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59 lines
2.1 KiB
59 lines
2.1 KiB
#include <opencv2/v4d/v4d.hpp> |
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#include <opencv2/imgcodecs.hpp> |
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using namespace cv; |
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using namespace cv::v4d; |
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//A simple struct to hold our image variables |
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struct Image_t { |
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std::string filename_; |
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nvg::Paint paint_; |
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int w_; |
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int h_; |
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}; |
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int main() { |
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cv::Ptr<V4D> window = V4D::make(960, 960, "Display an Image using NanoVG"); |
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Image_t image; |
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//Set the filename |
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#ifdef __EMSCRIPTEN__ |
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image.filename_ = "doc/lena.png"; |
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#else |
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image.filename_ = samples::findFile("lena.jpg"); |
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#endif |
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//Create the run loop |
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window->run([&image](Ptr<V4D> win){ |
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//Execute only once |
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win->once([win, &image]() { |
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//Creates a NanoVG context. The wrapped C-functions of NanoVG are available in the namespace cv::v4d::nvg; |
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win->nvg([](Image_t& img) { |
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using namespace cv::v4d::nvg; |
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//Create the image and receive a handle. |
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int handle = createImage(img.filename_.c_str(), NVG_IMAGE_NEAREST); |
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//Make sure it was created successfully |
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CV_Assert(handle > 0); |
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//Query the image size |
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imageSize(handle, &img.w_, &img.h_); |
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//Create a simple image pattern with the image dimensions |
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img.paint_ = imagePattern(0, 0, img.w_, img.h_, 0.0f/180.0f*NVG_PI, handle, 1.0); |
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}, image); |
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}); |
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//Creates a NanoVG context to draw the loaded image over again to the screen. |
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win->nvg([](const Image_t& img, const cv::Size& sz) { |
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using namespace cv::v4d::nvg; |
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beginPath(); |
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//Scale all further calls to window size |
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scale(double(sz.width)/img.w_, double(sz.height)/img.h_); |
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//Create a rounded rectangle with the images dimensions. |
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//Note that actually this rectangle will have the size of the window |
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//because of the previous scale call. |
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roundedRect(0,0, img.w_, img.h_, 50); |
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//Fill the rounded rectangle with our picture |
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fillPaint(img.paint_); |
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fill(); |
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}, image, win->fbSize()); |
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//Displays the framebuffer in the window. Returns false if the windows has been closed. |
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return win->display(); |
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}); |
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}
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