Repository for OpenCV's extra modules
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// This file is part of OpenCV project.
// It is subject to the license terms in the LICENSE file found in the top-level directory
// of this distribution and at http://opencv.org/license.html.
// Copyright Amir Hassan (kallaballa) <amir@viel-zu.org>
#include <opencv2/v4d/v4d.hpp>
static void draw_color_wheel(float x, float y, float w, float h, double hue) {
//color wheel drawing code taken from https://github.com/memononen/nanovg/blob/master/example/demo.c
using namespace cv::v4d::nvg;
int i;
float r0, r1, ax, ay, bx, by, cx, cy, aeps, r;
Paint paint;
save();
cx = x + w * 0.5f;
cy = y + h * 0.5f;
r1 = (w < h ? w : h) * 0.5f - 5.0f;
r0 = r1 - 20.0f;
aeps = 0.5f / r1; // half a pixel arc length in radians (2pi cancels out).
for (i = 0; i < 6; i++) {
float a0 = (float) i / 6.0f * CV_PI * 2.0f - aeps;
float a1 = (float) (i + 1.0f) / 6.0f * CV_PI * 2.0f + aeps;
beginPath();
arc(cx, cy, r0, a0, a1, NVG_CW);
arc(cx, cy, r1, a1, a0, NVG_CCW);
closePath();
ax = cx + cosf(a0) * (r0 + r1) * 0.5f;
ay = cy + sinf(a0) * (r0 + r1) * 0.5f;
bx = cx + cosf(a1) * (r0 + r1) * 0.5f;
by = cy + sinf(a1) * (r0 + r1) * 0.5f;
paint = linearGradient(ax, ay, bx, by,
cv::v4d::colorConvert(cv::Scalar((a0 / (CV_PI * 2.0)) * 180.0, 0.55 * 255.0, 255.0, 255.0), cv::COLOR_HLS2BGR),
cv::v4d::colorConvert(cv::Scalar((a1 / (CV_PI * 2.0)) * 180.0, 0.55 * 255, 255, 255), cv::COLOR_HLS2BGR));
fillPaint(paint);
fill();
}
beginPath();
circle(cx, cy, r0 - 0.5f);
circle(cx, cy, r1 + 0.5f);
strokeColor(cv::Scalar(0, 0, 0, 64));
strokeWidth(1.0f);
stroke();
// Selector
save();
translate(cx, cy);
rotate((hue/255.0) * CV_PI * 2);
// Marker on
strokeWidth(2.0f);
beginPath();
rect(r0 - 1, -3, r1 - r0 + 2, 6);
strokeColor(cv::Scalar(255, 255, 255, 192));
stroke();
paint = boxGradient(r0 - 3, -5, r1 - r0 + 6, 10, 2, 4, cv::Scalar(0, 0, 0, 128), cv::Scalar(0, 0, 0, 0));
beginPath();
rect(r0 - 2 - 10, -4 - 10, r1 - r0 + 4 + 20, 8 + 20);
rect(r0 - 2, -4, r1 - r0 + 4, 8);
pathWinding(NVG_HOLE);
fillPaint(paint);
fill();
// Center triangle
r = r0 - 6;
ax = cosf(120.0f / 180.0f * NVG_PI) * r;
ay = sinf(120.0f / 180.0f * NVG_PI) * r;
bx = cosf(-120.0f / 180.0f * NVG_PI) * r;
by = sinf(-120.0f / 180.0f * NVG_PI) * r;
beginPath();
moveTo(r, 0);
lineTo(ax, ay);
lineTo(bx, by);
closePath();
paint = linearGradient(r, 0, ax, ay, cv::v4d::colorConvert(cv::Scalar(hue, 128.0, 255.0, 255.0), cv::COLOR_HLS2BGR_FULL), cv::Scalar(255, 255, 255, 255));
fillPaint(paint);
fill();
paint = linearGradient((r + ax) * 0.5f, (0 + ay) * 0.5f, bx, by, cv::Scalar(0, 0, 0, 0), cv::Scalar(0, 0, 0, 255));
fillPaint(paint);
fill();
strokeColor(cv::Scalar(0, 0, 0, 64));
stroke();
// Select circle on triangle
ax = cosf(120.0f / 180.0f * NVG_PI) * r * 0.3f;
ay = sinf(120.0f / 180.0f * NVG_PI) * r * 0.4f;
strokeWidth(2.0f);
beginPath();
circle(ax, ay, 5);
strokeColor(cv::Scalar(255, 255, 255, 192));
stroke();
paint = radialGradient(ax, ay, 7, 9, cv::Scalar(0, 0, 0, 64), cv::Scalar(0, 0, 0, 0));
beginPath();
rect(ax - 20, ay - 20, 40, 40);
circle(ax, ay, 7);
pathWinding(NVG_HOLE);
fillPaint(paint);
fill();
restore();
restore();
}
using namespace cv::v4d;
class NanoVGDemoPlan : public Plan {
std::vector<cv::UMat> hsvChannels_;
cv::UMat rgb_;
cv::UMat bgra_;
cv::UMat hsv_;
cv::UMat hueChannel_;
inline static long cnt_ = 0;
double hue_ = 0;
public:
using Plan::Plan;
NanoVGDemoPlan(const cv::Rect& vp) : Plan(vp) {
Global::registerShared(cnt_);
}
NanoVGDemoPlan(const cv::Size& sz) : NanoVGDemoPlan(cv::Rect(0, 0, sz.width, sz.height)) {
}
void infer(cv::Ptr<V4D> window) override {
window->plain([](long& cnt, double& hue){
long c;
Global::lock(cnt);
//we use frame count to calculate the current hue
double t = ++c / 60.0;
//nanovg hue fading depending on t
hue = (sinf(t * 0.12) + 1.0) * 127.5;
Global::unlock(cnt);
}, cnt_, hue_);
window->capture();
//Acquire the framebuffer and convert it to RGB
window->fb([](const cv::UMat &framebuffer, const cv::Rect& viewport, cv::UMat& rgb) {
cvtColor(framebuffer(viewport), rgb, cv::COLOR_BGRA2RGB);
}, viewport(), rgb_);
window->plain([](cv::UMat& rgb, cv::UMat& hsv, std::vector<cv::UMat>& hsvChannels, double& hue){
//Color-conversion from RGB to HSV
cv::cvtColor(rgb, hsv, cv::COLOR_RGB2HSV_FULL);
//Split the channels
split(hsv,hsvChannels);
//Set the current hue
hsvChannels[0].setTo(std::round(hue));
//Merge the channels back
merge(hsvChannels,hsv);
//Color-conversion from HSV to RGB
cv::cvtColor(hsv, rgb, cv::COLOR_HSV2RGB_FULL);
}, rgb_, hsv_, hsvChannels_, hue_);
//Acquire the framebuffer and convert the rgb_ into it
window->fb([](cv::UMat &framebuffer, const cv::Rect& viewport, const cv::UMat& rgb) {
cv::cvtColor(rgb, framebuffer(viewport), cv::COLOR_BGR2BGRA);
}, viewport(), rgb_);
//Render using nanovg
window->nvg([](const cv::Size &sz, const double& h) {
draw_color_wheel(sz.width - (sz.width / 5), sz.height - (sz.width / 5), sz.width / 6, sz.width / 6, h);
}, size(), hue_);
window->write();
}
};
int main(int argc, char **argv) {
if (argc != 2) {
cerr << "Usage: nanovg-demo <video-file>" << endl;
exit(1);
}
cv::Ptr<NanoVGDemoPlan> plan = new NanoVGDemoPlan(cv::Size(1280, 960));
cv::Ptr<V4D> window = V4D::make(plan->size(), "NanoVG Demo", NANOVG);
window->printSystemInfo();
auto src = makeCaptureSource(window, argv[1]);
auto sink = makeWriterSink(window, "nanovg-demo.mkv", src->fps(), plan->size());
window->setSource(src);
window->setSink(sink);
window->run(plan);
return 0;
}