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584 lines
16 KiB
584 lines
16 KiB
// This file is part of OpenCV project. |
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// It is subject to the license terms in the LICENSE file found in the top-level directory |
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// of this distribution and at http://opencv.org/license.html. |
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#include "precomp.hpp" |
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#include <OgreApplicationContext.h> |
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#include <OgreCameraMan.h> |
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#include <OgreRectangle2D.h> |
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#include <opencv2/calib3d.hpp> |
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namespace cv |
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{ |
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namespace ovis |
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{ |
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using namespace Ogre; |
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const char* RESOURCEGROUP_NAME = "OVIS"; |
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Ptr<Application> _app; |
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static const char* RENDERSYSTEM_NAME = "OpenGL 3+ Rendering Subsystem"; |
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static std::vector<String> _extraResourceLocations; |
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// convert from OpenCV to Ogre coordinates: |
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// rotation by 180° around x axis |
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static Matrix3 toOGRE = Matrix3(1, 0, 0, 0, -1, 0, 0, 0, -1); |
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static Vector2 toOGRE_SS = Vector2(1, -1); |
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WindowScene::~WindowScene() {} |
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void _createTexture(const String& name, Mat image) |
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{ |
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TextureManager& texMgr = TextureManager::getSingleton(); |
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TexturePtr tex = texMgr.getByName(name, RESOURCEGROUP_NAME); |
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Image im; |
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im.loadDynamicImage(image.ptr(), image.cols, image.rows, 1, PF_BYTE_BGR); |
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if (tex) |
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{ |
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// update |
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PixelBox box = im.getPixelBox(); |
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tex->getBuffer()->blitFromMemory(box, box); |
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return; |
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} |
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texMgr.loadImage(name, RESOURCEGROUP_NAME, im); |
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} |
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static void _convertRT(InputArray rot, InputArray tvec, Quaternion& q, Vector3& t, |
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bool invert = false) |
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{ |
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CV_Assert(rot.empty() || rot.rows() == 3 || rot.size() == Size(3, 3), |
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tvec.empty() || tvec.rows() == 3); |
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q = Quaternion::IDENTITY; |
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t = Vector3::ZERO; |
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if (!rot.empty()) |
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{ |
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Mat _R; |
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if (rot.size() == Size(3, 3)) |
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{ |
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_R = rot.getMat(); |
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} |
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else |
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{ |
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Rodrigues(rot, _R); |
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} |
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Matrix3 R; |
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_R.copyTo(Mat_<Real>(3, 3, R[0])); |
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q = Quaternion(toOGRE * R); |
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if (invert) |
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{ |
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q = q.Inverse(); |
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} |
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} |
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if (!tvec.empty()) |
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{ |
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tvec.copyTo(Mat_<Real>(3, 1, t.ptr())); |
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t = toOGRE * t; |
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if(invert) |
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{ |
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t = q * -t; |
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} |
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} |
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} |
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static void _setCameraIntrinsics(Camera* cam, InputArray _K, const Size& imsize) |
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{ |
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CV_Assert(_K.size() == Size(3, 3)); |
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cam->setAspectRatio(float(imsize.width) / imsize.height); |
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Matx33f K = _K.getMat(); |
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float fovy = atan2(K(1, 2), K(1, 1)) + atan2(imsize.height - K(1, 2), K(1, 1)); |
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cam->setFOVy(Radian(fovy)); |
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Vec2f pp_offset = Vec2f(0.5, 0.5) - Vec2f(K(0, 2) / imsize.width, K(1, 2) / imsize.height); |
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cam->setFrustumOffset(toOGRE_SS * Vector2(pp_offset.val)); |
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} |
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static SceneNode* _getSceneNode(SceneManager* sceneMgr, const String& name) |
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{ |
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MovableObject* mo = NULL; |
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try |
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{ |
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mo = sceneMgr->getCamera(name); |
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} |
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catch (ItemIdentityException&) |
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{ |
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// ignore |
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} |
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try |
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{ |
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if (!mo) |
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mo = sceneMgr->getLight(name); |
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} |
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catch (ItemIdentityException&) |
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{ |
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// ignore |
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} |
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if (!mo) |
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mo = sceneMgr->getEntity(name); |
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return mo->getParentSceneNode(); |
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} |
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struct Application : public OgreBites::ApplicationContext |
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{ |
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Ptr<LogManager> logMgr; |
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Ogre::SceneManager* sceneMgr; |
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Ogre::String title; |
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uint32_t w; |
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uint32_t h; |
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Application(const Ogre::String& _title, const Size& sz) |
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: OgreBites::ApplicationContext("ovis", false), sceneMgr(NULL), title(_title), w(sz.width), |
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h(sz.height) |
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{ |
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logMgr.reset(new LogManager()); |
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logMgr->createLog("ovis.log", true, true, true); |
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logMgr->setLogDetail(LL_LOW); |
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} |
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void setupInput(bool /*grab*/) |
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{ |
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// empty impl to show cursor |
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} |
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bool oneTimeConfig() |
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{ |
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Ogre::RenderSystem* rs = getRoot()->getRenderSystemByName(RENDERSYSTEM_NAME); |
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CV_Assert(rs); |
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getRoot()->setRenderSystem(rs); |
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return true; |
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} |
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OgreBites::NativeWindowPair createWindow(const Ogre::String& name, uint32_t _w, uint32_t _h, |
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NameValuePairList miscParams = NameValuePairList()) |
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{ |
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Ogre::String _name = name; |
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if (!sceneMgr) |
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{ |
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_w = w; |
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_h = h; |
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_name = title; |
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} |
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miscParams["FSAA"] = "4"; |
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miscParams["vsync"] = "true"; |
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return OgreBites::ApplicationContext::createWindow(_name, _w, _h, miscParams); |
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} |
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void locateResources() |
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{ |
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OgreBites::ApplicationContext::locateResources(); |
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ResourceGroupManager& rgm = ResourceGroupManager::getSingleton(); |
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rgm.createResourceGroup(RESOURCEGROUP_NAME); |
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for (size_t i = 0; i < _extraResourceLocations.size(); i++) |
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{ |
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String loc = _extraResourceLocations[i]; |
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String type = StringUtil::endsWith(loc, ".zip") ? "Zip" : "FileSystem"; |
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if (!FileSystemLayer::fileExists(loc)) |
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{ |
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loc = FileSystemLayer::resolveBundlePath(getDefaultMediaDir() + "/" + loc); |
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} |
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rgm.addResourceLocation(loc, type, RESOURCEGROUP_NAME); |
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} |
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} |
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void setup() |
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{ |
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OgreBites::ApplicationContext::setup(); |
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MaterialManager& matMgr = MaterialManager::getSingleton(); |
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matMgr.setDefaultTextureFiltering(TFO_ANISOTROPIC); |
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matMgr.setDefaultAnisotropy(16); |
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} |
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}; |
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class WindowSceneImpl : public WindowScene, public OgreBites::InputListener |
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{ |
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String title; |
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Root* root; |
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SceneManager* sceneMgr; |
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SceneNode* camNode; |
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RenderWindow* rWin; |
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Ptr<OgreBites::CameraMan> camman; |
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Ptr<Rectangle2D> bgplane; |
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public: |
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WindowSceneImpl(Ptr<Application> app, const String& _title, const Size& sz, int flags) |
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: title(_title), root(app->getRoot()) |
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{ |
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if (!app->sceneMgr) |
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{ |
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flags |= SCENE_SEPERATE; |
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} |
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if (flags & SCENE_SEPERATE) |
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{ |
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sceneMgr = root->createSceneManager("DefaultSceneManager", title); |
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RTShader::ShaderGenerator& shadergen = RTShader::ShaderGenerator::getSingleton(); |
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shadergen.addSceneManager(sceneMgr); // must be done before we do anything with the scene |
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sceneMgr->setAmbientLight(ColourValue(.1, .1, .1)); |
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_createBackground(); |
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} |
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else |
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{ |
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sceneMgr = app->sceneMgr; |
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} |
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if(flags & SCENE_SHOW_CS_CROSS) |
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{ |
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sceneMgr->setDisplaySceneNodes(true); |
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} |
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Camera* cam = sceneMgr->createCamera(title); |
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cam->setNearClipDistance(0.5); |
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cam->setAutoAspectRatio(true); |
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camNode = sceneMgr->getRootSceneNode()->createChildSceneNode(); |
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camNode->attachObject(cam); |
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if (flags & SCENE_INTERACTIVE) |
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{ |
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camman.reset(new OgreBites::CameraMan(camNode)); |
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camman->setStyle(OgreBites::CS_ORBIT); |
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} |
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if (!app->sceneMgr) |
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{ |
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app->sceneMgr = sceneMgr; |
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rWin = app->getRenderWindow(); |
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app->addInputListener(this); |
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if (camman) |
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app->addInputListener(camman.get()); |
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} |
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else |
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{ |
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OgreBites::NativeWindowPair nwin = app->createWindow(title, sz.width, sz.height); |
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rWin = nwin.render; |
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if (camman) |
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app->addInputListener(nwin.native, camman.get()); |
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app->addInputListener(nwin.native, this); |
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} |
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rWin->addViewport(cam); |
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} |
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void setBackground(InputArray image) |
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{ |
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CV_Assert(image.type() == CV_8UC3, bgplane); |
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String name = sceneMgr->getName() + "_Background"; |
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_createTexture(name, image.getMat()); |
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// correct for pixel centers |
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Vector2 pc(0.5 / image.cols(), 0.5 / image.rows()); |
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bgplane->setUVs(pc, Vector2(pc[0], 1 - pc[1]), Vector2(1 - pc[0], pc[1]), Vector2(1, 1) - pc); |
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Pass* rpass = bgplane->getMaterial()->getBestTechnique()->getPasses()[0]; |
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rpass->getTextureUnitStates()[0]->setTextureName(name); |
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} |
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void createEntity(const String& name, const String& meshname, InputArray tvec, InputArray rot) |
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{ |
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Entity* ent = sceneMgr->createEntity(name, meshname, RESOURCEGROUP_NAME); |
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Quaternion q; |
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Vector3 t; |
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_convertRT(rot, tvec, q, t); |
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SceneNode* node = sceneMgr->getRootSceneNode()->createChildSceneNode(t, q); |
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node->attachObject(ent); |
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} |
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Rect2d createCameraEntity(const String& name, InputArray K, const Size& imsize, float zFar, |
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InputArray tvec, InputArray rot) |
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{ |
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MaterialPtr mat = MaterialManager::getSingleton().create(name, RESOURCEGROUP_NAME); |
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Pass* rpass = mat->getTechniques()[0]->getPasses()[0]; |
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rpass->setEmissive(ColourValue::White); |
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Camera* cam = sceneMgr->createCamera(name); |
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cam->setMaterial(mat); |
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cam->setVisible(true); |
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cam->setDebugDisplayEnabled(true); |
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cam->setNearClipDistance(1e-9); |
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cam->setFarClipDistance(zFar); |
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_setCameraIntrinsics(cam, K, imsize); |
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Quaternion q; |
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Vector3 t; |
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_convertRT(rot, tvec, q, t); |
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SceneNode* node = sceneMgr->getRootSceneNode()->createChildSceneNode(t, q); |
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node->attachObject(cam); |
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RealRect ext = cam->getFrustumExtents(); |
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float scale = zFar / cam->getNearClipDistance(); // convert to ext at zFar |
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return Rect2d(toOGRE_SS[0] * (ext.right - ext.width() / 2) * scale, |
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toOGRE_SS[1] * (ext.bottom - ext.height() / 2) * scale, ext.width() * scale, |
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ext.height() * scale); |
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} |
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void createLightEntity(const String& name, InputArray tvec, InputArray rot, const Scalar& diffuseColour, |
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const Scalar& specularColour) |
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{ |
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Light* light = sceneMgr->createLight(name); |
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light->setDirection(Vector3::NEGATIVE_UNIT_Z); |
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// convert to BGR |
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light->setDiffuseColour(ColourValue(diffuseColour[2], diffuseColour[1], diffuseColour[0])); |
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light->setSpecularColour(ColourValue(specularColour[2], specularColour[1], specularColour[0])); |
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Quaternion q; |
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Vector3 t; |
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_convertRT(rot, tvec, q, t); |
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SceneNode* node = sceneMgr->getRootSceneNode()->createChildSceneNode(t, q); |
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node->attachObject(light); |
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} |
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void updateEntityPose(const String& name, InputArray tvec, InputArray rot) |
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{ |
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SceneNode* node = _getSceneNode(sceneMgr, name); |
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Quaternion q; |
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Vector3 t; |
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_convertRT(rot, tvec, q, t); |
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node->rotate(q, Ogre::Node::TS_LOCAL); |
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node->translate(t, Ogre::Node::TS_LOCAL); |
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} |
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void setEntityPose(const String& name, InputArray tvec, InputArray rot, bool invert) |
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{ |
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SceneNode* node = _getSceneNode(sceneMgr, name); |
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Quaternion q; |
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Vector3 t; |
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_convertRT(rot, tvec, q, t, invert); |
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node->setOrientation(q); |
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node->setPosition(t); |
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} |
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void _createBackground() |
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{ |
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String name = "_" + sceneMgr->getName() + "_DefaultBackground"; |
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Mat_<Vec3b> img = (Mat_<Vec3b>(2, 1) << Vec3b(2, 1, 1), Vec3b(240, 120, 120)); |
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_createTexture(name, img); |
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MaterialPtr mat = MaterialManager::getSingleton().create(name, RESOURCEGROUP_NAME); |
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Pass* rpass = mat->getTechniques()[0]->getPasses()[0]; |
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rpass->setLightingEnabled(false); |
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rpass->setDepthCheckEnabled(false); |
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rpass->setDepthWriteEnabled(false); |
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rpass->createTextureUnitState(name); |
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bgplane.reset(new Rectangle2D(true)); |
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bgplane->setCorners(-1.0, 1.0, 1.0, -1.0); |
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// correct for pixel centers |
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Vector2 pc(0.5 / img.cols, 0.5 / img.rows); |
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bgplane->setUVs(pc, Vector2(pc[0], 1 - pc[1]), Vector2(1 - pc[0], pc[1]), Vector2(1, 1) - pc); |
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bgplane->setMaterial(mat); |
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bgplane->setRenderQueueGroup(RENDER_QUEUE_BACKGROUND); |
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bgplane->setBoundingBox(AxisAlignedBox(AxisAlignedBox::BOX_INFINITE)); |
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sceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(bgplane.get()); |
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} |
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void getScreenshot(OutputArray frame) |
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{ |
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frame.create(rWin->getHeight(), rWin->getWidth(), CV_8UC3); |
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Mat out = frame.getMat(); |
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PixelBox pb(rWin->getWidth(), rWin->getHeight(), 1, PF_BYTE_BGR, out.ptr()); |
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rWin->copyContentsToMemory(pb, pb); |
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} |
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bool keyPressed(const OgreBites::KeyboardEvent& evt) |
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{ |
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if (evt.keysym.sym == SDLK_ESCAPE) |
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root->queueEndRendering(); |
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return true; |
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} |
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void fixCameraYawAxis(bool useFixed, InputArray _up) |
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{ |
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Vector3 up = Vector3::UNIT_Y; |
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if (!_up.empty()) |
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{ |
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_up.copyTo(Mat_<Real>(3, 1, up.ptr())); |
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up = toOGRE * up; |
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} |
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Camera* cam = sceneMgr->getCamera(title); |
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cam->getParentSceneNode()->setFixedYawAxis(useFixed, up); |
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} |
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void setCameraPose(InputArray tvec, InputArray rot, bool invert) |
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{ |
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Camera* cam = sceneMgr->getCamera(title); |
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SceneNode* node = cam->getParentSceneNode(); |
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Quaternion q; |
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Vector3 t; |
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_convertRT(rot, tvec, q, t, invert); |
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if (!rot.empty()) |
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node->setOrientation(q); |
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if (!tvec.empty()) |
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node->setPosition(t); |
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} |
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void getCameraPose(OutputArray R, OutputArray tvec, bool invert) |
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{ |
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Camera* cam = sceneMgr->getCamera(title); |
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SceneNode* node = cam->getParentSceneNode(); |
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Matrix3 _R; |
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node->getOrientation().ToRotationMatrix(_R); |
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if (invert) |
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{ |
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_R = _R.Transpose(); |
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} |
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if (tvec.needed()) |
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{ |
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Vector3 _tvec = node->getPosition(); |
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if (invert) |
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{ |
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_tvec = _R * -_tvec; |
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} |
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_tvec = toOGRE.Transpose() * _tvec; |
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Mat_<Real>(3, 1, _tvec.ptr()).copyTo(tvec); |
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} |
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if (R.needed()) |
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{ |
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_R = toOGRE.Transpose() * _R; |
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Mat_<Real>(3, 3, _R[0]).copyTo(R); |
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} |
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} |
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void setCameraIntrinsics(InputArray K, const Size& imsize) |
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{ |
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Camera* cam = sceneMgr->getCamera(title); |
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_setCameraIntrinsics(cam, K, imsize); |
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} |
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void setCameraLookAt(const String& target, InputArray offset) |
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{ |
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SceneNode* cam = sceneMgr->getCamera(title)->getParentSceneNode(); |
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SceneNode* tgt = sceneMgr->getEntity(target)->getParentSceneNode(); |
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Vector3 _offset = Vector3::ZERO; |
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if (!offset.empty()) |
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{ |
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offset.copyTo(Mat_<Real>(3, 1, _offset.ptr())); |
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_offset = toOGRE * _offset; |
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} |
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cam->lookAt(tgt->_getDerivedPosition() + _offset, Ogre::Node::TS_WORLD); |
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} |
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}; |
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CV_EXPORTS_W void addResourceLocation(const String& path) { _extraResourceLocations.push_back(path); } |
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Ptr<WindowScene> createWindow(const String& title, const Size& size, int flags) |
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{ |
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if (!_app) |
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{ |
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_app = makePtr<Application>(title.c_str(), size); |
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_app->initApp(); |
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} |
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return makePtr<WindowSceneImpl>(_app, title, size, flags); |
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} |
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CV_EXPORTS_W bool renderOneFrame() |
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{ |
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CV_Assert(_app); |
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_app->getRoot()->renderOneFrame(); |
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return not _app->getRoot()->endRenderingQueued(); |
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} |
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void setMaterialProperty(const String& name, int prop, const Scalar& val) |
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{ |
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CV_Assert(_app); |
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MaterialPtr mat = MaterialManager::getSingleton().getByName(name, RESOURCEGROUP_NAME); |
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CV_Assert(mat); |
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Pass* rpass = mat->getTechniques()[0]->getPasses()[0]; |
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ColourValue col; |
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switch (prop) |
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{ |
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case MATERIAL_POINT_SIZE: |
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rpass->setPointSize(val[0]); |
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break; |
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case MATERIAL_OPACITY: |
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col = rpass->getDiffuse(); |
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col.a = val[0]; |
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rpass->setDiffuse(col); |
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rpass->setSceneBlending(SBT_TRANSPARENT_ALPHA); |
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rpass->setDepthWriteEnabled(false); |
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break; |
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case MATERIAL_EMISSIVE: |
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col = ColourValue(val[2], val[1], val[0]) / 255; // BGR as uchar |
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col.saturate(); |
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rpass->setEmissive(col); |
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break; |
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default: |
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CV_Error(Error::StsBadArg, "invalid or non Scalar property"); |
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break; |
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} |
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} |
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void setMaterialProperty(const String& name, int prop, const String& value) |
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{ |
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CV_Assert(prop == MATERIAL_TEXTURE, _app); |
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MaterialPtr mat = MaterialManager::getSingleton().getByName(name, RESOURCEGROUP_NAME); |
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CV_Assert(mat); |
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Pass* rpass = mat->getTechniques()[0]->getPasses()[0]; |
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if (rpass->getTextureUnitStates().empty()) |
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{ |
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rpass->createTextureUnitState(value); |
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return; |
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} |
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rpass->getTextureUnitStates()[0]->setTextureName(value); |
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} |
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} |
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}
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