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222 lines
6.8 KiB
222 lines
6.8 KiB
// This file is part of OpenCV project. |
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// It is subject to the license terms in the LICENSE file found in the top-level directory |
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// of this distribution and at http://opencv.org/license.html |
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#include "perf_precomp.hpp" |
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namespace opencv_test { namespace { |
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using namespace cv; |
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/** Reprojects screen point to camera space given z coord. */ |
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struct Reprojector |
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{ |
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Reprojector() {} |
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inline Reprojector(Matx33f intr) |
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{ |
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fxinv = 1.f / intr(0, 0), fyinv = 1.f / intr(1, 1); |
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cx = intr(0, 2), cy = intr(1, 2); |
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} |
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template<typename T> |
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inline cv::Point3_<T> operator()(cv::Point3_<T> p) const |
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{ |
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T x = p.z * (p.x - cx) * fxinv; |
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T y = p.z * (p.y - cy) * fyinv; |
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return cv::Point3_<T>(x, y, p.z); |
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} |
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float fxinv, fyinv, cx, cy; |
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}; |
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template<class Scene> |
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struct RenderInvoker : ParallelLoopBody |
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{ |
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RenderInvoker(Mat_<float>& _frame, Affine3f _pose, |
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Reprojector _reproj, |
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float _depthFactor) : ParallelLoopBody(), |
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frame(_frame), |
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pose(_pose), |
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reproj(_reproj), |
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depthFactor(_depthFactor) |
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{ } |
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virtual void operator ()(const cv::Range& r) const |
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{ |
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for (int y = r.start; y < r.end; y++) |
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{ |
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float* frameRow = frame[y]; |
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for (int x = 0; x < frame.cols; x++) |
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{ |
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float pix = 0; |
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Point3f orig = pose.translation(); |
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// direction through pixel |
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Point3f screenVec = reproj(Point3f((float)x, (float)y, 1.f)); |
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float xyt = 1.f / (screenVec.x * screenVec.x + |
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screenVec.y * screenVec.y + 1.f); |
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Point3f dir = normalize(Vec3f(pose.rotation() * screenVec)); |
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// screen space axis |
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dir.y = -dir.y; |
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const float maxDepth = 20.f; |
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const float maxSteps = 256; |
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float t = 0.f; |
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for (int step = 0; step < maxSteps && t < maxDepth; step++) |
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{ |
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Point3f p = orig + dir * t; |
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float d = Scene::map(p); |
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if (d < 0.000001f) |
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{ |
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float depth = std::sqrt(t * t * xyt); |
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pix = depth * depthFactor; |
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break; |
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} |
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t += d; |
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} |
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frameRow[x] = pix; |
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} |
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} |
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} |
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Mat_<float>& frame; |
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Affine3f pose; |
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Reprojector reproj; |
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float depthFactor; |
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}; |
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struct Scene |
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{ |
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virtual ~Scene() {} |
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static Ptr<Scene> create(Size sz, Matx33f _intr, float _depthFactor); |
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virtual Mat depth(Affine3f pose) = 0; |
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virtual std::vector<Affine3f> getPoses() = 0; |
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}; |
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struct SemisphereScene : Scene |
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{ |
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const int framesPerCycle = 72; |
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const float nCycles = 1.0f; |
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const Affine3f startPose = Affine3f(Vec3f(0.f, 0.f, 0.f), Vec3f(1.5f, 0.3f, -1.5f)); |
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Size frameSize; |
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Matx33f intr; |
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float depthFactor; |
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SemisphereScene(Size sz, Matx33f _intr, float _depthFactor) : |
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frameSize(sz), intr(_intr), depthFactor(_depthFactor) |
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{ } |
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static float map(Point3f p) |
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{ |
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float plane = p.y + 0.5f; |
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Point3f boxPose = p - Point3f(-0.0f, 0.3f, 0.5f); |
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float boxSize = 0.5f; |
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float roundness = 0.08f; |
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Point3f boxTmp; |
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boxTmp.x = max(abs(boxPose.x) - boxSize, 0.0f); |
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boxTmp.y = max(abs(boxPose.y) - boxSize, 0.0f); |
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boxTmp.z = max(abs(boxPose.z) - boxSize, 0.0f); |
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float roundBox = (float)cv::norm(boxTmp) - roundness; |
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Point3f spherePose = p - Point3f(-0.0f, 0.3f, 0.0f); |
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float sphereRadius = 0.5f; |
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float sphere = (float)cv::norm(spherePose) - sphereRadius; |
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float sphereMinusBox = max(sphere, -roundBox); |
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float subSphereRadius = 0.05f; |
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Point3f subSpherePose = p - Point3f(0.3f, -0.1f, -0.3f); |
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float subSphere = (float)cv::norm(subSpherePose) - subSphereRadius; |
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float res = min({ sphereMinusBox, subSphere, plane }); |
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return res; |
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} |
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Mat depth(Affine3f pose) override |
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{ |
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Mat_<float> frame(frameSize); |
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Reprojector reproj(intr); |
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Range range(0, frame.rows); |
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parallel_for_(range, RenderInvoker<SemisphereScene>(frame, pose, reproj, depthFactor)); |
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return std::move(frame); |
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} |
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std::vector<Affine3f> getPoses() override |
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{ |
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std::vector<Affine3f> poses; |
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for (int i = 0; i < framesPerCycle * nCycles; i++) |
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{ |
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float angle = (float)(CV_2PI * i / framesPerCycle); |
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Affine3f pose; |
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pose = pose.rotate(startPose.rotation()); |
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pose = pose.rotate(Vec3f(0.f, -1.f, 0.f) * angle); |
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pose = pose.translate(Vec3f(startPose.translation()[0] * sin(angle), |
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startPose.translation()[1], |
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startPose.translation()[2] * cos(angle))); |
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poses.push_back(pose); |
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} |
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return poses; |
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} |
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}; |
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Ptr<Scene> Scene::create(Size sz, Matx33f _intr, float _depthFactor) |
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{ |
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return makePtr<SemisphereScene>(sz, _intr, _depthFactor); |
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} |
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PERF_TEST(Perf_TSDF, integrate) |
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{ |
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Ptr<kinfu::Params> _params; |
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_params = kinfu::Params::coarseParams(); |
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Ptr<kinfu::Volume> volume = kinfu::makeVolume(_params->volumeType, _params->voxelSize, _params->volumePose.matrix, |
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_params->raycast_step_factor, _params->tsdf_trunc_dist, _params->tsdf_max_weight, |
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_params->truncateThreshold, _params->volumeDims); |
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Ptr<Scene> scene = Scene::create(_params->frameSize, _params->intr, _params->depthFactor); |
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std::vector<Affine3f> poses = scene->getPoses(); |
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for (size_t i = 0; i < poses.size(); i++) |
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{ |
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UMat _points, _normals; |
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Matx44f pose = poses[i].matrix; |
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Mat depth = scene->depth(pose); |
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startTimer(); |
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volume->integrate(depth, _params->depthFactor, pose, _params->intr); |
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stopTimer(); |
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} |
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SANITY_CHECK_NOTHING(); |
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} |
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PERF_TEST(Perf_TSDF, raycast) |
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{ |
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Ptr<kinfu::Params> _params; |
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_params = kinfu::Params::coarseParams(); |
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Ptr<kinfu::Volume> volume = kinfu::makeVolume(_params->volumeType, _params->voxelSize, _params->volumePose.matrix, |
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_params->raycast_step_factor, _params->tsdf_trunc_dist, _params->tsdf_max_weight, |
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_params->truncateThreshold, _params->volumeDims); |
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Ptr<Scene> scene = Scene::create(_params->frameSize, _params->intr, _params->depthFactor); |
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std::vector<Affine3f> poses = scene->getPoses(); |
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for (size_t i = 0; i < poses.size(); i++) |
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{ |
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UMat _points, _normals; |
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Matx44f pose = poses[i].matrix; |
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Mat depth = scene->depth(pose); |
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volume->integrate(depth, _params->depthFactor, pose, _params->intr); |
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startTimer(); |
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volume->raycast(pose, _params->intr, _params->frameSize, _points, _normals); |
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stopTimer(); |
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} |
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SANITY_CHECK_NOTHING(); |
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} |
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}} // namespace
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