Repository for OpenCV's extra modules
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// This file is part of OpenCV project.
// It is subject to the license terms in the LICENSE file found in the top-level directory
// of this distribution and at http://opencv.org/license.html.
#include "precomp.hpp"
#include <OgreApplicationContext.h>
#include <OgreCameraMan.h>
#include <OgreRectangle2D.h>
#include <opencv2/calib3d.hpp>
namespace cv
{
namespace ovis
{
using namespace Ogre;
const char* RESOURCEGROUP_NAME = "OVIS";
Ptr<Application> _app;
static const char* RENDERSYSTEM_NAME = "OpenGL 3+ Rendering Subsystem";
static std::vector<String> _extraResourceLocations;
// convert from OpenCV to Ogre coordinates:
// rotation by 180° around x axis
static Matrix3 toOGRE = Matrix3(1, 0, 0, 0, -1, 0, 0, 0, -1);
static Vector2 toOGRE_SS = Vector2(1, -1);
WindowScene::~WindowScene() {}
void _createTexture(const String& name, Mat image)
{
TextureManager& texMgr = TextureManager::getSingleton();
TexturePtr tex = texMgr.getByName(name, RESOURCEGROUP_NAME);
Image im;
im.loadDynamicImage(image.ptr(), image.cols, image.rows, 1, PF_BYTE_BGR);
if (tex)
{
// update
PixelBox box = im.getPixelBox();
tex->getBuffer()->blitFromMemory(box, box);
return;
}
texMgr.loadImage(name, RESOURCEGROUP_NAME, im);
}
static void _convertRT(InputArray rot, InputArray tvec, Quaternion& q, Vector3& t,
bool invert = false)
{
CV_Assert(rot.empty() || rot.rows() == 3 || rot.size() == Size(3, 3),
tvec.empty() || tvec.rows() == 3);
q = Quaternion::IDENTITY;
t = Vector3::ZERO;
if (!rot.empty())
{
Mat _R;
if (rot.size() == Size(3, 3))
{
_R = rot.getMat();
}
else
{
Rodrigues(rot, _R);
}
Matrix3 R;
_R.copyTo(Mat_<Real>(3, 3, R[0]));
q = Quaternion(toOGRE * R);
if (invert)
{
q = q.Inverse();
}
}
if (!tvec.empty())
{
tvec.copyTo(Mat_<Real>(3, 1, t.ptr()));
t = toOGRE * t;
if(invert)
{
t = q * -t;
}
}
}
static void _setCameraIntrinsics(Camera* cam, InputArray _K, const Size& imsize)
{
CV_Assert(_K.size() == Size(3, 3));
cam->setAspectRatio(float(imsize.width) / imsize.height);
Matx33f K = _K.getMat();
float fovy = atan2(K(1, 2), K(1, 1)) + atan2(imsize.height - K(1, 2), K(1, 1));
cam->setFOVy(Radian(fovy));
Vec2f pp_offset = Vec2f(0.5, 0.5) - Vec2f(K(0, 2) / imsize.width, K(1, 2) / imsize.height);
cam->setFrustumOffset(toOGRE_SS * Vector2(pp_offset.val));
}
static SceneNode* _getSceneNode(SceneManager* sceneMgr, const String& name)
{
MovableObject* mo = NULL;
try
{
mo = sceneMgr->getCamera(name);
}
catch (ItemIdentityException&)
{
// ignore
}
try
{
if (!mo)
mo = sceneMgr->getLight(name);
}
catch (ItemIdentityException&)
{
// ignore
}
if (!mo)
mo = sceneMgr->getEntity(name);
return mo->getParentSceneNode();
}
struct Application : public OgreBites::ApplicationContext
{
Ptr<LogManager> logMgr;
Ogre::SceneManager* sceneMgr;
Ogre::String title;
uint32_t w;
uint32_t h;
Application(const Ogre::String& _title, const Size& sz)
: OgreBites::ApplicationContext("ovis", false), sceneMgr(NULL), title(_title), w(sz.width),
h(sz.height)
{
logMgr.reset(new LogManager());
logMgr->createLog("ovis.log", true, true, true);
logMgr->setLogDetail(LL_LOW);
}
void setupInput(bool /*grab*/)
{
// empty impl to show cursor
}
bool oneTimeConfig()
{
Ogre::RenderSystem* rs = getRoot()->getRenderSystemByName(RENDERSYSTEM_NAME);
CV_Assert(rs);
getRoot()->setRenderSystem(rs);
return true;
}
OgreBites::NativeWindowPair createWindow(const Ogre::String& name, uint32_t _w, uint32_t _h,
NameValuePairList miscParams = NameValuePairList())
{
Ogre::String _name = name;
if (!sceneMgr)
{
_w = w;
_h = h;
_name = title;
}
miscParams["FSAA"] = "4";
miscParams["vsync"] = "true";
return OgreBites::ApplicationContext::createWindow(_name, _w, _h, miscParams);
}
void locateResources()
{
OgreBites::ApplicationContext::locateResources();
ResourceGroupManager& rgm = ResourceGroupManager::getSingleton();
rgm.createResourceGroup(RESOURCEGROUP_NAME);
for (size_t i = 0; i < _extraResourceLocations.size(); i++)
{
String loc = _extraResourceLocations[i];
String type = StringUtil::endsWith(loc, ".zip") ? "Zip" : "FileSystem";
if (!FileSystemLayer::fileExists(loc))
{
loc = FileSystemLayer::resolveBundlePath(getDefaultMediaDir() + "/" + loc);
}
rgm.addResourceLocation(loc, type, RESOURCEGROUP_NAME);
}
}
void setup()
{
OgreBites::ApplicationContext::setup();
MaterialManager& matMgr = MaterialManager::getSingleton();
matMgr.setDefaultTextureFiltering(TFO_ANISOTROPIC);
matMgr.setDefaultAnisotropy(16);
}
};
class WindowSceneImpl : public WindowScene, public OgreBites::InputListener
{
String title;
Root* root;
SceneManager* sceneMgr;
SceneNode* camNode;
RenderWindow* rWin;
Ptr<OgreBites::CameraMan> camman;
Ptr<Rectangle2D> bgplane;
public:
WindowSceneImpl(Ptr<Application> app, const String& _title, const Size& sz, int flags)
: title(_title), root(app->getRoot())
{
if (!app->sceneMgr)
{
flags |= SCENE_SEPERATE;
}
if (flags & SCENE_SEPERATE)
{
sceneMgr = root->createSceneManager("DefaultSceneManager", title);
RTShader::ShaderGenerator& shadergen = RTShader::ShaderGenerator::getSingleton();
shadergen.addSceneManager(sceneMgr); // must be done before we do anything with the scene
sceneMgr->setAmbientLight(ColourValue(.1, .1, .1));
_createBackground();
}
else
{
sceneMgr = app->sceneMgr;
}
if(flags & SCENE_SHOW_CS_CROSS)
{
sceneMgr->setDisplaySceneNodes(true);
}
Camera* cam = sceneMgr->createCamera(title);
cam->setNearClipDistance(0.5);
cam->setAutoAspectRatio(true);
camNode = sceneMgr->getRootSceneNode()->createChildSceneNode();
camNode->attachObject(cam);
if (flags & SCENE_INTERACTIVE)
{
camman.reset(new OgreBites::CameraMan(camNode));
camman->setStyle(OgreBites::CS_ORBIT);
}
if (!app->sceneMgr)
{
app->sceneMgr = sceneMgr;
rWin = app->getRenderWindow();
app->addInputListener(this);
if (camman)
app->addInputListener(camman.get());
}
else
{
OgreBites::NativeWindowPair nwin = app->createWindow(title, sz.width, sz.height);
rWin = nwin.render;
if (camman)
app->addInputListener(nwin.native, camman.get());
app->addInputListener(nwin.native, this);
}
rWin->addViewport(cam);
}
void setBackground(InputArray image)
{
CV_Assert(image.type() == CV_8UC3, bgplane);
String name = sceneMgr->getName() + "_Background";
_createTexture(name, image.getMat());
// correct for pixel centers
Vector2 pc(0.5 / image.cols(), 0.5 / image.rows());
bgplane->setUVs(pc, Vector2(pc[0], 1 - pc[1]), Vector2(1 - pc[0], pc[1]), Vector2(1, 1) - pc);
Pass* rpass = bgplane->getMaterial()->getBestTechnique()->getPasses()[0];
rpass->getTextureUnitStates()[0]->setTextureName(name);
}
void createEntity(const String& name, const String& meshname, InputArray tvec, InputArray rot)
{
Entity* ent = sceneMgr->createEntity(name, meshname, RESOURCEGROUP_NAME);
Quaternion q;
Vector3 t;
_convertRT(rot, tvec, q, t);
SceneNode* node = sceneMgr->getRootSceneNode()->createChildSceneNode(t, q);
node->attachObject(ent);
}
Rect2d createCameraEntity(const String& name, InputArray K, const Size& imsize, float zFar,
InputArray tvec, InputArray rot)
{
MaterialPtr mat = MaterialManager::getSingleton().create(name, RESOURCEGROUP_NAME);
Pass* rpass = mat->getTechniques()[0]->getPasses()[0];
rpass->setEmissive(ColourValue::White);
Camera* cam = sceneMgr->createCamera(name);
cam->setMaterial(mat);
cam->setVisible(true);
cam->setDebugDisplayEnabled(true);
cam->setNearClipDistance(1e-9);
cam->setFarClipDistance(zFar);
_setCameraIntrinsics(cam, K, imsize);
Quaternion q;
Vector3 t;
_convertRT(rot, tvec, q, t);
SceneNode* node = sceneMgr->getRootSceneNode()->createChildSceneNode(t, q);
node->attachObject(cam);
RealRect ext = cam->getFrustumExtents();
float scale = zFar / cam->getNearClipDistance(); // convert to ext at zFar
return Rect2d(toOGRE_SS[0] * (ext.right - ext.width() / 2) * scale,
toOGRE_SS[1] * (ext.bottom - ext.height() / 2) * scale, ext.width() * scale,
ext.height() * scale);
}
void createLightEntity(const String& name, InputArray tvec, InputArray rot, const Scalar& diffuseColour,
const Scalar& specularColour)
{
Light* light = sceneMgr->createLight(name);
light->setDirection(Vector3::NEGATIVE_UNIT_Z);
// convert to BGR
light->setDiffuseColour(ColourValue(diffuseColour[2], diffuseColour[1], diffuseColour[0]));
light->setSpecularColour(ColourValue(specularColour[2], specularColour[1], specularColour[0]));
Quaternion q;
Vector3 t;
_convertRT(rot, tvec, q, t);
SceneNode* node = sceneMgr->getRootSceneNode()->createChildSceneNode(t, q);
node->attachObject(light);
}
void updateEntityPose(const String& name, InputArray tvec, InputArray rot)
{
SceneNode* node = _getSceneNode(sceneMgr, name);
Quaternion q;
Vector3 t;
_convertRT(rot, tvec, q, t);
node->rotate(q, Ogre::Node::TS_LOCAL);
node->translate(t, Ogre::Node::TS_LOCAL);
}
void setEntityPose(const String& name, InputArray tvec, InputArray rot, bool invert)
{
SceneNode* node = _getSceneNode(sceneMgr, name);
Quaternion q;
Vector3 t;
_convertRT(rot, tvec, q, t, invert);
node->setOrientation(q);
node->setPosition(t);
}
void _createBackground()
{
String name = "_" + sceneMgr->getName() + "_DefaultBackground";
Mat_<Vec3b> img = (Mat_<Vec3b>(2, 1) << Vec3b(2, 1, 1), Vec3b(240, 120, 120));
_createTexture(name, img);
MaterialPtr mat = MaterialManager::getSingleton().create(name, RESOURCEGROUP_NAME);
Pass* rpass = mat->getTechniques()[0]->getPasses()[0];
rpass->setLightingEnabled(false);
rpass->setDepthCheckEnabled(false);
rpass->setDepthWriteEnabled(false);
rpass->createTextureUnitState(name);
bgplane.reset(new Rectangle2D(true));
bgplane->setCorners(-1.0, 1.0, 1.0, -1.0);
// correct for pixel centers
Vector2 pc(0.5 / img.cols, 0.5 / img.rows);
bgplane->setUVs(pc, Vector2(pc[0], 1 - pc[1]), Vector2(1 - pc[0], pc[1]), Vector2(1, 1) - pc);
bgplane->setMaterial(mat);
bgplane->setRenderQueueGroup(RENDER_QUEUE_BACKGROUND);
bgplane->setBoundingBox(AxisAlignedBox(AxisAlignedBox::BOX_INFINITE));
sceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(bgplane.get());
}
void getScreenshot(OutputArray frame)
{
frame.create(rWin->getHeight(), rWin->getWidth(), CV_8UC3);
Mat out = frame.getMat();
PixelBox pb(rWin->getWidth(), rWin->getHeight(), 1, PF_BYTE_BGR, out.ptr());
rWin->copyContentsToMemory(pb, pb);
}
bool keyPressed(const OgreBites::KeyboardEvent& evt)
{
if (evt.keysym.sym == SDLK_ESCAPE)
root->queueEndRendering();
return true;
}
void fixCameraYawAxis(bool useFixed, InputArray _up)
{
Vector3 up = Vector3::UNIT_Y;
if (!_up.empty())
{
_up.copyTo(Mat_<Real>(3, 1, up.ptr()));
up = toOGRE * up;
}
Camera* cam = sceneMgr->getCamera(title);
cam->getParentSceneNode()->setFixedYawAxis(useFixed, up);
}
void setCameraPose(InputArray tvec, InputArray rot, bool invert)
{
Camera* cam = sceneMgr->getCamera(title);
SceneNode* node = cam->getParentSceneNode();
Quaternion q;
Vector3 t;
_convertRT(rot, tvec, q, t, invert);
if (!rot.empty())
node->setOrientation(q);
if (!tvec.empty())
node->setPosition(t);
}
void getCameraPose(OutputArray R, OutputArray tvec, bool invert)
{
Camera* cam = sceneMgr->getCamera(title);
SceneNode* node = cam->getParentSceneNode();
Matrix3 _R;
node->getOrientation().ToRotationMatrix(_R);
if (invert)
{
_R = _R.Transpose();
}
if (tvec.needed())
{
Vector3 _tvec = node->getPosition();
if (invert)
{
_tvec = _R * -_tvec;
}
_tvec = toOGRE.Transpose() * _tvec;
Mat_<Real>(3, 1, _tvec.ptr()).copyTo(tvec);
}
if (R.needed())
{
_R = toOGRE.Transpose() * _R;
Mat_<Real>(3, 3, _R[0]).copyTo(R);
}
}
void setCameraIntrinsics(InputArray K, const Size& imsize)
{
Camera* cam = sceneMgr->getCamera(title);
_setCameraIntrinsics(cam, K, imsize);
}
void setCameraLookAt(const String& target, InputArray offset)
{
SceneNode* cam = sceneMgr->getCamera(title)->getParentSceneNode();
SceneNode* tgt = sceneMgr->getEntity(target)->getParentSceneNode();
Vector3 _offset = Vector3::ZERO;
if (!offset.empty())
{
offset.copyTo(Mat_<Real>(3, 1, _offset.ptr()));
_offset = toOGRE * _offset;
}
cam->lookAt(tgt->_getDerivedPosition() + _offset, Ogre::Node::TS_WORLD);
}
};
CV_EXPORTS_W void addResourceLocation(const String& path) { _extraResourceLocations.push_back(path); }
Ptr<WindowScene> createWindow(const String& title, const Size& size, int flags)
{
if (!_app)
{
_app = makePtr<Application>(title.c_str(), size);
_app->initApp();
}
return makePtr<WindowSceneImpl>(_app, title, size, flags);
}
CV_EXPORTS_W bool renderOneFrame()
{
CV_Assert(_app);
_app->getRoot()->renderOneFrame();
return not _app->getRoot()->endRenderingQueued();
}
void setMaterialProperty(const String& name, int prop, const Scalar& val)
{
CV_Assert(_app);
MaterialPtr mat = MaterialManager::getSingleton().getByName(name, RESOURCEGROUP_NAME);
CV_Assert(mat);
Pass* rpass = mat->getTechniques()[0]->getPasses()[0];
ColourValue col;
switch (prop)
{
case MATERIAL_POINT_SIZE:
rpass->setPointSize(val[0]);
break;
case MATERIAL_OPACITY:
col = rpass->getDiffuse();
col.a = val[0];
rpass->setDiffuse(col);
rpass->setSceneBlending(SBT_TRANSPARENT_ALPHA);
rpass->setDepthWriteEnabled(false);
break;
case MATERIAL_EMISSIVE:
col = ColourValue(val[2], val[1], val[0]) / 255; // BGR as uchar
col.saturate();
rpass->setEmissive(col);
break;
default:
CV_Error(Error::StsBadArg, "invalid or non Scalar property");
break;
}
}
void setMaterialProperty(const String& name, int prop, const String& value)
{
CV_Assert(prop == MATERIAL_TEXTURE, _app);
MaterialPtr mat = MaterialManager::getSingleton().getByName(name, RESOURCEGROUP_NAME);
CV_Assert(mat);
Pass* rpass = mat->getTechniques()[0]->getPasses()[0];
if (rpass->getTextureUnitStates().empty())
{
rpass->createTextureUnitState(value);
return;
}
rpass->getTextureUnitStates()[0]->setTextureName(value);
}
}
}