Repository for OpenCV's extra modules
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// This file is part of OpenCV project.
// It is subject to the license terms in the LICENSE file found in the top-level directory
// of this distribution and at http://opencv.org/license.html.
// Copyright Amir Hassan (kallaballa) <amir@viel-zu.org>
#include <opencv2/v4d/v4d.hpp>
#include <string>
#include <algorithm>
#include <vector>
#include <sstream>
#include <limits>
#ifdef __EMSCRIPTEN__
#include <emscripten.h>
#endif
/* Demo parameters */
#ifndef __EMSCRIPTEN__
constexpr long unsigned int WIDTH = 1280;
constexpr long unsigned int HEIGHT = 720;
#else
constexpr long unsigned int WIDTH = 960;
constexpr long unsigned int HEIGHT = 960;
#endif
constexpr bool OFFSCREEN = false;
#ifndef __EMSCRIPTEN__
constexpr const char* OUTPUT_FILENAME = "font-demo.mkv";
constexpr double FPS = 60;
#endif
const cv::Scalar_<float> INITIAL_COLOR = cv::v4d::colorConvert(cv::Scalar(0.15 * 180.0, 128, 255, 255), cv::COLOR_HLS2BGR);
/* Visualization parameters */
static float min_star_size = 0.5f;
static float max_star_size = 1.5f;
static int min_star_count = 1000;
static int max_star_count = 3000;
static float star_alpha = 0.3f;
static float font_size = 40.0f;
static float text_color[4] = {INITIAL_COLOR[2] / 255.0f, INITIAL_COLOR[1] / 255.0f, INITIAL_COLOR[0] / 255.0f, INITIAL_COLOR[3] / 255.0f};
static float warp_ratio = 1.0f/3.0f;
using std::cerr;
using std::endl;
using std::string;
using std::vector;
using std::istringstream;
static thread_local vector<string> lines;
static thread_local bool update_stars = true;
static thread_local bool update_perspective = true;
using namespace cv::v4d;
static void setup_gui(cv::Ptr<V4D> window) {
window->imgui([](ImGuiContext* ctx){
using namespace ImGui;
SetCurrentContext(ctx);
Begin("Effect");
Text("Text Crawl");
SliderFloat("Font Size", &font_size, 1.0f, 100.0f);
if(SliderFloat("Warp Ratio", &warp_ratio, 0.1f, 1.0f))
update_perspective = true;
ColorPicker4("Text Color", text_color);
Text("Stars");
if(SliderFloat("Min Star Size", &min_star_size, 0.5f, 1.0f))
update_stars = true;
if(SliderFloat("Max Star Size", &max_star_size, 1.0f, 10.0f))
update_stars = true;
if(SliderInt("Min Star Count", &min_star_count, 1, 1000))
update_stars = true;
if(SliderInt("Max Star Count", &max_star_count, 1000, 5000))
update_stars = true;
if(SliderFloat("Min Star Alpha", &star_alpha, 0.2f, 1.0f))
update_stars = true;
End();
});
}
static bool iteration(cv::Ptr<V4D> window) {
//BGRA
static thread_local cv::UMat stars, warped;
//transformation matrix
static thread_local cv::Mat tm;
static thread_local cv::RNG rng(cv::getTickCount());
//line count
static thread_local uint32_t cnt = 0;
//Total number of lines in the text
static thread_local int32_t numLines = lines.size();
//Height of the text in pixels
static thread_local int32_t textHeight = (numLines * font_size);
//y-value of the current line
static thread_local int32_t y = 0;
//How many pixels to translate the text up.
int32_t translateY = HEIGHT - cnt;
if(update_stars) {
window->nvg([](const cv::Size& sz) {
using namespace cv::v4d::nvg;
clear();
//draw stars
int numStars = rng.uniform(min_star_count, max_star_count);
for(int i = 0; i < numStars; ++i) {
beginPath();
const auto& size = rng.uniform(min_star_size, max_star_size);
strokeWidth(size);
strokeColor(cv::Scalar(255, 255, 255, star_alpha * 255.0f));
circle(rng.uniform(0, sz.width) , rng.uniform(0, sz.height), size / 2.0);
stroke();
}
}, window->fbSize());
window->fb([](cv::UMat& frameBuffer, cv::UMat& f){
frameBuffer.copyTo(f);
}, stars);
update_stars = false;
}
if(update_perspective) {
//Derive the transformation matrix tm for the pseudo 3D effect from quad1 and quad2.
vector<cv::Point2f> quad1 = {{0,0},{WIDTH,0},{WIDTH,HEIGHT},{0,HEIGHT}};
float l = (WIDTH - (WIDTH * warp_ratio)) / 2.0;
float r = WIDTH - l;
vector<cv::Point2f> quad2 = {{l, 0.0f},{r, 0.0f},{WIDTH,HEIGHT},{0,HEIGHT}};
tm = cv::getPerspectiveTransform(quad1, quad2);
update_perspective = false;
}
window->nvg([](const cv::Size& sz, const int32_t& ty) {
using namespace cv::v4d::nvg;
clear();
fontSize(font_size);
fontFace("sans-bold");
fillColor(cv::Scalar(text_color[2] * 255.0f, text_color[1] * 255.0f, text_color[0] * 255.0f, text_color[3] * 255.0f));
textAlign(NVG_ALIGN_CENTER | NVG_ALIGN_TOP);
/** only draw lines that are visible **/
translate(0, ty);
for (size_t i = 0; i < lines.size(); ++i) {
y = (i * font_size);
if (y + ty < textHeight && y + ty + font_size > 0) {
text(sz.width / 2.0, y, lines[i].c_str(), lines[i].c_str() + lines[i].size());
}
}
}, window->fbSize(), translateY);
window->fb([](cv::UMat& framebuffer, cv::UMat& w, cv::UMat& s, cv::Mat& t) {
//Pseudo 3D text effect.
cv::warpPerspective(framebuffer, w, t, framebuffer.size(), cv::INTER_LINEAR, cv::BORDER_CONSTANT, cv::Scalar());
//Combine layers
cv::add(s, w, framebuffer);
}, warped, stars, tm);
if(-translateY > textHeight) {
//reset the scroll once the text is out of the picture
cnt = 0;
}
window->write();
++cnt;
//Wrap the cnt around if it becomes to big.
if(cnt > std::numeric_limits<size_t>().max() / 2.0)
cnt = 0;
return window->display();
}
int main() {
try {
cv::Ptr<V4D> window = V4D::make(WIDTH, HEIGHT, "Font Demo", ALL, OFFSCREEN);
if(!OFFSCREEN) {
setup_gui(window);
}
window->printSystemInfo();
//The text to display
string txt = cv::getBuildInformation();
//Save the text to a vector
std::istringstream iss(txt);
for (std::string line; std::getline(iss, line); ) {
lines.push_back(line);
}
#ifndef __EMSCRIPTEN__
Sink sink = makeWriterSink(window, OUTPUT_FILENAME, FPS, cv::Size(WIDTH, HEIGHT));
window->setSink(sink);
#endif
window->run(iteration);
} catch(std::exception& ex) {
cerr << "Exception: " << ex.what() << endl;
}
return 0;
}