen point to camera space given z coord. */ |
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struct Reprojector |
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{ |
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Reprojector() {} |
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inline Reprojector(Matx33f intr) |
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{ |
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fxinv = 1.f / intr(0, 0), fyinv = 1.f / intr(1, 1); |
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cx = intr(0, 2), cy = intr(1, 2); |
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} |
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template<typename T> |
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inline cv::Point3_<T> operator()(cv::Point3_<T> p) const |
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{ |
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T x = p.z * (p.x - cx) * fxinv; |
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T y = p.z * (p.y - cy) * fyinv; |
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return cv::Point3_<T>(x, y, p.z); |
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} |
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float fxinv, fyinv, cx, cy; |
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}; |
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template<class Scene> |
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struct RenderInvoker : ParallelLoopBody |
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{ |
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RenderInvoker(Mat_<float>& _frame, Affine3f _pose, |
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Reprojector _reproj, float _depthFactor, bool _onlySemisphere) |
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: ParallelLoopBody(), |
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frame(_frame), |
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pose(_pose), |
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reproj(_reproj), |
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depthFactor(_depthFactor), |
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onlySemisphere(_onlySemisphere) |
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{ } |
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virtual void operator ()(const cv::Range& r) const |
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{ |
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for (int y = r.start; y < r.end; y++) |
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{ |
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float* frameRow = frame[y]; |
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for (int x = 0; x < frame.cols; x++) |
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{ |
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float pix = 0; |
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Point3f orig = pose.translation(); |
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// direction through pixel |
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Point3f screenVec = reproj(Point3f((float)x, (float)y, 1.f)); |
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float xyt = 1.f / (screenVec.x * screenVec.x + |
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screenVec.y * screenVec.y + 1.f); |
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Point3f dir = normalize(Vec3f(pose.rotation() * screenVec)); |
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// screen space axis |
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dir.y = -dir.y; |
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const float maxDepth = 20.f; |
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const float maxSteps = 256; |
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float t = 0.f; |
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for (int step = 0; step < maxSteps && t < maxDepth; step++) |
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{ |
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Point3f p = orig + dir * t; |
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float d = Scene::map(p, onlySemisphere); |
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if (d < 0.000001f) |
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{ |
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float depth = std::sqrt(t * t * xyt); |
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pix = depth * depthFactor; |
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break; |
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} |
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t += d; |
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} |
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frameRow[x] = pix; |
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} |
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} |
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} |
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Mat_<float>& frame; |
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Affine3f pose; |
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Reprojector reproj; |
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float depthFactor; |
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bool onlySemisphere; |
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}; |
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struct Scene |
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{ |
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virtual ~Scene() {} |
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static Ptr<Scene> create(Size sz, Matx33f _intr, float _depthFactor, bool onlySemisphere); |
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virtual Mat depth(Affine3f pose) = 0; |
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virtual std::vector<Affine3f> getPoses() = 0; |
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}; |
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struct SemisphereScene : Scene |
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{ |
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const int framesPerCycle = 72; |
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const float nCycles = 0.25f; |
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const Affine3f startPose = Affine3f(Vec3f(0.f, 0.f, 0.f), Vec3f(1.5f, 0.3f, -2.1f)); |
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Size frameSize; |
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Matx33f intr; |
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float depthFactor; |
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bool onlySemisphere; |
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SemisphereScene(Size sz, Matx33f _intr, float _depthFactor, bool _onlySemisphere) : |
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frameSize(sz), intr(_intr), depthFactor(_depthFactor), onlySemisphere(_onlySemisphere) |
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{ } |
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static float map(Point3f p, bool onlySemisphere) |
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{ |
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float plane = p.y + 0.5f; |
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Point3f spherePose = p - Point3f(-0.0f, 0.3f, 1.1f); |
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float sphereRadius = 0.5f; |
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float sphere = (float)cv::norm(spherePose) - sphereRadius; |
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float sphereMinusBox = sphere; |
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float subSphereRadius = 0.05f; |
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Point3f subSpherePose = p - Point3f(0.3f, -0.1f, -0.3f); |
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float subSphere = (float)cv::norm(subSpherePose) - subSphereRadius; |
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float res; |
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if (!onlySemisphere) |
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res = min({ sphereMinusBox, subSphere, plane }); |
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else |
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res = sphereMinusBox; |
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return res; |
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} |
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Mat depth(Affine3f pose) override |
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{ |
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Mat_<float> frame(frameSize); |
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Reprojector reproj(intr); |
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Range range(0, frame.rows); |
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parallel_for_(range, RenderInvoker<SemisphereScene>(frame, pose, reproj, depthFactor, onlySemisphere)); |
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return std::move(frame); |
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} |
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std::vector<Affine3f> getPoses() override |
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{ |
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std::vector<Affine3f> poses; |
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for (int i = 0; i < framesPerCycle * nCycles; i++) |
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{ |
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float angle = (float)(CV_2PI * i / framesPerCycle); |
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Affine3f pose; |
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pose = pose.rotate(startPose.rotation()); |
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pose = pose.rotate(Vec3f(0.f, -0.5f, 0.f) * angle); |
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pose = pose.translate(Vec3f(startPose.translation()[0] * sin(angle), |
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startPose.translation()[1], |
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startPose.translation()[2] * cos(angle))); |
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poses.push_back(pose); |
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} |
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return poses; |
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} |
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}; |
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Ptr<Scene> Scene::create(Size sz, Matx33f _intr, float _depthFactor, bool _onlySemisphere) |
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{ |
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return makePtr<SemisphereScene>(sz, _intr, _depthFactor, _onlySemisphere); |
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} |
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// this is a temporary solution |
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// ---------------------------- |
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typedef cv::Vec4f ptype; |
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typedef cv::Mat_< ptype > Points; |
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typedef Points Normals; |
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typedef Size2i Size; |
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template<int p> |
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inline float specPow(float x) |
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{ |
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if (p % 2 == 0) |
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{ |
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float v = specPow<p / 2>(x); |
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return v * v; |
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} |
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else |
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{ |
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float v = specPow<(p - 1) / 2>(x); |
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return v * v * x; |
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} |
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} |
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template<> |
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inline float specPow<0>(float /*x*/) |
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{ |
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return 1.f; |
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} |
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template<> |
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inline float specPow<1>(float x) |
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{ |
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return x; |
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} |
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inline cv::Vec3f fromPtype(const ptype& x) |
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{ |
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return cv::Vec3f(x[0], x[1], x[2]); |
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} |
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inline Point3f normalize(const Vec3f& v) |
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{ |
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double nv = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); |
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return v * (nv ? 1. / nv : 0.); |
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} |
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void renderPointsNormals(InputArray _points, InputArray _normals, OutputArray image, Affine3f lightPose) |
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{ |
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Size sz = _points.size(); |
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image.create(sz, CV_8UC4); |
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Points points = _points.getMat(); |
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Normals normals = _normals.getMat(); |
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Mat_<Vec4b> img = image.getMat(); |
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Range range(0, sz.height); |
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const int nstripes = -1; |
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parallel_for_(range, [&](const Range&) |
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{ |
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for (int y = range.start; y < range.end; y++) |
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{ |
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Vec4b* imgRow = img[y]; |
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const ptype* ptsRow = points[y]; |
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const ptype* nrmRow = normals[y]; |
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for (int x = 0; x < sz.width; x++) |
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{ |
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Point3f p = fromPtype(ptsRow[x]); |
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Point3f n = fromPtype(nrmRow[x]); |
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Vec4b color; |
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if (cvIsNaN(p.x) || cvIsNaN(p.y) || cvIsNaN(p.z) ) |
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{ |
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color = Vec4b(0, 32, 0, 0); |
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} |
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else |
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{ |
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const float Ka = 0.3f; //ambient coeff |
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const float Kd = 0.5f; //diffuse coeff |
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const float Ks = 0.2f; //specular coeff |
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const int sp = 20; //specular power |
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const float Ax = 1.f; //ambient color, can be RGB |
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const float Dx = 1.f; //diffuse color, can be RGB |
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const float Sx = 1.f; //specular color, can be RGB |
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const float Lx = 1.f; //light color |
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Point3f l = normalize(lightPose.translation() - Vec3f(p)); |
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Point3f v = normalize(-Vec3f(p)); |
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Point3f r = normalize(Vec3f(2.f * n * n.dot(l) - l)); |
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uchar ix = (uchar)((Ax * Ka * Dx + Lx * Kd * Dx * max(0.f, n.dot(l)) + |
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Lx * Ks * Sx * specPow<sp>(max(0.f, r.dot(v)))) * 255.f); |
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color = Vec4b(ix, ix, ix, 0); |
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} |
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imgRow[x] = color; |
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} |
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} |
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}, nstripes); |
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} |
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// ---------------------------- |
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class Settings |
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{ |
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public: |
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Ptr<kinfu::Params> _params; |
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Ptr<kinfu::Volume> volume; |
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Ptr<Scene> scene; |
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std::vector<Affine3f> poses; |
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Settings(bool useHashTSDF) |
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{ |
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if (useHashTSDF) |
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_params = kinfu::Params::hashTSDFParams(true); |
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else |
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_params = kinfu::Params::coarseParams(); |
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volume = kinfu::makeVolume(_params->volumeType, _params->voxelSize, _params->volumePose.matrix, |
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_params->raycast_step_factor, _params->tsdf_trunc_dist, _params->tsdf_max_weight, |
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_params->truncateThreshold, _params->volumeDims); |
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scene = Scene::create(_params->frameSize, _params->intr, _params->depthFactor, true); |
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poses = scene->getPoses(); |
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} |
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}; |
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void displayImage(Mat depth, UMat _points, UMat _normals, float depthFactor, Vec3f lightPose) |
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{ |
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Mat points, normals, image; |
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AccessFlag af = ACCESS_READ; |
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normals = _normals.getMat(af); |
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points = _points.getMat(af); |
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patchNaNs(points); |
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imshow("depth", depth * (1.f / depthFactor / 4.f)); |
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renderPointsNormals(points, normals, image, lightPose); |
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imshow("render", image); |
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waitKey(2000); |
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} |
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static const bool display = false; |
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PERF_TEST(Perf_TSDF, integrate) |
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{ |
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Settings settings(false); |
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for (size_t i = 0; i < settings.poses.size(); i++) |
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{ |
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Matx44f pose = settings.poses[i].matrix; |
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Mat depth = settings.scene->depth(pose); |
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startTimer(); |
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settings.volume->integrate(depth, settings._params->depthFactor, pose, settings._params->intr); |
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stopTimer(); |
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depth.release(); |
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} |
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SANITY_CHECK_NOTHING(); |
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} |
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PERF_TEST(Perf_TSDF, raycast) |
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{ |
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Settings settings(false); |
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for (size_t i = 0; i < settings.poses.size(); i++) |
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{ |
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UMat _points, _normals; |
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Matx44f pose = settings.poses[i].matrix; |
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Mat depth = settings.scene->depth(pose); |
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settings.volume->integrate(depth, settings._params->depthFactor, pose, settings._params->intr); |
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startTimer(); |
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settings.volume->raycast(pose, settings._params->intr, settings._params->frameSize, _points, _normals); |
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stopTimer(); |
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if (display) |
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displayImage(depth, _points, _normals, settings._params->depthFactor, settings._params->lightPose); |
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} |
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SANITY_CHECK_NOTHING(); |
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} |
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PERF_TEST(Perf_HashTSDF, integrate) |
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{ |
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Settings settings(true); |
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for (size_t i = 0; i < settings.poses.size(); i++) |
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{ |
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Matx44f pose = settings.poses[i].matrix; |
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Mat depth = settings.scene->depth(pose); |
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startTimer(); |
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settings.volume->integrate(depth, settings._params->depthFactor, pose, settings._params->intr); |
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stopTimer(); |
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depth.release(); |
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} |
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SANITY_CHECK_NOTHING(); |
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} |
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PERF_TEST(Perf_HashTSDF, raycast) |
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{ |
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Settings settings(true); |
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for (size_t i = 0; i < settings.poses.size(); i++) |
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{ |
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UMat _points, _normals; |
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Matx44f pose = settings.poses[i].matrix; |
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Mat depth = settings.scene->depth(pose); |
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settings.volume->integrate(depth, settings._params->depthFactor, pose, settings._params->intr); |
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startTimer(); |
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settings.volume->raycast(pose, settings._params->intr, settings._params->frameSize, _points, _normals); |
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stopTimer(); |
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if (display) |
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displayImage(depth, _points, _normals, settings._params->depthFactor, settings._params->lightPose); |
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} |
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SANITY_CHECK_NOTHING(); |
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} |
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}} // namespace
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